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[Suggestion] Display giant fungi more prominently in ALL the regions

Submitted by Bleako on

First of all let me start by saying that I absolutely love all the work that you guys have done on this project, this is definitely a game that I'm looking out for impatiently, so much so in fact that I've pretty much ignored TESO's release. Skywind looks very promising and I can't wait to experience all the revamped areas and new content.

With that being said, there is one thing that I'd like to suggest, that I think is lacking in Skywind...

If you look at the various fanart and concept arts of the game, and if you ask anyone what they remember most of Morrowind's environments, chances are that they're going to point out the giant mushrooms that are visible in some regions of the island.

Thing is, there aren't a lot of visually different types of fungi in the environment and they only appear in some regions. In fact, due to the lower map height of Morrowind (compared to Oblivion and especially Skyrim), there aren't a lot of "distant" background elements to look in awe at except Red Mountain and the Vivec area. Most of the "flora" in Morrowind are trees, not mushrooms.

What I would recommend is creating a lot more varied and unique-looking types of fungi and filling ALL the various regions (even the more deserted, arid ones) with them. Giant, colorful mushrooms in the Acadian Isles region; dried up and twisted mushrooms in the Ashlands; smaller, more numerous, glow-in-the-dark mushrooms in the Bitter Coast region... you get the point. I understand that part of what makes Morrowind's world so unique is its "harshness" (a lot of areas in fact contain rocks, ash and dead trees), but I personally believe that adding fungi to these environments should add some color and "alien" shapes to environments that I believe suffer from being unicolored.

This is the one thing I believe is missing in Skywind and I hope you environment artists are going to consider my suggestion as I think it would enhance the uniqueness of the Morrowind world...

 

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Karma: 2 (2 votes)
Last edited by Bleako on 2 Jun 2014 - 08:53.

last image is very interesting.

Karma: 0 (0 votes)

Morrowind is a pretty unique world in terms of lore and style, I would just like to see the new environments better reflect that "outworldly" look. To me, it feels a bit weird to see Netch floating in between regular-looking trees.

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Yep. That's the very right thought.
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That's why i think team must/can delete or modify obviously realworld heather, belladonna, rats (Skeever name is better).

Karma: 1 (1 votes)

alysander

Yep. That's the very right thought.
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That's why i think we should delete or modify obviously realworld heather, belladonna, rats (Skeever name is better).

Off-topic for the thread, but interesting to note for the Rat vs Skeever debate:  In ESO there are only Skeevers.  No matter what region of Tamriel you're in, big ass rats are called Skeevers.

Karma: 0 (0 votes)

IMHO it is on/in-topic. I categorize the topic's idea as: "Integrity of originality Vvanderfell biota"
       \---1 "presence of species which making biota unique"
        \---2 "absence of obviously non-related to VV's biota species (incl RL species)"
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Will be nice to have entire world completely magrealistic(1) and alien(2),
but bethesda spoil (1) with centaurs and fairyes and spoil (2) with deers and bear.
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For me alien culture and flora/fauna are the essence of Morrowind gem.


 

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I think Shivering Isle had the right idea for a mushroom landscape. The island was perhaps a little too colorful, but it contained a lot of swamps and regular trees... and despite how normal-looking the environments were, you still had these giant, menacing, outworldly-looking mushrooms in the distance reminding you that you were not in a typical fantasy-themed game. Here's an example:


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As you can see, it's pretty much like the area near Seyda Neen... but the spikey mushroom in the distance makes you forget how "standard" the tree-filled area looks like.

Likewise, it's also possible to make an otherwise bland and very green swamp interesting to look at by adding a bunch of glowing mushrooms. These lit up the general areas and add color to the environment without being overwhelmingly colorful, as you can see here:

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As for the Ashlands, well, you could have things like these:

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While I agree that we should replace the trees and populate the landscape with something a little more alien, I would encourage the creation of other types of flora such as the sponges and prehistoric plant-life as well as mushrooms, to conserve variety and fit with the landscapes more.

As far as I know, theres already a thread devoted to this on a smaller scale.

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