I like this idea a lot. I think there should also be an enchantment that degrades the enchantment of your enemy's armor or weapon significantly. However if you kill your enemy, the armor or weapon's enchantment damage should only have effect on the person your using it on. just so when you get their armor or weapons, you don't end up getting something shitty.
Maybe even have armor enchants that stop degradation all by themselves. So when enchanting armor you have the choice to negate item deterioration along with the other enchants.
I also like the idea of deterioration spells not effecting item status when looted. Although not as realistic it would make those spells much more viable then in Oblivion and Morrowind where you would only use it if you weren't interested in looting any of the equipped items.
I remember there was a spell in Oblivion that destroyed enemie's weapons and armour. I'd be all for spells that prevent equipment from degrading, also as a constant effect enchantments. Spells that fix equipment would be a great alternative too, though some downside to them should be considered (as in the game it's smiths who fix gear, not mages).
I agree with everything except armor fixing spells. Coming from someone who often plays Mage, being able to repair armor for free only using mana for a spell would be unfair and could negate most if not all of the smithing skill. I would rather just have spells that reduce armor damage or enchants that remove it depending on how many item slots are filled.
Heh, I did say it would need some downside first ;) Maybe have it require a soul? Be it a perk of enchanting that allows you to repair gear using souls.
That would be strange idea - to use magic for repair. It would be better to use magic for craft (for example - melt and form liquidified wood), but not it this game :{
I think it only can be in form of enchantment that makes item magically durable/regenerating/indestructible
Remember how open morrowind was to doing fun game breaking things like creating amulets that gave you infinate health, or let you jump across vvardenfell?
Little to no restrictions are fun, but it should be a tedious climb to get there, for only the most determined of players. Sure, you can wear the mighty indestructible DIY god amour, but its going to take enchanting level 100 and the soul of dagoth ur (or some other high level character)
I like this idea a lot. I think there should also be an enchantment that degrades the enchantment of your enemy's armor or weapon significantly. However if you kill your enemy, the armor or weapon's enchantment damage should only have effect on the person your using it on. just so when you get their armor or weapons, you don't end up getting something shitty.
Maybe even have armor enchants that stop degradation all by themselves. So when enchanting armor you have the choice to negate item deterioration along with the other enchants.
I also like the idea of deterioration spells not effecting item status when looted. Although not as realistic it would make those spells much more viable then in Oblivion and Morrowind where you would only use it if you weren't interested in looting any of the equipped items.
I remember there was a spell in Oblivion that destroyed enemie's weapons and armour. I'd be all for spells that prevent equipment from degrading, also as a constant effect enchantments. Spells that fix equipment would be a great alternative too, though some downside to them should be considered (as in the game it's smiths who fix gear, not mages).
I agree with everything except armor fixing spells. Coming from someone who often plays Mage, being able to repair armor for free only using mana for a spell would be unfair and could negate most if not all of the smithing skill. I would rather just have spells that reduce armor damage or enchants that remove it depending on how many item slots are filled.
Heh, I did say it would need some downside first ;) Maybe have it require a soul? Be it a perk of enchanting that allows you to repair gear using souls.
That would be strange idea - to use magic for repair. It would be better to use magic for craft (for example - melt and form liquidified wood), but not it this game :{
I think it only can be in form of enchantment that makes item magically durable/regenerating/indestructible
Repairing gear with souls? Looks like somebody played Dark Souls...
Keep it simple as we can. Maybe it will be very mana expensive or instead mana it can take health or both. That you have to have some level to do it.
Remember how open morrowind was to doing fun game breaking things like creating amulets that gave you infinate health, or let you jump across vvardenfell?
Little to no restrictions are fun, but it should be a tedious climb to get there, for only the most determined of players. Sure, you can wear the mighty indestructible DIY god amour, but its going to take enchanting level 100 and the soul of dagoth ur (or some other high level character)
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