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Skyblivion development What is being done and What can YOU do.

Submitted by Rebelzize on


APPLY HERE: https://discord.gg/ZYmpMkt

 Development.

Skyblivion Master for development: https://tesrenewal.com/files/skyblivion.esm
Skyrim Stripped Master: https://tesrenewal.com/forums/general-development/working-with-skywind-and-skyblivion-in-creation-kit 
Pre-stripped Master: https://drive.google.com/file/d/0ByQVbq7PZPW5aFJmUFpNRlpqMFE

This topic exists out of 2 parts:

Available and Taken jobs, 
If something is already taken it means that some AWESOME individual is already working on this... but if you think that you can be of help you can simply message them and see if you can collaborate and make something even better together.

  • Available [Development]

    Claim jobs while you still can! Its important that you mention below what you are doing so that you wont start working on something thats already being done or completed. I will add your names to the spreadsheet on whatever you are working on.

​​Priority:
high
high/medium
medium
low

 


 

  • Navmeshing: COMPLETED!
    We need people for this job who know what they're doing (professionals if you will)
    We need navmeshing. With a working collisions it will be possible. Without navmeshes we can't go on with AI packages and quests. I'm talking about hand made high quality navmeshes, not autogenerated ones. Skyblivion is 2x times bigger than Skyrim, and 4x than Skywind, and we have a risk of bloating master file to the point of overloading CK. Navmeshes must be highly optimized using absolutely minimum number of islands and triangles to be small in size. -Zilav
    Interactive Oblivion Map: http://www.uesp.net/maps/obmap/obmap.shtml
    [External image]
    Available area's and claims can be found on the spreadsheet:
    https://docs.google.com/spreadsheets/d/1PZTxUcszqAVMlrKpk1AsIHDuLbNTJtkHXkrblb2KHT8/edit?usp=sharing

    Very useful navmesh guide(thanks Rovan): http://geck.bethsoft.com/index.php?title=Navmesh_Creation_Workflow#Preferred_Pathing

    Navmesh topic:
    https://tesrenewal.com/forums/skyblivion-development/navmesh-available-areas


     

  • 3D MODDELING:
    Where to start with this one... We will need  convert all models from Oblivion and we will ave make sure that they work.
    Feel free to work on any of the models down below but make sure that others arent already working on it. if someone IS already working on it try to work something out and see if you can work together. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.

    IMPORTANT: In order to use the new models you need to keep the same size and pivot so models can be replaced without changing position/rotation/scale in master file. The best thing to compare it to would be the SMIM mod for Skyrim: http://www.nexusmods.com/skyrim/mods/8655/? this way we wont have to put allot of time and effort in re-scaling and positioning the new models    

  • Weapons:
    We are looking for people to help us remodel all of Oblivions iconic weapons

    Use the links below to see pictures of the original weapons to model the new one's after, plus all information about the weapons (damage, weight, weapon type etc)  


    Full list of weapons:   http://elderscrolls.wikia.com/wiki/Weapons_(Oblivion)  

    Specific weapons :  
    Deadric weapons: ? http://elderscrolls.wikia.com/wiki/Daedric_Weapons_(Oblivion)
    Dremora weapons:  http://elderscrolls.wikia.com/wiki/Dremora_Weapons_(Oblivion)
    Dwarven weapons:   http://elderscrolls.wikia.com/wiki/Dwarven_Weapons_(Oblivion)
    Ebony weapons:? http://elderscrolls.wikia.com/wiki/Ebony_Weapons_(Oblivion)
    Elven weapons:  http://elderscrolls.wikia.com/wiki/Elven_Weapons_(Oblivion)
    Glass weapons:  http://elderscrolls.wikia.com/wiki/Glass_Weapons_(Oblivion)
    Iron weapons:  http://elderscrolls.wikia.com/wiki/Iron_Weapons_(Oblivion)
    Silver weapons:  http://elderscrolls.wikia.com/wiki/Silver_Weapons_(Oblivion)
    Steel weapons:  http://elderscrolls.wikia.com/wiki/Steel_Weapons_(Oblivion)
    Shivering Isles weapons:  http://elderscrolls.wikia.com/wiki/Category:Shivering_Isles:_Weapons      

    Armors:
    We need people to convert the armor's from oblivion so that we can use those as placeholders and replace them with out own custom made counterparts. If its not converted yet you can volunteer to do so. (converting is completed)
    If its already converted you can start working on making your own models, dont forget to check the spreadsheet to look if its not already being done by someone.  

    HEAVY ARMOR'S http://elderscrolls.wikia.com/wiki/Armor_Sets_(Oblivion)  

    LIGHT ARMOR'S http://elderscrolls.wikia.com/wiki/Armor_Sets_(Oblivion)  


    Clothing:
    Clothes have been converted from the game but we are aiming to replace most if not all of them with custom made models.
    Spreadhseet to track the progress: https://docs.google.com/spreadsheets/d/1Kpb_DGRvmrlLuS2SgL8Qqbb4cKsnNBAGZuwQ7nFlxXE/edit#gid=319493598

    ASSETS:
    We are looking to remake as many assets as we can, this includes environmental, architecture, consumable items and everything in between.  If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.

     

 



  • Creatures and monsters:
    Creatures are what makes a game interesting to play and the same goes with oblivion. some of the vanilla Skyrim creatures and monsters can be used to replace the oblivion one's but allot of creatures have to be created from the ground up. We are looking for talented 3D artists preferably with an understanding of rigging to help us here. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.

    List of creatures and monsters: http://goo.gl/iVrtc
    (with images, just scroll down)


    Scripting:
    We need scripters to help us with mechanics such as spellcrafting and allot of other jobs that have to be done using scripts. If you think you can help please join our discord chat here: https://discord.gg/ZYmpMkt and apply.
     


  • FaceGen NPC's [COMPLETED]:

  • As we know all NPC's have a unique look and the aim obviously is to have every NPC in Skyblivion. Certain NPC's have unique features and at this point all NPC's look alike.. We have to manually try to recreate the faces as good as possible.

  • Spreadsheet:
    https://docs.google.com/spreadsheet/ccc?key=0AkkstYyGaw-CdERXWE4yVFc2QXRraVhQT1lNXzcxUlE#gid=0

    List of NPC's: http://www.uesp.net/wiki/Category:Oblivion-NPCs
    (images included)


  • Quests[not needed until further notice]:
  • All great TES games have a ton of quests and the same thing goes for Oblivion. Soooo you've probably figured out that we need those quests to work in Skyblivion... so here is a list of all quests that need to be converted. Main quest has the highest priority.​

    List of quests: http://goo.gl/gj4oZ

 



Wallpapers:

 

Feel free to download :)



For additional questions PM me.

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Last edited by Rebelzize on 19 Dec 2016 - 03:23.

Username Discord: Ac1Nerdy#2689

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Username Discord: Derek1578

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I have real life photography skills, as well as some video editing work. I wont be able to help with development but might be able to help with promotional work! 

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Thank you!

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Username Discord: Parzival#9110. Username TESRenewal: Parzival. Form submitted: 01/13/18 Applied for 3D Architecture and Landscape.
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Username Discord: Cooler Than Coolest Guy #3570

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Hope to make some neat models for you guys, help the project, and expand thine portfolio

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Discord name: Dom #9345 

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Applying for coding, either scripting for quests and such, or anything else.

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Hi, I just submitted my application form.


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I'm mainly an animator and a hard surface modeler

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  • Hi, I have just submitted an application volunteering to help with the coding side of things. Started with a decent background in programming before taking my degree modules and so am happy to traverse to other languages and expand my knowledge. Mainly coding in C++ now due to my course but began coding in many heavily objective languages like Python and JS. Hope I can be of help :)
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  • I'm primarily a programmer/engine designer, with 6 years experience in C/C++ and other languages. I also have world and level building experience, and experience with Beth's Creation Kit for Skyrim.
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Hey!

I am a student in 3D Modeling games art and design - using Maya, Zbrush and Substance. I would like to see if I can be of an assistance in the area of building Models for the mod. I have a knowledge in game development backgrounds and level design.

Thank you!

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I don't have a ton of time but happy to help on some programming related tasks if something could be thrown my way.

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Hi! I just applied to volunteer in the project as a 3D Artist. I just finished my master in character modelling and I have some experience working professionally modelling inorganic meshes (airplanes and its components). I can also help with the translations to spanish if needed. You can see some of my work here: https://www.artstation.com/gberod. I hope you want to count with me in this exciting project!

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While filling out the form, I forgot to include this: https://youtu.be/63KvBit5Zws

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