Skip to main content

[OUTDATED] Acted Voiced Dialogue

Submitted by Sot on

.

THIS THREAD IS OUTDATED PLEASE GO HERE:

 

http://morroblivion.com/forums/skywind/skywind-development/3022

 

.

.

.

--------------------------------------------------------------------------------------------------------

Current Release: V002,

http://www.mediafire.com/?s5dfpcsd8t4andd

Voice over main page

This page is for managing a voice overs mod and who is commiting to the dialoge of specific characters. Please click on the link to see the character. Things to keep in mind when deciding which characters to do is: Age, Sex, Wealth (upper class, lower class), and Race. These attributes usually help determine how someone sounds in Elder Scrolls. Please send me a message to let us know who you would like to do.

Recording Tips and Tutorials:

TES Alliance Workshops - Guides you through the process of creating voice-overs for Oblivion, using Audacity, a free audio editing program

When recording please use a pop filter or at least ladies nylon (put the mic into the nylon) this will help get rid of bad "s" and "p" sounds that plague voice overs. Speak clearly. Use a heavy blanket to put behind the mic. This captures reflections of the sound from coming in through the back fo the mic. This will allow a cleaner voice.

Please use compressors on your voice. You want the compressor settings to be: Attack (fastest possible) Release (slow) Ratio (high 10:1 to even 20:1) And the Input (threshold) and Output (gain) You want to set it to a setting that doesn't  make the volume shoot up and then go really quiet.

Software:

Recording interfaces:

This is a recording interface at guitar center for like $50, that are USB, come with a program, and are more professional than pluging a mic into your sound card. Instantly less noise. Sound card noise is the #1 thing I've heard so far. It is also the hardest to remove. If you can't afford an interface, don't worry. Getting in character and getting it recorded is more important then waiting.  This is an alternative, better interface but it is $85. 

What I use is going on ebay for $150, but I think it will only run on XP or mac.  I like what I got - it is a PCI card, so it is right on the motherboard, so it has great latency, I can record on the lowest buffer size and hear my voice with no delay. It also has some great preamps, It has the high end focusrite preamps. This used to sell for $1500 in the 90's

MP3's:

Please keep the original wave format and mp3s in Oblivion are sampled at 44.1 Hz frequency, 64 Kbps bitrate and Mono channels.  See the TES Alliance Workshops above for more information

Voice Talent:

Right now I wouldn't worry about "voice talent" If it really doesn't work, it doesn't work and I hope you understand. Personally I think everyone can do a character. And if you do one character, and it doesn't fit, then the solution is that your voice is built for a different character. Sound is relative like that. What doesn't sound good in one situation sounds brilliant in another.

File Naming:

  • Go into the CS and find the person's dialogue and the corresponding audio file. Look in dialogue filter under Character.
  • In the filter box, look for 0(then the persons name) example.    0caiusScosades
  • In the editorid box, click on the top one.
  • To the right of that box, you see another box with the headers: Quest, Info, NPC's,... etc..
  • Under NPC's should be your characters name. If you don't see your characters name (the filters not perfect). Then you just click on the second line in the editorid box. Keep clicking to the one below untill you find your NPC's name under the NPC header in the box to the right.
  • Next click the line with your NPC's name.
  • Then look down at the box below the one you are woking on. This the the responce text. This is where the dialogue is. Double click a line of dialogue.
  • In Responce Text, is the complete text of the dialogue.
  • In Voice Filename, that is the name your mp3 will have to be to sync up with the game engine. You can not change this you have to name your voice file of that specific text to that specific filename.
  • Record it as an MP3 and a WAV and save as the corresponding file name.
  • Under the Voice Filename you'll see a header call Path. This is the path that the file must be in. No execptions. You can not change.

We do need to optimize this process. I am recording the files and will double back over after the mp3 conversion and place them in the right path. I am trying it out for Cosades this way, to see what kind of "product" this way produces. I did it a different way the first time and honestly I like what I am producing in this process.

For MP3 comversions I am using Switch Sound File Converter. I am doing this because it will "normailize" your audio file. Which means it will be at the right volume for the game (in short).

Ice's Noob Tutorial for Recording:

 

In the pictures I labeled parts of the CS based on what step you should click/look at that part of the CS. So when there's a "3" in the picture, that means look at it as you read step 3. 

1) Open the Construction Kit 

2) Load Oblivion.esm and Morrowind_ob.esm. You don't need to set an active file, and you don't need to save. 

3) In the object window double click Actors>NPC>"You're character". For the tutorial, we'll use Vivec, so double click Actors>NPC>VivecRace>Male>fbmwVivec 

4) Click the "Dialogue" button. The CK will load for a bit.

5) A "Dialogue" window will pop up. Notice that in the top left corner it says "Filter." Below "Filter" should be the name of the NPC you're voicing.

6) Notice the list of Topics Next to the filter. They're sorted by editor ID. Click on an editor ID to see the topic info. Look under the "NPC" Column for your selected NPC. If the NPC column is blank or has an NPC we're not voicing, click the next Topic ID. In our example I found "1RedSMountain" and that topic had "fbmwVivec" in the NPC Column. That means that Vivec speaks this topic, and so we need to record dialogue for it.

7) Double click on the topic info (see picture). That brings up the "Edit Response" window. This window shows us the response text (what Vivec says), his emotion, and the voice filename/filepath (highlighted). Sidenote: If you wish to include an esp file along with your sound files, then consider editing the emotion type and value while you're here.

8) Use Audacity to record you as you read the response text. If you need to know more about Audacity / recording, look into one of Sot's tutorial links, or browse the thread. Basically you need to record a line, clean it up (use a compressor, use noise removal, etc) and save it as a wav.

9) When the file is ready to go, convert it to mp3. Please keep the original wave format; mp3s in Oblivion are sampled at 44.1 Hz frequency, 64 Kbps bitrate and Mono channels.  See the TES Alliance Workshops above for more information. (This is easiest to do with Switch sound converter. Find the link above).

10) In the "Edit Response" window there is a box called "Voice Filename" (#7). Below the voice filename is a box that contains the NPC and a column called "Path." For Oblivion to play the file, the mp3 must be in the right format (like we said in #9), and it must have the EXACT filename as the text in the "Voice Filename" box. This is easy to do because you can double click in the box to select the filename. Copy the value (Ctrl + C) and then right click your voice file>rename and paste the new filename in (Ctrl + V). Finally, place you're properly formatted and titled mp3 into the correct filepath, creating folder's where necessary.

11) Test your voice files in game! If they work and you like them, create a zip that contains your files placed in the right folder path. (Basically, somewhere on your hard drive start creating new folders: create a new folder and call it "Data," inside that another new folder "Sound," etc etc. Then post a link to them on this thread!

12) Thank you!

 

Picture 1

Picture 2

 

 

Main Quest Characters:

Shared / Misc lines for Races

Misc:

  • Fargoth        Completed Kefka
Karma: 0 (0 votes)
Last edited by grumpycat on 25 Mar 2013 - 15:47.

I have updated the first post in this thread - cleaned up the text, added some more information and tutorials.

I have also split out the entire discussion on Computer-Generated Voiced Dialogue to its own thread.  That actually took several hours, because all 112 posts had to be moved one at a time!

Karma: 0 (0 votes)

Daaang. Well good work Thermador, this was much needed!

Thank you!

Karma: 0 (0 votes)

I call Vivec.

Karma: 0 (0 votes)

I've updated the main post with you're asignment choice.
When you get him done, upload him to mediafire and post a link here. Then I'll start adding it to a new esm release when we get more files collected. :D
You can always upload a partially complete file so we can look at it, or you can ask questions about it etc.

Good luck and happy recording! 

Karma: 0 (0 votes)

I'll happily take up one or more voices. I'm not bad with voice acting, but I have Pro Tools and a nice little collection of microphones (I'm a studio engineer) and hardware to work with.

 

I'll pick some assignments soon and get them done!

 

Best,

KazXXX

Karma: 0 (0 votes)

this may speed up your efforts a bit ive found some voice over addons that
where made for morrowind, so could be used here:

http://members.home.nl/tomsnellen/
http://www.themcnews.com/morrowind.htm
http://www.fileplanet.com/140332/140000/fileinfo/PC-Voice-Complete-v1.5
http://gmml.pbworks.com/w/page/5990374/Voices
http://gmml.pbworks.com/w/page/5990259/Mog%20Addons
http://www.mwmythicmods.com/telesphoros.htm#17
http://members.home.nl/tomsnellen/downloads%20page.htm

hope this helps :)

Karma: 0 (0 votes)

I'll gladdly plug in my mic and tryout some voicework. I'd like to try doing Argonian voicework; assuming that there is still an opening?

Karma: 0 (0 votes)

Sweet! I didn't see any of your posts until just now, so I didn't see the recent activity!

KazXXX and Solin: Sounds sweet! Pick any name from the first post in this thread and let me know you're doing them. Then I'll tag it asigned to you. :D When you get done with a voice, upload it to mediafire (or whathave you) and then pm me the link or post it here. Good luck!

Gidz89: Great work man! These sites could help a lot! Can you:

1) Ask each site if they'ed be willing to let us use their files (we'll credit them for what they give us). We can't use files without permission.

2) Grab the files they let you use, use the C.S. to properly rename them / put them in the right folder, and then post them here?
-That could end up being a fair deal of work for you (or anyone else that wants to help / do this if you don't want to), but it could provide us a LOT of files to work with and really get this voiced mod back on its feet. :D 

If you want to do part of that, but not all of it, please do and let me know / give us what you can and hopefully someone else will be willing to finish the job. :D

Karma: 0 (0 votes)

Normal 0 false false false MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;}

I'm willing to do general Argonians, though in an annoying moment of... annoying-ness... the moment I made that post, I caught a darned cold, so my nose feels more like a leaky tap and I can't stop sniffing, which whilst an amusing mental image, all the Argonians of Morrowind with a bout of the sniffles, not what we're aiming for, no?

 What I plan to do is wait for my nostrils to clear up enough that I can actually do such essential things as being able to breathe; then I plan to record my Argonian audition by way of reading a number of lines given to me by Nine-Toes. Just quoting a few topics, so that you people can all ogle at how amazing (or pathetic) my Argonian impersonation is and you can say whether I’m ideal for the role or not.

 At least this way I don’t go quoting every line that any Argonian ever uttered only to be told that my voice isn’t what you’re looking for.

Karma: 0 (0 votes)

Haha, sorry to hear about your nose. The rest of the post sounds great.

You definitely look the part. ;D

Karma: 0 (0 votes)

Mmmm... i have already tried to contact the authors of the voices but to no avail unfortunately i think because the mods are so old the modders arent active anymore which is a shame. Could they be used if we credit them do you think?

In terms of the CS i don't have a clue i'm afraid, i'm just starting out in Oblivion modding so am a total noob when it comes to things like this.

Karma: 0 (0 votes)

Hmmm. I'd say you'll want to ask Dave B about the credits stuff.

Well if you're up for figuring out the cs, it's a free download and the first post in this thread should be enough to get it started, but if you're not up for that, I can understand that too. :D

Karma: 0 (0 votes)

Yeah i'll aks Dave seems a good place to start. :)

It's not that i don't want to use the CS, it's just it's really buggy for me for some reason and crashes a lot which really irritates me, it is my pc specs i believe because i can only run Oblivion on Medium and Morroblivion can be a very laggy experience for me at times; someone with a much better rig would be better suited to this. I am saving up for a new rig but it will take me a while the one i want is like £3000 so im stuck with the crappy one for now :(

Karma: 0 (0 votes)

I hear you with the CK. I'd try to help but I have no idea how. I'd like better rig myself.

Yeah, ask Dave about Credits; that's the place to start, then maybe talking to SB you might be able to find a way to rename files without using the CK at all. SB works with generated dialogue, and so he may be able to give you a sheet that would tell you what to name the files. ;)

Karma: 0 (0 votes)

Mmmm.... Dave seems to think it would be better to keep trying to contact the authors, if not consult the readmes to see the permissions of the mod

Karma: 0 (0 votes)

Hmm, over my cold, attempted a recorded audition for the part of Argonians. http://www.mediafire.com/?9leiy6vov3ybfo5

Get the feeling it's not as good as I used to be, but then maybe it's the whole sounding different when hearing it coming from a source other than your own gob. I'll leave it to you fine people to judge. I'm my own harshest critic, and I know I need to practice it for a while before recording in future.

Even if you say no, I'll try out for a different role.

Karma: 0 (0 votes)

excellent

Karma: 0 (0 votes)

Dang man. If anything you're too manly and sinister... considering morrowind's background: that's perfect!

Go for it!

Karma: 0 (0 votes)

Haha, y'know, I think that's the first time that anyone has actually called me manly and not something like 'oi, scrawny git!'... I like it, now to let it go to my head and become a complete ass about it, BWAHAHAHA! Or I can just be myself, and humbly accept the praise.

Hmm, I ask these questions three:

1) Any particular timeframe, or do I get to spend my own dear sweet time being an anal perfectionist?

2) Do you want each topic as I record them, or big ol' zip files loaded with them? **Edit** Never mind this question. Re-read the first post and noted the Dummies Guide to Inserting Voices. I'll start playing around with that once I recorded some voicework.

and lastly

3) Is there any quick easy way to get all of the lines that every Argonian actually speaks, or am I going to have to go through and manually write out each line and then cross reference that I haven't already done that line from an NPC way back before?

The third question is the one I'm most interested in an answer to at the moment, as sifting through the Construction Set or playing the game and screencaping every conversation with every Argonian has the possibility of me missing a few.

And this is the part where the answer is something painfully obvious/already written and yet constantly missed by me and I feel the fool.

Oh, and I think it's fair to say that female Argonians might be beyond my power. I'll give them a try after I finish with the males, but my few experiments *cough*muckingaround*cough* haven't left me feeling I can manage the feminine tone to the Argonian voice.

**Edit**

A forth question: Any words or terms that you have a specific pronounciation for? I assumed that Caius' is pronounced like the Romans did, as 'Keys', but a friend always figured it was 'Kay-us'.

Karma: 0 (0 votes)

Solin

3) Is there any quick easy way to get all of the lines that every Argonian actually speaks, or am I going to have to go through and manually write out each line and then cross reference that I haven't already done that line from an NPC way back before?

The third question is the one I'm most interested in an answer to at the moment, as sifting through the Construction Set or playing the game and screencaping every conversation with every Argonian has the possibility of me missing a few.

YES, there is a way, so let me show it to you:

  

1. Startup the Con-Set
2. Load Morrowind_ob.ESM
3. Open tab [ Character ]
4. Select the option [ Export Dialogue ]
5. Press [ YES ]

 

If you manage to extract a complete export file,
please feel free to share it with me !

Karma: 0 (0 votes)

1) Take all the time you need, we're not exactly racing forward, so basically take as much time as you like. Just be sure to upload whatever you have before you lose motivation.

2) Big files please!

3) Refer to Sot for that. I also think you can use the CS to bring up dialogue and then sort lines by RACE, so you could just go down the lines, if you're planning on doing all the argonians. If you're thinking more along the lines of doing the common lines first, then you may have to do a bit of poking around as to how you'd sort that all out. I'm not quite sure.

-We have tons of male argonian needs, so if the female experiments are... less than positve, I'd say you should just invest in the males until their done. That should give us a lot to work with!

4) Prononunciation is tough. I have two things of advice for that. 

First, use the Unoficiol Elder Scrolls Wiki. The site is a gem, and if you can find pronunciation anywhere, it'd be there. Otherwise, do what seems best for yourself, and say it as if you KNOW you're pronouncing it right. Confidence does wonders, it's been selling household vacuums for years. ;)

Keep us updated! 

Karma: 0 (0 votes)

Hi, I want to try to make some voices. I think I could try with the Khajiit or Nord or Orc ones (since I think that more "noble" races are reserved to those with good english accent :)). I could also try the voices that shoud be sound crazy, I like to make crazy voices. I can pronounce Mjoll The Lioness's accent without problem (Skyrim NPC, there's also other NPC's in Skyrim voiced with the same accent) since my native language Serbian uses the same accent.

I am 24 old male.

Karma: 0 (0 votes)

Sounds great mss1988! 
Check out the first post for a list of open characters, as well as recording instructions! 

Karma: 0 (0 votes)

I am interested in voicing the Male Orcs in this game. Here is my audition, please let me know if you can think there is room for improvement and I will get to work on those improvements straight away.

http://www.mediafire.com/?mqe2ab4fj78avck

If you feel this voice would suite a different race better, just say and I will put another audition forwards for that race, with some lines from them.

Karma: 0 (0 votes)

Dude, you have the gravel of a dark elf! That's super hard to do! If you want to do an Orc, you can, but Dunmer are very hard to do, and so if you'd be willing, that would be sweet! (But, if Orcs are your passion, go for that too!)

It's up to you, whatever you want to do, just check the first post and claim a character or a races 'standared shared' lines. But, if you're willing too, I'd love it if you did a Dunmer character or the race!

 

EDIT: First post updated to fix a broken picture link and assign Argonians to Solin. :D

Karma: 0 (0 votes)

Quick thought:

Obviously, one thing that voiced dialogue can't do is add player-name to dialogue, and I've already told myself that where it uses the player's name, I'll either ignore the name, or replace it with something like 'you' or 'stranger' or something apropriate for required disposition that whatever greeting/topic has.

However, I've noticed that other things have a similar habit, such as certain generic dialogue having them say their name, and then there's player-faction/rank. Part of me is half tempted to just brush over such in the same way that the player-name is, but the more dedicated part of me is musing that it would be proper to do things, well, properly, but must ask whether there is actually a way to set it so each character's generic dialogue can be slightly different when voiced?

Yes, this is my absolute useless-ness as scripting/construction set-ing/anything-involving-anything-more-complex-than-breathing speaking.

It would be my luck that I go the high road only to find out that the easy road was the right road.

Karma: 0 (0 votes)

Wow, thanks for that. My first time trying anything like this out, so I really appreciate your opinion. I will see if I can find some general Dunmer lines as well as some Dunmer Character lines and will record them to see what you think.

Solin raises a point, what do we do once it comes to names of the player character?

Karma: 0 (0 votes)

Cool. It's exciting for me to see you guys working on this thread. :D

Solin, that's a great point. To make lines that are unique to player's rank etc would be a bit tricky. You'd have to record a different dialogue line for each faction, and then we'd have to use the cs to have each line have it's own conditions based on that faction.

I'm thinking it's overall wiser to just do as you're saying and say "you" or "Stranger" or "Foreigner" or something. Just because that could otherwise get super super complicated. Then, later we always have the opportunity to revise. Unless someone volunteers to do that in the CS and send me an esp.

Karma: 0 (0 votes)

I can probably help out with some of the voices, I have an interface device in my closet that records pretty decent quality. I'll see if I can get an audition file uploaded on here soon, I'm not sure what race my voice might match!

Karma: 0 (0 votes)

first of all you guys (and gals) are doing a GREAT JOB this mod really will complete Morrowind. that being said I would love to do a voice but I have no idea which to do. Does anyone have like a adution sheet I can read from or something and a mediator point me in the right direction? More importantly my girlfriend loves Morrowind and is willing to do some much needed female voices so as soon as I get some direction ill start recording!

P.S. if you guys need help with anything I have A LOT of free time

Karma: 0 (0 votes)

As a fan of morrowind, I'd love to give my voice to a couple NPCs, so if you need help, i'd love to help. I have audacity, already have made voice recordings for other reasons, I have a decent mic (or rather, I have 3 of them ^^) I'm a dude. I'm rather young (18 yo), so my voice wouldn't fit for aged npcs. And more importantly, I'm french. I do speak english quite well, but I still have an accent, so my voice wouldn't fit most npcs. Maybe you'd want to chat a bit on skype or something, to hear my voice for yourself. Just add me, my nickname is xyquemx.

I also have tons of free time, as I'm, and will be for 2 more month, in summer vacation.

Karma: 0 (0 votes)

Where are all of the important people? I really want to get this going!!

 

Karma: 0 (0 votes)

Just to remind people that I DO in fact exist, that I haven't dropped off of the edge of the world, or any such thing. I AM still recording the voices, but real life has a nasty habit of becoming a bit of a tyrant with my time (no Mistriss Real Life, I wasn't talking bad about you!) so I'm not as far along as I'd have preferred, given the amount of time since I signed on board, but I WILL get it done and sent to you, even if I have to do it from my death bed.

...Here's hoping it won't go THAT far, I want to be able to enjoy the final product for myself afterwards as well, afterall.

-Solin

Karma: 0 (0 votes)

Alright! Keep working and don't lose heart!

:D

Karma: 0 (0 votes)

Awww, I wanna see some more activity in this project! Voices would make the game so much more immersive. I may try the programs out a bit later, and see if I can actually voice some of the npcs.

I tend to have a HUGE phobia of hearing my own voice(I think some people are like that) but I'll deal with it for the project!

Karma: 0 (0 votes)

Hi there

I am very interested in voice acting, but an amateur and would really enjoy it to contribute to your work.  :)

I am German but my command of English is quite well. I can send you a probe if you want to.

I would prefer the Breton but everything else is fine for me, too.

Karma: 0 (0 votes)

I like to attempt to voice act to. I am studying to go into communication and journalism and doing voice work would be good practice for me. What is the format that you guys need for auditions and stuff. I have a voice file for a canceled fallout mod that might work as a voice template.
Karma: 0 (0 votes)

I may be wrong, but I'm pretty sure you don't really need to audition.  We are in extreme need of voice actors, with no shortage of NPCs that need to be audio.  Just pick one that you think you would be good at, post what you are doing, and then follow all of the steps in the first post and upload your completed work.

Karma: 0 (0 votes)

Well, there might be some hope to this project, according to this thread, there are quite a few people interested in making voice overs for the npcs.
http://forums.nexusmods.com/index.php?/topic/789453-skywind/

Karma: 0 (0 votes)

Perhaps its time the few of you working so hard on this mod, make a few accomodations to make it easier for us all to help out? I don't know how to use the construction kit/set of any TES game, and I really dont on installing all of morroblivion just to help, that said, I would be will to help no problem.

 

First thing, I was origionally thinking Altmer, then after checking every single character I realized there are no male altmers required in the list. I see that I could do general, but thing is, whats the point? If there are no altmer we need to speak to for the main game, why should we even bother with general? Shouldn't we just skip that for now? I think our main goal is to get the main quest done right?

 

 

 

Second thing, Dunmers

 

So yes they have an amazing voice naturally in morrowind, but the thing is, 99% of the characters are dunmer, and its a hard fucking voice to pull off.  For the sake of ever getting this done, perhaps more of us need to do dunmer voices, wether we sound like the origional dunmer or not? Which is more realistic, everyone in a race having their own unique voice or them all sounding the same?  I say we all just start getting characters done, do our best, and we agree, that in time, if someone offers to do our characters, and do a better job than us, were willing to let our voice files be wiped from morroblibion and let someone better suited do them?  I think it would be great help to the game, and garner more attention, to be able to boast "main quest fully voice acted!" than to boast "15 percent of main quest fully voice acted, but its a hell of a job!"  besided like I said, if in three years john says, man I do a better Cossades, he can post his submission, next to that of the origonal author, and people here in the forum can vote on which to go with?

 

 

Lastly, and I know this has been a long post but bear with me, I the moment I dont have morrowind, the expansions, or oblivio installed, althought I might download them someday, but I love whats being done here and I want to help.  We need to get work done, and if some of you pro's would be willing to get the lines, and post them for individual characters, that way non-modders can look at the lines and try them out, i guarentee you will see at least 45% more volenteers, I tokk one look at what all id have to download and do in order to help, and said "fuck man, that'd take hours and hours just downloading everything and trying to find some of the files."

 

 So if anyone will get me all the altmer generic texts, Ill record a few and send them in and let you guys decide if you want me to do it all, and if so, I will do it all.

 

 OR, and I actually think this is more important, pick dunmer male, I dont care who, someone without too many lines as a test, and im serious itd be awesome if you picked one for me, been too long since I played to remember who has a lot of text and who doesnt, and send me their lines, I'll submit that. Fuck, maybe do both.

 

 

  btw, if cursing isn't allowed, I apologize, please dont block me without giving me a chance to just edit the post first.

 

 

  and no, im not downloading and setting everything up to run morrowblivion at this time, so if no one is will to help me get the lines and dialogue, ill just not do it, but i really think it would be in this mods interest to to post the dialoge for all characters were working on now, in a sepparate massive thread. I really think, despite a bit of work to get it, it would really pay off in the end.

Karma: 0 (0 votes)

Do you guys have a set of scripts with the lines or do I have to boot up a the creation kit and look for them?
Karma: 0 (0 votes)

Are the Dunmer for Skywind going to be the old gravely voiced ones? If so I would like to lend my Voice Acting skills to this project. Here are some samples...

http://soundcloud.com/cabius/sets/elder-scrolls-voice-acting

 

Do I just pick a couple characters? Would I just follow the dialogue from Morrowind for the NPC?

I am also decently versed in the use of the Creation Kit if you guys need help in any other way.

Karma: 0 (0 votes)

Currently all I have to work with as far as audio recording goes is a web camera. It is around $100 and produces very good audio for a web cam.

This is a recording I have done with it (sorry for the radicalism of the song for anybody who is offended. It is the only audio recording I have online with this camera in which I don't have a clothes pin on my nose which messes up that video as an audio sampling).

http://www.youtube.com/watch?v=WsQneDwcEmw&feature=relmfu

Would that quality of audio meet the standard for participating in this project? The first thing I thought when getting Morroblivion is that it should be voice acted and so I really would like to participate, but, again, not sure if my web cam is good enough.

If somebody involved could let me know if the audio quality is good enough or not I would greatly appreciate it.

Karma: 0 (0 votes)

I'd like to give a shot Yagrum. I don't think my voice suits Dunmer males really well, but I could give a shot at him. I've been listening to the three recorded voices attributed to him in the construction set, and I believe I can imitate that voice pretty well. I'll record a few sample dialogue files for him and send them over, using a couple variations (perhaps some that are different from the recorded voices attributed to him, which weren't used in Morrowind). If you like it, I'll work on the rest of the files. I won't be offended if you don't like it: I'm not a voice actor, so feel free to criticize / reject. I have friends that are good voice actors, and I have plans to ask them to coach me a bit. I only like giving in quality work :P

He has a pretty heavy lisp. It's understandable, but I could understand some people not liking it. For those that have heard it, should I stick with the original voice or try something different?

Also, how would you pronounce Lord Fyr? Is it Fire / Fear / Fur? I was leaning towards the first one.

Also, since he is a major character, I'll understand if you want a more experienced Yagrum. I'm pretty sure I can enlist the help of one of my friends who IS experienced if that's preferable. I have been told I have talent, but that's only with certain voices.

Karma: 0 (0 votes)

If no one minds I will take Master Aryon and Sul Matuul.

Karma: 0 (0 votes)

Go for it! I don't know who's running shit here, but we definitely need voiced dialog! Also, the voiced dialog would be used for Morroblivion and Skywind.

Karma: 0 (0 votes)

Very Well, I will be using the original Dunmer voice as heard in Morrowind. :D

 

Time to boot up the old Morrowind CS and check out my lines.

Karma: 0 (0 votes)

Good to see this still in production. :D

@pavio JSUK Yagrum Bagarn is a Dwemer, not a Dunmer ;)

I believe Divayth Fyr would be pronounced div-ayf-fur, and i reckon you should record however you should feel it should sound and see what people think. :)

 

Karma: 0 (0 votes)

I always thought it was Div (like DIVination)- ayth (like fAITH) and Fyr (like Fire)

Karma: 0 (0 votes)

It's exciting to see so much activity on this thread!

For FAQs and instructions, please see the first post.

Thanks everyone!

Karma: 0 (0 votes)