For Skywind, we want to make all the different materials useful for their own properties. This means we don't just want the higher level armor to be "just better". We want them to all the useful for their own purpose.
Iron:
Breaks easier than other metals, but is really easy to fix.
Steel:
Very tough, but a bit harder to fix
Silver:
Easy to break, hard to fix but deals extra damage to magical creatures.
Dwemer:
(NEED SUGGESTIONS)
Glass:
Sharper and lighter than most rare metals, but incredibly hard to repair and VERY brittle.
Ebony:
As sharp as glass, tougher, hard to repair and very heavy
Daedric:
Indestructible, sharpest of them all, and very VERY heavy
Netch leather:
Soft, comfortable and easy to repair.
Boiled Netch Leather:
Very tough but harder to repair using resins.
Bonemold:
Protects more than Boiled Netch, but easier breaks easier. Easy to fix using resins and bonemeal.
Dreugh:
Tough, but brittle. When broken might as well throw it away. No fixing this set except finding a new suit.
Dragonscale:
Made from small dragonlings found in Daggerfall. Extra resistance to fire.
Orichalcum:
Tougher than steel, not as tough as dwemer, but lighter.
Chitin:
Light, cheap and durable, but doesn't offer too much protection.
SUGGESTIONS ARE NEEDED. POST YOURS BELOW.

I like this idea a lot. I
I like this idea a lot. I think there should also be an enchantment that degrades the enchantment of your enemy's armor or weapon significantly. However if you kill your enemy, the armor or weapon's enchantment damage should only have effect on the person your using it on. just so when you get their armor or weapons, you don't end up getting something shitty.