Skip to main content

Morroblivion Project Release

Submitted by Daggers on

Morroblivion v68

Current Public Release

The Elder Scrolls Renewal: Morroblivion

Quest Notice: Morroblivion uses its own quest-line icons. You can find the corresponding icons here.

Download Morroblivion · Installation · Changelog

Morroblivion screenshot

Current Downloads

Notice: If Google Drive files are unavailable, it is usually due to download quota limits.

I. Complete Morroblivion Installer

Notice: The Fastest Server mirror provides a direct browser download. Please wait a few seconds after clicking and check your browser downloads before trying again.

II. Official Update

Notice: The v68 installer includes the current Morroblivion patch files. Version 68 currently has no separate patch downloads; the v67 patches 1-3 are for v67 only and are included in v68.

Start Here

Requirements → Setup → Download / installer → Configuration and load order

Requirements

Morroblivion requires legal installations of The Elder Scrolls III: Morrowind with the Tribunal and Bloodmoon expansions, and The Elder Scrolls IV: Oblivion with the Shivering Isles expansion. The installer verifies ownership before deploying the Morroblivion files.

Oblivion Script Extender is required. The actively maintained continuation is xOBSE.

Oblivion with the Shivering Isles expansion

Morrowind GOTY with the Tribunal and Bloodmoon expansions

CD/DVD, Steam, and GOG installations are supported. Steam users should follow the xOBSE installation notes for the Steam version.

Included Content

Morrowind, Tribunal and Bloodmoon content listed in this release:

View complete content list

Morrowind

  • House Hlaalu
  • House Redoran
  • House Telvanni
  • Fighters' Guild
  • Mages' Guild
  • Thieves' Guild
  • Tribunal Temple
  • Imperial Cult
  • Imperial Legion
  • Morag Tong, including the "Threads of the Webspinner" Sanguine items
  • Ashlander Clan Quests
  • Daedric Shrine Quests
  • Vampire Clan Quests
  • Wilderness Miscellaneous Quests
  • All City, Town, and Fort Quests

Tribunal

  • Tribunal Main Quest
  • Miscellaneous Quests

Bloodmoon

  • Bloodmoon Main Quest with Both Paths
  • Miscellaneous Quests
  • East Empire Company Quests

Supporting Plugins

Installation

The Morroblivion v68 installer automatically detects legal Morrowind and Oblivion installations before deploying the Morroblivion files. Install xOBSE separately, along with any OBSE / xOBSE plugins required by the Morroblivion options you enable.

As of Morroblivion version 68, the installer can automatically detect your installed Morrowind and Oblivion directories. When prompted for the Morroblivion installation directory, you may select your Oblivion directory or choose a different managed-mod directory if your setup requires one.

Please note that the official Installation Instructions topic and the PCGamingGoodies Video Installation are outdated for v68 and newer. They are still useful legacy references for load order, compatibility, and additional setup details not fully covered by the current installer.

Compatibility

Morroblivion Compatibility Patches

Morroblivion is located in a separate worldspace. It is generally compatible with mods that modify Oblivion's worldspace, including OOO, MMM, FCOM, Unique Landscapes, Better Cities, and similar Oblivion-focused mods, but those mods do not directly modify the Morroblivion worldspace.

Morroblivion is compatible with, and affected by, mods that modify Oblivion gameplay mechanics, including combat, magic, stealth, leveling, UI, and related systems.

The latest version is not compatible with most Morroblivion mods created before 2014, nor with original ESP Converter-based mods, unless the mod page specifically states that the mod has been updated or tested for the current release.

Potential incompatibility: Any mod that uses an older version of Morrowind_ob.esm as its master may be incompatible with the current release.

Starting the Game / World Transport

Alternate Start

 

Starting a new game with Morrowind_ob.esm active works as an alternate start. Instead of beginning in the Imperial City Prison, the game begins in the hold of the prison ship in Seyda Neen. As a result, the Oblivion Main Quest does not start automatically. A World Transport option can be used to start the Oblivion Main Quest.

 

World Transport

 

Being updated. The Oblivion Main Quest starts through a corpse outside the Imperial Prison Sewers.

 

Stability and Performance

 

If you experience seemingly random crashes, especially in wilderness areas, the cause is commonly related to cell-buffer overrun rather than a problem with a specific cell. Oblivion was not designed to load a project on the scale of Morrowind and all its denizens, but the following steps can reduce crashes.

  1. If you have 4 GB or more of RAM and are running a 64-bit version of Windows, apply the 4GB Patch to Oblivion.exe. This allows the 32-bit executable to use up to 4 GB of virtual memory instead of the usual 2 GB limit.
  2. Decrease graphical settings or install FastLOD with your preferred add-on.
  3. Install the recommended OBSE / xOBSE stability and performance plugins listed above.

 

Load Order and File Details

 

Morrowind_ob.esm

Main data file for Morroblivion. It contains the core landmass, dialogue, quests, and related records.

This file is required for Morroblivion to function.

Load order: Load directly after Oblivion.esm unless you are using EngineBugFixes. Even with EngineBugFixes, keeping this legacy order is still a safe baseline.

Morrowind_ob.esp

Loads the Morroblivion BSA archives and helps resolve possible conflicts with other mods.

This file is required for Morroblivion to function.

Load order: Load after any mod that changes vanilla idle animations, such as Personality Idles.

Note: This file contains one intentional ITM record. Do not clean it with xEdit.

Morrowind_ob - UCWUS.esp

Restores functionality for enchanted items with the "Cast When Used" enchantment.

This file is recommended for the full Morroblivion experience.

Load order: Load after Morrowind_ob.esp, with the other Morroblivion plugins. If you use Morroblivion clothing replacers with this plugin, create a Bashed Patch.

Morrowind_ob - Conversation.esp

Adds original Morrowind voiced lines to NPCs. Recommended for a more nostalgic Morrowind experience.

Load order: Load after Morrowind_ob.esp, with the other Morroblivion plugins.

Morrowind_ob - MorroblivionTreeReplacer.esp

Replaces default Morrowind trees with Oblivion-style trees.

Load order: Load after Morrowind_ob.esp, with the other Morroblivion plugins.

Any Morroblivion Map Replacers

Any plugin or replacer that alters the Morrowind map.

Load order: Load after all other Morroblivion mods.

 

Optional Add-ons / Resources

 

This list collects optional mods that have been used with recent Morroblivion releases and add meaningful experiences. Check each mod page for version-specific requirements. More mods are available in the [HUB] Mods for Morroblivion topic.

 

High-resolution texture resources

More than 1,024 high-resolution texture files, useful for powerful computers.

  • Mirror #1 (MEGA)
  • Mirror #2 (Fastest Server)

Legacy Releases & Archives

View legacy releases and archives

Experimental Builds: The previous v067 Experimental Release thread is now outdated. Use the Morroblivion Project Release v068 thread for current builds unless a newer experimental thread is posted.

Archive coverage is incomplete, and some older versions may no longer be available. The preserved builds below are provided as-is for historical reference and troubleshooting.

Morroblivion v064

Morroblivion v065 RC4

Morroblivion v066

Master File Installer

Resources

Morroblivion v067

Notice: If Google Drive files are unavailable, it is usually due to download quota limits.

I. Complete Morroblivion Installer

Notice: The Fastest Server mirror provides a direct browser download.

II. Official Update

Other

More than 512 low-resolution texture files, useful for less powerful computers.

Installation

Visit the official Installation Instructions topic for a detailed written guide, or check out the Video Installation. These legacy instructions are primarily useful for versions before v68.

Version

Current public release: Morroblivion v068.

  • Version 68 currently has no separate patch downloads.
  • The v67 patches 1-3 are for v67 only and are included in v68.
  • Use the Morroblivion Project Release v068 thread for current downloads and future release notes.

Karma: 5 (5 votes)
Last edited by Daggers on 2 Oct 2026 - 08:45.Owner-authorized automated edit: reorganize the official release post for readability and downloads; preserve technical guidance, links, archives and the existing discussion. Original author preserved; owner-authorized editing account Daggers, via controlled CLI revision API.

Community Discussion

This thread includes discussion of current and historical releases.

I have recently got bored of Oblivion and deleted it but when this comes out I am going to reinstall this plug my computer to my tv grab my wireless x-box controller and hardcore play this so I will report any bugs I find along the way. :) And a big thanks to David,Queen,Eloth,Yashimi, and any other I forgot that helped nearly complete this mod <3 Edit: one more question does this mod still nuke the oblivion main quest line or have they been merged?
Karma: 0 (0 votes)

This mod never "Nuked" the Oblivion Main Quest. It just prevented Oblivion from starting if Morrowind was active with a new game (Although it did whack the Jail Cell, so I guess maybe that qualifies as "Nuking.") My World Transport mod has been updated so that it can start the Oblivion Main Quest, and from v017 onward Morrowind no longer whacks the Imperial Prison.
Karma: 0 (0 votes)

2/10/2011, I have updated the Complete Installation, and have removed the separate Support Files. Since Eloth has finished most of the creatures, I'm not getting many new additions to Support Files, so the installation options have become much more stable. It was time to update everything. I am no longer supporting the Conversion + Support Files (1) Option. I was getting lost on what files go with which version, and most new players don't even know what the conversion is. So from now on I will only be hosting the Complete Installation. Any new files I receive will be added to a new "Support Files" download, but there is currently nothing that is not included in the Complete Installation. The Complete Installation is now 3 Parts instead of 2. Total Size is about 444 MB. The currently available 3 Part Complete Installation has a few additions from the previous 2 Part Complete Installation + Support Files 2, such as Hashmi's Animated Silt Strider, an improvement to the Steam Centurion from Eloth, and updates to some lights by Eloth that now do not crash the CS when running Havok Sim. However, none of these are techincally "Required," so Downloading the new 3 Part Complete Installation is Optional if you had already downloaded the previous 2 Part Complete Installation + Support Files 2. I have removed references in my thread to the Converter. It is still available on the Downloads page for those that want it. I have also cleaned and updated the thread. I have also added links for Hashmi's wonderful Texture Replacers!
Karma: 0 (0 votes)

Thank you so much for all your hard work! I can't even imagine how much effort went into this.
Karma: 0 (0 votes)

Awesome! Thanks for all the hardwork you put into this project. Doing a wonderful job at it. :)
Karma: 0 (0 votes)

The Main Post of this Thread has bee Updated 02/11/2010 Thank You to The Queen of The Ashlands!!! -- I think she is really Azura in Disguise! v020 is the Most Massive Update Ever * AI and faces in Gnaar Mok by Didact * Enchantment Fixes by Noebus (considering differences in Morrowind/Oblivion) * Animated Silt Strider by Hashmi * 5 Bloodmoon Quests by Orator Entire Quest Lines by the Queen of the Ashlands: * Fighters' Guild Quest Line * Mages' Guild Quest Line * Thieves' Guild Quest Line * Tribunal Temple Quest Line * Imperial Cult Quest Line * Imperial Legion Quest Line * Many Miscellaneous Quests by the Queen of the Ashlands This finishes the MAJORITY of the Quests in Morrowind!!! I have updated the Installation Guide, and have added some Troubleshooting tips. I was unable to finish reconciling the Vampire Quests from Ddmlink. They will be in v021. My apologies. Please don't forget that I have created a new Thread for Quest Troubleshooting.
Karma: 0 (0 votes)

:DDDDDDD Gonna go replace some fake soul gems and steal the real ones in the new MAGES GUILD QUESTS
Karma: 0 (0 votes)

Just to confirm. So, the current morroblivion mods on TNEXUS are no longer compatible with v20? For example, mods like morroblivion weapons and armor, AI packages, extra houses, and working crime are no longer relevent for v20? I know the readme states that certain mods have been absorbed and are no longer needed (like CNME, better map, etc), but doesn't mention the others. Also, im not sure if it's a WIP, but the commoner clothes on the npcs seems a bit..."blocky"...if thats a proper choice of a word. Or, rather the clothes are not very conforming to the body. Did I do something wrong during installation? Anyhow, I just want to thank everyone for their hard work! Its great to see such dedication to a great game. I know dozens of people offer their help and ask "what can I do?" I guess im one of those people because i feel guilty playing this wonder project you all have undertaken without offering anything in return. If there is any "grunt work"(nothing too sophisticated...unless you all have faith in me lol) you all need me to do tehn I would be more than happy to do it. I would just need some readmes and other info on how to do what you all would like me to do...or i can just google if im that lucky. Thanks again everyone! playing it right now and its a gazillion times better...finally a morroblivion master that loads clean into wyre bash!! ~Trip EDIT: This answers my question about the NPC clothing. From David Budreck: Morrowind clothing is simply not fully compatible with Oblivion bodies; it never will be. There will always be some issues with clothing, especially in 1st person, but not with armor. I am NOT going to replace all Morrowind clothing with Oblivion clothing (except the most odious items like most skirts and a few shirts that caused totally invisible arms). Maybe I'm the only one, but I like Morrowind clothing and the look and feel of it. I do not want Morrowind to look like another Oblivion mod.
Karma: 0 (0 votes)

The Main Post of this Thread has bee Updated 02/13/2010

Thank You to The Queen of The Ashlands!!!
-- I am now convinced that she really is Azura in Disguise!

I know it is very soon after v020, but was important to get this out.
* Finishes the rest of the Miscellaneous Quests -- ALL Morrowind Quests are now Available!!!

* Vivec Restored by Hashmi
* Vampire Clan Quests by Ddmlink
* The Bitter Cup Retexture by Helpfulperson

* The first part of Thermador's Merchants/Cell Ownerhip fix. This is a Massive project! Than You!

* Addresses a couple of miscellaneous bugs, like Advancement past Mouth in House Telvanni.

There is now an extra "Morroblivion Additional Support Files" available.
--> This is required for Vivec and the Bitter Cup

Vivec Race for Robert's Male Body is no loger Required -- nor even used if you still have it.

Karma: 0 (0 votes)

For the love of Azura: Blessings of the Eight and the One upon ye! May Sithis de-bless you! Thank you! With the name of former-holy god Almalexia, thank you! This was the thing I seeked for 3 years or so. When I found this site, I was so gladful that you can only compare it to the moments I had fisrt time I was watching Skyrim Trailer. I've always wanted have some help on this, but couldn't. Thank you once again.

However I can't stop myself from asking. What are your ages and occupations?

Karma: 0 (0 votes)

Lol. I don't know about anyone else, but I'm an 18 year old student.

Karma: 0 (0 votes)

For me, late 20's, work in finance for a day job, web development in spare time.  I was around 18 or so when morrowind first came out, played it on my pentium III and XBOX v1.0, lol, I am old...

P.S., Queen of The Ashlands, cannot thank you enough for the work you've done on Morroblivion, you are awesome!!!

Karma: 0 (0 votes)

I gotta say that things around here have been moving so fastly forward its hard to believe. I havent been around that much lately and desided to come back and see if there are any updates and oh boy i was suprised. All Morrowind quests and lots more, downloaded the 21 Version yesterday and have been playing and testing it for many hours without stop now, and i gotta say i love it. It really feels like Morrowind, the atmosphere of Morrowind is returning. Thank you Queen of the Ashlands,David,Eloth and everyone else who so passionately keep Morroblivion alive and are actually completing it. I will do my best to test different parts of Morroblivion and i will report bugs and errors if i find any.

Karma: 0 (0 votes)

I'm 17, Cantonese Chinese (Hong Kong and yeah im asian) but born in a western country, i start uni on my birthday (or the day after) still plays a heavily modified Morrowind and Oblivion at times and i made a whole heap of mods for morrowind lol i never knew about planet elder scrolls or tesnexus and i learned they existed shortly after deleting all my hard work of mods

Karma: 0 (0 votes)

The Main Post of this Thread has been Updated 02/19/2011 This version contains numerous Bug Fixes, plus a significant amount of new material. Thank You to everybody that is contributing! I have merged SIX mods into v022! * Addresses a Significant Bug introduced in v021 that caused most Merchants not to trade. * Addresses problems with not being able to finish Meeting Sul-Matuul & Starting Sixth House Base. * Addresses several pieces of armor that I had missed or gotten wrong when I updated them. * Updated the AI on approximately 2/3 of all NPC's. This should stop NPC's from attacking on sight! * Additional Items & Placements by Nobeus * Faction corrections for Mages' & Fighters' Guilds by Nobeus * Finished resolving conflicts in Vampire Clan Quests by Ddmlink * The first two parts of the Tribunal Main Quest by Orator * The first parts of Bloodmoon, including some Werewolf Preparation by The Queen of the Ashlands * Updated & Improved Vivec by Hashmi (Special thanks for this fix!) Special Modder's Note I have edited somewhere around 2000 NPC's in this version. If Anybody is working on a Mod from ANY Previous Version that touches Any NPC, please send me what you have now, so that I can resolve conflicts, then start fresh with v022. >>> A New Download of the Additional Support Files is Needed for the Updated Vivec <<<
Karma: 0 (0 votes)

Just out of curiosity. I've noticed that TNexus has no information on what's going on here about the rapid development of morroblivion. Could I be mistaken? If not, should we spread the word? I can place an announcement, unless there are any objections or any legal stuff to consider. What do you guys think?

Karma: 0 (0 votes)

Just out of curiosity. I've noticed that TNexus has no information on what's going on here about the rapid development of morroblivion.

There is a reason for that, second question in the FAQ.  Please DO NOT post anything on TESnexus or the official Bethesda forums.  Feel free to tell your friends, just don't post it publically.

Karma: 0 (0 votes)

Great Release as always, Thank You David!:)

Karma: 0 (0 votes)

Ok. I understand now, thanks.

Karma: 0 (0 votes)

The Main Post of this Thread has been Updated 02/27/2011 This version contains a major bug fix where merchants, especially in the Mages' Guild, would stop trading. I want to make it clear that this was my Fault, NOT the Queen of the Ashlands. There are still pitfalls and land mines along the way when merging, and I am finding them as I go. * Thank you to Nobeus who took the time to double-check (and tweak) all the Armor in Morrowind! * Additionally, Four Other Mods of his are included in this release! * Creatures Rebalance by Nobeus * Picture Books by Nobeus * Enchanting & Spellmaking by Nobeus * ALL Disabled Lights have now been Enabled! by Nobeus * More work on Merchants by Thermador. This is an Ongoing project. * The first Furniture Fixes by XJDHDR. This is also a Massive, Ongoing project. From The Queen of the Ashlands: * The Bloodmoon Main Quest has been completed to the Skaal Test of Strength. * A few more Bloodmoon Miscellaneous Quests have been added (and others started). Thank You to Everybody! >>> A New Download of Additional Support Files is Needed for Colovian Helms & Picture Books <<<
Karma: 0 (0 votes)

Great work as always, thanks!  Now take that well-deserved break.  :)

Karma: 0 (0 votes)

All you contributers are just simply awesome! Thank you!

Karma: 0 (0 votes)

Unbelieveable work! A huge thank you from me to everybody involved as well! One question though; are there any plans to compile an installer after the whole project is completed? I mean a "simple" installer to do all the necessary work to get Morroblivion up and running, or would such a thing even be possible? Apologies if this question has been covered in the past, didn't catch my eye if it has.

 

I had quite a bit of trouble installing it myself, and what do you know - two of our family members are now begging me to either install it for them as well, or let them sit on my computer all day ;) and i'm really, really not feeling like going for another installation run any time soon.

Karma: 0 (0 votes)

Thank you everyone who contributed to this mod! This project has progressed exponentially. I remember playing Morroblivion a couple years ago, but quests and creatures! You guys are awesome! Thanks again!

Karma: 0 (0 votes)

Really amazing work. I remember looking at this a few years ago and thinking about how absolutely horrible it looked. And after reading about the million or so glitches it had back then, I passed it over. I'm glad I did because if I had played it back then I'd have probably thrown it away and never ever touched it again. 

Now, after a few years I decided to look back in on this and I was absolutely blown away by what I saw. It's outstanding work. You guys have taken something that was (to be honost) considered a laughing stock, and turned it into one of the most amazing things i've ever seen. 

And, perhaps it's just because I've been modding and installing mods for a few years now, but the hardest part of this installation, for me... was waiting for the large downloads to finish. (I've got a somewhat slower internet connection u.u )

Karma: 0 (0 votes)

Thank you for the support! It is nice to hear people having a good time for a change rather than just hearing about all the bugs. When reporting bugs, people really need to start giving me more information. I do not have the temperment, nor patience, to keep asking, over and over again, for more information, and I'm about done with it. If there is not enough information, then I can't help, and that's that. There are so many assumptions. Like, people always seem to assume that I know what I'm doing... I obviously cannot control what others do, but I do not want there to ever be an installer. I already have made Morroblivion a thousand times easier to install than it was. When I first attempted to try Morroblivion, it took me nearly a week to do the research, figure out what I was supposed to do, and wade through the quagmire of conflicting mods. Morrowind is not and never has been for the faint of heart, and installing Vvardenfell Imports is a sort of rite of passage. I am afraid that if it becomes too easy, and we continue to make improvements, Morrowind will take off like it's potential suggests, and if that ever happens Bethesda will squash us. This is, after all, still a banned project. (Read the FAQ. That is all I am going to say about it.)
Karma: 0 (0 votes)

Hear Hear!

 

I know exactly what you mean. And the steps you've taken to make it easier to install are greatly appreciated.

As for the installation of Vvardenfel Imports being a sort of Rite of Passage, I can understand that also. To someone like me, installing it was no more difficult than installing any other mod, but then again, like I said, I've been doing it for years and the method for installing mods cleanly and modifying load orders is just second nature to me. But for other, less experianced players, I can see how the installation of that mod would be good training for the installation of Morroblivion. 

There is one thing about what you said that I am unclear on though...

"I am afraid that if it becomes too easy, and we continue to make improvements, Morrowind will take off like it's potential suggests" 

Perhaps I'm just being a dunce at the moment, but I could use some clarification on what you mean by this.

Karma: 0 (0 votes)

Of course it's all appreciated, i don't even want to know how hard this was to install back in the day. :)

Also, i'm not going to pretend i understand the consequences of legal pressure, as i've never been there myself. But i don't think everybody who wishes to enjoy Morrowind all over again with updated graphics and better game engine should have to go through the same difficulties as the "pioneers" of the trade before them. That said, i did not expect it to be easy at this point because i knew it's still incomplete, but i do genuinely wish for an easy to set up package for all the required content once everything from TES3 is brought to the table and put together. Not before.

I'm familiar with TESCS basics, i've set up Morrowind with a good amount of mods back in the day. Most of my initial difficulties with Morroblivion came from Python, for some unholy reason it would not install properly even though i followed the videos found on this site to the letter. At any rate, eventually i restored a system image from an earlier date and it installed fine there! But i can't say it was easy even after that.

Well, it is *your* project, you guys take it to the direction you feel is worth it. Thanks for doing it in the first place.

Karma: 0 (0 votes)

Hello guys and big thanks and respect from Russian community and TES-series fans! What you've done so far is amazing! I can't actually figure out how hard it was for this project to come to this point of a playable beta. I tried it few years ago and... you know... it gave a shocking feeling of lonelyness while being on this new island to say the least (despite it was quite populated with NPCs). Now it's just awesome! And the best thing it constantly gets better. Can't wait for the final.

I have a question: one of the major things that gave Morrowind it's stunning look and atmosphere for me back in the days I first launched it was Jeremy Soule's game soundtrack. Oblivion's OST was not that good to me honestly. Is it possible to import it to the game? I know that I simply can replace the sound files but is it possible possible for the game to play original Morrowind soundtrack while being on Morrowind island and swap back to Oblivion's OST when you get back to Oblivion locations?

 

Karma: 0 (0 votes)

I created an issue for the music, and posted some information on how it could probably be done with OBSE:

http://morroblivion.com/music-and-sounds

Karma: 0 (0 votes)

Thanks for reply thermador!

Hope this is possible and not too hard to make (maybe this could be done by linking soundfiles to world IDs or whatever?..). It will give even more unique experience to the mod. Guess for now I'll just add Morrowind OST to Oblivion one to get a shuffle effect. It's better then nothing anyway.

Karma: 0 (0 votes)

The Main Post of this Thread has been Updated 03/12/2011. V024 is Mostly a bug fix. I'm sorry, but I didn't keep track of everything fixed like I should have. * Fighters' Guild Advancement * Join the Thieves' Guild Topic showing up Everywhere * House Redoran & House Telvanni Strongholds * NPC's following the player around in Guild & Council Halls * A few more than I can't remember, sorry. Additionally * The annoying "Travel Bug" has been addressed by Xris. Thank You! * It is now possible to obtain the (fixed) Dragonbone Cuirass * Thermador has provided an update to his ongoing Merchant/Cell Ownership fix. Thank You! >>> A new Download of Additional Support Files is NOT needed for v024. <<<
Karma: 0 (0 votes)

Great job, seems to be working fine.  Fixing the travel bug is really nice.

Karma: 0 (0 votes)

The Main Post of this Thread has been Updated 03/19/2011. v025 is exciting for several big reasons! * Morroblivion is finally protected with an Installer. Thank you to Glorf97 and Thermador for this! * Yagrum Bagran has been restored to his old self by Hashmi! * Dwemer Weapons by Zu are included. These are Spectacular! Additionally * Didact has provided Faces and updated AI for 237 more NPC's * Haldur has retextured the Ash Storms Red. They are Beautiful! (I like red) I have also fixed numerous bugs pointed out in the Bug Reports. Thank you to everybody. * House Hlaalu Hortator * Thieves' Guild Quests past Captain * Several miscellaneous Quest fixes >>> A New Download of Additional Support Files is Required for Dwemer Weapons and Yagrum <<<
Karma: 0 (0 votes)

Hi David, first I want to thank you (and the others) for making this impressive mod. However, when I see the list of required files I get slightly discouraged, because getting them all one after another is a bit tedious. Is it possible to offer a Torrent with all Morroblivion files and required additional mods? Thank you in advance!

P.S.: Sorry if the question came up in the forum already.

Karma: 0 (0 votes)

Yes, there are requirements, and yes, the subject has certainly come up before. Let's not carry on about it... again. No Apologies; Morrowind is not just your average Oblivon mod. You haven't seen anything yet. Just wait till you see what is required for Eloth's Visual Upgrade!
Karma: 0 (0 votes)

BUt in you opinion is Eloth's Visual Upgrade worth it-it certinly looks like it!

Karma: 0 (0 votes)

Is Eloth's Visual Upgrade worth the large download? Without Question YES!!!! It would be worth it if I had to download it on a 56K Modem! As I have said, there is just no way of describing the effect of walking into Seyda Neen. It is overwhelming! >>> I have uploaded a fix for Divayth Fyr's armor <<<
Karma: 0 (0 votes)

The Main Post of this Thread has been Updated 03/27/2011. The Installer thing is Inside the RAR Archive, rather than the other way around. This is much cleaner and does not result in the "???" file is corrupted issue. I don't know why this didn't occur to me last time... v026 adds Quest Targets and Map Marker Updates for Three complete Quest Lines * Tribunal Temple * Imperial Cult * Imperial Legion I also did quite a bit of bug fixing as I went through these, especially Imperial Legion, but also includs numerous other things brought up in the bugfix section. Thank you to everybody! Additionally * Didact has provided more Faces and fixes * Haldur has provided extended, more descriptive Quest Journal Updates I had wanted to get at least one more Quest Line done, probably Mages' Guild, but didn't make it. The Imperial Legion took me far longer than I could have imagined, and I just ran out of steam. I forgot to mention, that in v025 I had also added Faction Icons (borrowed from Oblivion) for the remainder of the playable Factions that I had missed originally. >>> A New Download of Additional Support Files is NOT Required for v026 <<<
Karma: 0 (0 votes)

This looks great, but I have an installation question. Does my Morrowind directory have to be complete? I installed the GOTY version but not all the Data Files are in the directory.

Karma: 0 (0 votes)

Complete installation of Morrowind + both expansion packs is required.  It can be GOTY or the single game, and then the expansions, but all of the files need to be there.

Karma: 0 (0 votes)

I signed up for an account just to post and tell everyone your doing a fantastic job with this mod! With that being said I would like to make a request. I remember at ghost gate , "I believe...." you could use glass found around the game to trade to a craftsman and he would create glass armor, would love to see that feature and the ebony armor creation back in game. Something else thats bothering me is the lack of a true levitation spell in game. I think the whole levitation attempts should be dropped and the Televanni towers should simple be giving stairs or teleportation pads similar to the ones in the mages guild imperial city.

Slight change of subject, I was reading that all the meshes that Bethesda had a problem with has been replaced with user created alternatives, unless I am misquoting there. If thats the case I was just gonna throw the suggestion out there that maybe it was time to rename the mod to move it away from the original stigma associated with it from the mesh incident at the start of the project. With that you could reintroduce the mod to popular oblivion sites and use only the mirrors to point back to the project official site for download tracking purposes.

Regardless of all that I would simple like to close with thanking you all for bringing Morrowind back!

Karma: 0 (0 votes)

The Main Post of this Thread has been Updated 04/09/2011. >>> A New Download of Additional Support Files IS Required for v027 <<< v027 is a truly Massive and Exciting Update! There is an enormous amount of new material! * Citadel Dagoth * Morrowind Daedra * Voiced Dialog * Radiant AI * Quest Markers * Custom Icons v027 adds Quest Targets and Map Marker Updates for the last three Quest Lines that needed them: * Fighters' Guild * Mages' Guild * Thieves' Guild Numerous bug fixes were provided by Thermador and others. Thank you! Not having done these myself, and never having actually played through them really puts me at a disadvantage! Additionally * Citadel Dagoth by Hashmi restores the original confrontation, Dagoth Ur, and Azura. * Creatures Revisited adds Morrowind-Style Frost & Storm Atronachs, Daedroth, and Dremora. * Hensu has added some Real AI to NPC's in Balmora, Caldera, and Ebonheart. * Tleemessick has fixed Hundreds of misplaced items in Vivec. * Darth South has provided Beautiful Custom Icons for Armor, Weapons, and Amulets. *"Me" extracted the voice files from Morrowind, RobertNeville777 placed them into the game. * SpoonyBrad has provided updated 1st Person meshes for morrowind clothing. * Mooncat finshed/debugged the Bal Molagmer Thieves' Guild Quests. * Haldur has restored the Blight on Red Mountain. I had wanted to update it so that this is cleared after defeating Dagoth Ur, but didn't get to it; that will have to wait for another day. * Illspecko has made it possible to actually rent rooms in Balmora. * Thermador has provided Two updates, one to Merchants, one to Cell Ownership. (In addition to sending me about a dozen bug fixes!) >>> A New Download of Additional Support Files IS Required for v027 <<< >>> Do Not Skip This Step! Icons, Sounds, Creatures, and Clothing are included <<<
Karma: 0 (0 votes)

Upgrade done, seems to be working fine, nice work!
Karma: 0 (0 votes)

downloaded and upgraded! Getting back to work, those beds aren't gonna rent themselves!

Karma: 0 (0 votes)

Wow, great work! The misssing voices was a big things for me and the fact that some npcs have AI now is great, one of the big reasons OB was better than MW imo. DL now. Holy beans, I just reread what was added, and this might make me want to play MorrOB over MW Overhauled, quest markers!! Wow, I love the fact that you guys are using OB features, a lot of the so called "hardcores" don't like fast travel or quest markers yet you have included them, thank you. More options the better.

Btw I played Oblivion for 100 hours with out fast travel and Fallout NV for a similar amount of time before starting to use fast travel. Also I completed many of FNV quests with out using the quest makers. But when your stuck(and in MW this happens alot because of poor directions) instead of getting frustrated and giving up or going to check a wiki, you can just turn on a quest maker, keeps the game flowing smoothly. And once a travel path because very worn, you can use fast travel.

Karma: 0 (0 votes)

Kia Ora

 

I would just like to clarify I have it right,.. I been getting the 4 main files the installer and 3 complete Install

When you say support file required your talking about the 3 Complete Install files fright?

or do you mean the whole kit and kaboodle, morrowind imports and all the armor fix's etc?

 

Karma: 0 (0 votes)

I can seem to get the upgrade corret. I place the additinal files in the data folder(overwriting them) and removed the esm(old one) and then used the installer so I now have the .27 esm check in my OBMM. Yes I have no map makers ingame nor do any of the npcs have MW voices, just the same OB greetings, as a test I started a new charater and MW voices were there, how odd, but not map makers,quest arrows or greetings.

Karma: 0 (0 votes)

Yes, the only MW voices I have done so far is the beginning tutorial of the game. I know that's not much now, but it's a long process, especially in making the lip files by using the workaround, which is pain in the butt.

I'm still working on it though and hopefully I'll have down most of the basic greetings soon.

Karma: 0 (0 votes)