{Updated: 11 August 2011}
(This version is for those not using any Texture Replacer or those using Hashmi1's Hi-Res Texture Pack. Those Using Eloth's Visual Overhaul please see this thread instead.
As of 11th August 2011, this version contains the following:
-Flora
-Hlaalu Exterior Tileset
-Redoran Exterior Tileset
-Telvanni Exterior Tileset
-Imperial Exterior Tileset (both Town and Fort)
-Exterior Rocks (excluding Solstheim and Mournhold)
- Bonemold Armor (geometry)
- Ingredients
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Description:
This mod includes Morroblivion meshes with their collision\Havok redone with Blender.
The
original collision meshes had several errors, were ill-optimized and
did not always fit well with the visible geometry; hence being the cause
of several issues like:
- General Performance hit compared to Cyrodil.
- Sudden Extrememe Lag when in certain cells, or when near certain objects.
- Being able to fall through the floor in some caves.
- Being unable to pick up or interact with some clutter items ( e.g bread, Dwemer Coherer)
- General Game Instability.
The new collision meshes should hopefully solve most of these issues (when they get done).
Please do test and report any bugs\feedback.


Would just like to add, the
Would just like to add, the collision on most plants doesn't actually "collide" with objects ... its only used to detect when the Player has his\her cursor on a plant so that it can be harvested ... like Oblivion and Morrowind, in morroblivion you can walk through most small plants.