So I had an idea on a little minor bit I could do. It goes like this:
You as the character are doing dungeon diving as usual. You go through a tomb, looting left and right, and leave. A few days later some thugs or assassins show up and try to murder you on behalf of the clan whose tomb you desecrated. Since Dunmer love their ancestors.
Theoretically this should be simple: The radiant system of 'steal from person, person hires thugs' already exists in Skyrim, so it should just be a matter of applying ownership of the burial urns' contents to an NPC, and then create about six random NPC thugs to choose from that will show up and attack you.
The question I have though, is do the Dunmer visit their tombs on Vvardenfell? Initially I thought yes, before lore-reading made me question it, since the island has been only open for a few decades. Perhaps they don't? I mean obviously not in the case of the Daedra-infested tombs or the ones deep inside the volcanic regions, but what about ones like Sarano Ancestral Tomb, just off the beaten path?
Also, who would be sending the assassins? My idea was that the note would specify "on behalf of the ____ Clan" for sending the attackers (so-as to not need to create a named NPC, or just an NPC named 'the ____ Clan'), but which group? I was thinking it would be either the Morag Tong, Temple, a new group focused on preservation of remains, or just the NPC himself.
I don't want to use the Morag Tong or Temple (despite them fitting), since I can't think of why they would send an assassin or Ordinator after you and yet not kick you out, and adding a new organization (which would be based on the mainland to avoid new areas) would be outside lore. And having the NPC himself send the thugs feels too Skyrim-y to me. Plus, why would they just send thugs once? You violated their clan's remains and are still alive. Keep sending people until this is rectified.
Thoughts? Suggestions?

I think you should bring this
I think you should bring this idea to the Random Events thread. You could write up a script for those encounters and present them. That particular side of Skywind is still heavily in the conception process, although it is likely going to be based on Skyrim's existing scenes. Give it a shot!