Pages

131 posts / 0 new
Last post
eloth
eloth's picture
Moderator
Offline
Last seen: 6 years 3 weeks ago
Joined: 07/16/2010 - 06:12
Karma: 1237
nah, dont listen to him, this

nah, dont listen to him, this model is much better :P

stijmunkey
stijmunkey's picture
Contributor
Offline
Last seen: 9 years 10 months ago
Joined: 12/11/2012 - 15:30
Karma: 1354
Donor
I give you. . . . a useless

I give you. . . . a useless video showing off all the pictures already on this forum!!!!

http://www.youtube.com/watch?v=BHf3Pq3rBgs

lol

jk
jk's picture
Contributor
Offline
Last seen: 10 years 11 months ago
Joined: 02/17/2013 - 12:30
Karma: 242
stijmunkey, can I please

stijmunkey, can I please request that you put something else as the music for your videos? Something more like the original Morrowind soundtrack? Perhaps it is a difference of tastes, but I can't take the video seriously with that music in the background.

And, per eloth's request, I added entrances to Halls of Wisdom and Justice. Please let me know if you think the addition looks decent, and what you think would need changing.
 

stijmunkey
stijmunkey's picture
Contributor
Offline
Last seen: 9 years 10 months ago
Joined: 12/11/2012 - 15:30
Karma: 1354
Donor
Absolutely, I'll do my best
Absolutely, I'll do my best to find some better music that I can use without getting in trouble with copyright issues, to be honest i don't really like the music either but it's free to use :p
Twisted Logic
Twisted Logic's picture
Member
Offline
Last seen: 12 years 4 months ago
Joined: 04/14/2013 - 20:15
Karma: 370
Great work! I'm really loving

Great work! I'm really loving the attention my favorite part of my favorite city is getting. :P

Fun fact: when one Googles "High Fane concept art", your models (and this thread) are at the top of the list. You get even more results from this thread if you add "Vivec" to the query!

jk
jk's picture
Contributor
Offline
Last seen: 10 years 11 months ago
Joined: 02/17/2013 - 12:30
Karma: 242
Progress after a long

Progress after a long while.

Twisted, I saw that too when I was looking for references to my model. It's a strange feeling.

 

stijmunkey
stijmunkey's picture
Contributor
Offline
Last seen: 9 years 10 months ago
Joined: 12/11/2012 - 15:30
Karma: 1354
Donor
dude that looks cool  

dude that looks cool

 

jk
jk's picture
Contributor
Offline
Last seen: 10 years 11 months ago
Joined: 02/17/2013 - 12:30
Karma: 242
Experimenting with towers.

Experimenting with towers.

stijmunkey
stijmunkey's picture
Contributor
Offline
Last seen: 9 years 10 months ago
Joined: 12/11/2012 - 15:30
Karma: 1354
Donor
I like the first shot
I like the first shot
alexanderb
alexanderb's picture
Contributor
Offline
Last seen: 8 years 4 months ago
Joined: 06/23/2012 - 05:00
Karma: 981
use zoot suit riot for music!

use zoot suit riot for music!

LASentry
LASentry's picture
Member
Offline
Last seen: 9 years 8 months ago
Joined: 01/03/2013 - 19:29
Karma: 1656
Donor
looool the new rick roll

looool the new rick roll :P

Ghalithegreat
Ghalithegreat's picture
Member
Offline
Last seen: 11 years 7 months ago
Joined: 04/23/2013 - 03:06
Karma: 25
I really like it! Could be

I really like it! Could be one of Antoni Gaudi's buildings :P

http://i.imgur.com/ZxF2PI9.jpg

Ghalithegreat
Ghalithegreat's picture
Member
Offline
Last seen: 11 years 7 months ago
Joined: 04/23/2013 - 03:06
Karma: 25
What about putting a big

What about putting a big standards with 2 flags atop of the towers? The dark elves are really fond of those sigils to show it's one of their clan's buildings.

jk
jk's picture
Contributor
Offline
Last seen: 10 years 11 months ago
Joined: 02/17/2013 - 12:30
Karma: 242
So, based on the conclusion

So, based on the conclusion that the first shot is the favourite, some improvements done today.

Ghalitthegreat - you actually posted a very good source of inspiration, Gaudi was a master of using interesting, smooth shapes, I should take a look at his work to get some inspiration for the Palace of Vivec :)

And for the standards - Vivec city is, as far as I know, an exception to the clan rule - it does not beling to any of the great houses. (Is that correct?)

stijmunkey
stijmunkey's picture
Contributor
Offline
Last seen: 9 years 10 months ago
Joined: 12/11/2012 - 15:30
Karma: 1354
Donor
That's what I'm talking about
That's what I'm talking about that looks great! And ya each house has their own canton within vivec
Cor Angars
Cor Angars's picture
Contributor
Offline
Last seen: 8 years 5 months ago
Joined: 10/16/2012 - 13:54
Karma: 115
High Face belongs to the

High Face belongs to the tribunal temple does it not? So the banners should be the temple banner.

anthelius
anthelius's picture
Member
Offline
Last seen: 11 years 6 months ago
Joined: 09/26/2012 - 06:57
Karma: 305
Looks awesome but maybe you

Looks awesome but maybe you should leave banners and statues to level designers? (if we have to modify the whole mesh for minor details it's not very practical).

Iniquity
Iniquity's picture
Member
Offline
Last seen: 4 years 6 months ago
Joined: 12/11/2012 - 15:30
Karma: 642
I think jk will create it

I think jk will create it separately.

jk
jk's picture
Contributor
Offline
Last seen: 10 years 11 months ago
Joined: 02/17/2013 - 12:30
Karma: 242
Iniquity is right, I will

Iniquity is right, I will model them separately. While I agree that adding banners is for level designers, they simply don't have any banner models for use ATM, so I see no harm in adding them in my model, texturing them, and then splitting them up to separate models.

anthelius
anthelius's picture
Member
Offline
Last seen: 11 years 6 months ago
Joined: 09/26/2012 - 06:57
Karma: 305
Of course if it's just to

Of course if it's just to show us the final result no problem (they look great btw ).

spykal
spykal's picture
Offline
Last seen: 12 years 12 months ago
Joined: 09/09/2013 - 14:58
Karma: 1
How is this going? Haven't

How is this going? Haven't seen an update in a while, just wondering what's up.

LASentry
LASentry's picture
Member
Offline
Last seen: 9 years 8 months ago
Joined: 01/03/2013 - 19:29
Karma: 1656
Donor
So I guess this project has

So I guess this project has been dropped?

Mehh
Mehh's picture
Member
Offline
Last seen: 7 years 11 months ago
Joined: 08/12/2012 - 10:38
Karma: 1478
He had to go back to his home

He had to go back to his home planet, but Eloth has his model and stuff.

jk
jk's picture
Contributor
Offline
Last seen: 10 years 11 months ago
Joined: 02/17/2013 - 12:30
Karma: 242
As promised to eloth - a

As promised to eloth - a (late) update on the work done on High Fane - UV mapping. There is nothing really to see here yet, I am just getting the general UV map done and using the existing Vivec textures for reference. I thought UV mapping was a strength for me, apparently that is not the case, since it took me 3 hours just to complete the meager amount shown on the screenshot :|

 

 

AttachmentSize
Image icon high_fane_38_01.PNG863.19 KB
Ravanna
Ravanna's picture
Contributor
Offline
Last seen: 9 years 6 months ago
Joined: 02/19/2013 - 12:21
Karma: 2596
Donor
welcome back!  did

welcome back! 

did eloth show u any new vivec textures or do u already have them

Smerk
Smerk's picture
Member
Offline
Last seen: 9 years 11 months ago
Joined: 12/11/2012 - 18:00
Karma: 344
ya man uving in blender can

ya man uving in blender can be a pain.

LASentry
LASentry's picture
Member
Offline
Last seen: 9 years 8 months ago
Joined: 01/03/2013 - 19:29
Karma: 1656
Donor
New Vivec textures? Damn,

New Vivec textures? Damn, can't wait to see them!

jk
jk's picture
Contributor
Offline
Last seen: 10 years 11 months ago
Joined: 02/17/2013 - 12:30
Karma: 242
Ravanna - what textures are

Ravanna - what textures are we talking about? I am using the textures that eloth sent me about 6 days ago, I'm assuming they are up to date. They seem quite limited though and very dark, I would be happy to get any existing assets I can get.

Smerk - I think UV mapping in Blender is easier than ever since 2.6, with all the align/straighten and island/face/edge select tools available in the UV window. It is just that I have not UV mapped a serious scale model for 3 years, and my skills there need a lot of refreshing.

jk
jk's picture
Contributor
Offline
Last seen: 10 years 11 months ago
Joined: 02/17/2013 - 12:30
Karma: 242
Progress update. I have tried

Progress update. I have tried really hard not to leave any seams visible, and failed to do so next to the vertical curve of the top balcony. So my question is - can I assume that a level designer will hide that flaw with a flag or banner of some sort, or should I redo the UVs of that surface completely? (because any modification I do to the UVs made so far will destroy the existing tiling)

AttachmentSize
Image icon high_fane_39_02_0.PNG1.45 MB
Image icon high_fane_39_01_0.PNG1.22 MB
Eldroth
Eldroth's picture
Member
Offline
Last seen: 12 years 5 months ago
Joined: 09/23/2012 - 03:36
Karma: 14
It looks so beautifull I want

It looks so beautifull I want a house like that

Pages