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Playable Morroblivion but with some issues

Submitted by zaggyr on

Hi everybody, I've just discovered morroblivion now and all I have to say is it's a well done job! But I am having some issues when I play morroblivion and also some doubts...

I have followed the  installation's steps according to https://tesrenewal.com/forums/oblivion/morroblivion-mod-releases/8114 (I have installed OBSE and Ely's Universal Silent Voice as solicited! But the guide doesn't mention when and if MenuQue OBSE Plugin should be installed, since it's a important requirement: https://tesrenewal.com/forums/morroblivion/mods/753, but I have followed the readme files and everything's installed successfully.)

 

As recommended, I've installed Wrye Bash and installed the Unofficial Oblivion, Shivering Isles and DLCs (Knights of Nine, Orrery, etc) patches through Wrye Bash. Everything's occurred well... When I've launched OBSE_loader.exe, Oblivion has started and the main menu  has appeared, but when I've started a new game, I've been unable to start the Morroblivion game, just the Oblivion regular game in Cyrodiil's prison! I've closed the game and returned to Wrye Bash menu and noticed that some .esm and .esp files have red markers saying that some files have the same load order!

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I've tried to reorder the .esm and .esp files manually and after some time reordering, Morroblivion has finally worked! At least by now, when I start a new game, I start in Seyda Neen's Ship! But when I reordered the files, new ones appeared in red markers!

I also noticed that Dialog voices audio are missing, for example, when I talk to some guard or person in Seyda Neen or in Balmora, I can only see the text dialog and the NPC moving its lips, but no conversation voice audio, is it a bug related to my .esm and .esp files load order or in fact, Morroblivion  doesn't have audio dialogs yet? Despite the fact that there is no dialog voice audio, the game is running properly, slightly slower than in regular Oblivion, but it's ok.

 

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Last edited by zaggyr on 23 Aug 2015 - 07:04.

Are you sure your load order is correct? Try BOSS or something to reorder everything and make sure to organize the load order just like the instructions says.

Morroblivion doesn't have voiced dialog because it's supposed to be just like the original Morrowind. Btw, voice acting EVERY dialog in the game would take a huge amount of work and time and the Skywind team is working on that for...Well, Skywind, but not for Morroblivion.

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Could you tell if there are any incompatibilities with Oblivion's MODs? Because I have installed Real Lava 1.2 (http://www.nexusmods.com/oblivion/mods/6854/?) and Natural Environments (http://www.nexusmods.com/oblivion/mods/2536/?), I'm gonna try to figure out with BOSSS and see if I can fix the files's load order problem.

I also have noticed that the regular quests from Shivering Isles and DLCs have appeared just like if I were in Oblivion, is it normal? Can I travel to Cyrodiil from Morrowind and vice versa?

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Hello Zaggyr and welcome to Morroblivion !

The red stripe means that the two files have the same date. The load order of Oblivion is based on file dates. I do not recommend you to edit it manually, just use a tool like LOOT in order to optimize your load order instead. Its simple and fast. 

https://loot.github.io

As far as Compatibility concerns : 

"Morroblivion is located in separate worldspace and is compatible with (but not affacted by) any mods that modify Oblivion, including OOO, MMM, FCOM, Unique Landscapes, Better Cities and others.Current master is NOT compatible with any mod that was created using the original conversion to Morroblivion by the ESP Converter. This includes all early Morroblivion mods. POTENTIALLY incompatible with any mod that used any previous version of the Morrowind_ob.esm Master File."

Here you have a list of mods made specially for Morroblivion : 

https://tesrenewal.com/forums/morroblivion/mods/2031

And yes, you indeed can travel between the two "provinces", how to do this is explained in detail below https://tesrenewal.com/forums/morroblivion/mods/1340

 

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Morroblivion is compatible with almost everything. There are few exception: for example some scripts that involve combats can be bugged from combat overhoul mods(I encountered an issues with Deadly Reflex 6) while others as Uncessary Violence can make some scripted combat(as the Hearth of Loarkan one) very difficult becouse they change how weapons are handled. LOOT in certain cases DO NOT produce a right load order, becouse it miss an updated oblivion masterlist and the internal algoritmh and masterlist do not produce the desired resoult in some cases. Use BOSS
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