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Skyblivion development What is being done and What can YOU do.

Submitted by Rebelzize on


APPLY HERE: https://discord.gg/ZYmpMkt

 Development.

Skyblivion Master for development: https://tesrenewal.com/files/skyblivion.esm
Skyrim Stripped Master: https://tesrenewal.com/forums/general-development/working-with-skywind-and-skyblivion-in-creation-kit 
Pre-stripped Master: https://drive.google.com/file/d/0ByQVbq7PZPW5aFJmUFpNRlpqMFE

This topic exists out of 2 parts:

Available and Taken jobs, 
If something is already taken it means that some AWESOME individual is already working on this... but if you think that you can be of help you can simply message them and see if you can collaborate and make something even better together.

  • Available [Development]

    Claim jobs while you still can! Its important that you mention below what you are doing so that you wont start working on something thats already being done or completed. I will add your names to the spreadsheet on whatever you are working on.

​​Priority:
high
high/medium
medium
low

 


 

  • Navmeshing: COMPLETED!
    We need people for this job who know what they're doing (professionals if you will)
    We need navmeshing. With a working collisions it will be possible. Without navmeshes we can't go on with AI packages and quests. I'm talking about hand made high quality navmeshes, not autogenerated ones. Skyblivion is 2x times bigger than Skyrim, and 4x than Skywind, and we have a risk of bloating master file to the point of overloading CK. Navmeshes must be highly optimized using absolutely minimum number of islands and triangles to be small in size. -Zilav
    Interactive Oblivion Map: http://www.uesp.net/maps/obmap/obmap.shtml
    [External image]
    Available area's and claims can be found on the spreadsheet:
    https://docs.google.com/spreadsheets/d/1PZTxUcszqAVMlrKpk1AsIHDuLbNTJtkHXkrblb2KHT8/edit?usp=sharing

    Very useful navmesh guide(thanks Rovan): http://geck.bethsoft.com/index.php?title=Navmesh_Creation_Workflow#Preferred_Pathing

    Navmesh topic:
    https://tesrenewal.com/forums/skyblivion-development/navmesh-available-areas


     

  • 3D MODDELING:
    Where to start with this one... We will need  convert all models from Oblivion and we will ave make sure that they work.
    Feel free to work on any of the models down below but make sure that others arent already working on it. if someone IS already working on it try to work something out and see if you can work together. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.

    IMPORTANT: In order to use the new models you need to keep the same size and pivot so models can be replaced without changing position/rotation/scale in master file. The best thing to compare it to would be the SMIM mod for Skyrim: http://www.nexusmods.com/skyrim/mods/8655/? this way we wont have to put allot of time and effort in re-scaling and positioning the new models    

  • Weapons:
    We are looking for people to help us remodel all of Oblivions iconic weapons

    Use the links below to see pictures of the original weapons to model the new one's after, plus all information about the weapons (damage, weight, weapon type etc)  


    Full list of weapons:   http://elderscrolls.wikia.com/wiki/Weapons_(Oblivion)  

    Specific weapons :  
    Deadric weapons: ? http://elderscrolls.wikia.com/wiki/Daedric_Weapons_(Oblivion)
    Dremora weapons:  http://elderscrolls.wikia.com/wiki/Dremora_Weapons_(Oblivion)
    Dwarven weapons:   http://elderscrolls.wikia.com/wiki/Dwarven_Weapons_(Oblivion)
    Ebony weapons:? http://elderscrolls.wikia.com/wiki/Ebony_Weapons_(Oblivion)
    Elven weapons:  http://elderscrolls.wikia.com/wiki/Elven_Weapons_(Oblivion)
    Glass weapons:  http://elderscrolls.wikia.com/wiki/Glass_Weapons_(Oblivion)
    Iron weapons:  http://elderscrolls.wikia.com/wiki/Iron_Weapons_(Oblivion)
    Silver weapons:  http://elderscrolls.wikia.com/wiki/Silver_Weapons_(Oblivion)
    Steel weapons:  http://elderscrolls.wikia.com/wiki/Steel_Weapons_(Oblivion)
    Shivering Isles weapons:  http://elderscrolls.wikia.com/wiki/Category:Shivering_Isles:_Weapons      

    Armors:
    We need people to convert the armor's from oblivion so that we can use those as placeholders and replace them with out own custom made counterparts. If its not converted yet you can volunteer to do so. (converting is completed)
    If its already converted you can start working on making your own models, dont forget to check the spreadsheet to look if its not already being done by someone.  

    HEAVY ARMOR'S http://elderscrolls.wikia.com/wiki/Armor_Sets_(Oblivion)  

    LIGHT ARMOR'S http://elderscrolls.wikia.com/wiki/Armor_Sets_(Oblivion)  


    Clothing:
    Clothes have been converted from the game but we are aiming to replace most if not all of them with custom made models.
    Spreadhseet to track the progress: https://docs.google.com/spreadsheets/d/1Kpb_DGRvmrlLuS2SgL8Qqbb4cKsnNBAGZuwQ7nFlxXE/edit#gid=319493598

    ASSETS:
    We are looking to remake as many assets as we can, this includes environmental, architecture, consumable items and everything in between.  If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.

     

 



  • Creatures and monsters:
    Creatures are what makes a game interesting to play and the same goes with oblivion. some of the vanilla Skyrim creatures and monsters can be used to replace the oblivion one's but allot of creatures have to be created from the ground up. We are looking for talented 3D artists preferably with an understanding of rigging to help us here. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.

    List of creatures and monsters: http://goo.gl/iVrtc
    (with images, just scroll down)


    Scripting:
    We need scripters to help us with mechanics such as spellcrafting and allot of other jobs that have to be done using scripts. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.
     


  • FaceGen NPC's [COMPLETED]:

  • As we know all NPC's have a unique look and the aim obviously is to have every NPC in Skyblivion. Certain NPC's have unique features and at this point all NPC's look alike.. We have to manually try to recreate the faces as good as possible.

  • Spreadsheet:
    https://docs.google.com/spreadsheet/ccc?key=0AkkstYyGaw-CdERXWE4yVFc2QXRraVhQT1lNXzcxUlE#gid=0

    List of NPC's: http://www.uesp.net/wiki/Category:Oblivion-NPCs
    (images included)


  • Quests[not needed until further notice]:
  • All great TES games have a ton of quests and the same thing goes for Oblivion. Soooo you've probably figured out that we need those quests to work in Skyblivion... so here is a list of all quests that need to be converted. Main quest has the highest priority.​

    List of quests: http://goo.gl/gj4oZ

 



Wallpapers:

 

Feel free to download :)



For additional questions PM me.

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Last edited by Rebelzize on 19 Dec 2016 - 03:23.

Thanks man :D

Finished "T". View here. 

I'm going to work on "R" now.

Attachment Size
tfacegen.esp 26.26 KB
geomtint.7z 3.02 MB
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I've worked with the creation kit for a while now and I'm Interested in helping out with the NPC recreation.  Who exactly to I contact about that and what do I need to do/get to start working?

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I added all Quest where should i upload that ?

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I'll dig myself into converting those weapons. Already got the elven longsword working. Oblivions textures are just 512x512, they looking pretty nice in Skyrim.

Images

 

Edit: Ok, converting staffs instead of elven swords :D

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All weapons were converted except staffs, though some of them need fixing like blood decals.

Armors and clothes are not converted at all.

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Regarding the staffs, I did port Apotheosis some time ago, and that model is used for other staffs as well.

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While looking through weapons in CK I actually found all Oblivion's staves inside the snipped Skyblivion.esm. They just need some value adjusting and the correct models (all are set to DragonPriestStaff3rd.nif by now).

I can't edit them though and I don't really want to make new ones on top of them.

 

Edit: Never mind. It looks like almost everything from Oblivion got converted into Skyrim objects and use Oblivion meshes that you extract into meshes/tes4/<Oblivion's folders> (same for textures).

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Should I post completed facegen here, or should I PM them to Zilav or Rebelzize?

Edit: How are you guys viewing the weapons? When I look at them in the Creation Kit they're just giant error symbols.

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If you downloaded this http://tesrenewal.com/forums/skyblivion-development/skyblivion-02-development then that's why. That doesn't include the meshes.

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Ah okay, that makes sense. Where are people getting the file with all the meshes and stuff?

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I think only the team has the full version, you probably would need to talk to zilav about getting it. I don't have them myself either.

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The weapons/armors/etc will point to their appropriate meshes as soon as you extracted them from Oblivion's meshes.bsa into Skyrim\Data\meshes\tes4 (which will cancel a whole bunch of warnings when loading skyblivion.esm in CK as well), otherwise they will all point to DragonPriestStaff3rd. But those meshes aren't compatible to Skyrim, so a big error marker is shown. So it's up to developers and volunteers to convert those meshes.

The Skyblivion.esm Zesty mentioned (the link will work when you delete the single quotation mark " at the end), is snipped/stripped to reduce loading time/memory usage. That's likely the reason why weapon meshes aren't included either.

The full .esm should be released when version 0.2 is reached.

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I'm actually testing out converting some armor right now, if I succeed I will continue to convert more armor.

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I actually got the meshes for some boots working. Don't know why it won't show the textures though.

Edit: Issues are solved, looking forward to a full Blackwood armor in Skyrim soon.

@Rebelzize: You may put me into your armors spreadsheet. Something like the first five sets for now.

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My progress on "R" for facegen: http://imgur.com/a/F82xL

One thing to note: NPCs look a lot older in the CK, than they do in-game. :\

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mighty fine work Rovan! 

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Ive been following this project for a little while and im going to try to help as best as i can. Ill be able to do things such as navmesh and facegen. As of now, my computer is fried but ill be getting a new one soon and will update you guys asap. For now i will be following you guys on my phone until then

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Finished "R". View here: http://imgur.com/a/F82xL

Is it okay if I work on "B" now? I don't think anyone else is working on it right now. 

Attachment Size
rfacegen.esp 32.74 KB
geomtint.zip 9.66 MB
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I'm currently working on "U" for FaceGen and was just wondering what the concensus was for facial hair? considering everyone in oblivion was as smooth as a baby.

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Yeah, I've been adding facial hair if it fits their character, or if looks like they have some in Oblivion. It's okay to add as long as it's vanilla.

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If someone claimed facegening for a letter and doing it for months while others can do the same in few days, screw that and do it. The only thing that matters is the result here and now. And by result I mean esp and tint files posted here.

I'm thankful for anyone willing to help, but such an easy task as facegen should not be taking months and even weeks, it causes unnecessary delays for the whole project.

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Just so you people know, I finally got back to the CK.  I don't think someone completed the G facegen in my place, so I'll just continue with that.

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Idk if dev is too early to ask this but when both skywind and skyblivion are finished would you be able to have them both installed without conflicts. Just wondering because i think it would be cool to create new file and choose between skyrim, morrowind, and cyrodiil

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It'll probably work fine that way, but I can't say for sure.

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While busy with the Facegen, I just noticed that I have issues with the Argonians (I see the mouth and eyes, but nothing else), so I'll skip them for now and do the rest.  If I manage to get it fixed, I'll also do them, but for now I'll leave them so I can get the rest finished.

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Yeah that seems to be an issue with Argonians in the creation kit. If you set the preview to "full" you can see their face without problem. 

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I'll try that, thanks.

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Hi,

Nate here. I was wondering if there was any way I could help spread the word about this project. I will be attending Emerson College in Boston in a few weeks for Broadcast Journalism. I might be able to do an article or something to get the word out. Or I might be even able to get on the radio. 

Would this be helpful?

Nate

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While it would be nice, I'd personally not do it.  Skyblivion, Skywind and Morroblivion are technically illegal.  As it is, Bethesda seems to tolerate it, but I'd rather not mess with them.  And I'd especially not anger their legal team by advertising the projects like that.

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I don't know if these projects are legal or not, but they have got a lot of media attention in the past, I don't see why this would be different. Skyblivion needs more contributors, so I don't think it is a bad idea.

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It's because of a C&D order that Nexusmods doesn't want anything to do with these projects.  So while it would be nice to have more people working on the project, I personally don't want to mess with them.  Like I said.  It seems like Bethesda decided to ignore the projects, but things might change if we make too much of a scene and anger others who may own some of the assets (the above C&D was because Bethesda didn't own all the Morrowind assets and they were in danger of legal trouble themselves).

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Actually I'm pretty sure there are no legal problems with any of the projects. There have already been articles about them written so anymore won't hurt us.

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Ok, hopefully I've not beggared anything up...

These should be the files for C's FaceGen (thank you Rovan for the help). I haven't had a chance to check them over and I'm going to be away for the next two weeks so if there's anything wrong or anything needs doing/changing, drop me a pm Reb and I'll sort it out as soon as I'm back!

Attachment Size
facegeom.7z 2.04 MB
facetint.7z 682.75 KB
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I don't mean to sound cocky but I'm pretty eager to help out with some of the weapons on the spreadsheet, thing is I've never used any 3D modeling programs. Could somebody suggest me one so I can start working on a set? 

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I don't see why they would be illegal? they are still free mods and even ask for the original games (morrowind/oblivion) of it was illegal trust me we would have heard about it a long time ago. If the project still work is that Beth accept if for now atleast and don't have any prob with it. It's not like we never seen a mod being shot down. Ppl here wouldn't waste tons of hours if it was illegal and possibly closed :P i think they put lot of attention to make sure it stays fine. An example is SquallyDaBean, he already did videos with hundreds of thousands of view so its not like Beth wasn't aware of what's going on here and same with Rebz

Edit: just look at Morroblivion. Its the same type of project at Skywind and still no problem even if it is known for way longer.

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gundamsoldert

I don't mean to sound cocky but I'm pretty eager to help out with some of the weapons on the spreadsheet, thing is I've never used any 3D modeling programs. Could somebody suggest me one so I can start working on a set? 

Blender is one that a lot of people use. You can also get 3ds Max and Maya student versions from autodesk.

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Antottro

I don't see why they would be illegal? they are still free mods and even ask for the original games (morrowind/oblivion) of it was illegal trust me we would have heard about it a long time ago.

(snip)

As I said, it is technically illegal, and if it holds any possible danger to Bethesda (for example with the assets in Morrowind that some other company owned which could have ended with Bethesda getting sued), their legal team probably won't let it continue.  As it is now though, it looks like they decided to just let it be.

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I'm making progress on "B" for facegen. Images here: http://imgur.com/a/rKrGB

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I like the work you are doing Rovan but why Baeralorn for exemple has blond hair and beard when it was black in oblivion? just curious. Would be cool if you could put the originals with the ones you made so we can compare them :P

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I based it off this image where the hair looks blonde. Also I was thinking about doing the comparison images, but it already takes a while to get the pictures as is. I still might do it if I can find the time.

Edit: I found another picture of him, and you're right. I'll make sure to fix that. :)

[External image]

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Thanks for your fast reply!

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Perfect!

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I just got back to the CK (yes, it took me that long), and checked that issue with the Argonians.  It seems that if I choose a full preview I can see the NPC, but nothing changes if I try to make adjustments.  I'll continue with the other NPCs, but for now it looks like someone else will have to take my plugin at some point and finish what I can't do.

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The preview doesn't update automatically when it's in full mode. You have to recheck the box if you want the changes to show.

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That sucks.  Well, thanks anyway for clearing that up.

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Hey guys, this is my first facegen. On the spreadsheet, I read that the L files had already been uploaded but they were not marked as "Done," so I revised all of them to make them look better. Let me know what you guys think. 

 

Attachment Size
geomtint.7z 1.69 MB
sb_facegens_l.esp 9.09 KB
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Those files won't work, you have to make the NPCs using the Skyblivion master file: https://tesrenewal.com/forums/skyblivion-development/skyblivion-02-development

 

 

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