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Idle Banter Collaboration Thread - Writers, post here!

Submitted by Justafan on
Attachment Size
A bountiful selection of eloquent Ebonheart dialog from Krysalynne! Be sure to check the different tabs on the document! 37.31 KB
Hear all the hot gossip around Fort Buckmoth with Aurabelle's lovely writing! 15.21 KB
Get a feel for the goings-on of Gnisis, with a brief sample of 3quency's dialog! 4.97 KB
Find your inner warrior in Michaelstao's rendition of the Vivec Guild of Fighters! 36 KB
Learn more about your favorite sneaky khajiits of the South Wall Cornerclub as you critique MrBleuGames' work! 12.82 KB
It's ppm4fy, with his masterful depiction of life in Ghorak Manor! 16.6 KB
Enjoy these selected works from ruckus1995, and introduce yourself to the streets of Pelagiad! 17.74 KB
Immerse yourself in the atmosphere of Balmora's Lucky Lockup with writing from the one, the only, Sputnick! 7.53 KB

ATTENTION! ATTENTION!

The idle banter project is now CLOSED. We've gotten all the initial submissions we need, and new volunteers are NO LONGER being accepted. This phase of the project can now be considered COMPLETE.

 

Hey, everybody! This thread is intended for everyone who signed up to work on writing Skywind's idle banter lines. You know who you are. While the previous thread was for writers to sign up, this thread is for the writers who have already signed up to post their progress and receive advice and recommendations from their fellow writers. 

 

THREAD INSTRUCTIONS FOR WRITERS:

Post all your work here. Don't worry if it's not perfect yet; in fact, it's almost better if you submit rough drafts to this thread so that we can all collaborate on how to improve it. I want every writer to take some time to read the work of the other writers, in order to get inspiration from those who are doing well and to provide friendly advice for those who still need a little work. This is a place of collaboration and working towards a common goal, so we will be reviewing each others' work in a civil manner. 

THREAD INSTRUCTIONS FOR NON-WRITERS:

Anyone is more than welcome to look at these writing samples and leave any advice they might have, but PLEASE, PLEASE, PLEASE do not clutter up the thread by parroting other peoples points or leaving nonconstructive comments. We want this to be as smooth an operation as possible, and your consideration would greatly help with this.

IMPORTANT THINGS FOR EVERYONE:

Here is another link to the idle banter signup sheet, just for reference. IF YOU ARE INTERESTED IN SIGNING UP, PLEASE DO SO IN THE OTHER THREAD, DESIGNATED AS "WRITERS NEEDED." This thread is for people to submit work, only, to avoid any unnecessary clutter.

https://docs.google.com/spreadsheets/d/16hN5gE4Ynejy4-6rVBrLuLRkDtj2htNYlIf5vKRGTMQ/edit#gid=0

ALL THE WORK I HAVE RECEIVED AS OF THE CREATION OF THIS THREAD:

Attached to this post is all the work that has been submitted to me so far, just so we can have it all in one place. Be sure to give it all a solid read-through and leave any advice you may have!

Happy writing, everyone!

Karma: 2 (2 votes)
Last edited by Justafan on 20 Aug 2014 - 19:15.

Tel Uvirth & Morag Tong Headquarters submissions

 

Edit: Sorry, accidental double post. 

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Tel Uvirith 21.07 KB
Morag Tong HQ 20.21 KB
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Ghostgate. Experience the trials, sacrifices, and fears of the Buoyant Armigers and the Ordinators of the Order of War as they fight on the front lines of the struggle against Dagoth Ur. Shell-shocked veterans, inter-service rivalry, and camaraderie, all with the desperate situation on Red Mountain hanging over everyone's heads. Only in Skywind (someday).

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skywind_ghostgate.doc 73 KB
Karma: 1 (1 votes)

I am signing up also for Vivec Telvanni Waistworks.

I noticed that the dialogue for lizard's head tavern was deemed complete, but I have another draft if you are interested.

EDIT: sorry I posted the waistworks twice.

Karma: 0 (0 votes)

Indarys Manor, Arena Waistworks & Arena Plaza, plus revision of Ald'ruhn Council Club.

I assumed that "Arena Plaza" claim meant the Arena Pit, since that's where the plaza is usually situated. If that's wrong, let me know where to look for the actual Plaza.

Edit: Telvanni Plaza & Tower

Karma: 0 (0 votes)

Hello everyone! im in charge of the writing for Seyda Neen, and iv written a decent amount, and we all know that our deadline is VERY close, and i only just signed up for the task last week, basically, i've needed to start rushing my work, and because of this, my work needs a lot of editing, and im hoping you guys can help me find what needs fixing.

any help is appreciated.

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seyda_neen_draft.docx 31.36 KB
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You have written quite a lot, but not quite what we're looking for I'm afraid.

The first sticking point is the grammar.  This is important.  You have taken the time to write a lot of text, but not the time to spell check or fix grammar.

Nearly all of the dialogue is quest related, which should be used only sparingly, and even then it's just referential not consequential dialogue.  Instead of the character being happier or ticked off after a quest, and their interactions changing as a consequence, they just reference that the quest happened.  Or hasn't happened, as the case may be.

Karma: 0 (0 votes)

fair enough, i haven't really written anything with much story for a few years, i've gotten quite rusty.

and i know my grammar is poor, its something i don't really pay much attention to on my first drafts (but i probably should)

i will try to find a way to change it up.

Karma: 0 (0 votes)

Remember, you can glean a lot of information and potential ideas just by looking at a lot of the underlying characteristics attached to an npc. Race and class are the most obvious. Where do they live? A house or a shack? This is a good indication of economic status or profession. Thavere Vedrano lives in the lighthouse, so it is probable that she is its caretaker. What level are they? I have sometimes used this to decide who is the most or least experienced person in a group of similar npcs. For example, the lowest level character in a guild hall is probably the newest recruit. You can also get information about characters from a quest without actually mentioning a it. Fargoth's quests show that he is paranoid about people stealing his stuff. You can make this the topic of a conversation without ever mentioning a particular quest. There are plenty of other places to get information from as well. Does a merchant stock a lot of a certain kind of product? Maybe he specializes in it. What skills do trainers raise? What clothes or armor is someone wearing? What items are near the character? There are tons of little clues like this throughout the game. Also, you have a certain amount of freedom in how you interpret these things. Many npcs in Morrowind do not have well-established personalities, so you can use your imagination to fill in the gaps.

Karma: 1 (1 votes)

Something to note, I'm removing a few no-shows/really slow writers from the signup sheet so we can get this stuff done sooner. After all, we're already past deadline. We can't just wait for the procrastinators. The following have been removed from the signup sheet (If you're still here and ready to submit your work within a couple days, feel free to sign up again):

Fishchikin, TheDjango, SnapFissure, xbenblasterx, Dedalus22, Winty Free, Midgetcookies, Zebulon759

 

This, of course, means that new spots are open. Experienced writers, you know who you are. The signup sheet's there when you want it.

Karma: 0 (0 votes)

Welcome to Fort Darius. As trouble stirs in the east, the all-Orcish Legion garrison goes about their daily lives, less concerned with the travails of Morrowind's deities and native factions than most. As they patrol the cramped halls of the small, oft forgotten fort, they are more interested in performing their duties, avoiding their duties, making sure subordinates are performing their duties, or just relaxing between shifts.

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skywind_gnisis_fort_darius.doc 39 KB
Karma: 1 (1 votes)

Slowing down the process am I?

well then I had better get a move on! :P heres my work man, I hope its up to scratch. I know someone else posted his partial work here, but I cant find it so just add that in if you can.

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ald_skar_inn.docx 16.15 KB
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@TheDjango Could use some proofreading, and some of the longer conversations might benefit from being reduced.

Here are Ald'ruhn misc, Arena Fighters Training, and Arena misc (two whole people)

Edit: Rethan Manor

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ald_misc.doc 38.5 KB
viv_arena_misc.doc 11.5 KB
viv_arena_fighters.doc 15.5 KB
rethan_manor.doc 21 KB
Karma: 0 (0 votes)

In the Plaza atop the Hlaalu Canton in Vivec, the order of the day is business, as it is wherever the House operates. Yet, among the buying and selling, haggling and cheating, the little dramas of life continue to unfold. A man seeks love, a woman yearns to be free of Morrowind and its culture, and unfortunates look with envy upon the successes of the upper classes. And who could forget, in the center of this world, that eccentric Hlaalu Councilor, playwright, and patron of the arts, Crassius Curio. A little crazy perhaps, a mystery even to some of his retainers, this lighthearted Cyrod of questionable tastes nevertheless possesses a mind as sharp as an ebony blade, and shrewdness befitting the greatest of House Hlaalu.

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skywind_vivec_hlaalu_plaza.doc 53 KB
Karma: 0 (0 votes)

@Melancholeric

Your submissions could use more conversations in addition to solo lines. If you need ideas, refer to a previous post of mine on this page (originally directed to the writer of Seyda Neen). Also, you should proofread them again, as there are a number of spelling and grammatical errors. And if you could, please submit as something other than raw text (such as rtf, doc, odt, etc.), since doing so makes it easier to edit and format the document later.

Karma: 0 (0 votes)

Hey guys, sorry I've been so absent from this thread lately! Lately I've been focusing my efforts more on the editing side of things, which can be quite time-consuming. 

oldmanlaertes, I don't think I've had a chance yet to thank you for all the writing you've done. Truly, you and twentyenginerunner are life savers. I think you've managed to complete literally everything that was unclaimed at the time, and you've done a good job writing them too, which makes the editors' lives much easier. For this, you have my eternal gratitude. I just wanted to say this so you didn't feel under-appreciated for all the help you've given us.

TheDjango, your piece looks good! Thanks for getting it to us in a timely manner. :)

Melancholeric, please make sure to watch out for grammatical errors and typos, as it would make things a lot easier for editors. Also, as twentyenginerunner said (pay close attention to what he tells you, he's been doing this for a while!), we need a LOT more lines for each cell. Every single NPC should have one or two solo lines, which you have, but they should also each have one or two interactions with other NPCs. 

 

Wow guys, according to the signup sheet, there are only 10 spots left to reach full completion! (In saying that, though, there are still a few no-shows showing up on the signup sheet, which I may have to clear off soon. We need people who can get stuff done, pronto.) Keep up the good work!

Karma: 1 (1 votes)

Know it's probably not gonna happen just wanted to post this as a joke.

Location: Roof of the Council Club in Balmora

NPCs: Banor Seran

Dialogue: "Sniff, hey man. I've got something to tell you... Sniff, I smoke rocks.

Karma: 0 (0 votes)

All right, I'm done. I made up dialogues for NPC-s who were standing close enough to each other and checked everything in order to wipe out the mistakes. If you still find any mistakes - sorry, I tried.

Karma: 0 (0 votes)

This idea has probably already been thrown around. But, It would be awesome to have some dialogue between npcs talking about FOOD!

Dialogue could be as simple to create as:

"npc 1: mm Im still full from the *Insert Food* I ate last night

npc 2: *Inserted food*! That sounds delicious... How did you cook *inserted food*

npc 3: well... *Food Recipe*"

This dialogue could be created with a few minor variation easily plus if players are actually listen they might learn how to cook something tasty.

Sorry if I posted this in the wrong place, but I feel it necessary...

 

Karma: 0 (0 votes)

@Melancholeric

You could still use more conversations. I just hopped into the game to check, and there are plenty of other npcs in close proximity to each other in both the barracks and the tradehouse, if you want to continue using that as your criteria. There are all sorts of interesting topics that you could come up with here, especially since the named guards/soldiers have very little characterization in Morrowind, which provides the creative writer with plenty of opportunities to imagine different scenarios. There's one Dunmer legionnaire in the tradehouse - maybe he is a recruit from Gnisis, and his strong pro-Imperial beliefs have alienated him from his countrymen. You might decide that some soldiers have different backgrounds, and could use this to create interesting conversations. Perhaps some Orcs are from Orsimium, while others are from other provinces, and maybe they do not get along because of this. You could use the level of a character to determine the experience of a Legion member, and thus have a few veterans talking about the old days or past battles. There are numerous directions you could take this.

You sound like you might be a bit frustrated at coming up with ideas. Remember, writing is a craft, and with any craft you grow better with practice. I have written for over two dozen areas in this project, and I still find new ways to refine my methods with every document.

Karma: 0 (0 votes)

Canton dweller idle dialouge for one NPC talking to themselves only. (No player interaction that is.) There is more but it's in the form of an NPC speaking directly to the player. Thanks!:)

 

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canton_dweller_banter.docx 11.05 KB
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ATTENTION! ATTENTION!

The idle banter project is now CLOSED. We've gotten all the initial submissions we need, and new volunteers are NO LONGER being accepted. This phase of the project can now be considered COMPLETE.

 

Thank you all very much for your help and excellent writing. Perhaps one day when you're playing the finished Skywind, you'll stumble across some familiar lines. :)

Karma: 0 (0 votes)