The only thing I can think of sentry is my version now has jiub voiced by our actor, if you would like the original just install digitals original greetings and voice package it should overwrite jiubs lines with the original ones
Ya compared to the original actor I imagine everything doesn't sound quite right also I believe it was done in a haste just to get the lines a while back for digital nothing was cut or cleaned up, so I just cut them touched em up a bit and threw them in, I'm sure if Cor takes the time to do them proper they will be more up to snuff like the rest of cors work
OK as some of you may know I've been on "vacation" for the past while, I've been keeping tabs on my phone while I'm here and I've been putting voices in when I found the time, I will assign everyone proper that has updated since I've been gone as soon as i get home, I'm heading back tomorrow, so sometime tomorrow maybe the day after there should be a new Skywind release, almost 1600 lines of fully voiced awesomeness! Also we may be able to get the fully updated Skywind spreadsheet soon, it will include all missing lines from morroblivion and have Skywind filenames, so long as everything works out that is.
The only thing I can think of sentry is my version now has jiub voiced by our actor, if you would like the original just install digitals original greetings and voice package it should overwrite jiubs lines with the original ones
Nope this package doesn't cover the vanilla chargen voices.
I'll download oblivion on just laptop and get ck back and work on a morroblivion release aswell, I haven't been able to do any morroblivion stuff since my real pc crapped out, but I'll see what I can do, I will keep updating morroblivion when I can but probably not nearly as often as Skywind, Skywind is my priority so it gets worked on first, but I'll try to set aside some time for morroblivion considering morroblivion quests are actually complete and you can actually hear all the amazing voices!
Stij, you need to remove the esp file from your package. It contains outdated data. You need to package only voicefiles. All changes you would need must be directly in the master.
Gah I said sorry in the chat already! Don't hurt me digital I'm sorry! Lol I forgot to take it out when I packaged it I was half asleep I'll remove when I get home
Hey this is my first time posting here, but I've been a long time fan. I'm considering doing a little voice acting, but I was wondering how much flexibility we're allowed as far as the actual lines go. It seems that for generic NPCs it might be better to alter some of the lines slightly to add a bit more character, but I won't do so if it's not allowed.
Hey, I've come along to offer my voice, I would love to voice a character for this project!
I'm not good with orcs, but can alter my voice with some practice to fit a role, here's my YT channel, watch a few videos to get a gist of what my voice is like:
If you think I fit a certain NPC let me know and I'll get on it. I own a Blue Yeti Studio mic so audio is not a problem :)
PS: I currently in the progress of making an Orc follower mod for Skyrim, and he'll have a few thousand lines of dialog. I suck at the Orc voice, so I'm looking for a volunteer to eventually voice him when I'm done with the script :)
Hey Steve, i messaged you on Facebook a couple of times, i've done several Orc voices in this and some other mods. Never anything nearly as big as thousands of lines, but hey, at least it'll be good practice. I can link some of my stuff if you like, show you my Orc voice.
Hey Steve, i messaged you on Facebook a couple of times, i've done several Orc voices in this and some other mods. Never anything nearly as big as thousands of lines, but hey, at least it'll be good practice. I can link some of my stuff if you like, show you my Orc voice.
Also, Yeti FTW, same mic i use.
Hey there! Didn't see the FB message until now (it was in others and I never check em lol) but I'd love to hear your Orc voice! This mod would have great potential, once I finish the script that is xD
Yep, they're perfect! Would suit him nicely! If you want to do it then cool! Still need to work on this script and story though. How are you at putting emotions onto the voice?
I've run into some difficulties with exporting the Skywind dialogue for the updated spreadsheet.
I have to manually export the dialogue from each quest. No problem, just open each quest and then click "export dialogue" and it creates a text file in your skyrim folder that can easily be imported into excel.
The problem is, these quests don't export - they crash the CK:
The last one, obviously, has a lot of dialogue in it, but even a simple quest like the first one, which only has a handful of lines and no scripts, shouldn't crash the CK. I have played around with the quest's settings, recompiled scripts, etc, but these quests still crash the CK.
In some cases, almost all the diaglogue is exported to the text file, and it crashes on one line, such as with fbmwBMSmugglers, where the export crashes on the last line of dialogue. I can't find anything wrong with that line in the CK though.
Does anyone know:
Are there other ways to export quest dialogue (TES5edit doesn't seem to have this function but maybe I'm missing something, or maybe someone can create a TES5edit pascal script for this)?
Any ideas what is wrong with these quests that causes the crash?
I'm afraid im at a loss for this thermador sorry, I don't see why a line of dialogue would crash the ck but maybe digital has some theories? As for tes5edit I'm afraid I'm a total noob when it comes to that I just know the basics, zilav is definitely the one to talk to there I'll ask around
Sure serithi, he sounded good, maybe just a hint more lizardy here and there hiss an s or something Lol, I'm thinking your morrowind style argonian voice with a tad of the oblivion argonian theatrics
Well the thing is, not all lizards hiss. Snakes do, but Argonians have features that are more similar to crocodiles and such rather than snakes, and as far as i know Argonians have never actually been shown to hiss when speaking, only hissing on its own as a threat or exclamation of pain.
I can try to give it more of a lizardy rumble, but i doubt it'll get any better. I was already making it as lizardy as i can at this stage, my voice aint trained to do any more than that quite yet :P.
EDIT: Turns out i was slightly wrong, i realized they do sometimes hiss their S's a bit, but not enough that the lines i've done would stick out :P.
Well, I saw in chat Zilav would cook up a great script, so let's do that first :)
I think that's what we're going to have to do. I ran into another issue today. Besides the quests that crash the CK, I found out that the CK doesn't like to export the speaker's name (the NPC's name and ID of each line). For some reason, only a handful of lines get the data, and a lot of lines that are restricted to one NPC with GetIsID don't put the data into the excel file. So only like 1% of the exported lines will tell you which NPC is saying them. I'm not sure what the cause is here; I can't find anything wrong, or set up differently, between the lines that export the NPC names, and the ones that don't.
@thermador man i really hope you guys get it sorted out, will be a huge help!
also for any people interested the new morroblivion release is uploading right now, over 2500 lines of dialogue! everything i have voice files for is in, there may however be some missing lip files on some lines but most should be good, if i get my cs to behave i will fix next release.
Edit: I don't know if I'm doing anything wrong but the dialogue just doesn't show up. I know from the files and the CS that Louis Beauchamp's dialogue in Ald'Ruhn for the patchwork airship quest should be in the game. When I click on the dialogue line in the CS the audio play fine. But ingame it's just not there. His lips move but the text disappears way before his lips stop moving. Somehow the game just doesn't want to use the files. The same happens to Athellor at the Bar in Raven Rock for the quest In Search of the Falmer. Only his lips actually move with the text, his voice is just silent ingame. But in the CS the audio can be heard. The files are all in place, so it can't be that. Even disabling all the files except for the main esm and esp and the mod's esp yields the same results.
Edit2:Found the reason: When converting the files to mono, 64 kbps and removing all the id3tags they play fine. Oblivion doesn't like "high" quality audio it seems.
While working on dialogue export script, I noticed another CK issue. It exports more voice types lines than what actually is spoken in game. Already found a several recorded lines in vanilla game (the actual fuz files in voices bsa archives) that are never used by game.
Is it possible to just extract from the Skywind master then, so it wouldn't include those vanilla voicetype lines that aren't used
Hope so. Egg Translator is a no-go. You can load Skywind.esm with the Fallout: New Vegas version of Egg Translator (manual install), but you get an error about the database being too small to hold all of the records in the .esm. Basically Skywind is too big for Egg Translator.
LASentry wrote:
You'd have to be more specific then that to get an answer.
Oh ok, yeah that's what I meant... No offense to the actor but it sounded pretty rank.
stijmunkey wrote:
Nope this package doesn't cover the vanilla chargen voices.
OP updated and new release as promised!
Thought i'd try an Argonian. Here's Basks-In-The-Sun.
https://soundcloud.com/serithi/basks-in-the-sun-audition
Nooooooooo, nah jokes I will download an older VA package and then just not overwrite Jiub with the updated one.
@stijmunkey:
hasphat antabolis is completed: https://drive.google.com/folderview?id=0B6D4jwfSVCCiOGtfTWx2...
Will there also be a new release for Morroblivion?
That would be amazing, thanks :)
Stij, you need to remove the esp file from your package. It contains outdated data. You need to package only voicefiles. All changes you would need must be directly in the master.
Hey this is my first time posting here, but I've been a long time fan. I'm considering doing a little voice acting, but I was wondering how much flexibility we're allowed as far as the actual lines go. It seems that for generic NPCs it might be better to alter some of the lines slightly to add a bit more character, but I won't do so if it's not allowed.
Hey, I've come along to offer my voice, I would love to voice a character for this project!
I'm not good with orcs, but can alter my voice with some practice to fit a role, here's my YT channel, watch a few videos to get a gist of what my voice is like:
www.youtube.com/livestylegaming
If you think I fit a certain NPC let me know and I'll get on it. I own a Blue Yeti Studio mic so audio is not a problem :)
PS: I currently in the progress of making an Orc follower mod for Skyrim, and he'll have a few thousand lines of dialog. I suck at the Orc voice, so I'm looking for a volunteer to eventually voice him when I'm done with the script :)
Hey Steve, i messaged you on Facebook a couple of times, i've done several Orc voices in this and some other mods. Never anything nearly as big as thousands of lines, but hey, at least it'll be good practice. I can link some of my stuff if you like, show you my Orc voice.
Also, Yeti FTW, same mic i use.
Serithi wrote:
Hey there! Didn't see the FB message until now (it was in others and I never check em lol) but I'd love to hear your Orc voice! This mod would have great potential, once I finish the script that is xD
Sure thing. Here's the two Skywind roles i have right now.
https://soundcloud.com/serithi/umbra-audition
https://soundcloud.com/serithi/lugrub-gro-ogdum-audition
Serithi wrote:
Yep, they're perfect! Would suit him nicely! If you want to do it then cool! Still need to work on this script and story though. How are you at putting emotions onto the voice?
Ah, emotions aren't a super strong point for me, but if it's not too boisterous i can probably do it.
Not like Orcs are known for their wide emotional ranges anyway :P.
Serithi wrote:
I imagine he'd only need some instances if anger, and a bit of psychotic-ness when taunting enemies in battle, nothing too complicated :)
Serithi wrote:
I've messaged you on FBstij:
I've run into some difficulties with exporting the Skywind dialogue for the updated spreadsheet.
I have to manually export the dialogue from each quest. No problem, just open each quest and then click "export dialogue" and it creates a text file in your skyrim folder that can easily be imported into excel.
The problem is, these quests don't export - they crash the CK:
fbmwBMFrostGiant1
fbmwBMIngmar
fbmwBMSkaalAttack
fbmwBMSmugglers
fbmwBMTrial
fbmwBMWildHunt
fbmwCO10
fbmwCOChoice
fbmwFGAdvancement
fbmwMQ07
fbmwTR09
fbmwTRBlade
MorroDefaultQuest
The last one, obviously, has a lot of dialogue in it, but even a simple quest like the first one, which only has a handful of lines and no scripts, shouldn't crash the CK. I have played around with the quest's settings, recompiled scripts, etc, but these quests still crash the CK.
In some cases, almost all the diaglogue is exported to the text file, and it crashes on one line, such as with fbmwBMSmugglers, where the export crashes on the last line of dialogue. I can't find anything wrong with that line in the CK though.
Does anyone know:
So, just wondering, am i assigned to Basks-In-The-Sun? Just so i know whether to get the lines cut up and ready.
Well the thing is, not all lizards hiss. Snakes do, but Argonians have features that are more similar to crocodiles and such rather than snakes, and as far as i know Argonians have never actually been shown to hiss when speaking, only hissing on its own as a threat or exclamation of pain.
I can try to give it more of a lizardy rumble, but i doubt it'll get any better. I was already making it as lizardy as i can at this stage, my voice aint trained to do any more than that quite yet :P.
EDIT: Turns out i was slightly wrong, i realized they do sometimes hiss their S's a bit, but not enough that the lines i've done would stick out :P.
works for me serithi go ahead n package em up!
Bam.
http://www.mediafire.com/?843vtf401x5d83j
@thermador and @Stij
I will have a look at the dialogue exprt over the week-end.
@DigitalParanoid, you just got the 1337th post in the thread. :P
digitalparanoid wrote:
Thanks digital, that is super 1337 of you :)
Well, I saw in chat Zilav would cook up a great script, so let's do that first :)
Trying out for any Dunmer voices still going. Done a trial piece of Hlaren Ramoran line
"I believe the Saren family lives in the Redoran Compound in Vivec. That may be a good place to start."
https://soundcloud.com/civilengineers/tryout
I can't promise anything but I am willing and able to help. I may however grind my voicebox to dust. XD
digitalparanoid wrote:
I think that's what we're going to have to do. I ran into another issue today. Besides the quests that crash the CK, I found out that the CK doesn't like to export the speaker's name (the NPC's name and ID of each line). For some reason, only a handful of lines get the data, and a lot of lines that are restricted to one NPC with GetIsID don't put the data into the excel file. So only like 1% of the exported lines will tell you which NPC is saying them. I'm not sure what the cause is here; I can't find anything wrong, or set up differently, between the lines that export the NPC names, and the ones that don't.
I'm going to try egg translator next though.
CivilEngineers wrote:
sounds pretty good actually, now if you can get me a cleaned up sample with no background noise then we can talk assigning you to some roles
@thermador man i really hope you guys get it sorted out, will be a huge help!
also for any people interested the new morroblivion release is uploading right now, over 2500 lines of dialogue! everything i have voice files for is in, there may however be some missing lip files on some lines but most should be good, if i get my cs to behave i will fix next release.
new morroblivion release is up!
Nice !
Thanks for still doing Morroblivion.
Edit: I don't know if I'm doing anything wrong but the dialogue just doesn't show up. I know from the files and the CS that Louis Beauchamp's dialogue in Ald'Ruhn for the patchwork airship quest should be in the game. When I click on the dialogue line in the CS the audio play fine. But ingame it's just not there. His lips move but the text disappears way before his lips stop moving. Somehow the game just doesn't want to use the files. The same happens to Athellor at the Bar in Raven Rock for the quest In Search of the Falmer. Only his lips actually move with the text, his voice is just silent ingame. But in the CS the audio can be heard. The files are all in place, so it can't be that. Even disabling all the files except for the main esm and esp and the mod's esp yields the same results.
Edit2:Found the reason: When converting the files to mono, 64 kbps and removing all the id3tags they play fine. Oblivion doesn't like "high" quality audio it seems.
While working on dialogue export script, I noticed another CK issue. It exports more voice types lines than what actually is spoken in game. Already found a several recorded lines in vanilla game (the actual fuz files in voices bsa archives) that are never used by game.
stijmunkey wrote:
Hope so. Egg Translator is a no-go. You can load Skywind.esm with the Fallout: New Vegas version of Egg Translator (manual install), but you get an error about the database being too small to hold all of the records in the .esm. Basically Skywind is too big for Egg Translator.
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