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Skyblivion development What is being done and What can YOU do.

Submitted by Rebelzize on


APPLY HERE: https://discord.gg/ZYmpMkt

 Development.

Skyblivion Master for development: https://tesrenewal.com/files/skyblivion.esm
Skyrim Stripped Master: https://tesrenewal.com/forums/general-development/working-with-skywind-and-skyblivion-in-creation-kit 
Pre-stripped Master: https://drive.google.com/file/d/0ByQVbq7PZPW5aFJmUFpNRlpqMFE

This topic exists out of 2 parts:

Available and Taken jobs, 
If something is already taken it means that some AWESOME individual is already working on this... but if you think that you can be of help you can simply message them and see if you can collaborate and make something even better together.

  • Available [Development]

    Claim jobs while you still can! Its important that you mention below what you are doing so that you wont start working on something thats already being done or completed. I will add your names to the spreadsheet on whatever you are working on.

​​Priority:
high
high/medium
medium
low

 


 

  • Navmeshing: COMPLETED!
    We need people for this job who know what they're doing (professionals if you will)
    We need navmeshing. With a working collisions it will be possible. Without navmeshes we can't go on with AI packages and quests. I'm talking about hand made high quality navmeshes, not autogenerated ones. Skyblivion is 2x times bigger than Skyrim, and 4x than Skywind, and we have a risk of bloating master file to the point of overloading CK. Navmeshes must be highly optimized using absolutely minimum number of islands and triangles to be small in size. -Zilav
    Interactive Oblivion Map: http://www.uesp.net/maps/obmap/obmap.shtml
    [External image]
    Available area's and claims can be found on the spreadsheet:
    https://docs.google.com/spreadsheets/d/1PZTxUcszqAVMlrKpk1AsIHDuLbNTJtkHXkrblb2KHT8/edit?usp=sharing

    Very useful navmesh guide(thanks Rovan): http://geck.bethsoft.com/index.php?title=Navmesh_Creation_Workflow#Preferred_Pathing

    Navmesh topic:
    https://tesrenewal.com/forums/skyblivion-development/navmesh-available-areas


     

  • 3D MODDELING:
    Where to start with this one... We will need  convert all models from Oblivion and we will ave make sure that they work.
    Feel free to work on any of the models down below but make sure that others arent already working on it. if someone IS already working on it try to work something out and see if you can work together. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.

    IMPORTANT: In order to use the new models you need to keep the same size and pivot so models can be replaced without changing position/rotation/scale in master file. The best thing to compare it to would be the SMIM mod for Skyrim: http://www.nexusmods.com/skyrim/mods/8655/? this way we wont have to put allot of time and effort in re-scaling and positioning the new models    

  • Weapons:
    We are looking for people to help us remodel all of Oblivions iconic weapons

    Use the links below to see pictures of the original weapons to model the new one's after, plus all information about the weapons (damage, weight, weapon type etc)  


    Full list of weapons:   http://elderscrolls.wikia.com/wiki/Weapons_(Oblivion)  

    Specific weapons :  
    Deadric weapons: ? http://elderscrolls.wikia.com/wiki/Daedric_Weapons_(Oblivion)
    Dremora weapons:  http://elderscrolls.wikia.com/wiki/Dremora_Weapons_(Oblivion)
    Dwarven weapons:   http://elderscrolls.wikia.com/wiki/Dwarven_Weapons_(Oblivion)
    Ebony weapons:? http://elderscrolls.wikia.com/wiki/Ebony_Weapons_(Oblivion)
    Elven weapons:  http://elderscrolls.wikia.com/wiki/Elven_Weapons_(Oblivion)
    Glass weapons:  http://elderscrolls.wikia.com/wiki/Glass_Weapons_(Oblivion)
    Iron weapons:  http://elderscrolls.wikia.com/wiki/Iron_Weapons_(Oblivion)
    Silver weapons:  http://elderscrolls.wikia.com/wiki/Silver_Weapons_(Oblivion)
    Steel weapons:  http://elderscrolls.wikia.com/wiki/Steel_Weapons_(Oblivion)
    Shivering Isles weapons:  http://elderscrolls.wikia.com/wiki/Category:Shivering_Isles:_Weapons      

    Armors:
    We need people to convert the armor's from oblivion so that we can use those as placeholders and replace them with out own custom made counterparts. If its not converted yet you can volunteer to do so. (converting is completed)
    If its already converted you can start working on making your own models, dont forget to check the spreadsheet to look if its not already being done by someone.  

    HEAVY ARMOR'S http://elderscrolls.wikia.com/wiki/Armor_Sets_(Oblivion)  

    LIGHT ARMOR'S http://elderscrolls.wikia.com/wiki/Armor_Sets_(Oblivion)  


    Clothing:
    Clothes have been converted from the game but we are aiming to replace most if not all of them with custom made models.
    Spreadhseet to track the progress: https://docs.google.com/spreadsheets/d/1Kpb_DGRvmrlLuS2SgL8Qqbb4cKsnNBAGZuwQ7nFlxXE/edit#gid=319493598

    ASSETS:
    We are looking to remake as many assets as we can, this includes environmental, architecture, consumable items and everything in between.  If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.

     

 



  • Creatures and monsters:
    Creatures are what makes a game interesting to play and the same goes with oblivion. some of the vanilla Skyrim creatures and monsters can be used to replace the oblivion one's but allot of creatures have to be created from the ground up. We are looking for talented 3D artists preferably with an understanding of rigging to help us here. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.

    List of creatures and monsters: http://goo.gl/iVrtc
    (with images, just scroll down)


    Scripting:
    We need scripters to help us with mechanics such as spellcrafting and allot of other jobs that have to be done using scripts. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.
     


  • FaceGen NPC's [COMPLETED]:

  • As we know all NPC's have a unique look and the aim obviously is to have every NPC in Skyblivion. Certain NPC's have unique features and at this point all NPC's look alike.. We have to manually try to recreate the faces as good as possible.

  • Spreadsheet:
    https://docs.google.com/spreadsheet/ccc?key=0AkkstYyGaw-CdERXWE4yVFc2QXRraVhQT1lNXzcxUlE#gid=0

    List of NPC's: http://www.uesp.net/wiki/Category:Oblivion-NPCs
    (images included)


  • Quests[not needed until further notice]:
  • All great TES games have a ton of quests and the same thing goes for Oblivion. Soooo you've probably figured out that we need those quests to work in Skyblivion... so here is a list of all quests that need to be converted. Main quest has the highest priority.​

    List of quests: http://goo.gl/gj4oZ

 



Wallpapers:

 

Feel free to download :)



For additional questions PM me.

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Last edited by Rebelzize on 19 Dec 2016 - 03:23.

getting closer and closer,

Ive been away for a while so sorry for not updating the sheets. I will check, update and fix the spreadsheet right now.

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I'm about 50% done with "M", it's taking a while due to the ridiculous amount of generic npcs (marauders, mages etc.), and I've also been kind of busy.  I'll probably have it done sometime within the next week.

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take your time! Im just glad your still on it :)

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How far has development come? Like how long do you think until its playable? Also how will you implement degradation of armor and weapons? And i think you should ask the maker of the mod Heavy Armory if you can use some of that mods models

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There's a degradation mod on nexus for Skyrim:
http://www.nexusmods.com/skyrim/mods/55677

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Finally finished "M". Posting them here and in my post above. 

The more I do this the more I hate the potato faces the original Oblivion had. :P 

Anyways I'll do "K" next, it's nice and short. 

Nvm, that's been done already.

Attachment Size
mfacegen.esp 78.68 KB
facegen_m.zip 21.94 MB
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Nice

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Hey Guys,

I'm a longtime fan of the Elder Scrolls, and I've been following these projects for a while now. If there is anything I can do on my computer that does not require too many skills (and that you can tell me how to do), such as converting character appearances from Oblivion to Skyblivion, I'm all in. Sorry I don't have much to offer, but I'd like to help in any way possible. Whether you want my help or not, I appreciate what you guys are doing and can't wait to see the final projects! Tell me if you have a job for me

Karma: 0 (0 votes)

Hey Guys,

I'm a longtime fan of the Elder Scrolls, and I've been following these projects for a while now. If there is anything I can do on my computer that does not require too many skills (and that you can tell me how to do), such as converting character appearances from Oblivion to Skyblivion, I'm all in. Sorry I don't have much to offer, but I'd like to help in any way possible. Whether you want my help or not, I appreciate what you guys are doing and can't wait to see the final projects! Tell me if you have a job for me

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Hey all, I'm looking to get involved in helping out with Skyblivion. A few initial questions:

What's the verdict on facial hair for NPCs? Oblivion originally didn't have facial hair, but I feel if we want to eventually replace all of the other assets, it wouldn't be too far-fetched to reinterpret some NPCs with facial hair. The vanilla hairs in Skyrim don't have perfect matches to the hairs in Oblivion anyway, regardless.

The OP is up-to-date on what's done and what still needs to be done, yeah? I can help out with facegen, some interior work, and building leveled lists. (are we going for classic Oblivion leveled lists where anything goes, or more leveled lists and leveled actors more along the lines of Skyrim?)

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Quick update: working on "D" now, taking forever because there's about 100 Dark Seducers and 100 Dremora that have to be done along with all the other NPCs. Done with everything except the Seducers.

Edit: also quick question, does anyone know when navmeshing will start?

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Anyone who has access to Skyblivion can do it, so either you get a contributor status (don't ask me how, I'm not the one giving it) or wait for a public release. If facegen can be finished before new year, I'll try to release this year too.

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I guess I'll start working on that some too then. Any particular place I should start?

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All exteriors, maybe starting with cities. The problem is I don't know how to merge navmeshing, so you'll need to keep doing it in a single plugin, not a separate one for each city or region.

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So, are you changing everything into the Skyrim engine? Because I think it's important to take into account the things in Oblivion that made it unique, such as the armor and weapons. Truly, graphics and gameplay are the only things that need renewal, yes? I went back to play it a few months ago and had to stop on the sole aspect of having no shield bash action... I just think that people would get mad if you basically made another Skyrim but in the Oblivion World and Map. Also, account for the 200 year gap in between Skyrim and Oblivion. The weapons and armor would be different. Anyways, just some thoughts from a fan of you're guys' work. And honestly, what you guys have been doing is quite amazing. Personally, I think Oblivion has the best story to it out of all the games, and part of that comes from the individual, unique details in the map, story, weapons, and armor construction, besides graphics. But, naturally, better graphics and gameplay would totally make that game one of the best. Thanks for what you guys are doing!!

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Its like the same post asking the same stuff shows up every week now a days...

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I will claim FaceGen NPC letter 'V' if it is free

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Hey guys, I've been inactive for quite a while now, so any of the facegening assigned to me is now free for anyone here to do. Thanks.

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@Niksa yes its free and I will put your name on the spreadsheet.
@bobafett131 thank you for your work so far and your name is taken of the letters you claimed but didnt finish.

in general the spreadsheet has been updated so if you have been working on a letter for over a month let me know if you are still active and willing to finish it.

Thanks all and happy holidays 

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I'll claim U. It's a small one, but I will see how it goes and then decide if I'm gonna do the rest or not.

EDIT: I have finished and I'll claim K. Another small one, but I'm hoping to do A afterwards. I've skipped Uriel Septim as I thought someone else would be doing that.

Nevermind

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Both of those are finished already.

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Really? They weren't marked on the spreadsheet as completed...

EDIT: oh,you're right, well I've learned something new then.

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Im so sorry about that, I made a mistake ''updating'' the spreadsheet 3 days ago and restored it to a previous version, I thought I had added all progress but must have missed these. I have updated the spreadsheet and all should be up to date 20/12/2014.

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Naaah, it's noting. Can I claim A? I've strolled trough the forums and I don't think this one was already claimed.

ᴸᵉᵗ'ˢ ˢᵃʸ ᵁ ʷᵃˢ ᵃ ᶫᶦᵗᵗᶫᵉ ᵃᵖᵖᵉᵗᶦᶻᵉʳ ᵇᶦᵗᵉ, ᵗᵒ ᵍᵃᶦᶰ ᵃ ᵇᶦᵗ ᵉˣᵖᵉʳᶦᵉᶰᶜᵉ⋅

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Its all yours. 
Practice makes perfect am I right?
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Hey Guys i just made a account but i have a question.

I'm mabye to late but still i want to ask, do you guys need someone for making new icons for the mapmarkers on the map

so yes please contact me on swip4fun@gmail.com

PS

Sorry for my bad English, im dutch ;)

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Hey Guys i just made a account but i have already a question.

I'm mabye to late but still i want to ask, do you guys need someone for making new icons for the mapmarkers on the map

so yes please contact me on swip4fun@gmail.com

PS

Sorry for my bad English, im dutch ;)

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Hey guys, I'd love to help out with the so to say "pre-production" of this mod and I want know what it takes to just convert all the gear from Oblivion to Skyrim (Figured I'd might as well do that since no one else has started it) and how to do it, all help would be appreciated! 

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Hello,

By "gear" do you mean armour/weapons? I'm converting armour/clothes and weapons (weapons are done).

I would like help with converting armour, I could do it by myself, but it would get it done a lot quicker if I had someone else helping me, it's quite the time consuming process. Especially when you have two sets of the same armour (One for males, one for females).

If you can't do any of these things, I can teach you if you want.

But main skills are that you know how to use 3ds MAX 2012 and the creation kit.

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Finally finished "D" facegen. Took forever due to me not having much free time, but anyway here it is. Also the spreadsheet doesn't have "M" which is also done and in an earlier post.

I guess I'll get "H" next. 

Attachment Size
dfacegen.esp 158.18 KB
facegen_d.zip 31.77 MB
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@yazza2013 There are some helper tools available, but I don't know what they do exactly and if they could help you.

@Rovan3011 Thx, getting closer and closer [External image]

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In case someone is interested, the new scripting conversion tool is able to parse over 90% of oblivion scripts and compile about 50-60% of them, I expect that maybe within two months I will be able to share something more ;)

 

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Awesome! [External image]

I'm slowly crawling at flora and a bit of fauna too using available resources.

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good stuff! 

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Finished "H". That leaves "A", "G", and "V" still unfinished. I'll take "G" since its the only unclaimed one left. Also "D" and "M" have been done for a while and need to be marked as such in the spreadsheet. Files will be up very soon, I just need to finish exporting the facegen files.

Edit: Okay files are up. Also I'm pretty sure the folder format is messed up for the previous letters I did. Not sure how much that matters.

Attachment Size
hfacegen.esp 39.56 KB
facegen_h.zip 12.74 MB
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As I mentioned earlier, I'd need someone to collect all the facegen files and plugins, check them in game for grey faces and oddities, and make a single package I can merge. Nothing takes more time than later fixing wrong merged values manually. That's why before I run automatic batch merging on hundreds on NPCs, I need some quality check.

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I'm doing A, but the progress is really slow due to busy irl stuff. By the end of February I should be ready (I'm free next week= extra time to work on facegen).

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updated the spreadsheet (also added D/M sry Rovan) and Im currently downloading and collecting all facegen so I can quality test them.
Also ''V" has been moved to unclaimed since Ive heard nothing from Niksa and its been over 2 months.

 

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Rovan, if you wish, you can take A. Your work is clearly more efficient than mine and I have to admit you create better npc's. I think I'll un-claim A, sorry guys. If you need any of my npc's I already 'baked', just ask.

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For civilian clothes i got lowerclass 01 almost done it need some work on the legs though.

Attachment Size
captureskyblivion.png 75.97 KB
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Have you put those clothes in-game yet?
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Doing it right now.

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i forgot but how do i see my clothing after i export it to skyrim

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You place the clothing item in the game world through the creation kit.
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ok thanks!

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"A" is taking me a while, lots and lots of NPCs. It'll get done eventually. 

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