Hi. My name is Christopher Capito aka. Ziegel999
I joined this project a few days ago and applied to rework the Hlaalu Exteriors. In this thread I will post all screenshots from my work. Thanks to Ravanna for the Template (stairs etc.).
Feel free to criticize and make suggestions.
ex_hlaalu_b_28:
From left to right: New Model, Old Model, Old Collision



With eloths texture applied:
looking good so far, keep it up :)
Finally someone taking care of signature Morrowind models. Good citizens of Balmora depend on you
nice, though could you make the adobe surface a bit less static in texture, not by the 'textures' themselves though, but the actual material in the mesh, if possible, like the adobe in these pictures-
http://upload.wikimedia.org/wikipedia/commons/2/20/Santa_Fe_adobe.jpg
http://www.experiencescottsdale.com/wp-content/uploads/2011/10/blog-native1.jpg
http://images.nationalgeographic.com/wpf/media-live/photos/000/280/cache/taos-pueblos-mud-houses_28026_600x450.jpg
because if we convey the material just through the 2d textures, they dont look believable enough upon close inspection
i don't know much about this, but ravanna certainly knows how to make believable materials.
also, check out the old hlaalu buildings thread, much will be of use there
Is it possible to make the building a little bigger or are we just going to stick with morrowind size? Because I think we could make this buildings look cooler with a size upgrade. Other then that looks pretty dang awesome.
Things regarding the size and material definition please forward to Ravanna. I am just a pity little modeller. I have to synchronize things like size and stuff with the rest of the modelling team. So I have no say in this (as of now). Just redoing :)
ex_hlaalu_b_27:
Wireframe:
Model sits at 2410 Polygons. 4744 Triangles.
Lastly, a Sketchfab view of it.
https://skfb.ly/A6Iy
Sketchfab view of the first model.
ex_hlaalu_b_28:
https://skfb.ly/A6ID
i not sure if you can have the doors in the model yet, as i believe those are separate models, i don't actually know, again, ask ravanna, he made the doors themselves
The Doors are just in there for visual purposes :)
ah, ok :)
Third one done.
ex_hlaalu_b_26:
And with Wireframe:
And lastly the here is the Sketchfab link as always.
I reorganised the way I show the models. So the old links will not work anymore. Have a look at my newly set-up Sketchfab profile, where you can see all models made so far. They are named as they are in Morrowind.
https://sketchfab.com/ziegel999
Note that textures are WIP and not final. I just used the standard tiling texture used in Ravannas Template House. Also the doors are not included in the final model. They are only for adding a little visual kick for presentation. :)
As for why the textures dont show in full resolution I do not know. Maybe its a Sketchfab limitation to free accounts.
Again, I am glad I can be a part of this!
Fourth one already in the making...
I hope to speed up the creation process by reusing parts from the other houses :) Just tedious welding work I hope.
Done!
ex_hlaalu_b_25:
And a Sketchfab Link:
https://skfb.ly/A6Tu
Reusing parts of the other models worked rather nicely. Though Sketchfab gave me 4 Hours of guess work why it did not work properly... :D
24 should be interesting, a more complex structure
Hes a mod-mod-mod-modeling machine....
Done for today. Top part is finished.
After having some extentensive discussion with Ravanna. We have come to the conclusion that I will do two different models. One which has an all open bottom level and one with windows and doors.
First I will do the version with doors however, since the open version requires different archs. Should be done by tomorrow evening if i find the time, maybe even this, the second version and ex_hlaalu_b_23, dont know much, if any, time I will have tomorrow. Good night.
ex_hlaalu_b_24 Closed Version
Abandoned, bottom level-open version follows.
https://sketchfab.com/models/02288a9b3a7d475cbe00b975ae455833
Dude, you're awesome - they look so great :D
ex_hlaalu_b_24_abandonded as requested by Ravanna.
https://sketchfab.com/models/71129b12d92544689ff7e9af8a22c10d
Looking good
ex_hlaalu_b_23:
https://sketchfab.com/models/28b89607f96d46d2b3292153184b4c8e
I love those recessed window-shaped areas! I can imagine level designers placing small urns or bottles on them
they had neither a doorway shape nor a window area in the original. so idecided to make em inset panels for the exact purpose u stated above
These areas will also help differentiate from high-class and low-class houses. more debris for slums, and pots with flowers and such for rich dwellings. I love these.
ex_hlaalu_b_21:
Sketchfab as usual:
https://sketchfab.com/models/94d4e176020742b9ad7d708784357ce2
I am getting real tired of these buildings :D So maybe next Model will be one of the other 67 exterior objects. (ofc i will finish all in due time, Balmora Team GO!!!)