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thermador
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Let's put together Morroblivion v056

It's been two months now, so I wanted to create a topic for all the fixes that need to go in Morroblivion v056 so they don't get lost in the shuffle.

Updated Nov 16, 2012 10:30 AM - Pacific Standard Time

Fixes from qwertyasdfgh

Fixes from me

Fixes from llde

 

Important issues to fix regarding file paths:

  • Need to fix the lava issue by adjusting folder paths, as described here.

 

Edited by: thermador on 11/16/2012 - 10:36
brutal7
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56

I would like to see more quest markers and easier-to-follow quests. Also maybe fixes for differnt clothing and armor clipping over eachother. Oh, and maybe fix some more enchanted items.

qwertyasdfgh
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Gondola fix - fixes filepath

Gondola fix - fixes filepath to animated gondolas in Vivec City (I posted this somewhere already, but can't find it now)
Mesh fixes - looks like not all of these were included in Complete Installation 
Dremoras (last file in first post) - not really a fix, but an enhancement. Merging is debatable :)

Killing ash vampires weak Dagoth Ur by llde

 

Also maybe fixes for differnt clothing and armor clipping over eachother

Examples?

 Oh, and maybe fix some more enchanted items.

I'll upload the esp (hopefully this weekend) fixing various enchanted weapons.

 

Mehh
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Well if you're okay with

Well if you're okay with adding more, how about trying to get Tamriel Rebuilt into Morroblivion? It might be a huge challenge, but it would be quite neat to at least get the landmass in so far.

EnvyDeveloper
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What about Tribunal and
What about Tribunal and bloodmoon? I checked the CS and the quests are actually there. They just need to be debugged - and also, fabricants aren't converted over yet. I'm not sure about TR - the oblivion engine struggles to process even Vvardenfell...unless it's in its own worldspace.
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Vvardenfell is actually

Vvardenfell is actually smaller than Cyrodiil, and Morroblivion with converted TR Map 1 runs fine for me. I'm pretty sure it could handle maps 2 & 3 too, but those can't be converted. (We discussed this with Mehh here).

Also even if they could be converted all scripts\dialogue\quests\creatures need to be restored manually and I don't see a lot of people here willing to work with Oblivion.

Mehh
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Yeah, I remember. Map 2 and 3

Yeah, I remember. Map 2 and 3 has way tooooo much stuff or something.

thermador
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While getting TR to work
While getting TR to work would be nice, we still don't have a complete Tribunal and Bloodmoon. If we could get those done, we could probably fix half the active issues in the bugtracker.
vvancev (not verified)
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Also, is there going to be

Also, is there going to be real working slaves in morroblivion? And maybe a quest/option to free them by taking them to the argonian mission while recieving gold. I miss morrowind's slave trade because I could free them or use them as companions.

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You already can free slaves

You already can free slaves in Morroblivion. And as far as I remember the only place where you could actually buy a slave in Morrowind was Tel Aruhn. Not sure if this was restored in Morroblivion or not.

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I played a while and I face 3

I played a while and I face 3 problems:

1. In Aldrun there were dead bodies in town. Maybe some problem with factions?

2. In balmora (the 1st stair to the Silt Strider), in Aldrun (all stairs) and mostly in tvery place with stairs like those there is a problem with the height. If walking you cant climb up the stairs, you have to jump. Maybe raising the ground a bit will fix this.

2. I was chased by Ogrims and I went in a shack. The Ogrims came thorugh the door, although they were 5 times larger than the door. Maybe all the creatures enter the buildings (i havent tested this) but i think it worth take a look on this bug.

 

Mehh
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Oblisgr wrote:2. I was chased

Oblisgr wrote:

2. I was chased by Ogrims and I went in a shack. The Ogrims came thorugh the door, although they were 5 times larger than the door. Maybe all the creatures enter the buildings (i havent tested this) but i think it worth take a look on this bug.


I've actually had this happen to me in Oblivion. A bear chased me into an inn, killed the inn keep and everyone in the inn, while I ran into the bedroom. Then the bear came up stairs and the bear couldn't fit through the doorway to kill me. I just poked it to death while it was stuck in the door way.
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Mehh wrote:Oblisgr wrote:2. I
Mehh wrote:

Oblisgr wrote:

2. I was chased by Ogrims and I went in a shack. The Ogrims came thorugh the door, although they were 5 times larger than the door. Maybe all the creatures enter the buildings (i havent tested this) but i think it worth take a look on this bug.


I've actually had this happen to me in Oblivion. A bear chased me into an inn, killed the inn keep and everyone in the inn, while I ran into the bedroom. Then the bear came up stairs and the bear couldn't fit through the doorway to kill me. I just poked it to death while it was stuck in the door way.
Two cliff racers followed me in a Daedric ruin and there was massive lag. Not even kill commands would stop them so I escaped while they were stuck at the ceiling.
thermador
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First post updated with lists

First post updated with lists of files :)

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Something for your

Something for your convenience: Morroblivion v055 resourse fixpack
This contains everything from my "Mesh fixes" and more. Basically, I just downloaded Complete Installation v055 and compared it to my custom Morroblivion install, then packed the differences. Most of the files are various mesh fixes and optimizations, which I did over a long time, but were too minor to be worth uploading separately.

Another thing worth including is Better Landscape LOD by gruftikus. Distant landscape is much smoother compared to CS-generated one.

thermador
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Yeah I can always use tips on

Yeah I can always use tips on how to build the complete installation and what to include. 

So for the Morroblivion v055 resourse fixpack that is your current mesh fixes plus more?  Won't Dave B want to include those in additional support files?  Or should I add these files to Morroblivion v055 now, before v056 comes out?

qwertyasdfgh
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So for the Morroblivion v055

So for the Morroblivion v055 resourse fixpack that is your current mesh fixes plus more?

Yes

Won't Dave B want to include those in additional support files?

I don't see why not.

Or should I add these files to Morroblivion v055 now, before v056 comes out?

It's probably not worth the hassle to reupload the entire package just for that.

 

roxon_55
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V056

Have setup a clean installation of V055 downloaded all files that could be going into V056,but 1 could not download Rat Problem (exterminator) File Requested is not Avalibale) all up and running, is it right to put all files at bottom of load order..

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Hmm... It states, that 'rat

Hmm... It states, that 'rat probem' fix was merged in v055 already. It shouldn't even be on the list.

thermador
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Fixed, sorry.  List updated.

Fixed, sorry.  List updated.

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Mighty Dagoth Ur

Qwerty will i have to load Mighty Dagoth Ur After (killingashvampiresweakdagothur.esp) OBMM  conflict detecter does not like load order, will have to shift down in load order to try and stop conflict 

Mighty Dagoth Ur                      Form ID Comes UP 63..

Killingashvampiresweakdagothur Form ID Comes UP 78..

normal trick was let them install in ther own form iD will change..

Reran Conflict Detector..

Overriders original entry in "Morrowind_ob.esm" can handle this..

Still has Conflict with Killingashvampiresweakdagothur.esp Did move it up 10 place in load order..

Out of the 26 New (.esp) i installed these 2 are the only ones conflicting with each other..

Have 1 with Morroblivion_Chargen_and_Transport_mod_v10.esp Fighting with HrmnsOblivionScriptOptimizationv1.0.esp I can through out Optimization for the moment..

roxon_55
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Mighty Dagoth Ur

Only thing i can find is..

morrowind_ob.esm Dagoth UR Fatigue 307..

Mighty Dagoth UR.esp Fatigue 307..

Killingashvampiresweakdagothur.esp Fatigue 500..

EnvyDeveloper
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I just checked the CS and the
I just checked the CS and the East empire company quests are there as well as the majority of the Tribunal main quest. Meaning they just need to be debugged. Fabricants need to be converted - and Aesliip and the dwemer ghost in Tribunal need their "creature outfits". And the "add fire" topic has a placeholder at the moment. A lot of topics have placeholders at the moment. Meaning that a lot of topics need to be reconstructed by scratch.
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roxon_55 wrote:Only thing i

roxon_55 wrote:

Only thing i can find is..

morrowind_ob.esm Dagoth UR Fatigue 307..

Mighty Dagoth UR.esp Fatigue 307..

Killingashvampiresweakdagothur.esp Fatigue 500..

I changed Dagoth ur fatigue value to prevent negative numbers that can lead the game to crash.

However I will look what is that conflict with Mighty dagoth u.

Edit: found what cause the conflict. The new aspect of Dagoth ur is dued by  an armour that isn't in morroblivion.

I will do a patch for Mighty Dagoth Ur that require qwertyasdfgh's mod as master.

roxon_55
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V056

Thanks llde will watch out for Patch..Long way away from Dagoth Ur yet have not left Cyrodiil.. only been in games 14 Game days so far..

Is Qwertyasdfgh looking at installing his Stock Clothing Galore in V056 or not finished enough..

Thanks Wayne..

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New patch uploaded. Check the
New patch uploaded. Check the link of the mod.
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just wanted to say thank you

just wanted to say thank you guys for an always better and more enjoyable Morroblivion experience :)

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Thermador, I'm debugging the
Thermador, I'm debugging the East empire company storyline so at least some of that will go in v056. I will debug up to the crossroads then I will upload the esp when done :)
roxon_55
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Go to Morrowind

Talk to Kisimba Short trip 1000 Gold..

Played movie clip ended with Jiub talking..

Locked on to Juib tells you we have arrived Quite Guard comming...This is at 9.22am, Jiub wanders of 12.06pm,has not come back 3.30pm Imperial Guard sleeping on bunk on bottom deck,we go up to Second deck Imperial Guard on second deck (Never got Done for Tresspassing) Good Start 4.00pm, Go through Trap Door Meet Juliuus Cerantus at Trap Door..he tells you to follow him go down to Census Office Imperial Guard at office tells you to go straight in..

Go in Office Empty (Have a Picture) Socucius Ergall turns up at 5.00pm Go through and does your Paper Work he tells you to hand it in on Way out PROBLEM is now 6.30pm DOOR is LOCKED will have to Wait 12 Hoursto Get out..

Will Keep Posted..

Thanks

 

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v056

I had no idea there was anything ready at all for v056.

People have apparently stopped sending me things; I have not received anything in weeks, and I am no longer trolling through the forums in search of things to add, so I thought all progress had totally stopped.

If this is a complete listing, I will start working on assembling it.

I will attempt to release v056 this weekend.

EnvyDeveloper
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What's the deadline of
What's the deadline of submission?
thermador
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Dave B wrote:I had no idea

Dave B wrote:

I had no idea there was anything ready at all for v056.

People have apparently stopped sending me things; I have not received anything in weeks, and I am no longer trolling through the forums in search of things to add, so I thought all progress had totally stopped.

If this is a complete listing, I will start working on assembling it.

I will attempt to release v056 this weekend.

Yeah I was going to send you a PM once the list got long enough.  Believe it or not, that list was only a couple of items last week. :-)

I figured since you weren't around as much that would be easier than constantly bugging you with PMs.

EnvyDeveloper wrote:

What's the deadline of submission?

Since Dave said that he will try to put together v056 this weekend, then I would say the deadline is Friday night (tonight), but he may have more details regarding timing.

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I'll debug as much as I can
I'll debug as much as I can and send it over. At least it will be a start. :)
Dave B
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No Deadline
There is no deadline, and no hurry. If you would like me to wait, I certainly will. However, I personally don't think that is necessary. I release new versions whenever I have enough material to make it worthwhile. East Empire Quests would, by themselves, be worthwhile. There can be a v057, or v058, and hopefully there will be...
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There will definitely be! I
There will definitely be! :) I will finish debugging the first quest but Raven rock is still a mess (with the potential to break immersion). Should be done tonight. :)
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Wow, great work

Wow, great work everyone!

Sorry, I'd been away for a few months focusing on my busy new job.

Did you want to include the Trainer AI patch I'd made a while ago in the update? I'm not sure if it already has been or not.

http://morroblivion.com/forums/morroblivion/general/2410

Best regards,

Jessica

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Did you want to include the

Did you want to include the Trainer AI patch I'd made a while ago in the update? I'm not sure if it already has been or not.

It was merged in v054

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Merged into Morroblivion

Have been trying to keep this up to date it has been for my our use, does any one know of any more that has been merged into Morroblivion..

roxon_55
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Going to V065

Can some 1 check when, you can get a chance only files installed are the above list  lost a texture..

Thanks..

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First East Empire quest fully

First East Empire quest fully debugged and playable. :D

Sent the link to Dave B by PM.

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Final additions before v056

Final additions before v056 release:

BettyNetch.gif

Sorry about that. Reuploaded the archive with corrected texture path.


Uploaded a fix for "Mating Kagouti" quest: http://morroblivion.com/the-scholars-and-the-mating-kagouti-...

Various fixes for v055:
- corrects some misplaced objects
- removes persistent flag fom some refs, which don't need it
- fixes a couple of minor issues with early Telvanni quests, which I noticed while playing
- fixes some issues reported here

roxon_55
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Go into V056

Thanks Qwertyasdfgh

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Starting v056 Now
I am starting the process of assembling v056. I expect it to take Several hours... then several more to upload it. And, yes, it is my intention to update the Suport Files 2.
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Cool, I just deleted my

Cool, I just deleted my entire Oblivion install because it kept ctding when leaving SI and most of the mods were out of date due to me not playing Oblivion in over a year, but I so wanna try out Morroblivion for the first time!

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Thank You Thermador
Thank you, Thermador, for taking the time to compile this list. Without it, v056 would not have gotten off the ground. It does seem like Morroblivion has picked up a little energy and enthusiasm. Let's hope that continues!
roxon_55
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V056

Thanks Thermador,Qwertyasdfgh,llde for repairs and puting up with players that cannot set up a Game and setting up errors..

Thanks Dave B for putting it all together so we can create more errors..

Time to close Page.. time to look a V057 will take a couple Months..

Thanks.

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Thanks for your hard work

Thanks for your hard work everyone!

roxon_55
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V056

Before this Topic Closes Game is Starting get more Stable with Every Release With Fixes Included with this game will come Back to Oblivion Speed Problem,,Level 13,Speed 49,, Managed to Crash game where it as Never Crashed in any Installation Since V053 my Fault for not Controlling Speed Go to White Takes you to A Body..

Thanks to Modders

Wayne

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That's a lot of fixes, you

That's a lot of fixes, you should just released 56 now.

roxon_55
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Released

Was Released Nov\18\2012