OAAB Data for Morroblivion
by the OAAB_Data Team | Converted to by DaggerfallTeam
Anroha | Axeljk | Corsair | Endoran | Greatness7 | Hemaris | Melchior Dahrk | Merlord | MwGek | OperatorJack | PikachunoTM | R-Zero | RedFurryDemon | Remiros | Revenorror | Wolli | XeroFoxx
OAAB_Data is an asset repository for the Morrowind Community. It contains resources which can be used by other mods. For players, this does nothing by itself. But when you use mods which depend on this archive, players can expect their game to benefit from shared assets (generic quest items working between mods, no duplicate items in inventories, possible shorter load times with less duplicate assets needing to load).
This project originated from Melchior Dahrk's Of Ash and Blight project to overhaul Vvardenfell. Since its origins as a solo project, OAAB_Data now has multiple members with a common vision to bring new resources which fit a vanilla+ aesthetic to the game. We have worked to expand the available resources to create a cohesive game experience for players through the mods which use this repository. If you've used OAAB_Data previously, version 2.0 is a huge update. Adding multiple tile sets and tons of new items.
How is this different from Tamriel_Data?
While Tamriel_Data (T_D) has a much broader scope of including resources for all the provinces of Tamriel, OAAB_Data has a narrower focus on providing assets for mods built around Vvardenfell, primarily. So this repository doesn't have a lot of the continent-spanning assets that T_D does.
What is a Vanilla+ Aesthetic?
We strive to adhere to quality guidelines which allow the assets in this archive to blend into both a vanilla and graphically modded game. The models are not incredibly smoothed, but they are more detailed than vanilla. The textures are not 4K HD, but they are typically ~2x higher than vanilla to increase the level of detail. We also try to use vanilla textures wherever possible so that new models we add will automatically be compatible with your texture replacers. For a player, hopefully this means that the new assets in OAAB_Data will blend into your game regardless of how your installation is set up.
What is OAAB?
OAAB stands for "Of Ash and Blight" and was a project started by Melchior Dahrk to expand TES3:Morrowind. The project is operated under a few guidelines:
- Take inspiration from the original Concept Art and early developer texts about the game
- Make additions to the project fit into the game by researching texts and dialogue on various topics so that they can truly expand on what is already there if you look hard enough
- Make Vvardenfell a more dangerous place (particularly in relation to blight, ash, disease)
- Expand on the Dunmer culture, economy, and lore in a way respectful to the original game (including its inconsistencies)
OAAB continues to be developed alongside OAAB_Data. Expect to see more OAAB-branded mods in the future.
Reporting Issues?
Bug reporting can be reported directly below or on our Discord Server, reporting of bugs should be separate from the Morrowind counterpart. You can find the Morrowind bug reporting on Github, but please keep in mind this isn't a official release and is not supported by Cross-Project Coordination nor the Morroblivion Team.
Oblivion Requirements
Morrowind Requirements
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Notice: Requires a working install of OAAB_Data in your Morrowind directory. If it fails to detect a valid install of OAAB_Data, then it will not continue with the installation.
OAAB_Data
Download Links
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OAAB_Data File Installer
- Mirror #1 (Mediafire)
- Mirror #2 (Google Drive)
OAAB_Data BSAs
- Mirror #1 (Google Drive)
- Mirror #2 (Mediafire)
Installation
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1. Run the OAAB_Data Installer, and point to your Morrowind and Oblivion directories
-This will verify you have OAAB_Data.esm in your Morrowind data directory. If it fails to detect a valid install of OAAB_Data, then it will not continue with the installation.
-Continued the install will produce OAAB_Data.esp in your Oblivion data directory
2. Drag and Drop the contents of 00 Core to your Oblivion data directory, The files are, OAAB_Data - Meshes.bsa, OAAB_Data - Textures.bsa and OAAB_Data - Sounds.bsa.
Load order and Plugin Details
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Morrowind_Compatibility_Layer.esp Must be loaded above all TR plugins, this ensure complete compatibility. OAAB_Data does not directly require it.
OAAB_Data.esp The asset repository. It contains statics only, that can be used by other mods. This needs to be loaded below Morrowind_Compatibility_Layer.esp and/or Dagger Galore.
Version History
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Successfully converted for
Successfully converted OAAB_Data 2.0.3 static objects to Morroblivion, tested on v66 and v67
-Static Objects Only
-Removed compatibility plugin load requirements