Hello back again with a comparison image album, but this time i compared almost all of Molag Amur from Morrowind to Skywind! (prepare your internet, its big) http://imgur.com/a/jCRmg enjoy!
Smart, you make the best armors! I was JUST looking at one of your tutorials on youtube, so I'll take this as a sign from the gods ;) Welcome back buddy!
Hey, first time posting here. I have a small little album of some of the caves I'm working on! Things are still are WIP, so take it for what it is http://imgur.com/a/YbJZr
OOOOhhhh I thought the Dwarven assets looked good, but I didn't think they looked that good! But might I suggest nudging that statue further away from the bridge. Architecturally, it doesn't make a whole lot of sense to plant a statue right in front of the walk way, pushing it back out of the way would suffice.
I am currently finishing up the female ash zombie first draft with the highly anticipated audio files from the female va! The ash zombie "speak" I am distressing a bit and the general hits and idle will be more clear but still stuffyish. After I get things sounding generally good I will slice and dice and hopefully get the draft posted tomorrow.
So what I saw so far are quite a few dungeons that have been filled with assets. So I wonder, are all assets, or clutter finished or will the dungeons get further updates later in the development stage?
Holy crap, Ravanna, that's an enormous dump of work! Looks great.
I often like to update subscribers on /r/skywind with these updates in general, so I always feel a bit bad about the cave landscaping posts - in-game, they'll be great, but they just don't translate very well to screenshots since they're so hard to make out.
On the topic of the subreddit, by the way, if there's anything that specifically *shouldn't* be shared (because you want to hold it back for the blog, or it's too early-stages, or whatever) just make a note to that extent and I'll leave it alone.
Wow! That's a really great one too. I'm a huge fan of the mine carts and tracks. Skyrim itself lacked those kind of things in their mines. I kinda wonder what bethesda was thinking by not having mine carts and such.
This is the cave Tin-Ahhe. I'll be taking more screenshots when I do more caves :)
I think there is some confusion about what Zerg does. He handles behaviors, which ALLOWS for custom/unique animations. Not the actual animations themselves.
Hi, I just joined and it's great to see you all progressively going forward.
Suran Interiors and Paun Egg mine look fantastic. Seriously nice. OK, Gash-Nash's improvement is cool too and in fact all you contributions are great. If I could download those modifications as mods for Morrowind, I totally would! They seem to make the environment alive, which makes the game much more pleasant.
I'm about to do some voice acting for dunmer, khajiit and argonians. I'll edit this post once I got files uploaded. I'm planning to make them suit well with already made soundtrack for the project, so I'm already browsing audio files on forum.
Gotta hand it to y'all, that was quite a revival of this thread that you did :)
Awesome stuff all round!
Hello back again with a comparison image album, but this time i compared almost all of Molag Amur from Morrowind to Skywind! (prepare your internet, its big) http://imgur.com/a/jCRmg enjoy!
Micah, That's some crazy sexy stuff you showcased there!
Smart, you make the best armors! I was JUST looking at one of your tutorials on youtube, so I'll take this as a sign from the gods ;) Welcome back buddy!
Wow! Amazing! Ridiculous how much better that armor looks compared to the Skyrim ones. How many versions will there be?
The other pieces look great too!
Hey, first time posting here. I have a small little album of some of the caves I'm working on! Things are still are WIP, so take it for what it is http://imgur.com/a/YbJZr
Kunirai Cave
Aaaand It's gone again
):
Working on another cave, Punammu. Here's an album of progress
http://imgur.com/a/vXr2i
Full head/hands/body feet for 1st race overhaul nords are going ingame.
I'm new to the project, but I have started working on gauges and other dwemer machinery stuff!
~Edit - formatting
Im currently working on Volcanic & Mold Caves,also doing bassalt passes
Punabi Cave
iam actually done with the zbrush highres copus flesh and it just needs a new topology and bakes...
Mat Cave :)
Arkngthunch-Sturdumz
OOOOhhhh I thought the Dwarven assets looked good, but I didn't think they looked that good! But might I suggest nudging that statue further away from the bridge. Architecturally, it doesn't make a whole lot of sense to plant a statue right in front of the walk way, pushing it back out of the way would suffice.
I am currently finishing up the female ash zombie first draft with the highly anticipated audio files from the female va! The ash zombie "speak" I am distressing a bit and the general hits and idle will be more clear but still stuffyish. After I get things sounding generally good I will slice and dice and hopefully get the draft posted tomorrow.
Have been working on these beds, morrowind sure had a crazy amount of unique beds so this has taken a bit of time.
Models by Eloth, Tino & Felix
No tan. But West Gash looks pretty sweet. I finished the southern part with a few spots lacking clutter here and there.
http://imgur.com/gallery/mUpuv
Was working on Assu and Zainsipilu today. Both caves are almost finished.
Working on Dun-Ahhe , volcanic cave in norhtern ashlands .
So what I saw so far are quite a few dungeons that have been filled with assets. So I wonder, are all assets, or clutter finished or will the dungeons get further updates later in the development stage?
For some regions / types of caves the assets are finished , so the only updates the caves will be getting will be a final polish .
Ah that is great news indeed. I think a long "walkthrough" video of the world finished so far would be an awesome idea...
I'm working on Malmus Grotto, in Sheogorad:
Progress on Maelu egg mine between Red Mountain and Grazelands
Progress on Sudanit ebony mine, controlled by great house redoran
Final East coast texture:


Zafirel Bay/east coast stepping stone test:
Some map work to direct landscapers
Textures for Igorkos Weapons
Etrienne helped me with the model for this:
textures for Mace's sack. kekekeke
Crate templates.
Sorting the interior of skar for the zbrush model, 50% done ZB. BLoody hard to do :(
Kwama textures and systems which thankfully the lovely Vita took over cos I was just messing it up
kwama eggs up close:



vertex colour controls the colour for not moving sails, and kettlewitch is making the unfurled sail animate ingame :D
North Ashlands landscape map WIP (all these maps will be combined into final game-manual map)
some imperial detailed work:





Saints sculpts WIP will be imprinted into pillars.
Imperial sconce fire
East coast ground texture sphere tests:
aaaand finally a quick test of new metal methods for my old fave model:
Holy crap, Ravanna, that's an enormous dump of work! Looks great.
I often like to update subscribers on /r/skywind with these updates in general, so I always feel a bit bad about the cave landscaping posts - in-game, they'll be great, but they just don't translate very well to screenshots since they're so hard to make out.
On the topic of the subreddit, by the way, if there's anything that specifically *shouldn't* be shared (because you want to hold it back for the blog, or it's too early-stages, or whatever) just make a note to that extent and I'll leave it alone.
If it's posted here , chances are that we are not holding it back
Suran interiors:
( Don't mind the clothes standing up , they are just placeholders for now )
Looks like thats using the wrong lighting templates and image spaces, you might want to check what Balmora interiors use and use that in Suran.
Panud Egg mine:
@Herr Eldrad That is some impressive cavework. :) Look forward to seeing more.
Thanks @DarkOdin ! here is some pics from my last mine, Asha-Ahhe:
Wow! That's a really great one too. I'm a huge fan of the mine carts and tracks. Skyrim itself lacked those kind of things in their mines. I kinda wonder what bethesda was thinking by not having mine carts and such.
Anyways, keep up the good work. :D
Working on animation behaviors , here is guar behavior that has been recently released:
https://www.youtube.com/watch?v=tI-oo8UUm0k
@Zerg man that is awesome! I look forward to seeing you create more animations :D
For anyone who is interested. Here is the most recent cave I been working on. https://www.flickr.com/photos/132954544@N04/albums/72157671110636003
This is the cave Tin-Ahhe. I'll be taking more screenshots when I do more caves :)
DarkOdin wrote:
I think there is some confusion about what Zerg does. He handles behaviors, which ALLOWS for custom/unique animations. Not the actual animations themselves.
Hi, I just joined and it's great to see you all progressively going forward.
Suran Interiors and Paun Egg mine look fantastic. Seriously nice. OK, Gash-Nash's improvement is cool too and in fact all you contributions are great. If I could download those modifications as mods for Morrowind, I totally would! They seem to make the environment alive, which makes the game much more pleasant.
I'm about to do some voice acting for dunmer, khajiit and argonians. I'll edit this post once I got files uploaded. I'm planning to make them suit well with already made soundtrack for the project, so I'm already browsing audio files on forum.
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