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[MERGED] Tribunal Mainquest - Completed but Help needed with animated Meshes and Creatures

Submitted by Brainslasher on
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Tribunal Mainquest.rar 6.26 MB
Goblins1.1.rar 2.44 MB

Hi everyone. This is the complete main questline of the Tribunal expansion pack, meaning all of Almalexia's and the King's quests that can be viewed here. I managed to go through all the quests but with a questline this big and complex there are bound to be bugs. I merged this with my previous release of Mournhold Trees and Lamps. So it is now redundant. Also included are Fire versions of Trueflame and Hopesfire as well as various some other lights. 

The questlines are completely completable but to the end it gets rather pointless without any of the creatures from the Tribunal questline and without any of the Sotha Sil's traps and puzzles. I tried but couldn't for the life of me convert them. The same thing with animated meshes, such as traps, doors, collapsing rocks and a few sparking lights. I might upload them here for anyone capable of converting them but doesn't want to dig around the Morrowind Triunal bsas. Missing are also the special idle animations for Almalexia, such as floating, etc.

I am also releasing a seperate mod which replaces all of the standard Goblins present in the current version with ones that are more like their Morrowind counterparts. Meaning, only a few use weapons, they actually use their special goblin weapons, different armors and most importantly Durzogs which come from Mr_Siikas wonderful Durzog mod. This also reintroduces the Goblin Shield.

I used a few ressources to get it all working, some of which might be removed when the animated meshes are converted. Credits here:

Invisible Activator by  pufthemajicdragon because of a mesh that just won't animate despite of it doing so in nifskope.

Mr_Siikas Durzog

One crown for King Helseth from Kafeis Armored Circlets 

Equipable Beards by taylorsd for a dwarven ghost

As always, I'm open for all suggestions and criticism and what helps most are of course bug reports.

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Last edited by qwertyasdfgh on 28 Dec 2013 - 13:17.

Thank you, this is much appreciated and will definetly make it into the next update.

Also, I think, it was the lack of converted Fabricant creatures that stopped further development of Thibunal MQ in the first place.

Converting animated models is possible, but can be tricky - you'll need to export animation and geometry from Blender separately, then combine them in NifSkope (and possibly tweak some of the nif settings).

I had some Almalexia animations lying around, but don't quite remember if they were working right. Maybe now that Tribunal is actually playable, I will finish my Almalexia mod.

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Back to serious playing Thanks Brainslasher...i found a FabricantHulking on the Net a Couple months ago ,you attach  the  .KF in Nifskope to the Skeleton all the Animations work looks like it has Been Converter, Directory date is 14\07\2011 Could not get them to Turn Up in Game can post Here for you to have Look..

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That would be really great Roxon. Just post it here and if it works, I'll make a seperate plugin with all the correct spawns etc.

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Brainslasher

Hi everyone. This is the complete main questline of the Tribunal expansion pack, meaning all of Almalexia's and the King's quests that can be viewed here. I managed to go through all the quests but with a questline this big and complex there are bound to be bugs. I merged this with my previous release of Mournhold Trees and Lamps. So it is now redundant. Also included are Fire versions of Trueflame and Hopesfire as well as various some other lights....

Hi Brainslasher -

I'm working on the misc quests for Tri.
Since we're both working in Mourn. please pm me to let me know if I can help you with anything. Honestly I am better at scripting for ai and quests than I am at converting, but I can learn. :)

Have a good one!

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Hey, that's really cool to hear! Maybe soon Tribunal is complete :) . Not much help needed at this point in terms of quest conversions, that's all done. Thanks for the offer though. It's really just the meshes and creatures that are left. I didn't touch any of the misc quests and the only non main quest I did was the companion Calvus Horatius with a fully functioning Companion Share and 30 day contract because that briefly touches the Main questline. So as long as we keep out of each others quests everything should be fine :). If you need any help with conversions just ask.

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Are there any misc quests in Tribunal which aren't done yet? (except Crimson Plague)

Fabricant model appears to be lacking body collision and some of the rigging, but it's a good start.

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Is there anything that can be done to fix the model? My nifskope and Blender skills don't reach that far unfortunately...The animations and skeleton seem to be working just fine though.

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Brainslasher

Hey, that's really cool to hear! Maybe soon Tribunal is complete :) . Not much help needed at this point in terms of quest conversions, that's all done. Thanks for the offer though. It's really just the meshes and creatures that are left. I didn't touch any of the misc quests and the only non main quest I did was the companion Calvus Horatius with a fully functioning Companion Share and 30 day contract because that briefly touches the Main questline. So as long as we keep out of each others quests everything should be fine :). If you need any help with conversions just ask.

Great thanks Brainslasher :)

I may take you up on the offer for help with conversions - I am fairly new to that, but have been reading the tutorial and installing the programs.

 

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Hahaha, oh my god.:D :D Don't you think they're even more scary that way? :D I immediately fixed it, thank you. I guess my test character had a speed and attack too high to notice to the difference :) If you find anything else that's odd, let me know. 

War Durzog Speed is now at the same as a Wolf's - 22, diseased Durzogs at 15 and Wild Durzog at 20.

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Checked a Coulpe other files i have with Durzog  in them go from 25-35.

Player is running 45 Speed 20 Durzog could be letting the Durzog down.

Was Quit Funny

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qwertyasdfgh

Are there any misc quests in Tribunal which aren't done yet? (except Crimson Plague)

Fabricant model appears to be lacking body collision and some of the rigging, but it's a good start.

Hey qwertasdfgh -

I'm working on the Tri misc quests, but if you want we can split them.

If you want to take these misc quests, that would be cool and please pm me if you want to go over any of them, ot have posted some. Assuming you're doing ai for these, I want to make sure mine match.

Estate Sale
Wood Elf with a Grievance
The Smith's Apprentice
The MatchMaker
The Natural
A Star is Born
Scroll Sales
The Summoner
The Warlords

Have a good one!

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I know that 'The Natural' and 'A Star Is Born' already work, because I played them. Some others are supposed to be playable too.

And, no, I'm not working on any of them at the moment, except The Museum of Artifacts (which is almost done, BTW)

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A Star is born works, but it clashes with a greeting from the MSGreetings Quest which forces a conversation Goodbye and thus never lets you actually start the show. Also there isn't any spoken dialogue. I'd be willing to do it though if anathemastudio doesn't mind.

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qwertyasdfgh

I know that 'The Natural' and 'A Star Is Born' already work, because I played them. Some others are supposed to be playable too.

And, no, I'm not working on any of them at the moment, except The Museum of Artifacts (which is almost done, BTW)

Great - well if you want to pick up any of the others let me know.
If you could pm me that would be great. :)                                                           

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http://youtu.be/8k-o6tec4k8

Clip for altered  Water Outlets and Waterfalls Under Old Mournhold, 2 files incase people do not want to run Blue Waterfalls,Waterfalls have been altered there were no Meshes on top of the Waterfalls onthe  Horizon sections also altered a couple of Sections on Waterfalls

Attachments

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That looks really good, all the static waterfalls bugged me out as well.

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So, can I ask if the Fabricants and other Tribunal creatures have been converted yet? If they have, if I download the .esp's here and start playing Tribunal, will it screw something up when they are merged into the master?

 

I guess I'm asking how finished Tribunal is. I'm playing Morroblivion and I've done all of the Morrowind quests except for some miscellaneous quests and the Imperial cult and Imperial Legions quests. I plan to play Tribubal and Bloodmoon before having my character move on to Cyrodiil. I imagine I'm going to have to stop playing soon and take a break until Tribunal/Bloodmoon are finished.

 

 

You guys are doing great work.

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The basic questline is 100% finished but in the last level around 90% of the gameplay content is pretty much missing. This means all the creatures that you have to fight, puzzles to solve and traps to avoid. The way Oblivion stores savegames will also makes it impossible for you to play through it now and disable the esp later when this gets merged. But at the same time keeping the esp enabled will negate any changes made to the questline later on. So yeah, If you just want the basic Tribunal story this will work but it's not really as fullfilling as it should be. Besides, the Tribunal sidequests are still being worked on so you should just wait until it's really finished. From my experience you're never "done" with Morrowind or even Morroblivion, there's always more to discover. And besides, it's always possible to return to Vvardenfell from Tamriel.

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Sorry about my screwed up post above. I mostly post from my mobile device and it just does not like this forum.

I've decided to take a break from Morroblivion until some more of it is finished. I've done a couple of miscellaneous quests and Daedric quests and some general exploring, but if I keep playing I'll just breexe through all available quests I have left. I could go on to Oblivion, but that'd really bother me as I'd be doing it out of order. Same with Bloodmoon, but that's not a problem anyway, as I don't the East Empire Company is finished either.

Instead I think I'll take some time to learn to mod beyond just tweaking houses and stronghold ingame.

Part of me wants to go ahead and start Tribunal, but you're right that if the Fabricants and such aren't present, then the late game will be rather dull and I want to experience it as it should be. I started this character earlier this year thinking that the expansions might be finished by the time I got to them, but i guess I underestimated my speed.

 

Sorry for such a rambling, slightly off topic post. But am i correct in thinking that you're only working on the Tribunal MQ and someone else is handling the side quests.

Signed,

Morroblivion'S No. 1 Adoring Fan.

 

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Did you say that even just activating the esp for the current Tribunal plugin will negate any changes merged into the master, later?

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Write down the number of the Save file when you Start Playing the Tribunal Section, Play All Tribunal all and Every minor  Quest when Finished, Delete all Saves Past this Point it's Called Play Testing,,, then you are Left with you Save's to Play it All over Again,,

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scotty35503

Did you say that even just activating the esp for the current Tribunal plugin will negate any changes merged into the master, later?

For example: Let's just say if the .esp says object A is placed on location B. Then, to fix a bug or for some other reason, the updated master .esm file says object A should be on location C. Because the esp always loads after the master it will overwrite anything that's different in the master file. Disabling the .esp will resolve that problem but because of the way Oblivion stores savegames all the progress made with the content from the .esp will be lost. You can however do the quests again without any problem and receive the rewards again.

 

scotty35503

 Same with Bloodmoon, but that's not a problem anyway, as I don't the East Empire Company is finished either.

But am i correct in thinking that you're only working on the Tribunal MQ and someone else is handling the side quests

Yes, anathemastudio is doing the sidequests for Tribunal and yes, the East Empire company is 100% complete but the Bloodmoon mainquest is being worked on.

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Okay, thanks! So, if i downloaded the esp, activated it, and didn't Go to Mournhold or play any of the content in it, continued playing the vanilla game, and then eventually deactivated it, it won't effect my save when i play with the update master down the road? Because i downloaded this and had it active for a while as I was playing the Mage's Guild quests on Vvardenfell.

Thanks for all your help!

 

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No, you won't have any problems and even if you did play the Tribunal quests it wouldn't destroy your savegame you would just have to do them again. As soon as you disable the .esp all the savegame data relating to it gets deleted as well.

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I guess I should have realized that last sentence.

 

But thanks, this eases my mind. Can't wait to see Mournhold in oblivion's engine. Keep up all your great work. You guys are very appreciated.

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qwertyasdfgh

 

And, no, I'm not working on any of them at the moment, except The Museum of Artifacts (which is almost done, BTW)

Clip for Torasa Aram Museum of Artifacts, Doing  The Blade of Nerevar Quest from Almalexia, you Talk to Plitinius Mero  about ( Pieces of Blade )

he tells you to Talk to ( Torasa Aram )at Museum of Artifacts and Barenziah Queen Mother,, so go to Museum talk to Torasa Aram..

She tells you about Museum of Artifacts,, Ask about Pieces of Blade she tells you About  (Dwemer Construction ),,,Ask about ( Sell Something ) she says about only being able to Pay Half Price,,,Have Boots of Blinding Speed on Player comes up in Torasa Dialog Listing so Click on IT  Torasa YELLS Guards ( Boots are on Player ) ...

I Con Not Sell here the Boots or Give them Away, Did i do Something Wrong..

 

http://youtu.be/X_ZrH8lKFis

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Thanks for reporting this, there was an issue with a dialogue condition which could stop the topic from appearing. This should fix it. The museum quest itself doesn't work yet but the Main Quest in the current version of the master will simply assume you donated enough items already.

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fbmwTRBladeFix.esp (external) 1.61 KB

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Thanks

You have Profane Acolyte 01F8B8AE Running around with Shield Sticking out it Right Leg..Karrod the Mute Talks when you First Meet Him..

Have not Done Any Quest or Talked to Tienius Delitian since being on Mournhold only Done Temple Quest and Quests for Almalexia.. Doing  ( The Blade of Neravar )  for Almalexia talk to Plitinius Tells you Talk to Barenziah Who Sends you to Talk to Helseth, Who Greets you like a Long lost Friend and Tells you that Tienius has told Him of you Good Work a bit odd Seeing if Have had Nothing to do with Them Other than Talk to 1 Guard and 1 Oridnator..

http://youtu.be/keT0qWlv7gs

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Lich%20and%20Sheild.jpg (external) 38.8 KB

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http://youtu.be/fOXDxewACxg

When you have to Fight Karrod, Karrod hit a Guard he did not Give us the Odd Dwemer Weapon , we had to Take it of His Dead Body.. Might have to Run Friendly Hit could keep him Alive

Could you use something like this on Guards so it is not a Crime.

File worked Picked Quest with Torasa Aram on Shield,, Odd Dwemer Weapon on Player,Quest Marker Pointed at Karrod,Yagak gro-Gluk Picked up the Quest to Re_Forge the Blade..

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-The Lich and the shield: Yes, this is something that happens because Liches in Morrowind actually fought with swords, shields and spells unlike their Oblivion kin. I gave them the shield for completeness sake but it does look a bit silly to be honest. I will probably remove it.

-Karrod talking: This is has to do with the Morrowind_ob - Conversation plugin. I didn't think of this when I updated it.

-Helseth's greeting: It's the same as in Morrowind, he alludes to the fact that you decided to side with Almalexia by giving the information gathered in Bamz-Amschend to Fedris Hler.

The only really problematic thing is probably the fact that you're able to start the "Helseth's champion" Quest. This is where he tells you that he knows you quite a bit which is strange. You don't have to have done the previous Royal quests beforehand though, and in fact I believe you can't. But he should have you investigate a plot first. I set up the dialogue condition the same way they were in Morrowind but something must be a little different. To get the plot quest starting you need to talk to the king about the "bit of misinformation" that he talked to you about.

And no, he should never, ever attack the guards. And they shouldn't fight him. I have no idea how that could have happened, it never did that in my game. Maybe you need to be really careful to not get too close to the guards though I did build in a few failsafes that should prevent them from even starting a fight. He shouldn't die either.

Anyway, this is a fix that should stop you from being able to see the Karrod topic on the King before it's time. The Tribunal mainquest has many branches and possibilites to do it so these kind of things are quite likely to happen.

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Karrod%20Topic%20Fix.esp (external) 1.06 KB

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Thanks i first got Karrod topic from Barenziah when sent to her by Plitinius

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Yes, she is supposed talk about him because he is the only one you can get that particular piece of the blade from. But the king shouldn't have had the topic yet. Had you played the quests in a different order (which is in no way mandatory, you can play any way you want to) this would not have come up because the Karrod topic would have been given by the king himself. That's what I meant when I said there are many branches to the questline. You can even just kill Karrod without the duel.

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http://youtu.be/wJXtd85XrF0

Thanks to

Brainslasher

qwertyasdfgh

And to Torasa Aram for not Taking the Boots of Blinding Speed,, Axe's are quick and so is the Corn Roller

Levitation in Sotha Sil Still works in Clip, Fabricant Stuck in Doorway,,Something Wrong  in Dome of UDok Player can not Walk nore can Fabricant that was inside,,Bridge didn't work i Think you Know this Part good Levitation worked,

( If you are looking for a Quick Bridge for Dome of UDok,, 2 of qwertyasdfgh Doors  1 Each Side Hanging under Platform in Open Position,, When you Activate Rusty Lever Doors come Up in Shut Position so Player can Walk Across)Would Still Look Good..

It Takes more to Kill Fabricant Imperfect than it does to Kill Almalexia,, After killing Almalexia you walk away goes to Movie Mode, sat 45 minutes,,Re_loaded my Auto save  and Used  Barilzar's Mazed Band to Leave..

Thanks is a Lot of FUN

Standing in Temple Game has Gone into Movie Mode Again How do I Stop it Going to Movie Mode has been awhile since i left there,,After standing in the Temple for 3 hours Normal time checked WIKI Followed what wiki said Got out of Temple and Ran into Azura Quest Completed,, Bit Odd it went to Movie Mode in Sotha Sil and in Temple

 

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The bridge has not been animated yet, it seems to be very tricky to convert right. But qwertyasdfgh is working on it. The model that's in the dome of Udok right now has very weird collision which is why you can't walk there right now. Normally the fabricant in question is supposed to walk through the door and attack you, not sure why it didn't do that. And yes, the Imperfect is intended to be more of a boss fight than Almalexia herself, they have the exact same health as they did in Morrowind. You have to understand that she is completely insane :) .

I could not duplicate any of your other issues with player controls being disabled though. Maybe something went wrong in the scripting. In the Dome of Sotha Sil, did you activate Sotha Sil, then went towards the door, then the player controls were disabled and then Almalexia appeared and talked, the controls were enabled again and you fought and got the Mazed Band?

Ok, I just found what the issue could have been, did you kill Vivec? Anyway, I completely redid the scripting of that part, I'll post a fix.

The same goes for the Temple: You went out of the door and Azura spoke to you while you couldn't move. After she was done talking you could move again. I just tested it and it does just that. Looking at the script I can see one thing that could in some cicrumstances produce this error, I'll wip out a fix and maybe you can tell me if it worked for the temple bug....For the meantime if you can't move open the console and type in enableplayercontrols.

Again thank you very much for reporting these bugs and I apologize for not having seen them before. I should note however that this particualar fix should only be activated if you've passed through Sotha Sil and before you enter the Dome of Sotha Sil. It's incompatible with the Sotha Machines mod because both edit the quest script.

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Tribunal%20Endgame%20Fix.esp (external) 6.43 KB

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First time Activated Sotha  Sil ,Almalexia turned up Game Speech Killed Her, Raided Her went to Walk to Door went to Movie Mode..

Fix Worked no Promlems Could walk all Around Sotha Sil Chamber No Movie Mode Stood in Temple Reception  for 1 Hour no Movie Mode.

No Apologizes  Needed is WIP , Hiccups are Aloud, only going to Delete all Save in Mournhold,, Will  Play again  when qwertyasdfgh get a Chance to Fix Bridge and Levitation

Can you merge all and we have  1 New Fix

Thanks..

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Yes, I'll merge them, wasn't sure if they would each work so better safe than sorry :)

This merged file includes the fixes mentioned in this thread as well as the Sotha Machines.esp. I didn't just merge them I also edited the merged Quest script so that the fixes still worked because only one of the edits can end up in the merged file.

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Brainslasher - Quick question for you.

I saw on the v61 proj status that "All Miscellaneous Tribunal Quests have been finished" and wanted to double check if this was the case. I've been working on them, but if they've been completed already I'd like to know. indecision

Brainslasher

...Yes, anathemastudio is doing the sidequests for Tribunal and yes, the East Empire company is 100% complete but the Bloodmoon mainquest is being worked on...

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http://youtu.be/d-amLod5t_o

Link is for Bamz Amschend Passage of the Walker clip where you can get through the Wall... Picture is for Norenen-Dur ,, but i can not Access with out doing TCL.. Not Activating what did i Miss..

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roxon_55

http://youtu.be/d-amLod5t_o

Link is for Bamz Amschend Passage of the Walker clip where you can get through the Wall... Picture is for Norenen-Dur ,, but i can not Access with out doing TCL.. Not Activating what did i Miss..

I just tested it and both rocks can be exploded without a problem. You need a satchel charge for each of the rocks. It has to be in your inventory to be able to make the rocks explode. In Bamz Amschend Radac's Forge there should be a chest with two of them in it.

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http://youtu.be/nN-UI6mfjZo

Radac's Forge could not find a Satchel unless it is in room you need Key for,,Do not Know where i Got the First 1

Went Back before i Started the Ash Storms, Have found 1 Satchel in Hall of winds..

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The locked room is the right one to look for the second charge. The key to this door is in the room with the broken Dwemer robot, on the desk on the right side.

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Checked desk did not see key in lighting , Key does blend well

Thanks

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http://youtu.be/0T9EvYXV3b0

Clip in Dome of Udok, All worked No Problems but it Should not Work..

Did not Notice Played it a Couple times,,,Player Strength is 66 With a 58 Drain Leaving Player with Strength of 8 ,,so Take 1 Flin  20 Strength, 1 Greef 20 Strength, 1 Mazte 20 Strength by time you take out 58  to get Rid of Drain , Player Strength Back to 52  Switch Still Activates,,, Requires Strength 100,,,Reloaded and Checked

Bridge Does Look Good.

Thanks.

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That's very strange. The way the script works you can't activate the lever unless you have a modified strength of 100 or more. Where does it say that your character's strength is 66? Is it a red 66 in the stats menu? Did the stat say 52 in the menu or did you calculate it yourself? There is absolutely no way that the script follows through despite having less than 100 strength. And in my tests it didn't. You can find out your strength by opening the console and typing in: Player.getAV Strength

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First Pic Player is 58 in the Red on Strength, Instead of correcting  strength, potion just build on top of the 58 in the  Red, each time you take a potion it builds it Higher,,Should not work this Way,with Player at 8 Strength and 58 in Red i was having trouble killing Critters,,Can Not Fortify  any Attribute in the Red Should have too Correct it First..

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Hey! found a bug inside Bamz Amschend Passage of the Walker.. Right after you place the charge, the rocks do explode.. but you cannot proceed in the created passage, it just has a dark hole and you cant do anything with it....

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Right hand side of Dark Hole Jump there is a Lip your Player will land on ,then Crouch and see if you can Activate the Portal. you can get in there

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