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Skywind Project Release [Updated 4 November 2013]

Submitted by Shadow on

Skywind v0.9 Released!

Skywind is a remake of Morrowind in the Skyrim game. It is a large mod that really plays like an entirely new game. As such it is a very large download at about 3.5GB. It has several plugins (a master file and patch) and all the graphics and sounds to make up the world of Morrowind. Skywind is in an Alpha state, meaning you can move around the world, interact with a few things, but the full content of questing, gameplay and many other various elements are not part of the game yet. These Alpha releases are more for getting people interested, inspired and up-to-date with development so they can help with the project. This is truly one of the most open public forums for developing an Elder Scrolls mod and we rely on the the continuous addition of contributors for the success of a playable game. When you can finish the main quest line with much of the game elements in use, we will update the status of Skywind to Beta. Please consider how you can contribute in any small way when you see the potential of one of the best games being developed for 2013/2014.

Because we are introducing expanding content and code, bugs will occur between releases. You are as much our testers as anyone, so please report anything but be specific, otherwise your posts will be ignored.

We are also going to reduce the number of public releases we do. If you are interested in joining our development team, we have development releases to make sure that everybody has the latest version. These releases are regular.

If you are interested in helping with the project please read this thread.

 


Important Notes

  • REQUIRED: Skyrim and Morrowind Game of the Year (GOTY), or Morrowind plus the Tribunal and Bloodmoon expansions. These can be installed in any location of your choice, but they must be installed on your computer.
     
  • Originally, Morrowind had almost no voice acting, however if you wish to experience Skywind with voices, head on over to the Voice Acting Thread where you can download (or help create) some quality voices!
     
  • The changelog for all versions can be found on the Skywind Project History Thread.

 


Installation Steps

1: Download the latest Skywind Installer and run the contained SkywindInstaller.exe, then follow the onscreen instructions.

You may have to run the program as an administrator. This copies the required plugins to your Skyrim folder that you want to install Skywind to. They are separate from the Complete Skywind Installation Pack, because you are required to have Morrowind already installed on your PC.

The current file is dated 4 November 2013. (Fixed Windows 8 bug in installer)

1a: Download the Skywind Installer ( 0.9.0.1 )

 

1b: Download the Skywind Assets Pack ( 0.9.0.1 )

Extract the content ("textures", "meshes" etc...) of the both the complete installation and any update packs directly to your Skyrim/data folder.  All files should be placed in the same directory structure as the downloaded file, so look for the "Data" folder in the download and copy/merge to your Skyrim Data subfolders.

If you have "free-falling" issues its because you have not put the files in the correct place. You must have "...\data\meshes\morrowind\..." and "...\data\textures\morrowind\..." in your Skyrim folder.

Upgrading: The complete installation is now at v0.9.0.1. If you have previously installed an earlier complete install, please download the latest version and just let it overwrite your current install.

2: Enable Skywind.esm and Skywind - Patch.esp in your launcher or mod manager, and please make sure the Skywind - Patch.esp is at the bottom of your load order.

You can either start a new game where you will be given the option of beginning in Skyrim or Morrowind, or you can Download This Mod, which will place a Dragonborn style mapmarkers to allow you to travel back and forth between Morrowind and Skyrim.

And last but not least, check out the Official Skywind mods list

 


Notes on Future Updates

As updates happen over the course of the project we will have patches that you can download and install in sequence as they become available. Our complete package will be updated to include these updates, but for most users because it is such a large download, the patches will be more desirable. These patches will be based lined from Skywind 0.8.0 onwards. They will include the change log of what has been added or changed.

Keep in mind that this is an extreme alpha, and many things do not work at all. Right now what we can do is limited, so if you are good with anything in the CK, please let us know, and start working on something.  And once again, if you have a bug and wish to report it, please be as specific as possible, or your posts will be ignored.

That’s it!  Have fun.

Installation video tutorial: https://www.youtube.com/watch?v=fZyukMSzwf0

 


Working with Skywind in Creation Kit

Due to a large size of Skywind.esm, the Creation Kit can't load all of its records together with Skyrim.esm. This leads to "out of array handle" errors and random objects being removed from cells.

You need to download a stripped down version of Skyrim.esm which was originally from SureAI.de Resources.  It is from the authors of Nehrim conversion for Oblivion, and they most likely have the same problems with CK and large mods.

Before running CK replace skyrim.esm with this version, when starting the game restore the original back. If you are trying to load a saved game but it drops to desktop, you most likely forgot to restore the original master.

Also, here is small program to do the master switching automatically. It is basic, but it gets the job done: Download Skywind Exchanger.

Click here for a full tutorial on getting set up to work with Skywind in the Creation Kit.

 

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ironman12345

Iniquity,

There are no unneeded files in the big main archive,as it was put together using your past threads that contained only the needed textures etc.

I don`t think that any were missed,but to re-do the big download now would be a big job anyway.

al_ashlands04 - Copy.dds is needed file?

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I am at this time checking the contents of the big download and also update1,for "al_ashlands04 - Copy.dds ". The only files with that name I can find in the big download are: al_ashlands04.nif and al_ashlands04.dds , they are needed. You are correct,there are 2 files with the same name that end with - Copy,they are not needed,but imo will not cause any problems,I do not know how those 2 files got into the archive,unless they were in your original needed lists.?
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There will not be an Update2 released at this time,because the master is being updated,and I am not sure what will be merged into it.

When the master has been updated I will proberlly upload another update,but some [most] modders do not want their work released yet,so further updates will depend or what the team wants them to contain.

 

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hey, can someone update the installation steps to mention that skywind - patch.esp should be placed after all your other files related to skywind (like when you're testing a modder esp). I found yesterday that if it's not the case, you will likely not be able to start a new game.

thanks !

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ironman12345There will not be an Update2 released at this time,because the master is being updated,and I am not sure what will be merged into it.

When the master has been updated I will proberlly upload another update,but some [most] modders do not want their work released yet,so further updates will depend or what the team wants them to contain.

Oh, that's bad news. I was hoping for some more eyecandy for the weekend. All those beautiful screenshots makes me hungry for updates!
But all good things for those who wait. I guess... :-)

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I've updated the post for telling user to add the skywind - patch.esp to the bottom of their load order.

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ironman12345I am at this time checking the contents of the big download and also update1,for "al_ashlands04 - Copy.dds ". The only files with that name I can find in the big download are: al_ashlands04.nif and al_ashlands04.dds , they are needed. You are correct,there are 2 files with the same name that end with - Copy,they are not needed,but imo will not cause any problems,I do not know how those 2 files got into the archive,unless they were in your original needed lists.?

ok, if only those files are uneeded than np)

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all weapons are purple in my game. is this as it should be?

 

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Shadow

I'm going to upload a second update that fixes the weapon textures and music here in awhile.  So don't be discouraged if those don't work. :)

It's not as it should be, but it's not abnormal. Hopefully the next update will be soon.

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Hi there! Just wanting to let you notice a few things:
1- Shouldn't Skywind v0.6 Released! be updated to Skywind v0.6.1. Released?
2- Just downloaded Skywind Installer v0.6.1.rar but I'm unable to download  Complete Skywind Installation Pack nor Skywind Update 1. Tried with both IE and Google Chrome. No way. Am I the only one with this problem?

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I don't think it really matters about release number, but 0.6.1 is probably more correct.

The links are broken for me too.

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The links are broken for the Complete Skywind Instalaition pack and Update 1.

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So i love this idea, wish to see it 100%. But at the moment, i show up in morrowind on a dock, there is a naked guard, and a building to break into, locked master door. inside 2 more naked people. Interior door wont open. Talking goes no where. 

I realize this is in extreme beta, but am i missing something here? is there anything to do or anywhere to go? i feel like im trapped there

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Currently, naked NPCs and locked master doors are what you should expect, as a lot of work still needs to be done. Additionally, none of the doors animate, so all the doors that aren't cell-change doors need to have their collision disabled to get through because they don't move to the open position. You'll need to click on doors with the command console out, and unlock the locked ones and tcl the within-cell ones.

Really, it's more like an extreme alpha at the moment. It's just to the point where there's usable (for the people doing work on them to get the project to the next update) environments with NPCs.

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Mursley_

Hi there! Just wanting to let you notice a few things:
1- Shouldn't Skywind v0.6 Released! be updated to Skywind v0.6.1. Released?
2- Just downloaded Skywind Installer v0.6.1.rar but I'm unable to download  Complete Skywind Installation Pack nor Skywind Update 1. Tried with both IE and Google Chrome. No way. Am I the only one with this problem?

 

I'm also having this problem :/ with the Complete Skywind Installation Pack and the Skywind Update 1 :/ In all browsers I have on any computer (IE, Chrome, Firefox and Safari)

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Sorry about the broken links all,but for technical reasons I have had to delete the files from my google account,the files will be uploaded and the links renewed by tomorrow,sorry for any problems this might have caused.

Note:I think that a mirror should be used to cover for any future download problems,so if anyone has online storage they might want to consider using it for a mirror link to the same files.?

 

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I have re-uploaded the Complete Install & the Update1 files and renewed the links so they should be ok now.

 

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what happened to the forum? is it being redesigned? 

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So that's why the forum website is both in InternetExplorer as in FireFox messed-up. Was starting tho think it was a issue on my side.

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lol I was calling names at my computer and hitting it. Using Firefox btw

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Nebbie

Currently, naked NPCs and locked master doors are what you should expect, as a lot of work still needs to be done. Additionally, none of the doors animate, so all the doors that aren't cell-change doors need to have their collision disabled to get through because they don't move to the open position. You'll need to click on doors with the command console out, and unlock the locked ones and tcl the within-cell ones.

Really, it's more like an extreme alpha at the moment. It's just to the point where there's usable (for the people doing work on them to get the project to the next update) environments with NPCs.

I was wondering if the purple/pink weapon textures is part of the being an alpha thing..

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LASentry

what happened to the forum? is it being redesigned? 

Mine works fine again!

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yep so does mine... no changes though :(

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Is it just me, or is it impossible to open doors inside buildings?
I have the same problem in skyblivion.
What i mean is doors that does not load new areas. I get the "Open door" and "Close door" messages. But the door keeps closed.

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Not all doors have animations converted. Skyblivion has none. Use tcl to get past them.

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Ah, suspected as much! Just wanted to play through the first quest for old times sake. Thanks for the reply and keep up the good work! Bethesda should really pay you guys. I suspect they wouldn't sell half as many copies of morrowind if it weren't for projects such as this!
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Bethesda has a beef with Morroblivion over legal issues of using converted meshes and textures from Morrowind dating back before v1 of Morroblivion was released. Skywind is pretty much in the same boat but less has been converted and Bethesda hasn't been saying much.

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We already have some doors animation, as stated (maybe not all). This was just a packaging mistake. It will be included in the next version (unless we forget again ! :P )

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Hehe, i know what you mean. All the more reason to wait for the next release!

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So, how much content will be included in the next update and when will it be available?

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There is not a single being in the whole of this universe that can tell you how much content will be available in any release. Pretty much we smash files together from various tasks people have worked on and when somebody is brave enough to put it together we send it forth into web and hope for the best.

So that is a serious we have no idea.

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Seriously, there will be a lot.

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Yuh, Skydrive has like nearly 3gb worth of data.

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Really? Well then, release it already! ;-)
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Is there any chance of hosting the complete download somewhere other than google? Whenever I've checked it, it says that too many people have viewed/downloaded the file and that I have to wait.

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crovax3000,

I have to use google to host the complete download,as it is compressed from about 4GB down to 1.5GB and google drive is the only cloud that allows files that big.

 

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you could always make a torrent, i mean not all torrents are for illegal shit

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Torrents are not an option for me,as my ISP throttles them to a very low bandwidth,and I do not want to use my systems for torrents.

 

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Well, you could always use Bayfiles, they're free and give us a 5gb upload limit.

http://bayfiles.net/

They're also run by the makers of the Pirate Bay, so yeah... I don't think they'll have issues with what you're uploading lol

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Kia ora

 

Kim will help ya  https://mega.co.nz/  Mr Dot Com give out 5gig free

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The complete installation install has now been update to v0.6.03 RC1,please see the changes in the first post.
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Damn! I'm away till Sunday and can't try it out until then! Is there any change log available?
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The changelog is in the download as a TXT file.

 

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The package contains +500mb.TGA and .JPG files, no idea if those are in use or someone just forgot to remove those.

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isn't that the facegen ?

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Bot!

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SB,I could have removed TGA or JPG files,but I am not sure which were used for each addition,so I just left them both in.

Yes they are facegen files.

 

 

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There are a lot of missing textures for plants and trees in this version.

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And what does Eloth's main quest beautification actually do?

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A lot of missing textures including plants, Daedric tilesets and Imperial homes (such as in Caldera and Seyda Neen). And going to Ald'ruhn still crashes the game when fast travelling.

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