Hi, I’d like to sign up for tool development, scripts, and quality testing. I have 15 years experience developing C code for embedded computing products and operating systems - lots of state machines, 25 years developing desktop applications in C++ and various scripting languages. Lesser experience with C# and .NET but I like both. I have a strong math background and personal experience with coding height field and terrain processing tools. I’m modding Skyrim SE, fixing many mods to work with YASH2, so I’m learning a lot about Papyrus and the various data records.
I noticed Nav Meshing is/was a big concern, if it still is there are algorithms that can get you 99% of the way to a quality mesh, but it would mean loading all the geometry data in the BSAs and processing it in a standalone app - not the CK - and then inserting the nav meshes back into a BSA. I’d enjoy doing that for you if the team is interested. Otherwise throw me at anything else.
Hi, looking to contribute. I do 3D modeling all day at work, and was hoping I could assist with some of the 3D models. I have never done any mod work, but I have lots of experience, and I have put in hundreds of hours between Oblivion and Skyrim. Besides, this project sounds a lot more interesting than modeling plastic molded parts and electrical components all day...
I just applied for various roles but to give some background, my day-job involves daily dev and software engineering typically in distributed computing (Spark, Hadoop, Microsoft Azure) so I'm solid across various coding languages and can pick new ones up fast.
Happy to work on mostly anything, been following this project from the start and keen to help make it a reality if I can!
Hi y'all! Looking to build my portfolio and get experience by working with others. Hoping to do weapons and eventually try my hand at creatures and monsters.
I use Zbrush, Fusion 360, Maya and Substance Painter.
I'm new here but why do I get a feeling that this project has tanked? It's 2019 and there's not even an open alpha version to see. Don't get me wrong, I love the concept but its been what, like 6 years? Id just like a confirmative yay or nay if this project is still active. And if so should I be expecting this before or after ES 6 is released.
Hi, I recently applied for a role as a 3D modeler. Please let me know if you'd like my assistance.
Discord and username (and my name everywhere on the internet): Kalephrex, Kalephrex#0634 for discord
Form Submitted 12/18/18
Hi, I’d like to sign up for tool development, scripts, and quality testing. I have 15 years experience developing C code for embedded computing products and operating systems - lots of state machines, 25 years developing desktop applications in C++ and various scripting languages. Lesser experience with C# and .NET but I like both. I have a strong math background and personal experience with coding height field and terrain processing tools. I’m modding Skyrim SE, fixing many mods to work with YASH2, so I’m learning a lot about Papyrus and the various data records.
I noticed Nav Meshing is/was a big concern, if it still is there are algorithms that can get you 99% of the way to a quality mesh, but it would mean loading all the geometry data in the BSAs and processing it in a standalone app - not the CK - and then inserting the nav meshes back into a BSA. I’d enjoy doing that for you if the team is interested. Otherwise throw me at anything else.
Hi I applied for a bunch of different 3D roles today 12/31/2018 https://www.artstation.com/dancontreras
tesrenewal: Danzo
discord: danzo#9566
Username Discord/TESRenewal: 84f1r3b1rd
Hi, looking to contribute. I do 3D modeling all day at work, and was hoping I could assist with some of the 3D models. I have never done any mod work, but I have lots of experience, and I have put in hundreds of hours between Oblivion and Skyrim. Besides, this project sounds a lot more interesting than modeling plastic molded parts and electrical components all day...
Username Discord: VulcanIV#2093
Applied as 3D Artist for Skyblivion(quite proficient in creature modeling)
www.artstation.com/aadhitya
Hope to hear from you soon.
Discord: Ali Youssef#0878
Applied for 3d stuff, hope to help push this thing a pixel further !
Submitted my application form a few days ago. Looking to do 3D prop or character stuff.
discord username: Connor#0583
tesrenewal: onyon
artstation: https://www.artstation.com/yentruoc
Discord Username: BayconByte #4540
TES Username: BayconByte
Applied today 3/4/2019
3D Student of Mike Smith - (He made the Zombie recently)
Hey i just applied! Not sure what else to write here and it said to write here ^^;
Hi, discord: Phlair#0351 here
I just applied for various roles but to give some background, my day-job involves daily dev and software engineering typically in distributed computing (Spark, Hadoop, Microsoft Azure) so I'm solid across various coding languages and can pick new ones up fast.
Happy to work on mostly anything, been following this project from the start and keen to help make it a reality if I can!
Discord Moonwildflower#4152
Hi y'all! Looking to build my portfolio and get experience by working with others. Hoping to do weapons and eventually try my hand at creatures and monsters.
I use Zbrush, Fusion 360, Maya and Substance Painter.
https://www.artstation.com/azureprops
Username Discord: The Yule Ball
Username TESRenewal: Tomnot101
Form submitted 14/6/19
I'm new here but why do I get a feeling that this project has tanked? It's 2019 and there's not even an open alpha version to see. Don't get me wrong, I love the concept but its been what, like 6 years? Id just like a confirmative yay or nay if this project is still active. And if so should I be expecting this before or after ES 6 is released.
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