I like the idea of plants that hurt you a lot, like Alysanders Bear trap creature it would make you more wary of not just everything that moves, but even the things that dont..
Itd be really intense and make you super paranoid when wandering around in a blight storm :D
Very nice idea with lava flow/road.
Btw, many places could use some sort of separate model of road with tracks of carts and legs.
This idea fits only IMHO for fossilized imprints in mud. If you really want to, you can try to create one asset like that based on some WG rock. It would be nice thing but with low priority.
Great to see you work here. I wait for more ;) I think it would be even better if you add some details like in this picture. Please also give your renders of assets here. This topic is for concepts.
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I created additional plants to fill ground in Sheogorad. They are rickety and primitive in morphology just to fade in background. Sth more then them.
Ok Cool thanks lukkar have posted a new one that looks more like the image you posted above its at the Molag Amur /RM tests if u wanna check/ critic it more :)
That Azura Coast's plants really suits it. I can imagine it grows around sandy beaches.
But equisetum-like green plants for Sheogorad looks like good items for Bitter Coast and Ascadian Isles.
I don't know how to call this structure but it would be cool to call it "gate to oblivion" in dunmer. Just nice landmark which could be used as local "lighthouse"
I think something along these lines is a good idea, but calling it "gate to oblivion" seems to me to be to much of a reference to events that do not happen until 6 years later.
I like idea of this "structure" with lava leaking around and through it.
Maybe it even looks as basin crater filled with lava, and don't need additional cone volcanic assets around it.
But entrance to it would look a bit funny. It must be filled with lava and callapsed in days.
I really like the idea of debris clutter. We should have a burnt wood texture and do some new forms of various bits of objects that have been abandoned and burned.
Awesome! This looks really good Roman, pretty much how I imagined Grazelands. Only thing I'd do perhaps is make the tree a bit crazier. Grazelands are so far in the north and desolate that it can have much more creative sci-fi flora.
roman, heres some info for u on grazelands.
Google pillow basalt for the style of rocks, but mostly arent visible amongst the dirt and grass.
The largest hills form around steam vents, long thin ones. (like those found in skyrim)
heres some stuff to work from.
so dark rock.
orange and black soil.
lots of grazed eaten grass.
lots of poop from guars.
It would be great to see such grass fields. IDK is this possible to make grasses with size of salt-rice/wick-wheat ?
to specify: Plant on last pic is Adenium. Smbd can use it (and its' family) as reference.
In this case, when we have dry grass like that (which I like honestly) leaves should be dry and no so saturated as well. I would prefer to not leave them too eye catchy.
Such element could be great cave/interior entrance for region if someone can make model. That would be much more interesting for shore caves, than ones that was before. That is very nice work Roman, as always. However i presume Hackle-Lo must be succulent now.
that reminds me. for the sake of promotion of the project i was looking for someone who cant mdoel or texture but has a good grasp of 2d/presentation and writing to write out the skywind art book.
using allll the concept art, and screenshots.
Your concepts have so much atmosphere, love the first one especially with the Ghostfence and all.
I like the idea of plants that hurt you a lot, like Alysanders Bear trap creature it would make you more wary of not just everything that moves, but even the things that dont..
Itd be really intense and make you super paranoid when wandering around in a blight storm :D
Very nice idea with lava flow/road.
Btw, many places could use some sort of separate model of road with tracks of carts and legs.
alysander wrote:
This idea fits only IMHO for fossilized imprints in mud. If you really want to, you can try to create one asset like that based on some WG rock. It would be nice thing but with low priority.
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Yesterday's topic gave me some inspiration
1. Tachylite big rock
2. Expanded version of openwork fossilized flora
3. Scorched earth, sth which needs normal map, it's more 3d than my flat "cooled lava example"
4. Melted rocks. Sth like in this picture on the right. Which recolored could be probably used everywhere. It fits to number 5 too.
5. there could be also a'a lava
6. I found some cool rocks similar in shape to vanilla.
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Some volcanic "moss" would be cool
I found real life example too, but after making concept :P
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Before sb says "hey, it is too many ideasss to do!!!" I must to admit that I treat them just as references.
Heres a little test for 3d cooled volcanic bomb already low poly (226 tris) etc still needs some work thought i might share incase anyones interested.
@FittedMuhsroom
Great to see you work here. I wait for more ;) I think it would be even better if you add some details like in this picture. Please also give your renders of assets here. This topic is for concepts.
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I created additional plants to fill ground in Sheogorad. They are rickety and primitive in morphology just to fade in background. Sth more then them.
9. is very primitive kind of pinewood.
There could be also horsetails of 10.a size
They should be matched in color with texture too. So it's a bit place to play with hue.
And sth like that whatever is this.
These assets seems to be light, they could be in big quantity in many places, so my question is
Are any possibilities to create grassbrush for some of them? Or maybe some clusters?
I wait for feedback if can it work.Some inspirations (1, 2, 3)
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Btw. I will work for small flora for Azura too.
Ok Cool thanks lukkar have posted a new one that looks more like the image you posted above its at the Molag Amur /RM tests if u wanna check/ critic it more :)
That Azura Coast's plants really suits it. I can imagine it grows around sandy beaches.
But equisetum-like green plants for Sheogorad looks like good items for Bitter Coast and Ascadian Isles.
Where would one suggest i post renders for a 3d model based on that egg thingy concept art?
FittedMushroom wrote:
If you want to display and get feedback on a model, make your own thread Fitted.
lukkar wrote:
I think something along these lines is a good idea, but calling it "gate to oblivion" seems to me to be to much of a reference to events that do not happen until 6 years later.
I like idea of this "structure" with lava leaking around and through it.
Maybe it even looks as basin crater filled with lava, and don't need additional cone volcanic assets around it.
But entrance to it would look a bit funny. It must be filled with lava and callapsed in days.
The Molag Amur region.
The coast near Molag Mar:
The shrine on Mount Assarnibibi:
The Molag Amur region:
Your concepts are the bees knees. Holy crap they're awesome.
I really like the idea of debris clutter. We should have a burnt wood texture and do some new forms of various bits of objects that have been abandoned and burned.
Nice work as always RomanDubina
Maybe this is not best thread to ask, but what ore_deposits already made and what project still needs?
West Gash. Drulene Falen's Hut:
I'd use more red shrubbery instead of grass, but everything else is spot on!
Wow thats how I remember it looking when I was younger.. The imagination is powerfull in this one!
West Gash:
Pretty.
Grazelands:
Awesome! This looks really good Roman, pretty much how I imagined Grazelands. Only thing I'd do perhaps is make the tree a bit crazier. Grazelands are so far in the north and desolate that it can have much more creative sci-fi flora.
roman, heres some info for u on grazelands.




Google pillow basalt for the style of rocks, but mostly arent visible amongst the dirt and grass.
The largest hills form around steam vents, long thin ones. (like those found in skyrim)
heres some stuff to work from.
so dark rock.
orange and black soil.
lots of grazed eaten grass.
lots of poop from guars.
It would be great to see such grass fields. IDK is this possible to make grasses with size of salt-rice/wick-wheat ?

to specify: Plant on last pic is Adenium. Smbd can use it (and its' family) as reference.
And thats (https://upload.wikimedia.org/wikipedia/commons/5/5f/Adenium_...) how leaves looks.
IDK if i will have time to work on models there, but i can upload current things. Smbd can improve it's textures
Thanks, I'll keep that in mind
@Rav
In this case, when we have dry grass like that (which I like honestly) leaves should be dry and no so saturated as well. I would prefer to not leave them too eye catchy.
Grazelands:
Nice pics!
I like your art. It sure would use small river.
Now it would be a pity, because Grazelands are so small.
Grazelands:
Awesome! Really liking Tel Vos there in the background!
Such element could be great cave/interior entrance for region if someone can make model. That would be much more interesting for shore caves, than ones that was before. That is very nice work Roman, as always. However i presume Hackle-Lo must be succulent now.
that reminds me. for the sake of promotion of the project i was looking for someone who cant mdoel or texture but has a good grasp of 2d/presentation and writing to write out the skywind art book.
using allll the concept art, and screenshots.
I love the semi-tropical theme of the Grazelands! :D I want to print some of your drawing and hang them to my walls, so pretty!
That place ?
http://lagbt.wiwiland.net/wikibiblio/images/thumb/5/56/Telvo...
He's talking about the entrance into the dungeon/jail, which was further away and much tinier - connected to that place, though.
Yes, Smitehammer. I'm talking about this place
Sorry, I was offline for a long time but now I'm back. I hope I still can help with concept art. If you have work for me just send a PM.
Welcome back Roman! If no one has gotten in contact with you, try messaging Nexos. He handles tasks for the 2D department now.