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lukkar
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Rugs ideas, maybe textures, maybe concepts

Original MW was quite poor in the case of variety. So I thought it would be nice to take attention to all cultural differences in island.

I divided them on cultural and for all "factions" for all distributions (tribunal, bloodmoon, morrowind)

1. Common base for many.

Not for particular group, mostly for poor ppl. Very similar to original with quite dull colors. About knots it would be good to keep like braided rugs and shag (fabric) for doormats. As sth in lower quality. It would be nice to add sth like Petate for the very poor. Color palette should be quite monochromatic and not too vibrant. Good place to play with hue/sat and levels for assets milking.

2. Ashlanders

There is sth like knots per square inch, so it's good to some fabric like that.

Very tribal feel. Native American style.Color palette: Red, grey, white

3. Nords

Just furs (Skyrim has many what I remember), I think we don't need any special rugs for them.

4. Imperials.

Rugs similar in style to French Aubusson and Savonnerie. I think we can keep color palette in dark blues and greens with very pale yellow/orange in minority. Maybe do it more strictly (less color range)

5. Hlaalu

I think fit here very Persian style (Isfahan). Heavy depicted ones with many floral elements, overwhelmed by vivid reds, yellows and oranges with some blue elements. (New rugs examples are vintage too) High level of detail compare to Redoran and Telvanni.

Old one are now refs

6. Redoran

Samarkand and khotan style with very pale yellows/oranges and reds. It can be enriched with some native dunmer elements.

7. Telvanni

I didn't find any examples which will really fit here. Most close is sth like below

But this is more about color palette (deep blues/ dark greens) than patterns. Patterns will be various variations of this.

8. 6th house

Style is already set. Look at banner in right top. Sth in this tune, only several examples.

9. Mournhold Palace

Sth similar like that but yellowish (I preffer red/gold) and with Hlaalu insignia and some fancy patterns (write down if you have some ideas).

--------------

Most examples posted here are from this source (with exception of ashlanders and isfahan (new) for Hlaalu) So if we would not get acceptance for using images, we can be very "inspired" of them because all creators of rugs are just dead.

I think we can use landscape tapestries (of course if they are not lore-breaking, get rid of some emblems too) for imperial from public domain. Like below:

Edited by: lukkar on 04/25/2015 - 07:48
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Ive been asking people to do

Ive been asking people to do this for weeks. lukkar always delivers.
did drago ask for this? either way its purely the designs we need, not the surface detail or any shading.

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Heck, if the concept artists

Heck, if the concept artists want to give it a shot, they could always make some basic carpets then overlay them with a decent rug 'texture' that we can generate normals for.

It would be very interesting to see how you guys cope with more traditional art styles

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Ravanna wrote:

Ravanna wrote:

Ive been asking people to do this for weeks. lukkar always delivers.

Always on duty.

ErikChristensen wrote:

Heck, if the concept artists want to give it a shot, they could always make some basic carpets then overlay them with a decent rug 'texture' that we can generate normals for.

I think "rug" textures should be divided on:

- braided rugs common for common rugs, shag (fabric) for doormats. Petate for ultrapoor.

- this one for ashalnders.

- normal rug texture for rest with exception of Hlaalu and Mournhold Palace.

- Hlaalu and Mournhold Palace with a lot of (KPSI), so texture will be very subtle.

------------

I think I can do 6th house, Mournhold and Telvanni. For the rest it would be nice to find other ppl. (Yes I wait for you if you read this!) But to keep consistent style each one (style) should have one artist responsible for it. (Not many artist for one style). 6-7 patterns for style.

------------

I've done small update for Hlaalu and common

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I can do these textures.

I can do these textures. Please send me high resolution images. Lurrak respect!

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I can do these rugs Please

I can do these rugs Please send me high resolution images. Lurrak respect!

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is it worth including dwemer?

is it worth including dwemer? or would they have rotted fully despite their stasis magics?

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Why not? Dwemer's rooms could

Why not? Dwemer's rooms (small ones, with beds) could use some rugs with simple geometric pattern.
I hope dwemers archieved synthetic_polymers tech :) So they dont need use magick to keep rugs safe.
I think they could use flavour of greek' rugs - simple, rough (i mean : with thick fibers) and angular.

 

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I think any fabric you'd find

I think any fabric you'd find of Dwemer make in the ruins would be in pretty poor shape. Hot and steamy down there. There might be a recreation of one in Aryon's museum, perhaps. Or Divayth Fyr might have one squirreled away, I suppose. But making Dwemer ones look super old and mostly in tatters could be nice. Could also have some Renaissance style (think Da Vinci) murals covering their walls or drawn on long-lasting guar vellum.

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Most of things in dwemer's

Most of things in dwemer's dungeons looks pretty intact. I think would be nice to have new and ruined variants in different places. Intact things would be at place in more 'inhabited' ruins (by animunculi) and ruined ones in ruins overrun by native life or/and tourists.
---
Btw, would be nice to make even such things as rugs pickable (dwemer ruins can be most valuable gold source for player). I want to try make table-lamp and other such stuff sometime later.

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in the lower right hand

in the lower right hand corner is an example of a cannon dwemer rug for reference from skyrim. obviously it should have different patterns (different dwemer culture in morrowind) but this should help give the idea of what it should look like according to Bethesda. 

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Image icon dwemer_rug.jpg790.59 KB
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I've done some

I've done some

6th house, rugs and some banners, it needs some color matching and slightly improvements. Leather carpet. Patterns are quite shiny.

Telvanni. Maybe it needs a bit work before add texture

Mournhold palace

Yellow line is gold. I will review it tomorrow.

And for dwemer

Geometrical arabesque. (gold is bronze) I think it would be good to add some metallic feel to dwemer (high tech etc.)

-----------

I also think that older examples for Hlaalu were better. Now they are a bit too alien compare to rest.

 

AttachmentSize
File telvanni_rugs.rar17.48 MB
File 6th-rugs.rar26.85 MB
File mournhold.rar3.02 MB
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whoa, dude. these look

whoa, dude. these look awesome.

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Maybe it would be nice to

Maybe it would be nice to have hexagonal rugs for such hexagonal pattern.

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Ok I'll do this, any ideas

Ok I'll do this, any ideas about the resolution?

Im going to do some imperial on saturday, I was thinking about the grapes, and some typical flower for them, any ideas?

Imperials seems to me like roman culture -at least their armors are similar. They are humans so the carpets might contain something about their crops, maybe their gods displayed in some symbols...

Bye

 

 

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@Phill

@Phill

Ok I'll do this, any ideas about the resolution?

Sizes are

512x1024

1024x1024

1024x2048

Shapes similar to mine.

Im going to do some imperial on saturday, I was thinking about the grapes, and some typical flower for them, any ideas?

Here you have ingredients from Cyrordill. I think they suits here the most. Here canon is high fantasy. But if you want to use some symbols or creatures use only lore-firendly.

Imperials seems to me like roman culture -at least their armors are similar. They are humans so the carpets might contain something about their crops, maybe their gods displayed in some symbols...

Yeah good ideas. Create some pattern then we will add texture on it. That's the easiest way.

-----------------

I changed textures a bit. Btw. below I post quality ref for final texture.

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Go for 2048 for the final

Go for 2048 for the final resolution, that way we can scale it down if nessicary.

One other thing would be to make the carpet edges a seperate part of the textures, While keeping it on the same sheet. Something like this should work.

  1. Carpet Texture that tiles Vertically, and is quite wide so we can get the most detain as possible
  2. Thin 'Carpet Trim' texture for putting on the edges of the carpet
  3. Carpet 'Tassles' To put at the ends of the carpet, the final two have an Alpha map so we can easilly apply them to the mesh.

Another option is to have geometric tiles, so we can build up a carpet based on how we UV map the mesh, However this is quite tricky to do, so I would suggest using my idea i posted above first.

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Erik niiiize)))

Erik niiiize)))

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We need only the designs. the

We need only the designs. the UVs must be the very same as skyrim carpets.
If its used instead as banners, we apply that same design to the different Uvs of the banners from skyrim
its the fastest way people!
Also do NOT include the material detail in the design.
Do the design ONLY. all other effects are handled on seperate layers that can be applied to normals/spec/alpha.

get designing people!

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Some info

Some info

Mo.. is assigned to ashlanders

Phill is assigned to imperial

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Next pack

Next pack

Hlaalu

Redoran

Imperial

 

So, now we have only ashlanders to do, and maybe Phill will do sth additional. And of course rugs for mob.

If you think it would be good to see more examples, it's great news!! You can upload your design here in this topic.

 

AttachmentSize
File hlaalu_png.rar17.38 MB
File imperial_png.rar19.39 MB
File redoran_png.rar10.02 MB
File imperial_png_new.rar4.54 MB
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lukkar, you have learned the

lukkar, you have learned the most important lesson.
if u want something done right, do it yourself.
and you have done it yourself.
and done it right ;)

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Ravanna wrote:

Ravanna wrote:

lukkar, you have learned the most important lesson.
if u want something done right, do it yourself.

True, true ;)

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Color me impressed. It's

Color me impressed. It's amazing, as always.

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Ok, just generated an overlay

Ok, just generated an overlay map that can be applied to these textures along with a Normal map. to give them a lot more detail ingame.
I hope it does your work justice :)

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It looks cool. If anyone want

It looks cool. If anyone want to play with texture to give some discoloration. They can just double texture, render cloud on mask, set transparency to 5-10 circa or even lower (depends on examples), and play with layer mods( overlay, screen etc.) or even create more layers. What I know PS can automatize this stuff but I never used it.

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I've done update. Imperials

I've done update. Imperials needed blue ones to collection.

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fourth house/faction was

fourth house/faction was indoril/temple. It is even on political map. So without adding sth for them with adding for rest would be quite inconsistent

On the left are rugs for rich interiors from temple. Mainly in Vivec and Ghostgate. It would be good to add some specular on gold and do high KPSI for normals. On the left rugs are for the rest temple. Low KPSI, add some noise and discolorations  to textures, no specular (mat). Just spartan quality for monks. They can be mixed with common.

--------------------

Btw. (common should have greater variety (5-8), it will be most using rug type in game)

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File indoril.rar13.12 MB
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Done. Ashlender's

Done. Ashlender's

Will think about border tomorrow

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@Mo...

@Mo...

Unfortunately you didn't do what I asked for.

First thing is that it doesn't recall Navaho or any Native American rug. They are usually blocky patterns, your looks like derivative from Persian style. Second thing is that you add also texture on it which in my opinion mimics bathroom rug (some kind of shaggy style). Rav asked for pure design.

Ashlanders remind nomadic ppl (like Native Americans). So it's good to use here some cliche to give them additional connotation.

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@lukkar did you forget? We

@lukkar did you forget? We had been speaking about russian and siberian rugs, native american are ok either because they're very easy to make. I'm already working on it

According to texture. That's very realistic texture for siberian/russian rug. Every rug consists from many fibers

https://www.dropbox.com/s/wx49m95stysm0d3/%D0%A1%D0%BA%D1%80...

https://www.dropbox.com/s/jblrow2ckzwwqf0/carpet_34.jpg?dl=0

Maybe it looks strange at low image resolution. Texture can be scaled for better look in game

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My fault is that I didn't

I didn't explain it enough, my fault. When I mean Russian it means more "rossijanie" (citizens of Russia) not "russkije" (Russians). I know in English there is no distinction, I'm sorry for confusing you. So Yakuts, Chukchi, Evenks live in Russia but they don't have too much common with Russian in cultural meaning.

I didn't found examples of rugs but style could be in some similar direction

So color palette has a lot of white/not vivid pale colors and several colorist elements.

About texture, yeah now I see in bigger scale it looks better, pure design is needed just to put normal map on it. It is just easier to fit with texture then.

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Now I see. They look for me

Now I see. They look for me same as american tribal but not agressive (no sharp corners and color)

I have done half of a very big persian rug because I like it. May it have a place in Skywind? I can make some different rugs using parts and contours of that big rug.

How about this texture?

 

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Now I see. They look for me

Now I see. They look for me same as american tribal but not agressive (no sharp corners and color)

Whatever, they should have just "tribe" cliche look. Most ppl assiosate with "indians", so it's fit. And texture fit very well.

I have done half of a very big persian rug because I like it. May it have a place in Skywind? I can make some different rugs using parts and contours of that big rug.

I think it could be good for common, but for smaller rugs. In MW "doormats" had similar look. Also common are lower quality so, some discolorations and lower saturation will be nice too. Btw. final size should be 512x1024. You know snapping things and so on. Of course without texture on it.

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With Ashlanders, don't forget

With Ashlanders, don't forget they live in circular yurts. Many of their rugs would be intended to 'hang', and some of them could be uniquely shaped for this.

Of course even regular decorative rugs could be situated along the back walls and floor. Ashlanders would probably have more rug types than the Great Houses or Imperials. Given the environment and philosophy of the Ashlanders, their rugs' material would probably be ahimsa silk from blight moths. That is to say, empty hatched cocoons would be harvested and these short silk fragments are spun into a fabric.

Probably not quite this many rugs, but the style of Afghan/Karakalpak yurt rugs could give you inspiration.

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Most relevant thing to rugs

Most relevant thing to rugs in Evenks culture is fur carpets (? - last pics). Also they are making items from fish's skins.
(actually that's all things made in modern conditions, and there is no big difference in art with americans' culture)
---
I wonder if there are such materials in Morrowind, but you can use general idea.
At least there are guars, alits and cagouti as sources of leather if not rat' fur.
Maybe such pattern can be made from chitinous material for example (i mean pieces can be used as beads).

 

 

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I'm little confused. Rugs or

I'm little confused. Rugs or patterns for hubs? Or both?

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Mo... wrote:

Mo... wrote:

I'm little confused. Rugs or patterns for hubs? Or both?

Just do pattern like me (for shapes like me). There wouldn't so much trouble to create additional for "walls". There are 4 tribes + smaller camps, so we need some diversity. In dream situation it would be cool to do for each tribe to do unique substyle (there could be just different colors + a bit different patterns on bright/white background). But you can do one summary style for all of them.

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I'm just making the patterns

I'm just making the patterns that I like looking at tribe rugs. Choose which style is best. I've found a big library of yakutian art including modern. Will make something tomorrow.

I think there can be something interesting in mixing yakutian style and native american. But in any case I'm against swastika in my rugs (i find it very often in native rugs)

 

 

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Honestly I like both, but I

Honestly I like both, but for me yakutian style looks best (pale colors like in last exmple)

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I will think about style for

I will think about style for each tribe in Skywing because I know there were different cultures

 

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Some Ahemmusa rugs. Yakutian

Some Ahemmusa rugs. Yakutian style is the best for such matriarchy. "female" shapes and forms pale colors.

When I look at tribe rugs I wonder that they're very quite small or have weird shape. I think we should use that point

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Got 2 of lukkars imperial



Got 2 of lukkars imperial rugs into the template psd texture, and repainted the frill details in the UV. also painted fur heightmap and ran lukkars design through displacement, gives it a fluffier look.

What are rugs for these made of. Fur/Hair ? Canvas and leather arent very warm, ya see.

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@Rav

@Rav

Good stuff. I hope you will not lose your sanity during doing rest of them :P

Btw. you can change some colors if they would not work ingame.

@Mo...

I will post critique later. Now I'm tired. To be continued...

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Mo... wrote:

Mo... wrote:

Some Ahemmusa rugs. Yakutian style is the best for such matriarchy. "female" shapes and forms pale colors.

Yeah, I agree it fits.

Mo... wrote:

When I look at tribe rugs I wonder that they're very quite small or have weird shape. I think we should use that point

You can do many smaller but, but we need bigger ones too.

Btw. please to use this sizes

lukkar wrote:

@Phill

Ok I'll do this, any ideas about the resolution?

Sizes are

512x1024

1024x1024

1024x2048

Shapes similar to mine.

One more thing.

Ravanna wrote:

We need only the designs. the UVs must be the very same as skyrim carpets.
If its used instead as banners, we apply that same design to the different Uvs of the banners from skyrim
its the fastest way people!
Also do NOT include the material detail in the design.
Do the design ONLY. all other effects are handled on seperate layers that can be applied to normals/spec/alpha.

get designing people!

So no texture on it.

------------

Native ppl of Syberia and America have got quite diverse patterns so I propose to use and monochromatic colors (I used Adobe kuler, and converted to CMYK) as derivative color from ashlanders banners like zainab  urshilaku  ahemmusa  erabenimsun. Why colors like that? Because it will be some feature of these tribes compare to the rest.

1. Ahemmusa (Yakutian patterns)

2. Erabenimsun, sth very simple, edgy and not too complicated. Maybe Eskimo rug

3. Urshilaku (Navaho rug)

4. Zainab (Karapalpak)

Also b&w as additional color for all of them

---------------

It would be cool to use some patterns (mainly on the borders) from banners too like in this example

-------------------

So it's absolutely minimal requirements are 1-2 Big Carpets 3-4 Small one for each tribe

 

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Please meet Kazakh rugs (on

Please meet Kazakh rugs (on the walls).

Karapalpak is primitive. I will make something more attractive

Great Eskimo rug. Exactly what I needed!

I have a question. Do we plan to leave huts dark brown and rough outside or we can came them in other colors?

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Karapalpak is primitive. I

Karapalpak is primitive. I will make something more attractive

Honsetly kaparalpak has greater level of detail for me than Kazakh.

I have a question. Do we plan to leave huts dark brown and rough outside or we can came them in other colors?

I think inside should be brown like in MW. It's better to give later freedom for level designers to fill it with rugs. I like this one hanged long thing (whatever it is). I imagine hanged tribe banners like that (a bit changed). Also two rugs on left and right side in upper corners looks attractive. With light beam from the top in witch yurta it will give great shamanic effect.

 

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While I'm working please see

While I'm working please see some patterns that I've created for fun. For your strict reference

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First example is best

First example is best direction. Second looks a bit roman for me. Or maybe they are just colors. I think you can use for inner patterns (like 3 symbols) these from inside banners (main central sign) or even some parts of them. So for ahemmusa, patterns from ahemmusa banner and so on....

But some of them could have like in your first example.

Keep it up!

Mo...
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100% siberian

100% siberian

lukkar
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Cool, just give examples

Cool, just give examples without textures too.

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