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(Solved) Water flickering but only in one area on map

Submitted by Morro on

Hello I was in this location over the hill behind Balmora.. when I walk the water flickers like crazy. Only in this location. And it corresponds to me walking.. Is this a known bug? Not running any water shaders or mods for water. And anti alliasing is off.  (Not sure how to attach a pic of it on this forum) I'm on a new save. Haven't changed any mods or bashed file. Do have a limited integrated graphics card but not sure if its that.. have tried with HDR on and with bloom and the water is flickering and disappearing 

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Last edited by Morro on 31 May 2020 - 16:43.

You can use https://imgur.com which is a Web hosting site for pictures and short videos.....

I have previously experienced weird flickering from movement on the surface of water too. I think it may have something to do with a bad texture or mesh file from a VWD mod reflecting of the water surface.... maybe try turning off water reflections in the Oblivion.ini to test if that is the problem....

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AllisterHendersonYou can use https://imgur.com which is a Web hosting site for pictures and short videos..... I have previously experienced weird flickering from movement on the surface of water too. I think it may have something to do with a bad texture or mesh file from a VWD mod reflecting of the water surface.... maybe try turning off water reflections in the Oblivion.ini to test if that is the problem....
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Thank you for the response and help. So I tried turning the water reflections off in the options menu but the flickering remains. Is turning it off in video options, is that the same as you advised, or do I have to do it in the actual ini? (In general i try not mess with things directly in the ini. But will)

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It's kinda hard to troubleshoot this without a screenshot/video or at least a more precise location.

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qwertyasdfgh

It's kinda hard to troubleshoot this without a screenshot/video or at least a more precise location.

For sure.. here is the location.  Just east of Balmora. over the mountain

Location on map:

https://imgur.com/gallery/9x2dhgu

Water flicker 

https://imgur.com/gallery/IHzzsQt

Water flickers when I move only. It is missing parts of the water and can see bare ground too. Even when standing still. As I stated in the original post, all other water in game is flawless so far. Outside of this little pond

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Found the spot. This isn't a graphical issue, but a landscaping one - there isn't supposed to be any water in that spot, but ground height happens to be exactly the same as water height, which causes some Z-fighting (and it looks like the same thing exists in vanilla Morrowind as well).

It just needed a slight edit to landscape to hide the water level under it.

Attachment Size
morrob-9-3_landscape_water.esp 33.1 KB
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qwertyasdfgh

Found the spot. This isn't a graphical issue, but a landscaping one - there isn't supposed to be any water in that spot, but ground height happens to be exactly the same as water height, which causes some Z-fighting (and it looks like the same thing exists in vanilla Morrowind as well).

It just needed a slight edit to landscape to hide the water level under it.

 

You guys are seriously amazing! Will stick this puppy in my data folder after work :-)

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qwertyasdfgh

Found the spot. This isn't a graphical issue, but a landscaping one - there isn't supposed to be any water in that spot, but ground height happens to be exactly the same as water height, which causes some Z-fighting (and it looks like the same thing exists in vanilla Morrowind as well).

It just needed a slight edit to landscape to hide the water level under it.

 

Maybe this can be added to 0.65?

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P.s got home and it works like a charm..thanks again. 

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I am glad qwertyasdfgh fixed it for you.....

Qwertyasdfgh and Ponyrider0 are the two people running the show here..... They are both incredibly gifted :)
But I don't want to push their patience by suggesting this should be merged in v065 as well LOL..

PS hope you turned your water reflections back on....

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For the record, it will NOT be in v065.  v065 is about bugfixes and stability.  This fix would be purely cosmetic, and a good candidate for v066.

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