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[MIA] Dwemer Props - Wisur

Submitted by Wisur on

Hi!

This is my firs post and my first models for the project so please give me as much feedback as u guys can! Started to model 1 thing last night and have done a few more today. Just simple models with not many challanges, but still fun to participate with this project. Some of the models need more detail, other i feel is done and ready for textures! what do you guys think?

 

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Thx for beeing able to contribute to this fantastic project!

Cheers  -  Wisur

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Last edited by grumpycat on 8 Dec 2014 - 18:07.

Awesome work. Somebody who gets there head down and produces the goods.

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you using ravannas dwemer texture pack for these? also they look really good to me!
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So the question is: are you planning on replacing WormGod's name with your own? :P

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Bloody hell I was not expecting such nice renders.
Are these props scaled by 2, 4, 8 16 etc so they can be snapped? we can do that later too.
So yeah, even the handle is the same as mine, did u get a pack of my stuff from happy/eloth?
i'm happy for u to proceed, can u start Uving? I can link my template dwemer textures.
 

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Thanks happychappy! :)

Stijmunky: yeah, will use and base my textures on his texture pack! so looking forward to starting with that in a little while! :)

Twisted logic: I'm new here so I don't know who that is.. And have no idea what you mean :p

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WormGod was one of the original developers of Morrowind. All the writing on Dwemer pipes in the game? "WORMGOD" written in a special font over and over again. I was wondering if you were going to do the same with your name. Or leave his name. Or write something else. Or just leave the pipes plain.

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These are scaled after the nif import. No I just used the nif files from morrowind to model after. I can start to unwrap the model even though I'm abit rusty at it, since I mainly do the modeling bit at commercial stuff. Yeah pls send me link of the textures and I can have a look at it! But have 15-20 or so models left on my list that I will try to do during this day! Have a few hours now and a few tonight and they are pretty easy straight forward models! Then I uw the lot and texture it! :) then you can explain the scaling bit and nif exporting and file name system! And get them all ready for placement ingame over the weekend!

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Haha.. I might do the same! Not a bad idea actually! :) I think I will need some text on them to keep it true to the original, but will have to think about what it will say!

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In that case, this might be helpful. :)

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Thx! Will have a look at that :)

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That's amazing. Crosscken! That's dwemerish crossbow combined with chicken. Great job, keep it up!

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That's not a crossbow; it's a ballista. ;)

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I did a stove earlier today and wanted to put out some pics :) Even included a wireframe this time! Changes from morrowind model is working hinges, working handle with lock, general smoothness of the overall mesh!

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Began with unwrapping tonight on a few of my models, so will put up pics of textured models when I get some done during this weekend! :)

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Nice! Does that mean the stove has  potential as an dwemer metal/ebony/glass container?

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Why would you store metal ebony or glass in an oven?  These ovens are only good for cooking vegetables, bread, and Falmer babies.  Because you know, Dwemer are baby-eating slave-beating soul-snatching objectively evil bastards as of Skyrim.

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my bad, for some reason I saw them as dual purpose forges :P

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Hey Wisur, can you tell us if you are still keen to finish these? Or leave at least upload what you have done please? Such brilliant work, would be a shame.

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WoopWoopMorrowindThe dwarven ballista should look a bit more like the Skyrim counterpart.

Uhm... Why?

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> Because you know, Dwemer are baby-eating slave-beating soul-snatching objectively evil bastards as of Skyrim.
= That's just elvish propaganda.

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Thread no longer dead, Wisur is returned. Combined with the other artists interested in dwemer, we should start up a team asap for interiors and help with exteriors.

I started the dwemer a while ago so textures and meshes will need some modifying as we've learnt so much more.

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