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[WIP] Redoran Interiors

Submitted by Bolt Bunny on

I've finished up my part in the Velothi tombs, and now I'm modelling Redoran Interiors.

Most of this will just be modifying stuff the last guy made, I might have to make a few things from scratch, though.

Here's what I've done so far.

Tri_In_R_L_int_Lwall_01

Pattern on the ceiling produced from tiling

Karma: 8 (8 votes)
Last edited by grumpycat on 10 Dec 2014 - 12:53.

You are a hero Bolt Bunny!

Karma: 0 (0 votes)

Too bad Revada just disappeared like that, but I'm really glad to see someone picking it up again! Really like that pattern too ;)

Karma: 0 (0 votes)

Moar stuff!!!11!!eleven1!one OMG

Tri_In_R_L_int_Lwall_02

Tri_In_R_L_int_Lentrance_01_1

Tri_In_R_L_int_Lentrance_01_2

Karma: 4 (4 votes)

Tri_In_R_L_int_center_01

Tri_In_R_L_int_arches_01

Tri_In_R_L_int_arches_01 tiled with itself

Tri_In_R_L_int_arches_01 tiled with itself some more!

I'm not sure if it can tile with anything but itself at the moment, kinda useless >.> I'll definitely need to change something, somewhere.

Karma: 6 (6 votes)

Very sexy

Karma: 0 (0 votes)

Here's some ideas for columns, the farthest to the left is the original Morrowind model.

Click here
Karma: 3 (3 votes)

Way to get to get stuck in Bolt! I like the one you have been using already the sixth one along.

Karma: 0 (0 votes)

Teh piks lel
Karma: 4 (4 votes)

The bridge I'm currently making, just have to sus out some elements underneath it and it's done, I hope.

sum moar piks
Karma: 1 (1 votes)

great progress here Bolt :) did you manage to get your meshes to connect to Revada`s meshes?

Karma: 0 (0 votes)

I created the entrance piece for the super large halls, Revada already made a connection between small hallways and walls & maybe I need to make one for the 02 wall, one still needs to be made for the large walls and I think everything else doesn't need to connect directly.

Karma: 0 (0 votes)

The bridge tiled, fitting in with other tiles and a size comparison

Karma: 2 (2 votes)

Looking fantastic!

One suggestion i have is to throw some more edge loops into those tubes that you have on the walls/roof to make the curves more smooth, Since the player will be seeing these up very close.

Karma: 0 (0 votes)

More rounded + smooth shading

Karma: 3 (3 votes)

eff yes! . . . .Redoran Pleases me, good job!

Karma: 0 (0 votes)

I had to remove the arch from the bridge since it would have mass clipping with the halls it was meant to be placed in :c So if it can't do that, then what chance does it have? lel. It's less interesting now, but it can tile from both ends.

...And a balcony! such wow 10/10

Karma: 4 (4 votes)

Much better! keep it up dude, it looks fantastic!

Karma: 0 (0 votes)

Tri_In_R_L_pillar_01 & 02, which fit underneath the bridge.

Karma: 4 (4 votes)

These are looking Fan-Franking-Tastic! Environmental art doesn't get the recognition it deserves. You sir, should be swimming in up-karmas.

Karma: 0 (0 votes)

A setup with R_L stairs_03 and also arch_01 over there by itself

Karma: 7 (7 votes)

Tri_In_R_L_int_stairs_01

A setup with R_L stairs_02

Karma: 6 (6 votes)

Tri_In_R_S_int_bridge_01, rail_01, pillar_01 and _02

Tri_In_R_S_int_stairs_03 with bridge_01, rail_01, pillar_01 and _02

Karma: 5 (5 votes)

arches_01 tiled with some other pieces

Tri_In_R_L_int_entrance_01

Tri_In_R_L_int_entrance_02

Karma: 9 (9 votes)

we're throwing karma at this guy like a 50yr old accountant in a strip joint. But at least he deserves it.

Karma: 3 (3 votes)

Changing/tweaking steps so they look much more similar to Revada's, since I may or may not have forgotten he had made some.

Anything that connects to the bridge tiles is just going to have different steps, but the individual ones that have no direct tiling will just be changed to resemble Revada's models.

Karma: 1 (1 votes)

Tri_In_R_L_long_ramp_01

Tri_In_R_L_short_ramp_01

Karma: 2 (2 votes)

looking great. fyi do we need somebody to UV these?

Karma: 0 (0 votes)

Nope, I should be fine doing these. I did a bit of reading and experimenting, they'll be UV'd properly this time around :P

Karma: 0 (0 votes)

Tri_In_R_S_int_Lwall_01, Lcorner_01 & Lcentre_01

Tri_Int_R_S_int_Lentrance_01

Tri_In_R_L_int_railing_01

Tri_In_R_S_int_railing_01

A setup similar to Ald-ruhn's Mages' Guild

Karma: 8 (8 votes)

Small long and short ramps

Karma: 2 (2 votes)

Small balcony_01

Karma: 3 (3 votes)

9001 years later...*

building_02, I think. Anyway,  a comparison of new (top) and old (bottom)

back of the room

Entrance and part of the hole in the floor

*Not actually 9001 years later

edit: building_01 is the exact same, but without a hole in the floor for the stairs

Karma: 3 (3 votes)

There it is, a Mage Guild room, it's probably in all of them, but I only remember it being in Ald-Ruhn

| I'd of put more interior shots, but you can only go so far without textures and that line was back there ( <- ) near the beginning

Karma: 2 (2 votes)

Here I am

Some of the Redoran_buildng_02

I'll finish it tomorrow or Monday if things go to plan

Karma: 5 (5 votes)

There it is. A bit later than expected, but there it is.

Some more pics of it

New vs. Old

Karma: 1 (1 votes)

Room_01

New vs. Old comparison

Room_02
Karma: 4 (4 votes)

after a few incidents where we received snapping tile sets only to discover they weren't snapping at all, can u guide us through all this when the time comes. Need to get these all in a scene file in max, check that they all snap, and then send each model to the origin and export.
This will also help us finalize textures and add overlays and detail.

Karma: 2 (2 votes)

Room_03

Karma: 2 (2 votes)

Stairs_02

Karma: 0 (0 votes)

[External image]The layout for Ald'Ruhn's Guild of Mages There's some clipping with some of the rooms, but that can be easily fixed.

There's some seams, sadly. Like those 2 tiles that are right underneath the camera and more

Karma: 2 (2 votes)

fairly sure its easily fixed. some extra loops with hide that bad shading.

Karma: 0 (0 votes)

yeah, shouldn't be too hard

Karma: 0 (0 votes)

The ceiling pattern (or half of it) from the first post, textured

Karma: 2 (2 votes)

morrowind textures?

Karma: 0 (0 votes)

idk, eloth gave them to me when he gave me the assets

Karma: 0 (0 votes)

I would like to try make new texutres for this if they do end up needing to be done.

Karma: 0 (0 votes)

They're not Morrowind textures, however a few don't tile, like this:

I think it's three, including the one above, that don't tile, but the rest tile nicely.

 

And in terms of progress, just been UVing and texturing the last few days, and fixing up minor discrepancies and/or making aesthetic tweaksAlmost UV'd completely, just need to adjust the columns and perhaps the panels on the wall and it's done. Of course, there's more that I've done other than just that, but it's basically the same jist

 

Karma: 6 (6 votes)

Stuff

Most of the LargeLarge setPartition wall

Karma: 8 (8 votes)

Stairs 'n' Junk 
Karma: 9 (9 votes)