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xenonnoble28
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with reference to the

with reference to the comments made by Dragomir and Taerkalith, perhaps a collar structure like the one seen in skyrim glass armor could lend some bulkiness and authority to the design. 

Edit: I remembered that It's called a gorget.

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Witchhunter
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I have to say you're getting

I have to say you're getting me really excited with this concept. My pick goes to #0 though. I like its subtlety and realistic touch. The armour set is already very ornamental, and it doesn't need a crazy 'epic fantasy' chest-piece to make it look imposing.

So I second Dragomir, and pick #0 with a little polish.

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A quick idea for pauldrons

A quick idea for pauldrons&chestplate:



I know it kind of goes agains what I said, but it's still just a rather small breastplate. Trying to make it a bit reminiscent of original Morrowind ebony, and the pauldrons seemed like a good opportunity to use the pointy Kirkbride idea you guys requested. It's also more gilded - the Imperial ebony I really want to have a lot of gold ornaments, to contrast the Dunmer ebony, which has no gold whatsoever. I didn't have enough time to come up with the waist/leg protection, but I think what could work here maybe is cloth skirt going over leg harness, like in this old concept of mine.
 

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2 is probably the most

2 is probably the most realistic, but 1 and 3 are very interesting.
But how about giving a nod to the Skyrim's heavy armour, or at least something similar?
>Larger, flatter chest piece for engravings and ornaments. 

 
 

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I like the new pauldrons

I like the new pauldrons 'cause fancy, and chest piece #4 followed by #2. The other chest pieces look like they are built for robots for some reason (maybe its that they are strongest where a real human being would bend, while #4 looks like it is articulated well enough to tie your own shoe).

One thing about the helmets, though. I understand that ebony has usually been fully closed-face, but I never really liked that. And it is one thing for ordinators to be faceless guards, but if someone high-level will be wearing this, we want the player to be able to look them in the eye while talking to them. I like that the helmet is long (whatever the cheek-guardy-thingies are called), but can they be opened up a bit?

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#2 for me. #1 and #3 feel a

#2 for me. #1 and #3 feel a little too flat and dull, and #4 feels to decorative and over the top.

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1. too much Space Marine

1. too much Space Marine

2. too modern/ScFi

3. looks more like cloth then metal

4. good! I'd prefer a more roman or greece styled shoulder plate/helmet like in Dragomirs/Praefekts concept but we are already on war about that so let's keep it out for now ;) 

still another example: 


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I second the idea of open

I second the idea of open helmets. This armor is supposed to be the opposite of the Dunmer ebony, which has a closed helmet. It would be great if the variation had an open one, especially since it's Imperial, and their helmets are pretty much never closed (aside from Skyrim's legate helm).

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Did someone say more helmet ?

Did someone say more helmet ??

 

I like the idea of having a more closed helmet. If I learnt anything about character design at uni, is that when you cover up a person's face, they tend to become less human/more 'robotic'. I think that would be a better fit for elite, disciplined bodyguards.

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#4 looks pretty awesome, but

#4 looks pretty awesome, but #2 and #3 are good if you want less ornate. #4 does look badass if it fits with the level of ornateness they should have.

texture wise the first one I'd go with, otherwise it looks too much like glass.

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I actually like these

I actually like these minimalistic designs pretty much, though I have to agree that adding blue and purple cloth would make it really morrowindy and cool. Furthermore I like the first Helmet on the Light Guard basic Armor, it has something of the spanish Conquistadores, which the Imperials kind of are in the weird lands of Morrowind. I'd be as simplicistic as possible regarding the armor of the guards. Otherwise it would kind of break immersion.

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I think we could get by with

I think we could get by with a closed helmet for ebony. The people who would wear them are going to be NPCs like the Duke's guards. Major quest giver types that wear ebony armor will probably just not wear a helmet, but maybe have one nearby. Same is true for Dunmer. Venim isn't going to be wearing a helmet when you talk to him in general - only when you duel him, probably.

If we go with a closed helmet for any of the imperial armors, this would be the one.

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Woah, so many answers. Let's

Woah, so many answers. Let's proceed conscientiously.


THE HELMETS

Quote:

I second the idea of open helmets. This armor is supposed to be the opposite of the Dunmer ebony, which has a closed helmet


Thinking in opposites is not what i'd do. You're supposed to be able to mix sets, and having two strongly different sets in the same kind of material is a bit absurd. 
Let's think of it for bonemold. Even if Telvannis and Hlaalu don't think alike/could be thought of as opposed, their sets can still be mixed.

On a more personal note, i would really like to have one closed helmet on the whole imperial set. Heavy and light don't, and I highly doubt anyone will accept it for Templar armor. Totally agree on Praefect's point of view about soulless bodyguards.

In terms of ornaments (i'm talking about the armor in general here, not the helmet especially), i would go far, but not too far, maybe adding more trinkets, medals and stuff, rather than golden rims all over it.

Quote:
 but if someone high-level will be wearing this, we want the player to be able to look them in the eye while talking to them


I assume this would be an armor for the Duke's Guards and such. You do not really need to talk to them. Quest givers are mostly in Templar armor in Morrowind, and I think Varus Vantinius could totally have his helmet on his desk.

In terms of design, I'd rather go with Praefect's, then mine, then Dragomir's.
Praefect's has one of the only "cool" shapes of Oblivion, even if maybe too pointy on the sides (ear level).
Mine was (very) inspired of Skyrim's, and it's one of my favorite helmets in this game. It's rather a matter of personal taste, but its main plus is that people would, I think, easily identify it as "Big dude from the Legion's helmet". Don't get me wrong, I'm not overly attached to it.
Dragomir's reminds me too much of the Royal guards of Mournhold, especially the almond-shaped eyes with brighter rim.


THE PAULDRONS

Dragomir's design works well, but i think this Vegeta shape is something that was especially iconic on templar armor. We might want to go more "knightly" and, for once, round and segmented on the bulky dude's armors. I'm currently working on templar armor, and i can promise you it already has these pauldrons. No worries, you'll have them.
This pauldron shape doesn't allow us to use the same cape, which i liked. 

Praefect's looks so segmented Dragomir will have a heart attack, but i kinda like it. The big rim is maybe too much, though.

THE CUIRASS

Quote:
The other chest pieces look like they are built for robots for some reason (maybe its that they are strongest where a real human being would bend
Exactly!
The cuirass is so stiff the guys could fall asleep in there and still look like they're on duty. XD 

I equally like Drago's and Praefect, event if Praef's looks a bit too angular. Some people seemed to like the ornaments on #4, so we could reuse them as tiny details on other shapes.
As far as ornaments are concerned, I honestly don't mind if moth or dragon. Up to you, lore nerds 

Cheers
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Nexos wrote:

Nexos wrote:

THE PAULDRONS

Dragomir's design works well, but i think this Vegeta shape is something that was especially iconic on templar armor. We might want to go more "knightly" and, for once, round and segmented on the bulky dude's armors. I'm currently working on templar armor, and i can promise you it already has these pauldrons. No worries, you'll have them.
This pauldron shape doesn't allow us to use the same cape, which i liked. 

Praefect's looks so segmented Dragomir will have a heart attack, but i kinda like it. The big rim is maybe too much, though.



Agreed on all accounts. If by rim you mean the shoulder guard : )



Either make it smaller or remove it in my opinion. Having it still somewhat steers you in the direction of some Templar stuff though.
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Me confuse, is that supposed

Me confuse, is that supposed to be the Duke's guard, or Templar then? If it's not templar, it should by all means NOT be ebony.

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I heard you.

People of Skywind, I heard you!



I hope we can quickly move on to the next armor, so spit it out! 

Even if it has to be modeled first, textures are important, and it could be nice to discuss color schemes and "what ebony is" pretty soon.

Nexos

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I like the new cuirass and

I like the new cuirass and helmet, and the more textured (less smooth) look I see on the helmet and pauldron. I'm not sure I like the purple highlights as much, probably for the same reason I like the texturing—I never really liked the look of ebony armor until Skyrim, and there it looks like some super metal. In Morrowind it looked a bit like lacquered wood, but I have trouble taking that seriously as awesome heavy armor. For lore reasons I guess it has to be "a rare form of volcanic glass buried in the lava flows from Vvardenfell's Red Mountain," and that could permit it to have whatever highlight colors and be just as smooth as we want. But just from an aesthetic "this looks intimidating" standpoint, I think the color scheme of the 12/08/2015 - 16:58 post works better. If we stay with purple highlights, perhaps a darker shade of purple?

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That looks great Nexos. Nice,

That looks great Nexos. Nice, and you kept my helmet idea 
I know you guys have probably started modelling already and Smarti has probably made something amazing, but

 
 

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Great Minds think alike.

Great Minds think alike.

(Ebony Imperial Armor for Beyond Skyrim: Morrowind)

Yours does look a bit better than mind though.

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Looking beatitiful Nexus. The

Looking beatitiful Nexus. The purple might be a bit too bright for my taste. I'm also a bit sad the moth and dragon chestpiece from Praefect didn't get incorporated.

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Ebony in the ES games tends

Ebony in the ES games tends to be pretty black and not purple. I think Smitehammer can elaborate on this, but the ebony comes from the heart of the mountain, which is why it is a rare resource and not necessarily equivalent to the real world equivalent. So in short, I'd drop almost all the purpleness, as this was a point of contention with the existing ebony set.

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Ebony is the blood of the

Ebony is the blood of the 'dead god' Lorkhan, spreading out in veins (ore veins are literal here... and arteries I suppose) from where the Heart of Lorkhan had originally landed in the shallow sea that rose around the heart as Vvardenfell before the Dwemer carved it free and began to harness its power.

Other artifacts with close ties to daedric or aedric lords such as the Amulet of Kings are also possibly made of red ebony (perhaps the fresh blood of similar beings?).

To work ebony, a smith must heat the ebony to a point where it flows liquid as blood again. While the hardened blood is somewhat crystalline, it is possible to liquify the ebony and pour it, and mold it.

'Daedric' armors are made when the still-living power of a powerful daedra is bound to ebony in a ritual few know outside of Oblivion. Of course in Skyrim, this ritual has been revealed as simply chucking a daedra heart in there - as anyone who's smithed 500 iron daggers can tell you.

Anyway, glass is volcanic green glass, like green obsidian. Ebony is quite different, and it might be good to take time discussing what it should look like.

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So, the final sheet for ebony

So, the final sheet for ebony:



So, last, but not least, the Red Dome Templar armor. Dragonscale has been merged with it, since it's a rare material (rarer than ebony, since dragons are more or less extinct, and ebony is as common as sand in Vvardenfell) and because those guys kinda drank the blood of the last Dovakhiin, if I remember well. I made it more Roman, and closer to the original, but i had to add more dragon elements.



Cheers,

Nexos
 

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I think the vanilla version

I think the vanilla version has a lot of aesthetic elements that are just too good, too unique, or too iconic to get rid of imo, and I don't think we should stray too far away from it. Hell, I'd be up for a 1:1 remake of the vanilla, personally. 
That mostly goes for pauldrons, helmet (don't forget the crest thing), and 


But I made yet another paintover (which I think I went a bit overboard with ). I think it should be ornate, ceremonial, and fancy as hell, like a veteran general adorned with a load of medals or something. I borrowed a lot from the vanilla version, and those other concepts.


edit: couldn't be bothered doing the other pauldron

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I love that one :D
I love that one :D vanilla is best
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I know nostalgia should often

I know nostalgia should often be indulged, but I honestly prefer Nexos's concept. In terms of ornaments, the cuirass has more delicate works, meaning it looks more rare/precious, plus the overall armor looks more coherent. Also, thinking of it as part of a larger set of uniforms, it has a few elements that links it to the other imperial armors. And even if it's not a replica of what the Templars wore in vanilla Morrowind, it actually puts together a lot of iconic parts of imperial armors, making it look a lot like what I remember when I think "Imperial".

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Praefect made more as templar

Praefect made more as templar armor.

My proposition is  to go more into direction of dragonscale armor

And ugly MW's version

Guy looks a bit like chicken

Also one small thing I will change a bit proportion of ebony armor to balance it more. More "heavy" on bottom, more "light" on top.

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Cesare wrote:

Cesare wrote:

I know nostalgia should often be indulged, but I honestly prefer Nexos's concept. In terms of ornaments, the cuirass has more delicate works, meaning it looks more rare/precious, plus the overall armor looks more coherent. Also, thinking of it as part of a larger set of uniforms, it has a few elements that links it to the other imperial armors. And even if it's not a replica of what the Templars wore in vanilla Morrowind, it actually puts together a lot of iconic parts of imperial armors, making it look a lot like what I remember when I think "Imperial".


 

On the contrary, I think special Imperial armours should be bulky, masculine, regal,and imposing. I think Nexos' version looks way to feminine, especially with those moths which people could easily mistake for butterflies (sorry Nexos :P).  

And nostalgia isn't an issue. I just think the vanilla version is perfect as is. It being consistent with the other sets shouldn't matter either, because it's 'ceremonial'. By that I mean it's a callback to 'older' Imperial fashion and tradition, like an Honour Guard. The same way the Queen's Guard dress compared to the rest of the British military, for example.  

Lukkar's armour would also be great as a separate piece (if it's even possible)  

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Praefect wrote:

Praefect wrote:

especially with those moths which people could easily mistake for butterflies (sorry Nexos :P). 

Well, until I didn't see previous concept I thought that they are charming butterflies too :) Btw. why moth? Cult of the Ancestor Moth? Maybe simplified dragon instead of it? Or sth like below

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Who says butterflies aren't

Who says butterflies aren't manly? https://www.youtube.com/watch?v=tz4PdpfI7zY

The moths are just as much a symbol of the empire as dragons - moreso, actually. The dragon of the empire is Nafaliargus, a red dragon Tiber Septim used Targaryen-style to conquer much of Tamriel before acquiring Numidium. The moths predate this by centuries, used by what would become the Cyrodils while they were still enslaved by the Ayleids to prevent their ancestors souls from being used in profane practices, with the soul-infused silk being used to make geneology tapestries which many of the most noble families still possess today.

You kind-of saw this in Morrowind, too. The original Templar armor had moths on the bracers, and the names of most of the forts included 'moth' in them: Moonmoth, Hawkmoth, Buckmoth, Firemoth, Frostmoth.

Back to the matter at hand, I like many of Praefect's changes. I'm a fan of the more Templar-style pauldrons (since this is an ornate armor not intended for practical use) and Saivryn's breastplate is a good interpretation of the vanilla armor. I do think the plates can themselves be a little more ornate as Nexos had them (and no need for what was labeled 'h'), but splitting the breastplate like that is cool.

The only thing I don't like about Praefect's over-paint is the helmet. I just don't like how it makes the dragon look like it has a mohawk or horse-mane. It might be better to lose the dragon if we decide we want to go more in that direction, but then those wing flanges wouldn't make as much sense... Hmm. Might be worth kicking around some more ideas for the helmet?

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Praefect wrote:

Praefect wrote:

On the contrary, I think special Imperial armours should be bulky, masculine, regal,and imposing. I think Nexos' version looks way to feminine, especially with those moths which people could easily mistake for butterflies (sorry Nexos :P).  


First off, just having bigass pauldrons and scuplted abs is a lazy way of conveying the idea of masculinity, however that's not the subject here, so I'll drop it immediately ;)

But you do have a point: it looks more manly, which makes it ridiculous for a female character to wear the armor as is, and that for me is a mistake. As for regal and imposing, I thought it was already, but then that's a matter of opinion.

Which brings me to this:

Praefect wrote:

And nostalgia isn't an issue. I just think the vanilla version is perfect as is.

I can't argue with that, because I feel the opposite, but again, it's a matter of taste.

Praefect wrote:

It being consistent with the other sets shouldn't matter either, because it's 'ceremonial'. By that I mean it's a callback to 'older' Imperial fashion and tradition, like an Honour Guard. The same way the Queen's Guard dress compared to the rest of the British military, for example.

Good point, I guess. Although, as Templars are usually in charge in Imperial Forts, I still think there should be more of a feel that hierarchy can be observed in the uniform in the form of modulation on a common basis.

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Also for moth idea how it

Also for moth idea how it should look. I found more "predatory", edgy example in look. Which I think it will fit more to dragon symbol.

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And there we go...

And there we go...

Quote:

On the contrary, I think special Imperial armours should be bulky, masculine


Too bad for female characters. Players and NPCs like her included. That's why I don't like over defined muscles. It just looks ridiculous on a female. Morrowind didnt have them and it looked ok on female characters.


Also, i found this HD mod for Morrowind.


The armor still looks genderless.
Also, i really don't get the pec-abs red ribbon separator. 
In my opinion, it's this:

And, by all means, you cant have both, it looks terrible. It's either the separator, or the ribbon.

What Praefect did this time is basically forcing the vanilla armor into the new concept. It looks weird to me. The pattern on the shoulder guards were scale-shaped so they wouldn't look out of place. They've been transformed into shapes that can be found nowhere else on the armor.
Same goes for the dangly things on the skirt. It adds an extra layer of different shapes that are nowhere else on the armor. Just choose, but don't throw everything in ^^

The helmets have all been made from the exact same base, so it actually looks like a uniform. Templars, in Morrowind, were not honor guards. They were the forts commanders. What you could see as honor guards are the Duke's guards and such, who will wear the ebony armor. Red templars are warriors and leaders, not just pretty infantry.
Ebony can be easily purchased in Morrowind, as long as you're rich. It is a show-off armor. Templar armor is something you cannot really buy. You acquire if you deserve it.

Quote:

 I think it should be ornate, ceremonial, and fancy as hell, like a veteran general adorned with a load of medals or something.

Come on, the one i drew doesnt look like a mud armor XD

Quote:
especially with those moths which people could easily mistake for butterflies
You kept them on your paintover, got rid of the imperial dragon and put a shield-ish thing. (I know, it was on the orginal). What Lukkar found looks very cool.

Quote:

I'm a fan of the more Templar-style pauldrons (since this is an ornate armor not intended for practical use)

You guys just want the end of them pointing upwards, right ? The only other part is the shoulder guard, and the ones i drew are closer to the original.And I maintain templars are not -in my opinion- simple douches in a classy outfit.

Quote:
 It might be better to lose the dragon if we decide we want to go more in that direction, but then those wing flanges wouldn't make as much sense

In short, what you guys want is a templar armor. 
We're not doing that here. We're merging two different armors. And i wont be doing a "regular templar". 

Why?

Big abs and pecs ?

http://staticdelivery.nexusmods.com/mods/110/images/6085-2-1...

Skyrim MW templar armor ?
http://www.nexusmods.com/skyrim/mods/7737/?

Horses and abs ?
http://blackforest.su/sites/default/files/screens/plugins/20...

Roman templar?
http://cs3.gamemodding.net/posts/2014-07/00565500_1405944212...

Skyrim's version?
http://img2.wikia.nocookie.net/__cb20121209224339/elderscrol...

Honestly, most of those are better and more modern than the vanilla version. But merging all of those, you'll probably achieve the literal Morrowind look. That's not really what we're aiming at here. 

So if what you (Smite, Praefect and Gothic) are offering when we're discussing "merging templar and dragonscale" is "let's go full templar", you're off topic.
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Cesare wrote:

Cesare wrote:

But you do have a point: it looks more manly, which makes it ridiculous for a female character to wear the armor as is, and that for me is a mistake. As for regal and imposing, I thought it was already, but then that's a matter of opinion.


Why can't it be manly for a woman to wear it? Even then that could be fixed by making the chest plate rounder or something. 

But seriously though, and I'm putting this very bluntly, Nexos' version isn't bad, it's just boring. All it is is just 'roman_chest_plate.jpg' with bland pauldrons I could probably make myself with cardboard, -IMHO-. I like to think vanilla's version is exactly the opposite; it's unique, no matter how much you can hate it. But it all comes down to opinion/taste I guess.
 

Nexos wrote:

Templars, in Morrowind, were not honor guards. They were the forts commanders. What you could see as honor guards are the Duke's guards and such, who will wear the ebony armor. Red templars are warriors and leaders, not just pretty infantry.

Except the Red Templars were always a seperate knightly order you could say, that the Imperials just shoehorned into the Vvardenfell Legion command structure. Although they act as officers, they stil operate as a more or less independant military faction within the army
"Then add the Red Templars to the mix. Theoretically tied into the chain of command, right? But they don't really take orders from anybody but themselves. So, you say, the Imperials are a mess, just like everywhere else."   

And yeah, a lot of the stuff in my paintover are placeholder/unfinished. That includes the chest symbol thing, and the belt strips, which could be easily fixed by making the triangle ones round, or vice-a-versa. I couldn't care less about abs either, if there's more ornate stuff on it instead.   

And 'merging' doesn't make much sense either since the only style the original dragonscale has consists entirely on "BIG SCALES LOL". I would say just totally remove dragonscale from it entirely. I doubt it would be missed as much.

-Friendly banter over- 

 

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I really like Praefect's
I really like Praefect's design for the templar, specifically the curaiss. I think it should look bulky, as these are the imperials we're talking about here - they're a short, stocky race to begin with and they're all about show and looking strong, intimidating and well-decorated. The curaiss is also just more interesting to look at. I'd go with Nexos' helmet though. Also, is it too late to vote for Praefect's curaiss for the ebony? The moth thing is really cool and I think it makes the imperials look way less generic. It would be nice to see it in more imperial stuff in general - it just adds a sense of history and culture to the imperials beyond 'Romans with dragons instead of eagles'.
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My only complaint/suggestion

My only complaint/suggestion is to be more conservative with empire specific imagery as there isn't much of it.

Otherwise, keep the pretty pictures going.

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Yo,

Yo,

Still roman, same silhouette, still got a roman belt, pteruges, has dragon/moth imagery, roman pecs.



Quote:

I really like Praefect's design for the templar, specifically the curaiss. I think it should look bulky, as these are the imperials we're talking about here - they're a short, stocky race to begin with and they're all about show and looking strong, intimidating and well-decorated.

I think  amazing abs are out of place for quest givers. The bulky guys will wear ebony and shields, with a closed helmet. The templars, in Morrowind, barely wore full sets of armour. I'm totally down for decoration (i think i've added enough), but maybe wearing a completely golden armor is enough not to need muscles. Oh, and we have ladies wearing this armour.

Nexos
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I don't understand what you

I don't understand what you mean by 'Roman', because I really don't see any of it, and in turn, I don't see any Imperial-specific aesthetic as well. All I can see are pauldrons reminiscent of Indoril pauldrons, Orcish skirt armour, and the neck guard design and ornamental finishings of Skyrim Elven armor. 

Overall, I really don't understand why you want to scrap the entire design of vanilla armours, at least want to include any hint of the original aesthetic elements, or any of Bethesda's reiterations. Saivryn's old concepts at least translate the vanilla design into something that still stays unique. And Fredrick's 'Ryse Roman' Imperial concepts aren't that bad because 'literal Roman' is what most people expect from Imperial armour, especially after Skyrim. 

To a lot of people (from what I've seen on social media, messageboards, and even this forum), staying true to the Imperial armours is very important because it's some of the most common armours in the game (other than Bonemold), and literally the first you see at the start of it. Most other vanilla armours aren't even relevant because you hardly see them or they look objectively bad in the first place. But whatever.
 
Other than that, I actually think the armour looks great otherwise dude. But not as Imperial armour. And actually, what you feel about Drago's Bonemold is what I feel about this lol.  But if you aren't going to take Vanilla or Skyrim aesthetics on board, then you could possibly make the pteruges more prominent, accentuate the masculine 'v-shape' (make pauldrons and chest wider/bigger) and make the back of the armour more practical-looking so the dude wearing it could actually swing his arms backwards.
I don't see the big problem with abs on female armour either. 

 
But once again here's another crappy paintover I done did based on my previous one in a futile attempt to blend it in with yours. It's a quick one, and stuff like the leather strips show that, but I hope you get the gist of it. I think my pauldrons are a bit too big as well.

#BigAssImperialArmourDebate20152016

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I dread to think how

I dread to think how uncomfortable that shoulder contraption would be to wear. Visually while looking okay from the back, from the front it makes the silhouette look like the guy has no shoulders and a really long neck. But other than that, it might look okay on a crazy Telvanni mage, but in no way feels Imperial. I don't know, I don't see how you can critique Michael Kirkbride's "super sayian" pointy pauldrons as you called them, and then come up with something even pointier and so long they meet in the middle making it impossible to move. Maybe practicality limits my design, but I'll still advocate that some level of it, like making it look like you could at least move in an armor should be kept. And the best thing ever is when you make up a crazy armor that would actually work in reality, automatically makes the world a touch more believable.

The dorsal spine as you stressed is a thing typical for Dunmer, and I don't see much need for it here - again, makes it look less Imperial. The tassets look unnecessarily boring, like typical knight, but not quite - more like typical knight from classic fantasy (real ones were arranged differently and protected better). But then I don't think that this armor even needs tassets at all, the original Morrowind strap skirt design is actually less overused than segmented plates on hips. The cloth skirt I feel is too long, again, a tunica would feel more Imperial and less Assassin's Creed. Only thing I like about it really is the red ribbon, even the helmet is too plain (though the ornament flows nicely, it needs a more pronounced silhouette). Usually, both history and fantasy, the more someone was representative, the more they'd try to make their head look less like a bulb, adding crests, feathers, horsetails and so on. Every culture ever did it, medieval knights (which I still think are a bad reference for Imperials), and Romans included.

Praefect's first repaint looked way better IMO.
 

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I third Praefect's arguments

I third Praefect's arguments for the shoulder shape.

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"A less harsh version of what

"A less harsh version of what Drago just said"

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I took the liberty of

I took the liberty of repainting Praefect's repaint (insert Inception joke here).



I mainly focused on the shape of pauldrons, made them a bit less cumbersome and thinner than Praefect's, which in my opinion looks a bit more elegant. Little red bands are there partly for decoration and detail, partly to suggest how the pauldrons are mounted. A few ornaments give it more detail, that I felt was needed in these parts.

This shape of cloth pieces under the pauldrons can actually be armored as well and was used in some late Polish hussar armors - karacena:
 


I lost the scale rows, but they could work fine with this one I think. Instead, I went with the cloth to be purely decorative, silk with a moth and ancestor runes embroidery, I think it's a nice pattern. The shape of these "sleeves" also follows the same shape the cloth skirt does, thus adding some nice shape reference and continuation, and looking more elegant (less random) in effect.

Under the whole thing I added a shirt of little scales, reminiscent of lorica squamata. These typical for larp triangular large scales are both impractical and in my opinion pretty ugly in general. Tiny ones are easier to texture, right (less bumpy) and they look just richer. I like it, they're not mandatory though, and I'd be fine with not adding these.

I gave the dragon a raised tail, to aim at the player in dialogue, like a scorpion tail. That gives it a nice threatening look, and breaks the otherwise simplistic silhouette.

I got rid of that belt hanging loosely across the hip. It fits for foot soldiers, but looks way too casual for a high officer templar guard uniform. It looks way more proffessional and representative without it, I think it was totally unnecessary.

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Btw. what does sign mean in

Btw. what does sign mean in the center place on the chest (Right below neck on overpainted concepts)? Or this is just random doodle?

Also I know this is fast overpaint but dragon on the chest is cut in half. But I understand this is not some final version.

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I like the designs for

I like the designs for templar but most people here, my fave is Nexos', and thats just personal preference.

But I'm going to ASK YOU all to come to an agreement on this.
If you think your opinion and making it heard is more important than getting ONE armour  DESIGNED (not even made in 3d) of 50-60 armours in the game, which is only 5% of the entire game, then by all means keep arguing.

Dont like the design? Dont sodding wear it then.

The only people who really have to worry are those who are making it, ie, mostly smarti and my nose poking in.

Or maybe you could just compromise, let go of ego/opinions on ONE armour, and move on, and focus on OTHER jobs.

Ever heard of those nightmare stories of terrible game developers whos project was delayed and the game came out and it was shit?
Its because of stuff like this.

Its better to have an armour you disagree with once MADE than a game not ever released/delayed further.



 

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But then why were new

But then why were new concepts made, when we already had a bunch even before Nexos'? I don't think there were that many people who even had a problem with Fredrik's old concepts in the first place. Seems like a waste of time to me, like you said, when we could have had them done in 3D ages ago..

So then it seems that stuff is designed according to the top few's own tastes and inclinations ("scrap everything and redesign it to what I think is looks good"), rather than according to what the target audience would expect from the mod (remake/"what would Bethesda do?"). I just think that's a very risky position to hold.

But maybe I'm clutching at straws, and I sure as hell don't have much authority here anyway so who cares what I, or what many others, have to say. 

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You can't avoid discussions

You can't avoid discussions if you want the department more open to the public. And sacrificing all attention to detail for the sake of rushing the product out quicker is why a big majority of current games suck donkey arse :P Nostalgic armor is something one has to be especially careful with, giving good reasons for all the changes, or else hyped Skywind fans pick up pitchforks and torches. And whether you like it or not... All this is being made either for ourselves, or for these people. Not for money, but out of passion and love for Morrowind, so either way doing justice to the source material should be top priority. That's just my thoughts on the topic.

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I think you are a talented

I think you are a talented artist with alot of creativity. You created something new and unique for the imperials, something that shows nicely what you're capable of doing.

But we all together aren't making our own game. We are recreating one that we all love and want to play again in a modern game engine. We love what it was and how it was. And that's why I think we should keep the vanilla armours, surely add some new flavour to it but mainly stick to the original.

I personally might not be as much as an active contributer as you are, but I'm not allone with this opinion. 11 out of 18 people who commented about the style on the social fb criticised the complete sratch of the armour. Most posts on this thread also do consist of discussion about that or about iconic elements that you didn't include.

Give vanilla armour a try :)

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A thorough and civil

A thorough and civil deliberation, well said by all! kudos!

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TL;DR at the bottom of the

TL;DR at the bottom of the post.

So, what do we know about imperial templars. The first one you meet is sitting behind a desk. He signs papers, gives you a package to deliver. 
The other templars mostly do the same. They give quests, informations, and deal with problems by giving orders from their offices. None of them wear a helmet. Most of them do not even wear the full set of armour. 


Of course, they will not hesitate to make you bathe in blood. But as far as you can tell,  they do not participate to that kind of stuff. Quest givers, commanders, stewards, but they do not really fight. 

For instance, in Skyrim, General Tullius is not much of a fighter, and, since you mostly find him in his office, he just wears a nice cuirass. No helmet, no pauldrons, nothing that goes higher than the ears, as some of you seem to like.

Now, let us talk about what you understand when analysing the imperial templar armour.

Quote:

 I think special Imperial armours should be bulky

Actually, the ornaments and shapes must have something to do with the culture the armour originates from. It's bulkyness, or weight, only have to do with its purpose. 
As exposed, Templars are quest givers "shoved off to Morrowind"(Michael Kirkbride), not war hounds. I'm pretty sure Dragomir will agree on this : when you can have gauntlets, you wouldn't wear bracelets to go to war.

Quote:
 I think it should look bulky, as these are the imperials we're talking about here - they're a short, stocky race to begin with and they're all about show and looking strong, intimidating and well-decorated.


Seven NPCs wearing the Templar armour in the original game. 3 Imperials, 3 Nords, 1 Altmer. 
It seems that the Templar armour is far from being Imperial exclusive. 

Quote:
All I can see are pauldrons reminiscent of Indoril pauldrons, Orcish skirt armour, and the neck guard design and ornamental finishings of Skyrim Elven armor.


I could say that the templars are trained in Sutch, on the border between Cyrodiil and Hammerfell, near the sea, so it could make sense. Or that Cyrodilic culture is shaped by Ayleids. 

Or just show this, and point how lame this argument is.

 

Quote:

Most other vanilla armours aren't even relevant because you hardly see them or they look objectively bad in the first place.
 
You can say that for anything. Personal taste is always an easy argument. You cant decide in which cases it applies, though. 

Quote:
I don't see the big problem with abs on female armour either.

You do not seem to see the problem with the boob plate either. Let's do this. You might be on your own, though.

Also, not the slightest hint of 6-pack on the original armour. Here goes the vanilla flavour.

The pauldrons. You guys are so good at teaching lessons about "keeping it as in the original" you do not even look at it.


Right. The same. Seriously? 

Quote:
the original Morrowind strap skirt design


My favourite part.

In 3d, you're kinda forced to divide a skirt in four parts. The frond, the sides and the back. Matter of bones and skinning. This is why, in spite of being made of 12 small strips and 8 big ones, Morrowind's skirt seems to be made of four rigid panels. 

Doing this instead of making an actual roman skirt just proves that you're confusing an engine and resource limitation for an artistic choice. Say what you want, but frankly, try it at home. attach paper strips all along your belt, touching one another. They do not behave as in Morrowind.


Quote:
The dorsal spine as you stressed is a thing typical for Dunmer


To the person who removed it from the Armun An armour and had not noticed it on the Gah Julan, i have one answer.


You should pay some attention to this game's graphics, they are interesting.

Quote:
Under the whole thing I added a shirt of little scales, reminiscent of lorica squamata. These typical for larp triangular large scales are both impractical and in my opinion pretty ugly in general.

The large triangular scales are meant to remind of dragon scales. Like the dragon helmet, the spine... 

Quote:
I gave the dragon a raised tail, to aim at the player in dialogue, like a scorpion tail.

First: no, this looks terrible. You could have raised its head, its wing, whatever. Draw a side view of it. 
Like I said, no templar wears his helmet in the original game. Seriously, go play it, it's pretty cool.

Quote:
 I don't think there were that many people who even had a problem with Fredrik's old concepts in the first place.
There's a thread about the making of the imperial battlemage armour. Absolutely worth reading.

Quote:
rather than according to what the target audience would expect from the mod

Poor thing. 
All the concept discussions are public, so don't you whine about the 2d department not listening to anyone. A lot of your own ideas, Praefect, were included in the previous imperial armours. You're being a bitch by saying this. 
We're on the public part of the forum, anyone can read, see, write and suggest. And i think the lenght of my messages, as the amount of paintings i provided and taken into account, prove that i'm far from closed to discussion. 

Quote:
"what would Bethesda do?"

Bethesda got rid of the templars because the original armour looked terrible, but this is a personal opinion.

Quote:
We love what it was and how it was.

Then go play it, mate.
The glass armour, the ebony armour, the Dreugh armour, the Iron armour, the steel armour, and more, have been changed. For the better. Do they have anything in common with the original armours? No.
Like i told you before, if you want everything as in Morrowind, play Morrowind. Or install mods for skyrim.

Quote:
11 out of 18 people who commented about the style on the social fb criticised the complete sratch of the armour

Woah.
You mean I made 11 people unhappy? I dont care. Like I said, the discussion here is public. People have the possibility to complain. I'm not hiding anything from anyone. I don't give a fuck about people complaining after it is done, though.


TL;DR
Unique, original, special and tasteful helmet in the vanilla game? No
Four clusters of dangly strips was an engine limitation, misinterpreted by our lore scholars.
Praefect's and Drago's pauldrons look more elven and less "vanilla" than they thought
Dorsal spine imitates Dragon's spine, nothing dunmer.
Small plate between the pecs represents nothing, and nobody's thought of it, which is a shame for so called designers and scholars.
The discussion is not closed, and has never been before. 
When you say "vanilla" stick to your references, not to what you thought your references were 13 years ago.

This post is not about saying that the designs submitted by Dragomir and Praefect are bad. Just that your arguments about staying true to the original aint worth a thing. Just say  "I dont like it". You'll keep your credibility

New versions coming soon.
Dragomir
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I'm not gonna quote you point

I'm not gonna quote you point by point, but I have some objections. There's definetly at least one guard at the entrance to Ebonheart castle wearing the full set with helmet. He just doesn't have a name so you can't find him on UESP (speaking of actually playing the game). Keep in mind many players will wear it too, as it's the best heavy armor available early on (unless we make it different, which I wouldn't mind). But that's irrelevant, what's important is that I don't see why it should be an excuse at all.

As far as templar lore goes, they weren't pushed to Morrowind to just do office work because they're unfit for fighting, but because they're batshit crazy, drink dragon blood to get into a battle rage and other legions fear them. That's of course Kirkbride's words, not official lore - official enough for me though.

By stripe skirt I meant having it split into bits, kept it pretty much like Praefect did it (and how it was in Morrowind). I wouldn't mind having two at the front and back, and two at the sides, which would fit Skyrim's animation skeleton. And leather doesn't act like paper, I wore this kind of Byzantine armor once and it didn't limit leg movement at all.

I never said your pauldrons are elven, I said they'd fit on a Telvanni mage, because they make the guy look like a crazy humanoid crustcean. The original Morrowind ones do actually look similar to Indoril, but please in future, if you're to compare something at least use the actual source material:




Also, nobody said that the pauldrons have to be exactly like vanilla, nor have I thought that our repaints are. But what we were saying is that the armor needs to have some resemblence to the original. You can take it and interpret it your way, add some things, get rid of others, but with this particular one scrapping everything is probably not a good idea.



Also, you wanted a side view of that helmet idea, it was just a quick proposition, various things can be done with it though:



All these to some degree imitate the crest shape from the original (without making it an obvious pseudo mohawk), and I'm sure it could be refined further to even more elegant shapes. Still better for the silhouette than just plain barbute.

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