Hello everyone, I made this windchime and need opinions on how to make it better, ive decided to give it an old weathered look. It still needs to be UV mapped and textured but i need to get the sculpt right first. So please let me know what I can do to make it better guys here is each individual pieces and a picture of the low poly Windchime all together to know how it will look.
1st pic is the part that bangs on the wooden pipes to make a noise.
2nd pic is the part that hangs at the bottom of wind chime
3rd pic is the part it all hangs from
4th pic is one wooden pipe
5th pic is wooden pipe alternative
last pic is just a layout of all the pieces to give everyone an idea of how it will be







Hello hello, everyone who sees this, here is a bead made for the ashlander stalls (to go along with the windchime, btw can't work on it atm as I am on vacation hence why im working on this instead) all UV mapped Low enough poly at 180 tris, textured baked and good to go hopefully. Let me know what you think :) cheers mateys
P.s. first 2 are standard renders in mudbox to give you a look
third is to show details
final is just texture, (p.s. Texture is an edited photo, which I took and made so no copyright issues or whatever)
textures look great. can we bake to LPoly soon? can u show any UVs?
those renders actually are of the low polys with the high poly baked normal maps which have been combined with the standard woods bump to create a more reasitic model. I will also send a picture of the UV layout and I can post the texture which I have painted to the model, Incase anyone wants It.
I could see these working quite well in an ashlander camp! Very cool.
So all is good in the windchime land, all parts have been baked and its looking pretty good. I haven't got a wood texture that i think suits atm so I am just using one from the internet im also having a few problems with the low poly meshes and their normals but hopefully finished this weekend... dont know how ill get it down to 300 tris though its currently at like 1,168 tris and i consider it to be already really low poly lookin, ehh let me know what u think
1st with just normals
2nd is with temp texture
hopefully my final render all textures have been made and Im pretty happy with it, hopefully everyone else is. If it is I will pack all files into a zip and send on through.
alright I think im finally done. The textures are slightly lower res because I had to squeeze all on to one UV grid But it has been done
. Here is a zip containing the obj, normal map, and diffuse. no matter what this is all I can do for the weekend however, as I have an essay due on tuesday yay :( So enjoy everyone 
Nice! It's little things like this that will add a subtle depth to the world. The white strings also go much better with the chimes than the black. Looks awesome!
[delete - accidental double post]