| Attachment | Size |
|---|---|
| Tribunal Mainquest.rar | 6.26 MB |
| Goblins1.1.rar | 2.44 MB |
Hi everyone. This is the complete main questline of the Tribunal expansion pack, meaning all of Almalexia's and the King's quests that can be viewed here. I managed to go through all the quests but with a questline this big and complex there are bound to be bugs. I merged this with my previous release of Mournhold Trees and Lamps. So it is now redundant. Also included are Fire versions of Trueflame and Hopesfire as well as various some other lights.
The questlines are completely completable but to the end it gets rather pointless without any of the creatures from the Tribunal questline and without any of the Sotha Sil's traps and puzzles. I tried but couldn't for the life of me convert them. The same thing with animated meshes, such as traps, doors, collapsing rocks and a few sparking lights. I might upload them here for anyone capable of converting them but doesn't want to dig around the Morrowind Triunal bsas. Missing are also the special idle animations for Almalexia, such as floating, etc.
I am also releasing a seperate mod which replaces all of the standard Goblins present in the current version with ones that are more like their Morrowind counterparts. Meaning, only a few use weapons, they actually use their special goblin weapons, different armors and most importantly Durzogs which come from Mr_Siikas wonderful Durzog mod. This also reintroduces the Goblin Shield.
I used a few ressources to get it all working, some of which might be removed when the animated meshes are converted. Credits here:
Invisible Activator by pufthemajicdragon because of a mesh that just won't animate despite of it doing so in nifskope.
One crown for King Helseth from Kafeis Armored Circlets
Equipable Beards by taylorsd for a dwarven ghost
As always, I'm open for all suggestions and criticism and what helps most are of course bug reports.

Thank you, this is much
Thank you, this is much appreciated and will definetly make it into the next update.
Also, I think, it was the lack of converted Fabricant creatures that stopped further development of Thibunal MQ in the first place.
Converting animated models is possible, but can be tricky - you'll need to export animation and geometry from Blender separately, then combine them in NifSkope (and possibly tweak some of the nif settings).
I had some Almalexia animations lying around, but don't quite remember if they were working right. Maybe now that Tribunal is actually playable, I will finish my Almalexia mod.