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[WIP] Hlaalu Exterior Models by Ziegel999

Submitted by Anonymous (not verified) on

Hi. My name is Christopher Capito aka. Ziegel999

I joined this project a few days ago and applied to rework the Hlaalu Exteriors. In this thread I will post all screenshots from my work. Thanks to Ravanna for the Template (stairs etc.). 

Feel free to criticize and make suggestions.

ex_hlaalu_b_28:

From left to right: New Model, Old Model, Old Collision


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Karma: 3 (3 votes)
Last edited by Daggers on 17 Jan 2021 - 08:59.

looking good so far, keep it up :)

Karma: 0 (0 votes)

Finally someone taking care of signature Morrowind models. Good citizens of Balmora depend on you [External image]

Karma: 0 (0 votes)

nice, though could you make the adobe surface a bit less static in texture, not by the 'textures' themselves though, but the actual material in the mesh, if possible, like the adobe in these pictures-

http://upload.wikimedia.org/wikipedia/commons/2/20/Santa_Fe_adobe.jpg

http://www.experiencescottsdale.com/wp-content/uploads/2011/10/blog-native1.jpg

http://images.nationalgeographic.com/wpf/media-live/photos/000/280/cache/taos-pueblos-mud-houses_28026_600x450.jpg

 

because if we convey the material just through the 2d textures, they dont look believable enough upon close inspection

i don't know much about this, but ravanna certainly knows how to make believable materials.

also, check out the old hlaalu buildings thread, much will be of use there

Karma: 1 (1 votes)

Is it possible to make the building a little bigger or are we just going to stick with morrowind size? Because I think we could make this buildings look cooler with a size upgrade. Other then that looks pretty dang awesome.

Karma: 1 (1 votes)

Things regarding the size and material definition please forward to Ravanna. I am just a pity little modeller. I have to synchronize things like size and stuff with the rest of the modelling team. So I have no say in this (as of now). Just redoing :)

Karma: 0 (0 votes)

i not sure if you can have the doors in the model yet, as i believe those are separate models, i don't actually know, again, ask ravanna, he made the doors themselves

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ah, ok :)

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Third one done.

ex_hlaalu_b_26:

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And with Wireframe:


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And lastly the here is the Sketchfab link as always.

I reorganised the way I show the models. So the old links will not work anymore. Have a look at my newly set-up Sketchfab profile, where you can see all models made so far. They are named as they are in Morrowind. 

https://sketchfab.com/ziegel999

Note that textures are WIP and not final. I just used the standard tiling texture used in Ravannas Template House. Also the doors are not included in the final model. They are only for adding a little visual kick for presentation. :) 

As for why the textures dont show in full resolution I do not know. Maybe its a Sketchfab limitation to free accounts. 

Again, I am glad I can be a part of this!

Karma: 4 (4 votes)

Fourth one already in the making... 

I hope to speed up the creation process by reusing parts from the other houses :) Just tedious welding work I hope.

Karma: 0 (0 votes)

Done!

ex_hlaalu_b_25:

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And a Sketchfab Link:

https://skfb.ly/A6Tu

Reusing parts of the other models worked rather nicely. Though Sketchfab gave me 4 Hours of guess work why it did not work properly... :D

Karma: 4 (4 votes)

24 should be interesting, a more complex structure 

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Hes a mod-mod-mod-modeling machine....

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Done for today. Top part is finished.

After having some extentensive discussion with Ravanna. We have come to the conclusion that I will do two different models. One which has an all open bottom level and one with windows and doors. 

First I will do the version with doors however, since the open version requires different archs. Should be done by tomorrow evening if i find the time, maybe even this, the second version and ex_hlaalu_b_23, dont know much, if any, time I will have tomorrow. Good night.

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Karma: 7 (7 votes)

Dude, you're awesome - they look so great :D

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Looking good

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I love those recessed window-shaped areas! I can imagine level designers placing small urns or bottles on them [External image]

Karma: 1 (1 votes)

they had neither a doorway shape nor a window area in the original. so idecided to make em inset panels for the exact purpose u stated above

Karma: 1 (1 votes)

These areas will also help differentiate from high-class and low-class houses. more debris for slums, and pots with flowers and such for rich dwellings. I love these.

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ex_hlaalu_b_21:

[External image]

Sketchfab as usual: 

https://sketchfab.com/models/94d4e176020742b9ad7d708784357ce2

Karma: 4 (4 votes)

I am getting real tired of these buildings :D So maybe next Model will be one of the other 67 exterior objects. (ofc i will finish all in due time, Balmora Team GO!!!)

Karma: 5 (5 votes)