Arena Heavy Raiment of Valor
Arena Heavy Raiment of Valor (Light)
Arena Raiment Light (Blue team)
Arena raiment Heavy (Blue Team)
Arena Raiment Light (Yellow team)
Arena raiment Heavy (Yellow Team)
I'll probably finish female armour by the end of this month.
I'm really impressed by all the conversions. You're amazing!
I'm curious to know if any of these armours will be available for download aside from the full release of Skyblivion. For instance, I'd really like to be able to add your modded Elven (Ayleid) Armour into Skyrim (though not as a replacement). Would this even be possible/permissible? Thanks in advance and sorry if my question is confusing. Please let me know if you'd like me to clarify anything.
Ayeleid Crown of Lindai
Ayeleid Crown of Nenlata
Blackwater Leather Cuirass
Bloodworm Helmet
Clavicus Vile Helmet
Cowl of the grey Fox
Daedric Bracers
Helm of Oreyn Bearclaw
Leather Bracers
Saviors Hide
Thadon's crown
All armours complete, just need to do bugfixing
Also, I'm not sure if I need to redo helmets for Argonian, Orc and khajiit races. Probably will, since they have different shaped heads, I haven't tested those yet.
Could someone else do helmets for those other races? It's the easiest item to convert, I've done a hell of a lot of work on armours and feel like doing something else. Like clothes or Jewelry.
The people that contacted me about clothes haven't contacted me since a few weeks ago, so I assume they're not going to finish their part of the project.
I must admit, you are the first person to claim some work and actually finishing it in the past 3 years. Making such big mods and especially finding contributors who can actually do something and stick to the end is unbelievably hard and a pure luck. Vast majority of so called helpers usually disappear in 1-2 weeks.
My opinion - do whatever you like to do, because we do it for fun. Working clothes (literally on 1000+ NPCs out there) will have a much bigger visual impact in the game compared to some clipping helmets on Orcs imho.
Well, I have 26 bugs to fix. Mostly 1st person bugs.
I'll be giving the armour to other devs for testing, so that they can give me more detailed bug reports.
There's appears to be a lot of clipping when mixing armours, I'm not sure how to fix that. But there should be no clipping issues with armour of the same set.
I think this will be alright for a 1st release with Skyblivion. I'm not the best modeller, maybe someone else can fix up these armours? I'm talking about in terms of fixing the gloves and clipping with mixed armour.
Just don't *disappear* without at least sending all you have done so far, that's the most frustrating thing with such projects. People post screenshots and progress, and then silence...
Is there any chance these could be released standalone in the near future (requiring Oblivion on the user's PC of course)?
I've been trying to convert the Madness/Daedric/KotN armors for the past 3 days and 3DS Max 2013 keeps crashing on me whenever I try to skin wrap. I'm terrible at this type of work. :/
It's odd because I know I converted the Legion armor a few years back in 3DS Max 2012 with no problems, but I've since gotten a new computer and can't find the 2012 version of 3DS Max anywhere. Does anyone possibly have a download link for it?
I didn't think there was a nif plugin for 3DS 2013+, if I find an ISO link for 3DS 2012, I'll PM you.
Alright, so I've gotten it to stop crashing (finally), and now I just have one question. Converting the armor based on the malebody_0 format (the skinnier model) will still allow the armor to work on the bigger _1 model in-game, right?
Honestly, as bad as I want these armors, you've already done them, so I may as well not waste my time and instead just wait. I have about a week of solid free time, is there anything you'd like me to convert? Amulets or something, maybe? Anything of I can possibly do for the project to get us closer to that public release? ;)
Alright, will try my hand at amulets later today. Do I only convert them for the small body (malebody_0) or both?
Edit: Problem occurred. I've got one of the amulets all lined up with the Skyrim skeleton in 3DS Max, but in the Creation Kit it appears way above the actor's head, instead of around his neck. Is this an error in 3DS Max or Nifskope? How do I fix it? (i'll wait to do more until I know what the problem is)
I'm using the same process that I've used for armors that show up fine in the CK, except basing the Skin Wrap and BSDismember on a Skyrim amulet. I just can't figure out the problem.
Updated OP, added the following
Arena Heavy Raiment of Valor
Arena Heavy Raiment of Valor (Light)
Arena Raiment Light (Blue team)
Arena raiment Heavy (Blue Team)
Arena Raiment Light (Yellow team)
Arena raiment Heavy (Yellow Team)
I'll probably finish female armour by the end of this month.
Looks better than half of female "armours" on nexus.
Updated OP, added Madness armour
Updated OP, added Amber Armour.
Updated OP, added the following
Crusader Armour
Knights of the Nine Armour
Not long until I'm done :)
Lovely females in Skyblivion, with new armours and facegen :)
I'm having a bug, I can equip full face helmets and regular helmets at the same time.
SBP_30_HAIR and SBP_30_HEAD is what I use for different helmet types, I guess the game thinks that because it's a different slot you can equip it?
It is determined by body slots on armor addons afaik. But I'm not a pro at this stuff, eloth should know for sure :)
I'm really impressed by all the conversions. You're amazing!
I'm curious to know if any of these armours will be available for download aside from the full release of Skyblivion. For instance, I'd really like to be able to add your modded Elven (Ayleid) Armour into Skyrim (though not as a replacement). Would this even be possible/permissible? Thanks in advance and sorry if my question is confusing. Please let me know if you'd like me to clarify anything.
I'm legally not allowed to make this a public download as it has Bethesda assets.
It will be available later as a standalone, but would require Oblivion installed on the users PC.
The rest of the armour will be posted today in a few hours.
Updated OP, added the following armour
Ayeleid Crown of Lindai
Ayeleid Crown of Nenlata
Blackwater Leather Cuirass
Bloodworm Helmet
Clavicus Vile Helmet
Cowl of the grey Fox
Daedric Bracers
Helm of Oreyn Bearclaw
Leather Bracers
Saviors Hide
Thadon's crown
All armours complete, just need to do bugfixing
Also, I'm not sure if I need to redo helmets for Argonian, Orc and khajiit races. Probably will, since they have different shaped heads, I haven't tested those yet.
I never play Argonian, Orc or Khajiit race, so for me it is whatever. Not sure about others though :)
Could someone else do helmets for those other races? It's the easiest item to convert, I've done a hell of a lot of work on armours and feel like doing something else. Like clothes or Jewelry.
The people that contacted me about clothes haven't contacted me since a few weeks ago, so I assume they're not going to finish their part of the project.
I must admit, you are the first person to claim some work and actually finishing it in the past 3 years. Making such big mods and especially finding contributors who can actually do something and stick to the end is unbelievably hard and a pure luck. Vast majority of so called helpers usually disappear in 1-2 weeks.
My opinion - do whatever you like to do, because we do it for fun. Working clothes (literally on 1000+ NPCs out there) will have a much bigger visual impact in the game compared to some clipping helmets on Orcs imho.
Okay, I'll work on clothes next and add them to this thread.
so does that mean nobodys gonna finish this?
Well, I have 26 bugs to fix. Mostly 1st person bugs.
I'll be giving the armour to other devs for testing, so that they can give me more detailed bug reports.
There's appears to be a lot of clipping when mixing armours, I'm not sure how to fix that. But there should be no clipping issues with armour of the same set.
I think this will be alright for a 1st release with Skyblivion. I'm not the best modeller, maybe someone else can fix up these armours? I'm talking about in terms of fixing the gloves and clipping with mixed armour.
Update?
Just ignore clipping, this is not a show stopper for the mod at all and can always be fixed later by anyone capable.
You never know what will happen in the future with such big projects, maybe 10 model makers will come here tomorrow and remodel all meshes
what the hell is so bad about asking that?
Will fix the bugs tomorrow, took a small break from modding.
Taking breaks all the time is why I'm still here
Just don't *disappear* without at least sending all you have done so far, that's the most frustrating thing with such projects. People post screenshots and progress, and then silence...
There's a lot more bugs than anticipated. Still bug fixing. Hopefully most of them will be done today.
Thanks for your hard work Yazza, you keep amazing me and giving me hope to see Skyblivion out one day.
I'm still here, sorry for the lack of updates.
My father had a recent operation and I've been helping him with a lot of errands, so I haven't had much time to bug fix the armour.
I'll try my best to bug fix and then move onto clothes.
No worries.
I hope your farther is feeling well.
i understand, family comes first.
dear god plz tell me i can download these now. they are amazing. i can put them in manually in CK but plz let there be a download link for these.
Fixed all male armour bugs that I know of. Took me a few hours.
Female armour should be done within the next 7 days.
I can't publicly post links to this, due to the armour being Bethesda assets.
Thanks!
I've finished bug fixing, about to test the fixed meshes in-game. Then I'll send it to the team to be tested/merged.
Updated OP, added armour showcase video
Most of the armors still hold up pretty well in my opinion!
The look very good indeed, ENB helps a lot to improve the overall perception (too bright for my taste though).
please download the meshe fix of armor please please please
please download the meshe fix of armor please please please
Is there any chance these could be released standalone in the near future (requiring Oblivion on the user's PC of course)?
I've been trying to convert the Madness/Daedric/KotN armors for the past 3 days and 3DS Max 2013 keeps crashing on me whenever I try to skin wrap. I'm terrible at this type of work. :/
It's odd because I know I converted the Legion armor a few years back in 3DS Max 2012 with no problems, but I've since gotten a new computer and can't find the 2012 version of 3DS Max anywhere. Does anyone possibly have a download link for it?
I didn't think there was a nif plugin for 3DS 2013+, if I find an ISO link for 3DS 2012, I'll PM you.
yazza2014 wrote:
Alright, so I've gotten it to stop crashing (finally), and now I just have one question. Converting the armor based on the malebody_0 format (the skinnier model) will still allow the armor to work on the bigger _1 model in-game, right?
Honestly, as bad as I want these armors, you've already done them, so I may as well not waste my time and instead just wait. I have about a week of solid free time, is there anything you'd like me to convert? Amulets or something, maybe? Anything of I can possibly do for the project to get us closer to that public release? ;)
All jewelry (amulets, rings) and some clothing left as far as I know.
Alright, will try my hand at amulets later today. Do I only convert them for the small body (malebody_0) or both?
Edit: Problem occurred. I've got one of the amulets all lined up with the Skyrim skeleton in 3DS Max, but in the Creation Kit it appears way above the actor's head, instead of around his neck. Is this an error in 3DS Max or Nifskope? How do I fix it? (i'll wait to do more until I know what the problem is)
I'm using the same process that I've used for armors that show up fine in the CK, except basing the Skin Wrap and BSDismember on a Skyrim amulet. I just can't figure out the problem.
I'll attempt to convert an amulet and I'll let you know how I do it if I'm successful. From my understanding, it should be like clothing.
If you can't do amulets, I'd appreciate it if you could do helmets for beast races.
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