@LASentry: idk anymore. But I think the preformace enb from the nexus, tachudoshi enb (or something) and a little tweaks myself. Also realistic lightning overhaul.
Maybe some other for Skyrim, but I haven't activated them for Skyblivion.
I had no idea that the Shivering Isles was being converted at this point as well, beautiful work! Once I get off school for the summer, I should be able to start learning about CK so I can assist.
Yes. All of the Cyrodiil, Shivering Isles, Oblivion realms and other worldspaces (Camoran's Paradise, Pale Pass, etc.), and every city, interior, cave, fort and the like. It is full Oblivion in Skyrim, hence the name Skyblivion.
@LASentry: idk anymore. But I think the preformace enb from the nexus, tachudoshi enb (or something) and a little tweaks myself. Also realistic lightning overhaul.
Maybe some other for Skyrim, but I haven't activated them for Skyblivion.
I had no idea that the Shivering Isles was being converted at this point as well, beautiful work! Once I get off school for the summer, I should be able to start learning about CK so I can assist.
This looks so incredibly cool.(But also hot)
Foggy morning
omg Zilav <333
Well that just made my day!
I hope to get it released some day in near future, but always lacking time unfortunately
Im patient. As long as you can promise itl be released in the next 15 years I'm more then happy
Hot damn that's looking pretty, well worth the wait!
So what exactly needs to be done? last i heard you were trying to get the converter to properly generate NavMeshes
In what state 0.2 will be? Could you travel whole Cyrodiil without crashes?
Yes. All of the Cyrodiil, Shivering Isles, Oblivion realms and other worldspaces (Camoran's Paradise, Pale Pass, etc.), and every city, interior, cave, fort and the like. It is full Oblivion in Skyrim, hence the name Skyblivion.
terzer wrote:
The public won't be getting 0.2 when it comes out, after we have to base Skyblivion people are going to be making lots of plugins for it.
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