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Morroblivion Project Release

Submitted by Daggers on

Morroblivion v68

Current Public Release

The Elder Scrolls Renewal: Morroblivion

Quest Notice: Morroblivion uses its own quest-line icons. You can find the corresponding icons here.

Download Morroblivion · Installation · Changelog

Morroblivion screenshot

Current Downloads

Notice: If Google Drive files are unavailable, it is usually due to download quota limits.

I. Complete Morroblivion Installer

Notice: The Fastest Server mirror provides a direct browser download. Please wait a few seconds after clicking and check your browser downloads before trying again.

II. Official Update

Notice: The v68 installer includes the current Morroblivion patch files. Version 68 currently has no separate patch downloads; the v67 patches 1-3 are for v67 only and are included in v68.

Start Here

Requirements → Setup → Download / installer → Configuration and load order

Requirements

Morroblivion requires legal installations of The Elder Scrolls III: Morrowind with the Tribunal and Bloodmoon expansions, and The Elder Scrolls IV: Oblivion with the Shivering Isles expansion. The installer verifies ownership before deploying the Morroblivion files.

Oblivion Script Extender is required. The actively maintained continuation is xOBSE.

Oblivion with the Shivering Isles expansion

Morrowind GOTY with the Tribunal and Bloodmoon expansions

CD/DVD, Steam, and GOG installations are supported. Steam users should follow the xOBSE installation notes for the Steam version.

Included Content

Morrowind, Tribunal and Bloodmoon content listed in this release:

View complete content list

Morrowind

  • House Hlaalu
  • House Redoran
  • House Telvanni
  • Fighters' Guild
  • Mages' Guild
  • Thieves' Guild
  • Tribunal Temple
  • Imperial Cult
  • Imperial Legion
  • Morag Tong, including the "Threads of the Webspinner" Sanguine items
  • Ashlander Clan Quests
  • Daedric Shrine Quests
  • Vampire Clan Quests
  • Wilderness Miscellaneous Quests
  • All City, Town, and Fort Quests

Tribunal

  • Tribunal Main Quest
  • Miscellaneous Quests

Bloodmoon

  • Bloodmoon Main Quest with Both Paths
  • Miscellaneous Quests
  • East Empire Company Quests

Supporting Plugins

Installation

The Morroblivion v68 installer automatically detects legal Morrowind and Oblivion installations before deploying the Morroblivion files. Install xOBSE separately, along with any OBSE / xOBSE plugins required by the Morroblivion options you enable.

As of Morroblivion version 68, the installer can automatically detect your installed Morrowind and Oblivion directories. When prompted for the Morroblivion installation directory, you may select your Oblivion directory or choose a different managed-mod directory if your setup requires one.

Please note that the official Installation Instructions topic and the PCGamingGoodies Video Installation are outdated for v68 and newer. They are still useful legacy references for load order, compatibility, and additional setup details not fully covered by the current installer.

Compatibility

Morroblivion Compatibility Patches

Morroblivion is located in a separate worldspace. It is generally compatible with mods that modify Oblivion's worldspace, including OOO, MMM, FCOM, Unique Landscapes, Better Cities, and similar Oblivion-focused mods, but those mods do not directly modify the Morroblivion worldspace.

Morroblivion is compatible with, and affected by, mods that modify Oblivion gameplay mechanics, including combat, magic, stealth, leveling, UI, and related systems.

The latest version is not compatible with most Morroblivion mods created before 2014, nor with original ESP Converter-based mods, unless the mod page specifically states that the mod has been updated or tested for the current release.

Potential incompatibility: Any mod that uses an older version of Morrowind_ob.esm as its master may be incompatible with the current release.

Starting the Game / World Transport

Alternate Start

 

Starting a new game with Morrowind_ob.esm active works as an alternate start. Instead of beginning in the Imperial City Prison, the game begins in the hold of the prison ship in Seyda Neen. As a result, the Oblivion Main Quest does not start automatically. A World Transport option can be used to start the Oblivion Main Quest.

 

World Transport

 

Being updated. The Oblivion Main Quest starts through a corpse outside the Imperial Prison Sewers.

 

Stability and Performance

 

If you experience seemingly random crashes, especially in wilderness areas, the cause is commonly related to cell-buffer overrun rather than a problem with a specific cell. Oblivion was not designed to load a project on the scale of Morrowind and all its denizens, but the following steps can reduce crashes.

  1. If you have 4 GB or more of RAM and are running a 64-bit version of Windows, apply the 4GB Patch to Oblivion.exe. This allows the 32-bit executable to use up to 4 GB of virtual memory instead of the usual 2 GB limit.
  2. Decrease graphical settings or install FastLOD with your preferred add-on.
  3. Install the recommended OBSE / xOBSE stability and performance plugins listed above.

 

Load Order and File Details

 

Morrowind_ob.esm

Main data file for Morroblivion. It contains the core landmass, dialogue, quests, and related records.

This file is required for Morroblivion to function.

Load order: Load directly after Oblivion.esm unless you are using EngineBugFixes. Even with EngineBugFixes, keeping this legacy order is still a safe baseline.

Morrowind_ob.esp

Loads the Morroblivion BSA archives and helps resolve possible conflicts with other mods.

This file is required for Morroblivion to function.

Load order: Load after any mod that changes vanilla idle animations, such as Personality Idles.

Note: This file contains one intentional ITM record. Do not clean it with xEdit.

Morrowind_ob - UCWUS.esp

Restores functionality for enchanted items with the "Cast When Used" enchantment.

This file is recommended for the full Morroblivion experience.

Load order: Load after Morrowind_ob.esp, with the other Morroblivion plugins. If you use Morroblivion clothing replacers with this plugin, create a Bashed Patch.

Morrowind_ob - Conversation.esp

Adds original Morrowind voiced lines to NPCs. Recommended for a more nostalgic Morrowind experience.

Load order: Load after Morrowind_ob.esp, with the other Morroblivion plugins.

Morrowind_ob - MorroblivionTreeReplacer.esp

Replaces default Morrowind trees with Oblivion-style trees.

Load order: Load after Morrowind_ob.esp, with the other Morroblivion plugins.

Any Morroblivion Map Replacers

Any plugin or replacer that alters the Morrowind map.

Load order: Load after all other Morroblivion mods.

 

Optional Add-ons / Resources

 

This list collects optional mods that have been used with recent Morroblivion releases and add meaningful experiences. Check each mod page for version-specific requirements. More mods are available in the [HUB] Mods for Morroblivion topic.

 

High-resolution texture resources

More than 1,024 high-resolution texture files, useful for powerful computers.

  • Mirror #1 (MEGA)
  • Mirror #2 (Fastest Server)

Legacy Releases & Archives

View legacy releases and archives

Experimental Builds: The previous v067 Experimental Release thread is now outdated. Use the Morroblivion Project Release v068 thread for current builds unless a newer experimental thread is posted.

Archive coverage is incomplete, and some older versions may no longer be available. The preserved builds below are provided as-is for historical reference and troubleshooting.

Morroblivion v064

Morroblivion v065 RC4

Morroblivion v066

Master File Installer

Resources

Morroblivion v067

Notice: If Google Drive files are unavailable, it is usually due to download quota limits.

I. Complete Morroblivion Installer

Notice: The Fastest Server mirror provides a direct browser download.

II. Official Update

Other

More than 512 low-resolution texture files, useful for less powerful computers.

Installation

Visit the official Installation Instructions topic for a detailed written guide, or check out the Video Installation. These legacy instructions are primarily useful for versions before v68.

Version

Current public release: Morroblivion v068.

  • Version 68 currently has no separate patch downloads.
  • The v67 patches 1-3 are for v67 only and are included in v68.
  • Use the Morroblivion Project Release v068 thread for current downloads and future release notes.

Karma: 5 (5 votes)
Last edited by Daggers on 2 Oct 2026 - 08:45.Owner-authorized automated edit: reorganize the official release post for readability and downloads; preserve technical guidance, links, archives and the existing discussion. Original author preserved; owner-authorized editing account Daggers, via controlled CLI revision API.

Community Discussion

This thread includes discussion of current and historical releases.

"Merging" is definitely not a straightforward process with older Masters. When I imported Eloth's Items mod it took 14 passes over 3 days... Then I got to the NPC's. I will do my best to include whatever I can. Some of it will literally be copy/paste from one mod to another. I doubt whether I will import Sauron :)
Karma: 0 (0 votes)

wouldn't it be easier if I just -remade- my personal additions? i honestly wouldnt mind spending an hour or two just fixing the same problems... MOST problems in my patch addresses water heights, missing Dwemer corridors, enchantment fixes/changes... Because the new master fixes most of them this shouldnt take as long as before so wouldn't that work too? By the way about Sauron.... I held the one ring for a long time until I decided to destroy it once and for all.... I literally stood in Akulakhan's chamber for 15 minutes deciding wether or not to drop it down the laval pool haha...
Karma: 0 (0 votes)

NPC faces will need to be copied one at a time regardless of what you do. Enchantments/clothing would be split out by themselves to import anyway, so it doesn't matter if there is a bunch of extra stuff included. I am not planning on doing anything with water height, Dwemer corridors, etc., so you can leave them in or delete them. It doesn't really matter because I will ignore them anyway... If you want to spend a few hours, then start on a new mod using my Master that addresses clothing enchantments specifically, and I will just skip over them in your old mod.
Karma: 0 (0 votes)

Alright I have opened up CS and already noticing differences :D - MOST of the creatures are just exclaimation marks, fixed most of them using the already meshes i've already got (credit to the makers) - Some exclaimation marks replacing gear.... chiten boots meshes seems to be missing.... (Captain something in Toddtest) - Some containers missing and replaced with exclaimation marks.... (In Toddtest) - Some weapons underpowered, will address that soon... Clothing are fixed :D but in first person you still have no arms but thats fine I'll probably merge the transportation mod with my patch and of course updated credits in the readme.... as appropriate...
Karma: 0 (0 votes)

I'm sorry, but I'm totally lost. What are you referring to? Your mod? My mod? Some Captain? Chitin Boots are part of the original Conversion. Wearing Morrowind shirts in first person leaves invisible wrists, yes. That is not going to be addressed in my mod, but I'm sure others will follow with clothing replacers because I am the only one in the world that likes Morrowind clothing. Please don't merge the Transportation mod; that has already been replaced. A good portion of the things you have addressed in your patch have already been addressed in the Master; including all the creatures. I had not intended for you to spend a great deal of time gathering and preparing stuff. I was just planning on searching through your mod to see if there were things that have NOT been addressed, like NPC faces, enchanted clothing etc. I cannot "merge" your mod into the Master because of conflicting/different FormID's. So, I was either going to copy/paste things one at a time, or separate parts out, relink them to the new Master, and then merge them. Don't spend any more time on it; just send me what you've got and move on to something else. There is a whole Thread filled with things that need addressing... http://morroblivion.com/forums/morroblivion/mods/763
Karma: 0 (0 votes)

Several lights (all of them meant to be equipable like torches) have missing meshes, should they be replaced with candles or should they be removed?
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You don't have to do anything with them. Lights are one of the things addressed in the Master. Eloth did a massive light mod which replaced most of the lights in Morrowind. Eloth's Lights are beautiful.
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I will be getting a new laptop that will run Oblivion well and I am getting Morrowind and the expansions so I don't have to use the OMOD. Is the Morrowind_ob.esp project compatible with the Tamriel Rebuilt maps?
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There are no compatibility issues with any maps. Morrowind is in it's own worldspace and has it's own map.
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Not the world map I mean the actual areas added by Tamriel Rebuilt.
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The Main Post of this Thread has been Updated 11/14/2010 This release is mostly about the Main Quest. I have finished debugging the Fourth and Fifth Trials, and on to meeting Vivec in his Palace. I have attempted to chop this lengthy dialog into bitesized chunks. Please let me know if you think something else should be split up. Please, somebody that knows Morrowind well, please double-check this. I would never know if something important is missing... I have fixed a couple of bugs pointed out by Hyperion Witch, thank you. I have also Capitalized All the Dialog Topics. It just looked sloppy to me for some of them, like "healer" and "trader" to be in lower case, some mixed improperly, and some Capitalized. So, I took a few hours and went through them all... Plese, Somebody, help Hyperion Witch Playtest this for me...
Karma: 0 (0 votes)

I wanted to personally thank you for your work. The first few times I tried morroblivion, it would either show purple everywhere, or there wasn't a map. After trying your version of the Morrowind_ob.esm, I can actually explore morrowind in oblivion without errors. Keep up the good work and hopefully someday we can finally play all of the quests in oblivion. EDIT: I have a question, Can I just replace the version of your esm I have (v0012) with the new one? or do I have to re-download the support files?
Karma: 0 (0 votes)

I try to make it clear when you need to redownload the Support Files. In this case, no. There is no difference in requirements between v012 and v013. Support files will be updated, and probably combined into one file, when Eloth posts a fix for Ash Creatures. Thank you for your comments. Please playtest and give me some feedback.
Karma: 0 (0 votes)

Ok, so far I haven't encountered any major bugs, just a kinda weird one. I accidentally attacked someone in Ald'ruhn and instead of being arrested, the guard kept asking if I needed directions and brought up the normal dialog box. He was a redoran guard. Otherwise, no bugs.
Karma: 0 (0 votes)

Apparently, it is very difficult to make any NPC arrest you that is not an Imperial Male. Yoshimo did build some aspects of crime... as long as you are getting arrested by the Legion, but he wasn't that much more interested in this aspect of Morrowind/Oblivion than I am. Otherwise, do not commit any crimes. Crime is not something I EVER plan on addressing personally. I have put a request for help on this on my "Help Requested" page, so ulness somebody else jumps in to help, what you see is what you get with crime... P.S. For a list of known issues, check out my "Help Requested" Thread.
Karma: 0 (0 votes)

I'll look at it, I might have to learn some scripting, and how to use the CS.
Karma: 0 (0 votes)

i dont have shivering isles! So i cant get the imports. SO i cant get the mod soooo ya. anyway around this?
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You should NOT use Shivering Isles Replacements in OblivionReplace during Conversion. This will prevent the Converter from converting meshes that the Common Master expects to be there. You will NOT see any SI trees, etc., if you use the common Master. Instead, you will see Yellow Diamonds because of the missing meshes. There are Golden Saints in this Master that are from Shivering Isles. Yes, you CAN play around this, but I am fairly sure the game will CTD without warning any time you are supposed to enounter a Golden Saint. Shivering Isles is definitely worth getting because a fair number of Oblivion Mods require it.
Karma: 0 (0 votes)

Hi guys , im kinda old in this forum i was helping a year a go to do some things , but then the proyect died for the third time i think , i see now that are people tryting to do great things and in fact its working fine. Im posting here , dont know if this is the right place but still im doing it :D If i can be of help some how ill gladly do it , i dont have a lot of experience in morrowind/oblivion scripting , i do a lot of 3d models for other games like mount and blade , and stuff like that not my string , i want to learn the scripting here , if some one need help and got time to explain ill help with no problem , i want to be part of the proyect again. Thanks in advance , send me a pm with an msn or something like that so we can keep in touch more frequently pd. sorry about my bad english , its not my main :D
Karma: 0 (0 votes)

Thank You! That would be great! There are many different things you could do; it depends on what interests you. First, check out this Thread: http://morroblivion.com/forums/morroblivion/mods/763 Most of the things listed there do not require a lot of scripting; they just require somebody willing to do them. Landscaping, for instance, would just require careful attention.
Karma: 0 (0 votes)

i got shivering isles now i can try this out
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Great. The other reason to get Shivering Isles is because it is a lot of fun. A lot of people really like it, including me. Now that you have it you should try going through it.
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Eloth has provided a fix for Ash Creatures. Thank You. These are Great! >>> A New Morrowind_ob Support Files Download Is Available <<< I have encountered my first Ogrim! I have encountered my first Ascended Sleeper! (VERY Cool!) Eloth will deserve a lot of credit for a playable version of Morroblivion!
Karma: 0 (0 votes)

I havn't actually downloaded this yet even though i said i would a bit ago. Does this have the fullstorymode?
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I have indicated what this version contains. If, by "Fullstorymode" you mean the main quest, v013 contains the Main Quest through meeting the God Vivec.
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I like the morrowind golden saint better than the shivering one. I wish i had the morrowind one. Same with all the other creatures in both of the two games. Also is it possible to give yourself more time to read what the people are saying. It would be really helpful. And also, which creatures remain to be made?
Karma: 0 (0 votes)

We work with what we have. If you can improve on the Golden Saints or other creatures, then by all means send me a mod. A listing of the creatures that have been converted is included in the Readme. For dialog, look for Ely's Silent Voice available from Nexus.
Karma: 0 (0 votes)

The Main Quest, as I have said, is finished including Sleepers Awake. However, it just wouldn't be right to call the Main Quest truly "Done" with most of the world still empty. I was going to release it today but have decided to wait until I can finish reconstructing all the missing Leveled List Spawnpoints. Eloth had preserved them in his Master and sent me a copy. The only problem, is getting them from his Master into mine, which of corse are totally incompatible with one another. So, I am literally pulling back spawnpoints one at a time, cell by cell. As you might imagine, this is a laborious process. There are lots of cells and lots of spawnpoints. At the present rate, I expect to be able to release it by the end of next weekend.
Karma: 0 (0 votes)

Ok I'm attempting to start some playtesting and become acquainted with the cs again but I'm running into installation problems. Just did a fresh install/download of everything and all my mesh's are missing when I start a new game in the ship, and so I just fall to the bottom of near empty cell. Oblivion is installed to D:\Program Files\Bethesda Softworks\Oblivion could this be the problem?
Karma: 0 (0 votes)

Yes, if you are running Windows Vista or Windows 7 and have installed in "Program Files" then User Access Control will give you never ending nightmares. Reinstall to a neutral directory such as d:\games\Oblivion and d:\games\Morrowind.
Karma: 0 (0 votes)

Excellent glad you confirmed that, I'll attack that now. ------ Okay I believe I've done something wrong since I last had morroblivion running o.0 Could I bother you for the steps leading to using your clean master?
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I am so tired of this buggy converter I could scream! I am going to post a complete installaion that people can just download and install. That is taboo since it technically means that people don't need to purchase Morrowind to play Morroblivion, but the whole project is banned by Bethesda anyway. After I finish the creatures project which I am almost done with I will redo this thread and include complete installation instructions in the download. I am hopeful that Eloth can get his clean Cliffracer released first because there are going to be a LOT of them!
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Yeah it would have been helpful if it was finished :( Right then, I'll await that and ensure everything is done the way you would have.
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The Main Post of this Thread has been Updated 11/27/2010 All Files have been uploaded. This version is the most exciting ever! It includes the Complete Morrowind Main Quest! Plus, I have rebuilt all the Morrowind Leveled Lists based off a Master provided by Eloth where he had put placeholders in for all the creatures to preserve them. Thank you Eloth! * Fully Complete Morrowind Main Quest * Fully Rebuilt Leveled List and Creature Spawnpoints * Radits' Crime Fix * All Dagoth's have had their aggression increased significantly * The Resist Disease given at Tel Fyr will now all be Resist Disease instead of Silence * Capitalized all Dialog Topics so they don't look so sloppy * Eloth has provided a fix for Cliffraces that makes them lootable and gives them full world Havoc, meaning, no more etherial Cliffracers hovering in mid air! He has also improved their behavior.
Karma: 0 (0 votes)

The Main Post of this Thread has been Updated 11/28/2010 There were a few missing textures from the installation and Support Files. I have uploaded these in a new "Support Files 2" download. This is needed for both the Complete Installation and Support Files options.
Karma: 0 (0 votes)

I have v12 of the master file still.... I can download the latest version however do i need to redownload supporting files? if so both? or one of them? Actually... What DO I need to install now? there are support files then there are installation 1 and 2 files.... Bit confused of what to download :P ALSO check out this trueflame for Morrowind.... looks very sweet and would look nice in Morroblivion (with author's permission) :D http://planetelderscrolls.gamespy.com/fms/Image.php?id=97908
Karma: 0 (0 votes)

Ok I just installed it and got everything running (must have been a dogey conversion last time) Currently I've only noticed in the Census office in the begging when I started the door that is supposed to unlock when you take your papers from the table did not and I had to use console commands Also in the trade house it seems that there are items called Vardenfell Iron??? These items are not native to morrowind and are unbalanced... Are they a placeholder for another armor? Anyway are these occurrences isolated to my game or is it universal? Ps: will provide feedback on entire mainquest tonight and then re-learn the construction set and hopefully attack some issues
Karma: 0 (0 votes)

I noticed that locked door also Deavan
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Yoshimo did the chargen part of the quest, and I had thought he tried to keep it as true to Morrowind as possible. He even put in some annoying popups that people have complained about. To get through the door you need to show the guard your papers. The suit of Vvardenfell Iron is not Lore; it is purly a Vvardenfell Imports creation. It was going to be a placeholder while John117 separated the single mesh into individual pieces, but then his computer crashed and that part of the project has basically been abandoned. I put in in the shop just so it was available if anybody wanted to try it. I don't imagine that clunky suit will actually be worn by anybody, but it's fun to try on once. Didact, a download is now available with installation instructions. If they are not clear, please let me know which parts you are having trouble with so I can refine them. The new support files contain updated meshes so you need to download them... or just do the complete installation. In either case, the Support Files 2 contains textures that were missing from both, so is needed for both options.
Karma: 0 (0 votes)

Ah I see, that's not part of vanilla morrowind. Usually the door just auto unlocks when you pick them up. I'll carry on later tonight and make a detailed list of everything that is out of the norm just so know what differs.
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I dont think people realise they can help just by installing this playing through and reporting bugs. Play testers are important so even if you have no idea how to use the cs you can still help. :D
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Yoshimo's Modified Map link doesnt work
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Sorry, I have no idea why it does that, but it's happened two or three times now. I have posted a new link. No promises whether this will work or not, but it's certainly worth a try.
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my markers are still off but are in a closer position
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My first inclination, of course, is to think that something is conflicting. However, Yoshimo typically played with very close to vanilla Oblivion; he did not use big mods or makeover mods, or even the UOP. So, I cannot imagine what would be conflicting that would be common between you and him. Have you tried adjusting your video options? Like maybe if you are using widescreen resolution change to not widescreen. It's probably something simple like that, but I'm really just fishing and guessing here...
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well i do have custom icons
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Ok I used your Full_Installation and the game runs great and looks just like Morrowind witch is not so great. But thats the idea I guess. The prob I have is theres no Armor on anyone just a face walking around on all the guards.
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You did not install Vvardenfell Imports. Please download and follow the installation instructions. There are about 6 steps required before you get to the full installation.
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Ok I dident have parts 1 and 2 of the vardenfell they where hidden in a download mirror link. You should add thease in the next one.
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Many people have now downloaded Yoshimo's Modified Map, but I have only heard whether this has helped or not from Brutal. Has this map helped anybody? Does it make any difference? Should I leave it up?
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