Cor Angars wrote:LASentry
Cor AngarsCor is right, I dunno what did happen to jiubs voice?LASentry... What happened to Jiub's voice...
You'd have to be more specific then that to get an answer.
The only thing I can think of
Oh ok, yeah that's what I
Oh ok, yeah that's what I meant... No offense to the actor but it sounded pretty rank.
Ya compared to the original
OK as some of you may know
stijmunkey wrote:The only
stijmunkeyThe only thing I can think of sentry is my version now has jiub voiced by our actor, if you would like the original just install digitals original greetings and voice package it should overwrite jiubs lines with the original ones
Nope this package doesn't cover the vanilla chargen voices.
Muahahahaha stuck with our
OP updated and new release as
OP updated and new release as promised!
Thought i'd try an Argonian.
Thought i'd try an Argonian. Here's Basks-In-The-Sun.
https://soundcloud.com/serithi/basks-in-the-sun-audition
Nooooooooo, nah jokes I will
Nooooooooo, nah jokes I will download an older VA package and then just not overwrite Jiub with the updated one.
@stijmunkey: hasphat
@stijmunkey:
hasphat antabolis is completed: https://drive.google.com/folderview?id=0B6D4jwfSVCCiOGtfTWx2amptTFU&usp=sharing
Heelllll yeeaaaa! I will
Will there also be a new
Will there also be a new release for Morroblivion?
I'll download oblivion on
That would be amazing, thanks
That would be amazing, thanks :)
Stij, you need to remove the
Stij, you need to remove the esp file from your package. It contains outdated data. You need to package only voicefiles. All changes you would need must be directly in the master.
Gah I said sorry in the chat
Hey this is my first time
Hey this is my first time posting here, but I've been a long time fan. I'm considering doing a little voice acting, but I was wondering how much flexibility we're allowed as far as the actual lines go. It seems that for generic NPCs it might be better to alter some of the lines slightly to add a bit more character, but I won't do so if it's not allowed.
Depends what kind of altering
Hey, I've come along to offer
Hey, I've come along to offer my voice, I would love to voice a character for this project!
I'm not good with orcs, but can alter my voice with some practice to fit a role, here's my YT channel, watch a few videos to get a gist of what my voice is like:
www.youtube.com/livestylegaming
If you think I fit a certain NPC let me know and I'll get on it. I own a Blue Yeti Studio mic so audio is not a problem :)
PS: I currently in the progress of making an Orc follower mod for Skyrim, and he'll have a few thousand lines of dialog. I suck at the Orc voice, so I'm looking for a volunteer to eventually voice him when I'm done with the script :)
Hey Steve, i messaged you on
Hey Steve, i messaged you on Facebook a couple of times, i've done several Orc voices in this and some other mods. Never anything nearly as big as thousands of lines, but hey, at least it'll be good practice. I can link some of my stuff if you like, show you my Orc voice.
Also, Yeti FTW, same mic i use.
Serithi wrote: Hey Steve, i
SerithiHey Steve, i messaged you on Facebook a couple of times, i've done several Orc voices in this and some other mods. Never anything nearly as big as thousands of lines, but hey, at least it'll be good practice. I can link some of my stuff if you like, show you my Orc voice.
Also, Yeti FTW, same mic i use.
Hey there! Didn't see the FB message until now (it was in others and I never check em lol) but I'd love to hear your Orc voice! This mod would have great potential, once I finish the script that is xD
Sure thing. Here's the two
Sure thing. Here's the two Skywind roles i have right now.
https://soundcloud.com/serithi/umbra-audition
https://soundcloud.com/serithi/lugrub-gro-ogdum-audition
Serithi wrote: Sure thing.
SerithiSure thing. Here's the two Skywind roles i have right now.
https://soundcloud.com/serithi/umbra-audition
https://soundcloud.com/serithi/lugrub-gro-ogdum-audition
Yep, they're perfect! Would suit him nicely! If you want to do it then cool! Still need to work on this script and story though. How are you at putting emotions onto the voice?
Ah, emotions aren't a super
Ah, emotions aren't a super strong point for me, but if it's not too boisterous i can probably do it.
Not like Orcs are known for their wide emotional ranges anyway :P.
Serithi wrote: Ah, emotions
SerithiAh, emotions aren't a super strong point for me, but if it's not too boisterous i can probably do it.
Not like Orcs are known for their wide emotional ranges anyway :P.
I imagine he'd only need some instances if anger, and a bit of psychotic-ness when taunting enemies in battle, nothing too complicated :)
Serithi wrote: Ah, emotions
SerithiI've messaged you on FBAh, emotions aren't a super strong point for me, but if it's not too boisterous i can probably do it.
Not like Orcs are known for their wide emotional ranges anyway :P.
stij: I've run into some
stij:
I've run into some difficulties with exporting the Skywind dialogue for the updated spreadsheet.
I have to manually export the dialogue from each quest. No problem, just open each quest and then click "export dialogue" and it creates a text file in your skyrim folder that can easily be imported into excel.
The problem is, these quests don't export - they crash the CK:
fbmwBMFrostGiant1
fbmwBMIngmar
fbmwBMSkaalAttack
fbmwBMSmugglers
fbmwBMTrial
fbmwBMWildHunt
fbmwCO10
fbmwCOChoice
fbmwFGAdvancement
fbmwMQ07
fbmwTR09
fbmwTRBlade
MorroDefaultQuest
The last one, obviously, has a lot of dialogue in it, but even a simple quest like the first one, which only has a handful of lines and no scripts, shouldn't crash the CK. I have played around with the quest's settings, recompiled scripts, etc, but these quests still crash the CK.
In some cases, almost all the diaglogue is exported to the text file, and it crashes on one line, such as with fbmwBMSmugglers, where the export crashes on the last line of dialogue. I can't find anything wrong with that line in the CK though.
Does anyone know:
- Are there other ways to export quest dialogue (TES5edit doesn't seem to have this function but maybe I'm missing something, or maybe someone can create a TES5edit pascal script for this)?
- Any ideas what is wrong with these quests that causes the crash?
I'm afraid im at a loss for
So, just wondering, am i
So, just wondering, am i assigned to Basks-In-The-Sun? Just so i know whether to get the lines cut up and ready.
Sure serithi, he sounded
Well the thing is, not all
Well the thing is, not all lizards hiss. Snakes do, but Argonians have features that are more similar to crocodiles and such rather than snakes, and as far as i know Argonians have never actually been shown to hiss when speaking, only hissing on its own as a threat or exclamation of pain.
I can try to give it more of a lizardy rumble, but i doubt it'll get any better. I was already making it as lizardy as i can at this stage, my voice aint trained to do any more than that quite yet :P.
EDIT: Turns out i was slightly wrong, i realized they do sometimes hiss their S's a bit, but not enough that the lines i've done would stick out :P.
works for me serithi go ahead
works for me serithi go ahead n package em up!
Bam. http://www.mediafire.com
Bam.
http://www.mediafire.com/?843vtf401x5d83j
@thermador and @Stij I will
@thermador and @Stij
I will have a look at the dialogue exprt over the week-end.
@DigitalParanoid, you just
@DigitalParanoid, you just got the 1337th post in the thread. :P
digitalparanoid
digitalparanoid@thermador and @Stij
I will have a look at the dialogue exprt over the week-end.
Thanks digital, that is super 1337 of you :)
Well, I saw in chat Zilav
Well, I saw in chat Zilav would cook up a great script, so let's do that first :)
Trying out for any Dunmer
Trying out for any Dunmer voices still going. Done a trial piece of Hlaren Ramoran line
"I believe the Saren family lives in the Redoran Compound in Vivec. That may be a good place to start."
https://soundcloud.com/civilengineers/tryout
I can't promise anything but I am willing and able to help. I may however grind my voicebox to dust. XD
digitalparanoid wrote: Well,
digitalparanoidWell, I saw in chat Zilav would cook up a great script, so let's do that first :)
I think that's what we're going to have to do. I ran into another issue today. Besides the quests that crash the CK, I found out that the CK doesn't like to export the speaker's name (the NPC's name and ID of each line). For some reason, only a handful of lines get the data, and a lot of lines that are restricted to one NPC with GetIsID don't put the data into the excel file. So only like 1% of the exported lines will tell you which NPC is saying them. I'm not sure what the cause is here; I can't find anything wrong, or set up differently, between the lines that export the NPC names, and the ones that don't.
I'm going to try egg translator next though.
| Attachment | Size |
|---|---|
| Data.xlsx (external) | 14.43 MB |
Attachments
CivilEngineers wrote: Trying
CivilEngineersTrying out for any Dunmer voices still going. Done a trial piece of Hlaren Ramoran line
"I believe the Saren family lives in the Redoran Compound in Vivec. That may be a good place to start."
https://soundcloud.com/civilengineers/tryout
I can't promise anything but I am willing and able to help. I may however grind my voicebox to dust. XD
sounds pretty good actually, now if you can get me a cleaned up sample with no background noise then we can talk assigning you to some roles
@thermador man i really hope
@thermador man i really hope you guys get it sorted out, will be a huge help!
also for any people interested the new morroblivion release is uploading right now, over 2500 lines of dialogue! everything i have voice files for is in, there may however be some missing lip files on some lines but most should be good, if i get my cs to behave i will fix next release.
new morroblivion release is
new morroblivion release is up!
Nice !
Nice !
Thanks for still doing
Thanks for still doing Morroblivion.
Edit: I don't know if I'm doing anything wrong but the dialogue just doesn't show up. I know from the files and the CS that Louis Beauchamp's dialogue in Ald'Ruhn for the patchwork airship quest should be in the game. When I click on the dialogue line in the CS the audio play fine. But ingame it's just not there. His lips move but the text disappears way before his lips stop moving. Somehow the game just doesn't want to use the files. The same happens to Athellor at the Bar in Raven Rock for the quest In Search of the Falmer. Only his lips actually move with the text, his voice is just silent ingame. But in the CS the audio can be heard. The files are all in place, so it can't be that. Even disabling all the files except for the main esm and esp and the mod's esp yields the same results.
Edit2:Found the reason: When converting the files to mono, 64 kbps and removing all the id3tags they play fine. Oblivion doesn't like "high" quality audio it seems.
Ah OK I will keep that in
While working on dialogue
While working on dialogue export script, I noticed another CK issue. It exports more voice types lines than what actually is spoken in game. Already found a several recorded lines in vanilla game (the actual fuz files in voices bsa archives) that are never used by game.
Is it possible to just
stijmunkey wrote:Is it
stijmunkeyIs it possible to just extract from the Skywind master then, so it wouldn't include those vanilla voicetype lines that aren't used
Hope so. Egg Translator is a no-go. You can load Skywind.esm with the Fallout: New Vegas version of Egg Translator (manual install), but you get an error about the database being too small to hold all of the records in the .esm. Basically Skywind is too big for Egg Translator.

LASentry wrote: ... What
You'd have to be more specific then that to get an answer.