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ponyrider0
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[REL/WIP] Vurt's Tree Replacers for FastLOD

Vurt's Tree Replacers Addon for
FastLOD for Morroblivion v065
2020-09-17

Description:
This is a port of several of Vurt's Tree Replacers mods for Morrowind to Morroblivion with support for distant trees using the FastLOD billboard system.  Previous conversions suffered from no distant objects or very poorly performing distant objects due to the hundreds of thousands of tree instances.  FastLOD now allows us to port these trees with FastLOD distant tree support with almost zero framerate loss.
 

Credits:
Big thanks to Vurt for his incredible mods and allowing us to port them to Morroblivion.

Known Issues:
Some graphical glitches are still present on mesh conversions.  Billboard texture for leafless oak has branches not aligned with trunk.  Some billboards are placed too high on z-axis.
 

Original Mods:
Bittercoast Tree Replacer II: https://www.nexusmods.com/morrowind/mods/37489
Leafy West Gash II: https://www.nexusmods.com/morrowind/mods/37400
Ascadian Isles Tree Replacer II: https://www.nexusmods.com/morrowind/mods/37249
Grazeland Trees II: https://www.nexusmods.com/morrowind/mods/37038
Solstheim Tree Replacer II: https://www.nexusmods.com/morrowind/mods/37856
Mournhold Trees II: https://www.nexusmods.com/morrowind/mods/35400
Ashlands Overhaul: https://www.nexusmods.com/morrowind/mods/29399


Requirements:
Morroblivion v065
FastLOD for Morroblivion v065 (Main)
 

Installation:
Install after FastLOD-Main.  Disable Morroblivion Tree Replacer and Morroblivion Root Remover if they are enabled.  Move Morrowind_Compatibility_Layer.esp to immediately after Morrowind_ob.esp.  Move All other ESPs after that mod.  Enable all ESPs.  Rebuild Bashed Patch.  As with all FastLOD mods/addons, do NOT run TES4LODGen or you will destroy the FastLOD billboard records and have to reinstall this mod.  Recommend starting a new game, otherwise some mushrooms and other harvestable plants will be out of place. 

If you want to use this mod with the Lite Addon for higher framerates, then install the Lite addon first, then install this mod on top of it.
 

Compatibility:
This mod is incompatible with Morroblivion Tree Replacer and Morroblivion Root Remover.  Incompatible with TES4LODGen.  There is some custom terrain, so other mods which over-write distant lands terrain data may undo custom terrain modifications.
 

Download Links:

Download for v065 Only: FastLOD-Morroblivion-v065-2020-09-17-Vurts-Trees-addon.7z

Download for v066 Only: FastLOD-Morroblivion-v066-2022-01-07-Vurts-Trees-addon.rar

Edited by: Daggers on 01/07/2022 - 21:03
ponyrider0
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<iframe width="560" height=

Youtube Livestream: https://youtu.be/F_dQ0ujkn9c

asteriasennall
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Thank you for sharing these

Thank you for sharing these FastLOD options!

Did you keep the tree replacer esps separate because they have duplicate refs between them? I am going to see if I can combine the tree replacer ones somehow because I'm already deathly close to my 254 mod limit and adding another 10+ esps for faster FPS is going to be a challenge.

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You should be able to merge

You should be able to merge all of them into a single ESP.  Some of the ESPs only contain over-rides which can be merged into a Bashed Patch, but there are about 4 that contain new records.  These should be able to be merged with an automated program like Merge Plugins, etc.

I kept them separate mainly because I attempted and failed at a manual merge (so I don't recommend try to do it by hand).  However, the original mods were all posted as individual files in multiple versions so that users could pick and choose which ones they liked.  Eventually I would like to figure out an easy way to do the same thing in Morroblivion, unfortunately, the current process of creating generating billboard textures and .lod files is not easy or user-friendly.

asteriasennall
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Thank you. Do you mind if I

Thank you. Do you mind if I share the merged version here in case anyone else would like it?

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asteriasennall wrote:

asteriasennall wrote:

Thank you. Do you mind if I share the merged version here in case anyone else would like it?

Please do that.  Thanks.

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Sorry! I missed the part

Sorry! I somehow missed the part above where you said you'd tried to combine them and weren't able to. If you weren't able to, I certainly won't be able to! I'm very limited in what I can handle when it comes to modding.

Anyways, I tried loading up the FastLOD main and the Lite Addon (even though my computer could handle Ultra) and my word! Even without the Vurt's tree replacer addon what an improvement to FPS! Turning was as smooth in Seyda Neen as it is is anywhere in Cyrodiil for me now. Used to be a noticable difference before. So many thanks for coming up with this improvement!

ponyrider0
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asteriasennall wrote:

asteriasennall wrote:

Sorry! I somehow missed the part above where you said you'd tried to combine them and weren't able to. If you weren't able to, I certainly won't be able to! I'm very limited in what I can handle when it comes to modding.

I tried to merge by hand using TES4Edit, record by record -- but stopped because there were just hundreds and hundreds of records which needed to be renumbered.  It wasn't complicated work but much more than can be done in 1-2 hours by hand.  I'm sure Merge Plugins or some other automated system could do it, however, I am just so overloaded with so much work that I have not even been able to install Merge Plugins yet.

Quote:

Anyways, I tried loading up the FastLOD main and the Lite Addon (even though my computer could handle Ultra) and my word! Even without the Vurt's tree replacer addon what an improvement to FPS! Turning was as smooth in Seyda Neen as it is is anywhere in Cyrodiil for me now. Used to be a noticable difference before. So many thanks for coming up with this improvement!

Thanks!  This is culmination of years of work! --hehe, actually, I guess just over 1 year of work since I started FarNifAutoGen in March 2019: https://www.patreon.com/posts/developer-2019-25382798.

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When I use the mod my trees

When I use the mod my trees are very shiny. Are the normal maps broken or is there something else missing?

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Al2045 wrote:

Al2045 wrote:

When I use the mod my trees are very shiny. Are the normal maps broken or is there something else missing?

Correct.  Not broken -- just imperfect conversion with modexporter's auto-generated normal maps.  All tree models and textures (except for billboards) are actually exactly the same as the alpha 1/2 versions.  So those are VERY work-in-progress.  Unfortunately, I am retired from active Morroblivion Modding.  I will not likely be able to fix them for at least 2 years or more.  Feel free to fix them if you are able.  Thanks!

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Come back . The moon and

Come back . The moon and  stars need you!

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Will try to look into it. I

Will try to look into it. I never had success with Normal Maps for old Bethesda games. Thank you for the reply.

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Hi, I'm running into an issue

Hi, I'm running into an issue where when I get close to the trees they go slightly grey as though they're covered in fog. But they look fine from a distance. What could be the cause of this? It seems to have something to do with light. When I equip and unequip a ring of light it goes away (until I move away and then move closer again).

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Jalson10 wrote:

Jalson10 wrote:

Hi, I'm running into an issue where when I get close to the trees they go slightly grey as though they're covered in fog. But they look fine from a distance. What could be the cause of this? It seems to have something to do with light. When I equip and unequip a ring of light it goes away (until I move away and then move closer again).

Depending on your Oblivion.ini and lighting settings, the render pipeline can jump from full lighting (directional + ambient + specular) to ambient only.  This might also happen if the renderer encounters a bug and crashes mid-way through rendering the a frame's scene-graph.  You might try making sure all the graphical quality sliders on the Options menu are moved to the far Right to see if that fixes the problem.  If you are still having issues, please post some screenshots or video to help us better understand what is going on for you.  Good luck.

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updated first post with v066

updated first post with v066-2022-01-07

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The new download for v066

The new download for v066 gives me CTDs at Fort Darius. It doesn't happen when I use the download for v065 with Morroblivion v066

I get a lot of CTDs when I fast travel to fort Darius/use the trap door to reach the top bridge of fort Darius with both Morroblivion v065 and Morroblivion v066. I don't know if this is an issue on my side or a problem with Vurt's Tree Replacers for FastLOD. I don't seem to get these crashes with FastLOD without Vurt's Tree Replacers.