Skip to main content

Skyblivion development What is being done and What can YOU do.

Submitted by Rebelzize on


APPLY HERE: https://discord.gg/ZYmpMkt

 Development.

Skyblivion Master for development: https://tesrenewal.com/files/skyblivion.esm
Skyrim Stripped Master: https://tesrenewal.com/forums/general-development/working-with-skywind-and-skyblivion-in-creation-kit 
Pre-stripped Master: https://drive.google.com/file/d/0ByQVbq7PZPW5aFJmUFpNRlpqMFE

This topic exists out of 2 parts:

Available and Taken jobs, 
If something is already taken it means that some AWESOME individual is already working on this... but if you think that you can be of help you can simply message them and see if you can collaborate and make something even better together.

  • Available [Development]

    Claim jobs while you still can! Its important that you mention below what you are doing so that you wont start working on something thats already being done or completed. I will add your names to the spreadsheet on whatever you are working on.

​​Priority:
high
high/medium
medium
low

 


 

  • Navmeshing: COMPLETED!
    We need people for this job who know what they're doing (professionals if you will)
    We need navmeshing. With a working collisions it will be possible. Without navmeshes we can't go on with AI packages and quests. I'm talking about hand made high quality navmeshes, not autogenerated ones. Skyblivion is 2x times bigger than Skyrim, and 4x than Skywind, and we have a risk of bloating master file to the point of overloading CK. Navmeshes must be highly optimized using absolutely minimum number of islands and triangles to be small in size. -Zilav
    Interactive Oblivion Map: http://www.uesp.net/maps/obmap/obmap.shtml
    [External image]
    Available area's and claims can be found on the spreadsheet:
    https://docs.google.com/spreadsheets/d/1PZTxUcszqAVMlrKpk1AsIHDuLbNTJtkHXkrblb2KHT8/edit?usp=sharing

    Very useful navmesh guide(thanks Rovan): http://geck.bethsoft.com/index.php?title=Navmesh_Creation_Workflow#Preferred_Pathing

    Navmesh topic:
    https://tesrenewal.com/forums/skyblivion-development/navmesh-available-areas


     

  • 3D MODDELING:
    Where to start with this one... We will need  convert all models from Oblivion and we will ave make sure that they work.
    Feel free to work on any of the models down below but make sure that others arent already working on it. if someone IS already working on it try to work something out and see if you can work together. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.

    IMPORTANT: In order to use the new models you need to keep the same size and pivot so models can be replaced without changing position/rotation/scale in master file. The best thing to compare it to would be the SMIM mod for Skyrim: http://www.nexusmods.com/skyrim/mods/8655/? this way we wont have to put allot of time and effort in re-scaling and positioning the new models    

  • Weapons:
    We are looking for people to help us remodel all of Oblivions iconic weapons

    Use the links below to see pictures of the original weapons to model the new one's after, plus all information about the weapons (damage, weight, weapon type etc)  


    Full list of weapons:   http://elderscrolls.wikia.com/wiki/Weapons_(Oblivion)  

    Specific weapons :  
    Deadric weapons: ? http://elderscrolls.wikia.com/wiki/Daedric_Weapons_(Oblivion)
    Dremora weapons:  http://elderscrolls.wikia.com/wiki/Dremora_Weapons_(Oblivion)
    Dwarven weapons:   http://elderscrolls.wikia.com/wiki/Dwarven_Weapons_(Oblivion)
    Ebony weapons:? http://elderscrolls.wikia.com/wiki/Ebony_Weapons_(Oblivion)
    Elven weapons:  http://elderscrolls.wikia.com/wiki/Elven_Weapons_(Oblivion)
    Glass weapons:  http://elderscrolls.wikia.com/wiki/Glass_Weapons_(Oblivion)
    Iron weapons:  http://elderscrolls.wikia.com/wiki/Iron_Weapons_(Oblivion)
    Silver weapons:  http://elderscrolls.wikia.com/wiki/Silver_Weapons_(Oblivion)
    Steel weapons:  http://elderscrolls.wikia.com/wiki/Steel_Weapons_(Oblivion)
    Shivering Isles weapons:  http://elderscrolls.wikia.com/wiki/Category:Shivering_Isles:_Weapons      

    Armors:
    We need people to convert the armor's from oblivion so that we can use those as placeholders and replace them with out own custom made counterparts. If its not converted yet you can volunteer to do so. (converting is completed)
    If its already converted you can start working on making your own models, dont forget to check the spreadsheet to look if its not already being done by someone.  

    HEAVY ARMOR'S http://elderscrolls.wikia.com/wiki/Armor_Sets_(Oblivion)  

    LIGHT ARMOR'S http://elderscrolls.wikia.com/wiki/Armor_Sets_(Oblivion)  


    Clothing:
    Clothes have been converted from the game but we are aiming to replace most if not all of them with custom made models.
    Spreadhseet to track the progress: https://docs.google.com/spreadsheets/d/1Kpb_DGRvmrlLuS2SgL8Qqbb4cKsnNBAGZuwQ7nFlxXE/edit#gid=319493598

    ASSETS:
    We are looking to remake as many assets as we can, this includes environmental, architecture, consumable items and everything in between.  If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.

     

 



  • Creatures and monsters:
    Creatures are what makes a game interesting to play and the same goes with oblivion. some of the vanilla Skyrim creatures and monsters can be used to replace the oblivion one's but allot of creatures have to be created from the ground up. We are looking for talented 3D artists preferably with an understanding of rigging to help us here. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.

    List of creatures and monsters: http://goo.gl/iVrtc
    (with images, just scroll down)


    Scripting:
    We need scripters to help us with mechanics such as spellcrafting and allot of other jobs that have to be done using scripts. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.
     


  • FaceGen NPC's [COMPLETED]:

  • As we know all NPC's have a unique look and the aim obviously is to have every NPC in Skyblivion. Certain NPC's have unique features and at this point all NPC's look alike.. We have to manually try to recreate the faces as good as possible.

  • Spreadsheet:
    https://docs.google.com/spreadsheet/ccc?key=0AkkstYyGaw-CdERXWE4yVFc2QXRraVhQT1lNXzcxUlE#gid=0

    List of NPC's: http://www.uesp.net/wiki/Category:Oblivion-NPCs
    (images included)


  • Quests[not needed until further notice]:
  • All great TES games have a ton of quests and the same thing goes for Oblivion. Soooo you've probably figured out that we need those quests to work in Skyblivion... so here is a list of all quests that need to be converted. Main quest has the highest priority.​

    List of quests: http://goo.gl/gj4oZ

 



Wallpapers:

 

Feel free to download :)



For additional questions PM me.

Karma: 0 (2 votes)
Last edited by Rebelzize on 19 Dec 2016 - 03:23.

Do you mean facegen?  If so, you need to take an available letter (look in the spreadsheet), and do all NPCs that start with that letter.

Karma: 0 (0 votes)

Well fuck it sign me up, ill do anything to get this done faster. Give me anything, i'm actually not that bad at navmeshes.

Karma: 0 (0 votes)

would you like to start with facegen? its pretty easy and important and talk to Zilav if you want to do navmesh

Karma: 0 (0 votes)

What exactly is required to work on facegen besides CK?

Karma: 0 (0 votes)

You just need the CK, Skyblivion master, Oblvion (CS and master to view original faces), and the UESP site for extra info.

Karma: 0 (0 votes)

Is there by any chance a need for sound engineering of graphic design? I don't have much experience in modeling, but I take a class for animation and Graphic design. I also use FL studio so I could make sound effects or something of the sort.

Karma: 0 (0 votes)

I have interest in a version without the main quest, a repaired kvatch, and without the main quest. Perhaps I could make that?

Karma: 0 (0 votes)

I have interest in a version without the main quest, a repaired kvatch, and without the main quest. Perhaps I could make that?

Karma: 0 (0 votes)

About the Oblivion weapons I will do those of they are still available even the Shivering Isles I will do how about knights of the nine I did not see them listed under the spreadsheet I'll do those once I buy a power supply for my computer sorry for my computer problems
Karma: 0 (0 votes)

Weapons are done except staffs, so you can do those.

Karma: 0 (0 votes)

Oh man I was looking forward to doing some weapons.. Sprreadsheeet damn you  ! Now I have no purpose..

Karma: 0 (0 votes)

Frankly speaking, majority of them don't have blood decals or have them wrong (not attached to the mesh visually). So you can always redo weapons if you think that your conversion will be better. And as I mentioned, staffs are not converted at all.

We also don't have any armors and clothes converted at all.

Karma: 0 (0 votes)

I can help with the creation Navmeshes. I'm not
proffesional in this, but I want to help.

Karma: 0 (0 votes)

I wanna help with Navmeshes too, like i did it for the Skywind.

Karma: 0 (0 votes)

Install 0.2 dev version from the private forum section, and all exteriors are yours including SI [External image]

Karma: 0 (0 votes)

I would like to do navmeshing aswell, i can create it completely from scratch (as opposed to generating) if need be.

Karma: 0 (0 votes)

Began work on the "A" navmeshes.

Karma: 0 (0 votes)

We are trying to autonavmesh/convert interiors atm, but if you can navmesh interiors fast and efficient, then why not. However exteriors are the major problem now.

Karma: 0 (0 votes)

I think I would be good at FaceGen, as I'm one of those people who likes to take a super long time in character creation, make sure my character looks just how I want him to look. the only problem is I don't know how to edit an NPCs face, does it work like normal character creation?

Karma: 0 (0 votes)

Is there by any chance a need for sound engineering of graphic design? I don't have much experience in modeling, but I take a class for animation and Graphic design. I also use FL studio so I could make sound effects or something of the sort. Still willing to help... I'm also an artist if theres some need for textures.. though, as of now I've never created textures before, so I'd have to learn it.

Karma: 0 (0 votes)

Hey

I would like to help out with FaceGens If anyone would be able to point me in the right direction on where to start that would be awesome :)

I have a lot of time on my hands atm so I want to help out with this awesome project!

Karma: 0 (0 votes)

First of all you'll have to choose a letter in the spreadsheet.  Then in the CK you have to select each Oblivion NPC starting with that letter, and edit that NPC's face to resemble the original (in Oblivion).

Speaking of which, I need to get the CK up and running on my rig, I refreshed my Windows and I've also had less time lately.

Karma: 0 (0 votes)

Sorry but I need more info then that I opened oblivion esm in CK and saw no NPCs

Karma: 0 (0 votes)

You have to download the stripped Skyblivion Master, and open it and the Skyrim master (in Skyrim's CK).  To do that you'll have to do an INI edit, I'll see if I can find a link to a video that shows it.

EDIT:  Go to your Skyrim folder, and open Skyrimeditor.ini.  Then add the line "bAllowMultipleMasterLoads=1" (without the qoutes of course).

If you have further problems, feel free to ask.

Karma: 0 (0 votes)

Hello all I have been lurking on this site for a while now, but I never really had the time to help with Skyblivion or Skywind, but from now until about mid October I have a good amount of guarantied free time that I can devote towards the project. I can do some landscaping, but I'm not extremely fast at it. If there are still spots open for navmeshers (I may have made that word up) I would prefer to do that because I find it enjoyable and relaxing.

Karma: 0 (0 votes)

Help with Skywind first please, there are threads with jobs for that.

Karma: 0 (0 votes)

Well I don't currently own Morrowind so I would prefer to work on Skyblivion if at all possible, but I could purchase Morrowind if that is truly prioriety. 

Karma: 0 (0 votes)

Thanks I now see the NPCs and edit menus. I have another question though do we save the NPCs that we edit in a new ESP or put them on skyblivion esm?

 

I'm claiming N for the NPC FaceGen so I hear by proclaim N is under my control :) I cant edit the Google doc so someone will have to update that

Karma: 0 (0 votes)

1.  When you save it creates a plugin (esp), you can't save your changes to the master files.  Also, when you open it again, remember to mark the plugin you're editing as active.  That way when you save it'll save the changes to that plugin instead of making a new one.

2.  Remember to export the facegen data for the NPCs you edit, check this post:

http://tesrenewal.com/comment/56703#comment-56703

3.  You don't edit the spreadsheet yourself, it'll be updated sometime soon by Rebelsize.

Karma: 0 (0 votes)

EDIT:  I clicked quote instead of edit, please ignore this post.

Karma: 0 (0 votes)

For the weapons Category are we also going to add things like clubs?

 

Karma: 0 (0 votes)

I am a fan of both Oblivion and Skyrim and was wondering if there was any way I could help out. I know the Basics of the CK but am otherwise a Newbie.

So what programs would I need to make the models for any of the items.

Karma: 0 (0 votes)

I'm not an expert in modeling but I would recommend using 3dsMax or Maya (Free for students) & Nif Scope.

Karma: 0 (0 votes)

I'm going to claim "S" for facegen, I don't think anyone else has claimed it yet. Is it okay if I add beards to some characters since Oblivion didn't have any?

Karma: 0 (0 votes)

Only if they are vanilla ones, not from 3rd party mods.

Karma: 0 (0 votes)

Concerning beards, what I do is I look at the original character in the Oblivion CS.  They didn't have beards, but on some you'll see what looks like a shaved beard, so I add appropriate beards to those NPCs.

Karma: 0 (0 votes)

When I'm finished do I just post the files here? Also for the Golden Saint NPCs is it okay if I change their race from Dremora to High Elf, so the eyes aren't solid black?

Karma: 0 (0 votes)

You change faces only for humanoid races, nothing more.

Must provide esp plugin, nif and dds facegen files for changed npcs.

Karma: 0 (0 votes)

I thought I claimed "S" on facegen, however on the spreadsheet it has a user named "bigbobblehead" assigned to it and a bunch of letters that other people besides me claimed. I don't see his claim anywhere in this forum. What's going on there?

Edit: I'm going to assume this is a mistake and I'll continue working on "S" and then move on to another unfinished letter when I'm done. 

Edit2: I've finished "S". Link below. I'm going to work on "T" now unless someone has objections.  

Attachment Size
Main File 35.53 KB
geomtint.zip 10.88 MB
Karma: 0 (0 votes)

Due to the lack of updates from other uses I asked bobble if he wanted to take over facegen by himself. Im glad you are still working on facegen though and i'll change the spreadsheet. My apologies for not notifying you and thanks for continuing on facegen. Ive been away for 2 months so I just assumed that anyone who still hadnt uploaded their work just kind off left and never looked back.

thanks again,

-Kyle

p.s could you upload the esp as soon as you finish one? its easier for me to add it to the spreadsheet that way and avoid confusion :)

Karma: 0 (0 votes)

Atcually, Rebelzize, it would be nice if you can collect and test all submitted facegens in game (using placeatme in console), because I will be merging them mostly blind. Just look for oddities and grey faces which means absent facegen nif and dds files.

Karma: 0 (0 votes)

Rebelzize

Due to the lack of updates from other uses I asked bobble if he wanted to take over facegen by himself. Im glad you are still working on facegen though and i'll change the spreadsheet. My apologies for not notifying you and thanks for continuing on facegen. Ive been away for 2 months so I just assumed that anyone who still hadnt uploaded their work just kind off left and never looked back.

thanks again,

-Kyle

p.s could you upload the esp as soon as you finish one? its easier for me to add it to the spreadsheet that way and avoid confusion :)

 

I haven't finished the facegen that I started yet, but I should be able to continue it sometime soon.  Things don't always go as planned and work also comes before this.

Karma: 0 (0 votes)

Rebelzize

Due to the lack of updates from other uses I asked bobble if he wanted to take over facegen by himself. Im glad you are still working on facegen though and i'll change the spreadsheet. My apologies for not notifying you and thanks for continuing on facegen. Ive been away for 2 months so I just assumed that anyone who still hadnt uploaded their work just kind off left and never looked back.

thanks again,

-Kyle

p.s could you upload the esp as soon as you finish one? its easier for me to add it to the spreadsheet that way and avoid confusion :)

 

Okay cool. Thanks for the reply. :-)

Karma: 0 (0 votes)

I started collecting the submitted files yesterday but so far only 2 people submitted their work, Ive PM'ed a few people so hopefully they can get back to me and yeah i'll test the facegen to check if everything looks like it should

Karma: 0 (0 votes)

Okey thank you for letting me know, I will put you back on the list then and i'll wait patiently for updates :)

Karma: 0 (0 votes)

Hey Reb, sorry for not checking in on the forum in like, forever... in the same place you are atm.

I've done all of C for facegen and I can send you the files for those whenever (you'll have to tell me how as I'm a noob) but if you could take me off D on the spreadsheet that'd be great. I'm sorry I couldn't complete those, just haven't had the time or good health to get them done.

I'll try and check in on here but it might be easier to catch me on Steam!

Karma: 0 (0 votes)

-

Karma: 0 (0 votes)

alright hanansk, 

You can provide us the file by leaving a message here and using the blue ''attach file''  button down below or sent me pm and attach the file there :) 
thank you for your help and I hope stuff gets better for yah!

Karma: 0 (0 votes)

Making progress on "T" here's what I have so far. http://imgur.com/a/oeJXz

Karma: 0 (0 votes)