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Skyblivion development What is being done and What can YOU do.

Submitted by Rebelzize on


APPLY HERE: https://discord.gg/ZYmpMkt

 Development.

Skyblivion Master for development: https://tesrenewal.com/files/skyblivion.esm
Skyrim Stripped Master: https://tesrenewal.com/forums/general-development/working-with-skywind-and-skyblivion-in-creation-kit 
Pre-stripped Master: https://drive.google.com/file/d/0ByQVbq7PZPW5aFJmUFpNRlpqMFE

This topic exists out of 2 parts:

Available and Taken jobs, 
If something is already taken it means that some AWESOME individual is already working on this... but if you think that you can be of help you can simply message them and see if you can collaborate and make something even better together.

  • Available [Development]

    Claim jobs while you still can! Its important that you mention below what you are doing so that you wont start working on something thats already being done or completed. I will add your names to the spreadsheet on whatever you are working on.

​​Priority:
high
high/medium
medium
low

 


 

  • Navmeshing: COMPLETED!
    We need people for this job who know what they're doing (professionals if you will)
    We need navmeshing. With a working collisions it will be possible. Without navmeshes we can't go on with AI packages and quests. I'm talking about hand made high quality navmeshes, not autogenerated ones. Skyblivion is 2x times bigger than Skyrim, and 4x than Skywind, and we have a risk of bloating master file to the point of overloading CK. Navmeshes must be highly optimized using absolutely minimum number of islands and triangles to be small in size. -Zilav
    Interactive Oblivion Map: http://www.uesp.net/maps/obmap/obmap.shtml
    [External image]
    Available area's and claims can be found on the spreadsheet:
    https://docs.google.com/spreadsheets/d/1PZTxUcszqAVMlrKpk1AsIHDuLbNTJtkHXkrblb2KHT8/edit?usp=sharing

    Very useful navmesh guide(thanks Rovan): http://geck.bethsoft.com/index.php?title=Navmesh_Creation_Workflow#Preferred_Pathing

    Navmesh topic:
    https://tesrenewal.com/forums/skyblivion-development/navmesh-available-areas


     

  • 3D MODDELING:
    Where to start with this one... We will need  convert all models from Oblivion and we will ave make sure that they work.
    Feel free to work on any of the models down below but make sure that others arent already working on it. if someone IS already working on it try to work something out and see if you can work together. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.

    IMPORTANT: In order to use the new models you need to keep the same size and pivot so models can be replaced without changing position/rotation/scale in master file. The best thing to compare it to would be the SMIM mod for Skyrim: http://www.nexusmods.com/skyrim/mods/8655/? this way we wont have to put allot of time and effort in re-scaling and positioning the new models    

  • Weapons:
    We are looking for people to help us remodel all of Oblivions iconic weapons

    Use the links below to see pictures of the original weapons to model the new one's after, plus all information about the weapons (damage, weight, weapon type etc)  


    Full list of weapons:   http://elderscrolls.wikia.com/wiki/Weapons_(Oblivion)  

    Specific weapons :  
    Deadric weapons: ? http://elderscrolls.wikia.com/wiki/Daedric_Weapons_(Oblivion)
    Dremora weapons:  http://elderscrolls.wikia.com/wiki/Dremora_Weapons_(Oblivion)
    Dwarven weapons:   http://elderscrolls.wikia.com/wiki/Dwarven_Weapons_(Oblivion)
    Ebony weapons:? http://elderscrolls.wikia.com/wiki/Ebony_Weapons_(Oblivion)
    Elven weapons:  http://elderscrolls.wikia.com/wiki/Elven_Weapons_(Oblivion)
    Glass weapons:  http://elderscrolls.wikia.com/wiki/Glass_Weapons_(Oblivion)
    Iron weapons:  http://elderscrolls.wikia.com/wiki/Iron_Weapons_(Oblivion)
    Silver weapons:  http://elderscrolls.wikia.com/wiki/Silver_Weapons_(Oblivion)
    Steel weapons:  http://elderscrolls.wikia.com/wiki/Steel_Weapons_(Oblivion)
    Shivering Isles weapons:  http://elderscrolls.wikia.com/wiki/Category:Shivering_Isles:_Weapons      

    Armors:
    We need people to convert the armor's from oblivion so that we can use those as placeholders and replace them with out own custom made counterparts. If its not converted yet you can volunteer to do so. (converting is completed)
    If its already converted you can start working on making your own models, dont forget to check the spreadsheet to look if its not already being done by someone.  

    HEAVY ARMOR'S http://elderscrolls.wikia.com/wiki/Armor_Sets_(Oblivion)  

    LIGHT ARMOR'S http://elderscrolls.wikia.com/wiki/Armor_Sets_(Oblivion)  


    Clothing:
    Clothes have been converted from the game but we are aiming to replace most if not all of them with custom made models.
    Spreadhseet to track the progress: https://docs.google.com/spreadsheets/d/1Kpb_DGRvmrlLuS2SgL8Qqbb4cKsnNBAGZuwQ7nFlxXE/edit#gid=319493598

    ASSETS:
    We are looking to remake as many assets as we can, this includes environmental, architecture, consumable items and everything in between.  If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.

     

 



  • Creatures and monsters:
    Creatures are what makes a game interesting to play and the same goes with oblivion. some of the vanilla Skyrim creatures and monsters can be used to replace the oblivion one's but allot of creatures have to be created from the ground up. We are looking for talented 3D artists preferably with an understanding of rigging to help us here. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.

    List of creatures and monsters: http://goo.gl/iVrtc
    (with images, just scroll down)


    Scripting:
    We need scripters to help us with mechanics such as spellcrafting and allot of other jobs that have to be done using scripts. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.
     


  • FaceGen NPC's [COMPLETED]:

  • As we know all NPC's have a unique look and the aim obviously is to have every NPC in Skyblivion. Certain NPC's have unique features and at this point all NPC's look alike.. We have to manually try to recreate the faces as good as possible.

  • Spreadsheet:
    https://docs.google.com/spreadsheet/ccc?key=0AkkstYyGaw-CdERXWE4yVFc2QXRraVhQT1lNXzcxUlE#gid=0

    List of NPC's: http://www.uesp.net/wiki/Category:Oblivion-NPCs
    (images included)


  • Quests[not needed until further notice]:
  • All great TES games have a ton of quests and the same thing goes for Oblivion. Soooo you've probably figured out that we need those quests to work in Skyblivion... so here is a list of all quests that need to be converted. Main quest has the highest priority.​

    List of quests: http://goo.gl/gj4oZ

 



Wallpapers:

 

Feel free to download :)



For additional questions PM me.

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Last edited by Rebelzize on 19 Dec 2016 - 03:23.

The problem is that I used the original L facegens as a basis for my revisions, and skyblivion.esm is not one of its parent masters. I am unable to run skyblivion.esm and SB_FaceGens_L.esp simultaneously without CK crashing during the load. I don't know a way around this without starting entirely from scratch.

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Hey guys, I've begun to work on facegen for A characters. I have like 5 of them done already, and I'll post screenshots of them later. If you guys could, please note this on the spreadsheet. Thanks.

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bobafett131

The problem is that I used the original L facegens as a basis for my revisions, and skyblivion.esm is not one of its parent masters. I am unable to run skyblivion.esm and SB_FaceGens_L.esp simultaneously without CK crashing during the load. I don't know a way around this without starting entirely from scratch.

 

Did you perform the required ini edit?  I can load the Skyrim and Skyblivion 0.1 masters (both full size) without crashing.

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Here are the revised files for facegens for L characters. I also added all the Leyawiin Guard facegens. This time I made sure the files were created using the skyblivion.esm parent master.

Attachment Size
geomtint.rar 11.56 MB
sb_facegens_l.esp 19.05 KB
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I see many unfinished facegen letters assigned to someone called bigbobblehead, is he still around and doing them?

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@Bobafett, sorry I don't think those are right either. You don't make the npcs, you just edit the ones that already exist in the master file.

The faces look really good, however you might want to stick to using the presets for the skin color, some of them especially the orcs will look really weird ingame. 

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@ChaosEpoch, we could share the facegening for the jobs he's never finished if that's okay with all of you guys.

@Rovan3011 I'll get to fixing that problem right away.

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sure thing, if it's ok for me to start on A then I'll get get onto it. I was asking just in case it was actually getting worked on and I didn't want to needlessly start something.

I'm presuming from what I've read in the past page and a half I'll need to go back in this conversation a little more in order to read up on some specifics for the character port work. one thing however, is there anything I need to specifically worry about should I run into a undefined variable, such as a missing spell etc... or is it just purely worrying about the facegen at this stage. 

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@ChaosEpoch, actually I've already started on A, so you could start on the next letter that's not already done. And don't worry about undefined variables/missing spells or stuff like that. Just work on the facegen for now.

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I'm working on "B" so make sure you don't do that one.

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ok, so what letters are free, can we get an updated list. 

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UndeadDremora hasnt been offnline for over 7 months so the face's he worked on and completed will probably never reach us. The letters W X Y and Z are now open again so facegen away!

Im sorry for not responding to messages but Ive been AWOL for while. Im updating spreadsheets and responding now :)

goodluck and thanks for the help!

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ok, thank you for the response. I'll start on D, doing things alphabetically. 

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I just noticed an actor missing from the .esm, one miss Dahlia Rackham who is an NPC from the dunbarrow cove addon. are these NPCs going to be added? 

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Maybe later. The current Skyblivion.esm is original Oblivion master file with SI expansion only.

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Hey guys, I've just finalized my facegens for the L characters. ​I've made improvements to the accuracy of character faces and skin colors. Also, Rebelzize, I noticed that you marked L as done recently, but the file does not actually contain all the necessary L characters. If you can, please edit the spreadsheet to credit me for L characters as well. Let me know what all you guys think.

Attachment Size
geomtint.rar 10.9 MB
l_facegens.esp 25.27 KB
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here's an update from me, roughly 11 characters so far but I'm looking for comments on these two in particular. 

https://imgur.com/a/9MTHp

the cat is just one of the generic dark brotherhood characters after that questline is completed, but I'm looking for comments on the fur coloration and how that works, since the vanilla version is a really bright red. http://www.uesp.net/wiki/File:OB-npc-Murderer_Swordsman.jpg

the wood elf I worry for two reasons, one that he looks way too skyrim generic and two he looks nothing like his vanilla counterpart for lack of having any bald options available. so I instead tried to emulate the hunter/fletcher-blacksmith characteristics he poses as best I could. I'm aware of how horrendous the skin tone is and will be correcting it by the next character test I do. 

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ChaosEpoch, you have Oblivion for PC, right? If so, then get the Construction Set for Oblivion. I open one instance of the Creation Kit and one of the Construction Set and open the file of the same NPC in each. It makes your facegen more accurate when you can compare both counterparts of the character side-by-side. That's my facegen method and I think it would work well for you. If not, you could just google each NPC, but you will lose accuracy in your facegen and be at a disadvantage in facegening guards and other nameless NPCs. Let me know what you think.

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yeah, I got oblivion available to do that method mentioned and was even think of doing so, but so far the wiki images have served their purpose well and I haven't felt like I needed to. the reason I posted my comment was because I was looking for people's thoughts on the fur coloration on the cat and... how workable the elf draelin is, because quite honestly I hate how he looks like that guy from riverwood, and pretty much every other wood elf in skyrim because they all look the same. 

making the cat's fur redder causes the face to look more alike, but to my eye makes the rest of his body look way too strange. I don't know, maybe I'm just nitpicking things here.

as with guards and (generic) nameless NPC's, my thoughts are that you can make them look however you want and essentially be as creative as you want. the guards in oblivion are a bunch of clones and my guess is that the skyrim guards all had closed helms on to try and remove the consistency look. with other people, not so much.

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Chaos, if you'd like, you could send me what you have so far and I'll make some edits for you. I've made quite a few wood elves and Khajiits in my L and A facegens, so I could improve what you currently have. Then I'd post it here so you can continue. That way, you have a good idea of how to facegen other characters of these races. If not, then just try many different skin tones for those races and go with the one you feel is closest. That's what I did.

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updated the album with additional actors and tweaks to the ones posted. the only thing I could ask help for is the argonians that I have, since I have the face bug for them. unless there is an ini tweak or somewhere that you guys know about, google came up with nothing. Dar Je I did with the full view but needs work, especially with face colour. 

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Just curious, what happened to the original facegens done last year? Are those all gone??

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Those were for Skywind.

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Wow... Last night when I posted this, I was either completely incompetent or inebriated, or some combination thereof... How I didn't realize I was in the wrong forum... lol thanks.

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Hey Rebelzize, mark me down for W, X, Y, and Z facegens. Thanks.

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updated facegen list again, tell me if there's something amiss :)

bobafett131 gave you credit for L and replaced files with your improved ones.
goodluck and thanks.

 

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I just finished facegening W, X, Y, and Z characters. I put a lot of effort into them, but the Argonians were hard to edit because of the face bug. As a result, the Argonian facegens may seem sloppy. 

Attachment Size
geomtint.rar 3.8 MB
wxyz_facegens.esp 9.67 KB
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I'm currently having issues with my computer (and then there's also other stuff like work).  I'll try to get back to Facegen ASAP, however if it happens that I'm holding the project back, then someone is of course free to do it (or let me know so I can finish what I'm busy with, and give that).

EDIT:  I see I'm no longer on the spreadsheet,  I'm doing G.

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Finally finished "B" facegen. It took a while to get all of the guards done. Images here: http://imgur.com/a/rKrGB

I'll tackle "E" next.

Attachment Size
bfacegen.esp 112.62 KB
tintgeom.7z 5.28 MB
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Rovan, they look really good. There's just one thing I would like to suggest that you could improve. Make Baurus' skin darker so he looks more like a Redguard, adjust his weight, and try to make his face match the Oblivion version as much as possible.

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Oh yeah, I meant to do that, I just never got around to it. I'll fix that later today.

Edit: Okay, I got that fixed. I updated the original file I posted above.

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That's some quality stuff :)

There probably will be a public release once facegen is done, verified and merged.

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Since I just finished W, X, Y, and Z, I've recently been working on U facegens. I realize someone is already supposed to do it, but it's been a long time already and I can probably finish them within a few more days. If possible, please mark me down for U facegens.

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I'm having some trouble getting a good model of Emperor Uriel Septim. I'm looking for suggestions on which one of these are best, or what I should change. I tried to get the facial structure as close as possible, even though it doesn't really look like it due to oblivion's faces being so weirdly shaped. I'm also thinking it might be a good idea to change the race from Imperial to Elder, since that might look a lot better.

Anyways here they are, some of them are based on his appearance in TES I: Arena here:  [External image]

Varients

#1 [External image]

#2 [External image]

#3 [External image]

#4 [External image]

#5 [External image]

 

Edit: I think he's technically under "E" for facegen since that's where he is in the wiki, and that's what I've been using. However I could see him being under "U" as well.

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Rovan, I've actually already made a model for Uriel Septim because he's under U. 

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The UESP has him under "E" so that's what I'm following to be consistent. Also in the creation kit it starts with E. However if yours is better we should definitely use it instead. I'm curious to see what you did for him.

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That one looks cool, I don't think there are any hairs that would quite fit for it though.

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I mostly based my model of Uriel Septim off his Oblivion appearance. 

http://i.imgur.com/lVcnEUY.jpg

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Here's a better picture with the Emperor's Robes:

http://i.imgur.com/LPjbkxn.png

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I think you got the facial structure as close as possible, but the colors could be tweaked. In Oblivion its kind of red around his forehead and nose, as well as the eyes being a bit bluer.

 

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Here are the U facegens. And Rovan, let me know what you think of my final version of Uriel Septim. 

Attachment Size
geomtint.rar 5.05 MB
u_facegens.esp 11.48 KB
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Finished "E" for facegen. I'll have pictures some time later, it might be a while though.

I'm going to work on "F" now.

 

Attachment Size
efacegen.esp 18.04 KB
geomtinte.7z 2.54 MB
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Wow, we're making a lot of progress with this, Rovan!

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Hey guys, when I do facegening for generic NPCs like town guards and Arena Combatants, should I try to recreate the faces of their Oblivion counterparts, or could I give them unique appearances that I create myself?

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I just realized that my geomtint archive for my WXYZ facegens did not include the skyblivion.esm folder within Facegeom and facetint. Here is a reupload of it. 

Attachment Size
wxyz_geomtint.rar 3.8 MB
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Here's "Q" and "P". Getting "O" next.

Looks like we're about %65 done with facegen, there's nine letters remaining with only "M" and "V" unclaimed still.  

Attachment Size
pqfacegen.esp 31.27 KB
geomtintqp.7z 2.57 MB
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I finished "O". Took a while cause I've been busy with IRL stuff, but anyway here it is.

I've also been going back and fixing a lot of problems in some of the previous letters I did. A lot of them were missing a few people, and I had the folder structure wrong. I also wasn't quite happy with the way some of them looked. As I fix them I'll be posting them here again.

These should be used instead of the ones I posted before.

So far I got "T" completely fixed, and all the I'll add the others as soon as I make sure they're all good.

Edit: Got "S" and "R" and the other ones will be quicker since they have less mistakes. 

Edit2: "E", "F"  "P", and "Q" are up.

Edit3: Okay done with all the fixing, I guess I'll work on "M" next.

 

Attachment Size
facegen_b.zip 12.4 MB
bfacegen.esp 112.62 KB
facegen_e.zip 5.59 MB
efacegen.esp 18.06 KB
facegen_f.zip 8.12 MB
ffacegen.esp 27.55 KB
facegen_m.zip 21.94 MB
mfacegen.esp 78.68 KB
facegen_o.zip 3.55 MB
ofacegen.esp 14.07 KB
facegen_r.zip 5.4 MB
rfacegen.esp 35.45 KB
facegen_s.zip 15.33 MB
sfacegen.esp 52.63 KB
facegen_t.zip 8.66 MB
tfacegen.esp 31.11 KB
facegen_pq.zip 8.02 MB
pqfacegen.esp 31.27 KB
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