Red Mountain:




Red Mountain:




Some new plants for Ashland, Molag Amur, and for Red Mountain
They can be near coastline in depressions on north.

For these concepts were inspiration for things below

1. is just small cabbage size mushroom/plants lives in depressions and a bit more humid places, I see it place them north of Red Mountain
2. 3. Like in lyntonlevengood concepts, I see it only for north too.
4. Instead of vents puking smoke, just "termitary" of distant relatives of kwamas
For southern parts I found quite good examples to follow
Mostly on Ashland frontiers, and of course not too much.
Molag Amur will be Kingdom of lichens

1. and variations of it could be objects or grass/fleece.
2. 3. 4. are just grass/fleece. You can use illustrations like that. This one is free from Wikipedia if you can find similar ones it would be great.
5. 6. are just gorund textures
This place could have not too much trees.
Of course it can has 1. 2. 3. 4. and A B C D. Lava mushrooms looks cool but it would be too much. Maybe only in some awkward underground Telvanni magic mushroom garden. Maybe here? And I don't thing we need here a. b. c. d. e. it can be moved to Ashlands on south of Red Mountain.
I know we have some trees done here. If they will have some leaves they should be lichen mimic in shape and of course not too much.
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t can contain some lichens like in Molag Amur but it should have some noticeable examples too.
This region needs deadly fauna.
1. Local Trama Root variation which can attack you like (it would be cool) or just hurt you when you fall on it. (You don't get any damage if you wear ashlander armor or heavy one)
2. Spiky hard surfaced plants, it can some kind of trap too (It hurts when you fall onto). You don't get any damage if you wear ashlander armor or heavy one.
3. I just wanted to create living example of barbed wire. It gives damage when you go though it. You don't get any damage if you wear ashlander armor or heavy one.
For southern parts of desert (ashlands, molag amur)

4.a and 4.b could be only one examples in entire game.
1. 2. 3. could be placed almost everywhere maybe except north Ashlands
We have also region which are Ashlands but they are not noted as Ashlands in game. So most lazy option is put there vegetation from near regions, the sond is creating unique one. There is no need to reinvent the wheel because I found really cool examples IMHO. Btw. some of them could be placed in top north too and near Tel Fyr.

I like the idea of plants that hurt you a lot, like Alysanders Bear trap creature it would make you more wary of not just everything that moves, but even the things that dont..
Itd be really intense and make you super paranoid when wandering around in a blight storm :D
TheDjangoItd be really intense and make you super paranoid when wandering around in a blight storm :D
Yeah, this is what I wanted. To create feeling that in this region even fauna is deadly.
Btw. ashlands could have some dried lake sth like below (just one texture)
additionaly it can has rocks like that or from lake Nabia assets
So, I have only one more idea for Red Mountain. We have Steep foyada but they looks like riverbed in MW. So I did small overpainting.

Now it looks like cooled lava, good place for assets milking. Blackest are latest leaks, whitest the oldest one. Combining it with dirt texture and rocks it gaves a lot of variations to do.
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Katsushika Hokusai created a lot of cool painting of waves. So I thought it would be cool for Molag Amur (youngest geological region) to create "waves" of cooled lava in some places. Just sth different.

Collapsed ground under lava tubes and hollow area.
shape of caldera as big hole is not current in this concept and quantity of entireness probably too.
If we have resources for this, is good news, if not so what I can do :P

Melted rocks as main type in Molag and less in Red mountain. Nothing too new but example 3. is most interesting for me. I didn't feel to do more when Roman did it before me.

1.a cooled volcanic bomb 1.b hot volcanic bomb
2.a hot lava field (you can walk on it) 2.b cooled lava field
3. Pumex-like small rocks
4. Just some edgy stand alone rocks
5. "suspended" rocks. It can be buried in ground.
6.a 6.b 7.a 7.b cooled lava on flora
some older concept which can be used

1. Sth which I really want to see in MA and maybe in RM
2. Maybe yes, maybe no.
3. Like in 2. I see it only as crystal with replaced textured in volcanic regions in some caves.
I will do concept of MW lava Niagara Falls for Molag, so stay tuned.
Very nice idea with lava flow/road.
Btw, many places could use some sort of separate model of road with tracks of carts and legs.
alysanderVery nice idea with lava flow/road.
Btw, many places could use some sort of separate model of road with tracks of carts and legs.
This idea fits only IMHO for fossilized imprints in mud. If you really want to, you can try to create one asset like that based on some WG rock. It would be nice thing but with low priority.
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Yesterday's topic gave me some inspiration
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1. Tachylite big rock
2. Expanded version of openwork fossilized flora
3. Scorched earth, sth which needs normal map, it's more 3d than my flat "cooled lava example"
4. Melted rocks. Sth like in this picture on the right. Which recolored could be probably used everywhere. It fits to number 5 too.
5. there could be also a'a lava
6. I found some cool rocks similar in shape to vanilla.
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Some volcanic "moss" would be cool

I found real life example too, but after making concept :P
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Before sb says "hey, it is too many ideasss to do!!!" I must to admit that I treat them just as references.
Heres a little test for 3d cooled volcanic bomb already low poly (226 tris) etc still needs some work thought i might share incase anyones interested.
@FittedMuhsroom
Great to see you work here. I wait for more ;) I think it would be even better if you add some details like in this picture. Please also give your renders of assets here. This topic is for concepts.
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I created additional plants to fill ground in Sheogorad. They are rickety and primitive in morphology just to fade in background. Sth more then them.
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9. is very primitive kind of pinewood.
There could be also horsetails of 10.a size
They should be matched in color with texture too. So it's a bit place to play with hue.
And sth like that whatever is this.
These assets seems to be light, they could be in big quantity in many places, so my question is
Are any possibilities to create grassbrush for some of them? Or maybe some clusters?
I wait for feedback if can it work.Some inspirations (1, 2, 3)
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Btw. I will work for small flora for Azura too.
Ok Cool thanks lukkar have posted a new one that looks more like the image you posted above its at the Molag Amur /RM tests if u wanna check/ critic it more :)
Ok Cool thanks lukkar have posted a new one that looks more like the image you posted above its at the Molag Amur /RM tests if u wanna check/ critic it more :)
No problem :)
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Bunch of assets for Azura. Additional ones.

Numbers are just grass/flee. A-D are some kind of understory. Big plants are here just mushrooms. Gathered them together they give not distracting fuzzy mosaic. Of course they should be matched color to texture to create more or less monochromatic wholeness from greater distance. Adding some sticking out blades of grass, or some grass flowers to them would be nice too.
For me this region is very marine so I think it's nice to put here plants in branches coral shapes. More examples here.

I think we need here some windblown mushrooms, to add some movement to landscapes. Wind sound would be great too. Maybe wind waving "grass" too?
I found also windblown bushes which could fit here too.Max 2 NPC's sizes (smaller than mushrooms. In proper direction towards to mainland.
That Azura Coast's plants really suits it. I can imagine it grows around sandy beaches.
But equisetum-like green plants for Sheogorad looks like good items for Bitter Coast and Ascadian Isles.
alysander
But equisetum-like green plants for Sheogorad looks like good items for Bitter Coast and Ascadian Isles.
I've over-painting and it fits. Maybe they should be smaller and less green.

But I noticed that dwarf-pine forest are not good here (my old concept).
Btw. Much better IMHO are big ferns for Bitter Coast (of course not only them), now this area seems to me pretty barren.
The only lichen which I could see there are like that
Much better ideas to add sth new here is just use cool Simonus concepts
And give them texture similar like other mushrooms here
I don't know how to call this structure but it would be cool to call it "gate to oblivion" in dunmer. Just nice landmark which could be used as local "lighthouse"
Colors/values could be weird (I have shitty screen, right now
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Located here as source of lava rivers and energy for dwemer ruins near by
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Serano Ancestral Tomb could be located in tunnel beneath "that".
I have seen this in videos but in grater scale it would be cool too
Some places like that can be also. It probably doesn't need any addinal assets.
Where would one suggest i post renders for a 3d model based on that egg thingy concept art?
FittedMushroomWhere would one suggest i post renders for a 3d model based on that egg thingy concept art?
If you want to display and get feedback on a model, make your own thread Fitted.
lukkarI don't know how to call this structure but it would be cool to call it "gate to oblivion" in dunmer. Just nice landmark which could be used as local "lighthouse"
I like idea of this "structure" with lava leaking around and through it.
Maybe it even looks as basin crater filled with lava, and don't need additional cone volcanic assets around it.
But entrance to it would look a bit funny. It must be filled with lava and callapsed in days.
The Molag Amur region.
The coast near Molag Mar:

The shrine on Mount Assarnibibi:

The Molag Amur region:


Your concepts are the bees knees. Holy crap they're awesome.
I really like the idea of debris clutter. We should have a burnt wood texture and do some new forms of various bits of objects that have been abandoned and burned.
Nice work as always RomanDubina
Maybe this is not best thread to ask, but what ore_deposits already made and what project still needs?
West Gash. Drulene Falen's Hut:

I'd use more red shrubbery instead of grass, but everything else is spot on!
Wow thats how I remember it looking when I was younger.. The imagination is powerfull in this one!
West Gash:


Pretty.
Grazelands:

Awesome! This looks really good Roman, pretty much how I imagined Grazelands. Only thing I'd do perhaps is make the tree a bit crazier. Grazelands are so far in the north and desolate that it can have much more creative sci-fi flora.
roman, heres some info for u on grazelands.
Google pillow basalt for the style of rocks, but mostly arent visible amongst the dirt and grass.
The largest hills form around steam vents, long thin ones. (like those found in skyrim)
heres some stuff to work from.
[External image]
[External image]
[External image]
[External image]
so dark rock.
orange and black soil.
lots of grazed eaten grass.
lots of poop from guars.
It would be great to see such grass fields. IDK is this possible to make grasses with size of salt-rice/wick-wheat ?
to specify: Plant on last pic is Adenium. Smbd can use it (and its' family) as reference.
[External image]
And thats (https://upload.wikimedia.org/wikipedia/commons/5/5f/Adenium_obesum_%28Kyoto_Botanical_Garden%29.JPG) how leaves looks.
IDK if i will have time to work on models there, but i can upload current things. Smbd can improve it's textures
Thanks, I'll keep that in mind
@Rav
In this case, when we have dry grass like that (which I like honestly) leaves should be dry and no so saturated as well. I would prefer to not leave them too eye catchy.

Grazelands:


Nice pics!
I like your art. It sure would use small river.
Now it would be a pity, because Grazelands are so small.
Grazelands:


Awesome! Really liking Tel Vos there in the background!
Such element could be great cave/interior entrance for region if someone can make model. That would be much more interesting for shore caves, than ones that was before. That is very nice work Roman, as always. However i presume Hackle-Lo must be succulent now.
that reminds me. for the sake of promotion of the project i was looking for someone who cant mdoel or texture but has a good grasp of 2d/presentation and writing to write out the skywind art book.
using allll the concept art, and screenshots.
I love the semi-tropical theme of the Grazelands! :D I want to print some of your drawing and hang them to my walls, so pretty!
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That place ?
http://lagbt.wiwiland.net/wikibiblio/images/thumb/5/56/Telvos.jpg/500px-Telvos.jpg
He's talking about the entrance into the dungeon/jail, which was further away and much tinier - connected to that place, though.
Yes, Smitehammer. I'm talking about this place
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Sorry, I was offline for a long time but now I'm back. I hope I still can help with concept art. If you have work for me just send a PM.
Welcome back Roman! If no one has gotten in contact with you, try messaging Nexos. He handles tasks for the 2D department now.

Your concepts have so much atmosphere, love the first one especially with the Ghostfence and all.