The main idea is creating many paths to get to the Dagoth.
-First solution is creeping and avoiding enemies and using high security skills. Foes go on paths and there should be way to pass by them. (mainly for thieves)
-Second solution is mindless executing of everyone. (for warriors, mages)
-Third one is using arcade skills (jumping, avoiding danger etc.) Extra hidden path for players which pretty suck at combat and other things. (mainly for noobs)
I'm aware that it's total redesign of Dagoth Ur mansion. But I didn't feel that was some kind of facility or factory. Honestly original one wasn't epic at all. It was lame. We should fix it. Most of that could be done from original parts with some exceptions (dwemer cathedral style interior, crushers, rails, gates, maybe some machines but it is not necessary) but even then shapes are primitive and easy enough to create.
Outer facility (Storage\Hangar like)

High ceilings, quite a lot of space etc. Red path is path for noobs (on suspended platform)
For opening first door you need high security skill or key from foe.
Inner facility (Factory/Assembly line)

For opening second, third, fourth door you need high security skill or key from foe. For noobs you have paths on the right and on the left. For last door you have to activate platform with sunder. After that you have to wait 30s (opening door system) meanwhile 6 enemies will appear with magic attack (You have to pick 100% reflection for 30s potion to survive). After that u can go further.
Lower facility (Steel mill)

For noobs you have service corridor (we can add there some leaky pipes with steam/fire, falling pipes etc.)
For opening first door (cathedral), you need high security skill or key from foe. Service rooms will be quite traditional.
Facility cavern (mine)

It would be cool to add throne but it is not necessary.
Akulakhan's chamber (One big construction area)


It would be cool add to chamber a bit bigger than original and much higher with skylight on the top with multiplatforms and so on. After defeating Dagoth I will add animation with Akula.... falling apart, maybe destruction of all construction side but only if we can afford for it. I'm waiting for some better design here.
Of course this is only sketch and I'm counting on imagination of level designers. But this is general idea. I will add concepts of outer facility (hangars), inner facility (cathedral form pipes and traps), lower facility (steel mill) and maybe but I don't know if it is necessary I will add concepts for Aku.. chamber (maybe someone else)
Optional. We can create some connections with Odrosal, Endisal, Tureymilal and Vemynal with Dagoth Ur. Maybe some tunnels with railways.
Very optional (probably future development if any)
Big dwemer underground world (sth like in Skryim but a bit smaller and more hellish) connecting Odrosal, Endisal, Tureymilal and Vemynal with Dagoth Ur (I think it could be not problem with assets but with manpower to create it)
BTW. I know it sounds like a lot of work but this is most important place in the game and it should be done well (I mean epic as hell) It means it need a lot beta testing too.
I wait for feedback as always.









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we can only really use the
we can only really use the current interior models aside from special large rooms, such as main chamber, which btw needs to be WAAYYY bigger.
designing new interior paths is a big project in itself