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Skywind Project Release [Updated 4 November 2013]

Submitted by Shadow on

Skywind v0.9 Released!

Skywind is a remake of Morrowind in the Skyrim game. It is a large mod that really plays like an entirely new game. As such it is a very large download at about 3.5GB. It has several plugins (a master file and patch) and all the graphics and sounds to make up the world of Morrowind. Skywind is in an Alpha state, meaning you can move around the world, interact with a few things, but the full content of questing, gameplay and many other various elements are not part of the game yet. These Alpha releases are more for getting people interested, inspired and up-to-date with development so they can help with the project. This is truly one of the most open public forums for developing an Elder Scrolls mod and we rely on the the continuous addition of contributors for the success of a playable game. When you can finish the main quest line with much of the game elements in use, we will update the status of Skywind to Beta. Please consider how you can contribute in any small way when you see the potential of one of the best games being developed for 2013/2014.

Because we are introducing expanding content and code, bugs will occur between releases. You are as much our testers as anyone, so please report anything but be specific, otherwise your posts will be ignored.

We are also going to reduce the number of public releases we do. If you are interested in joining our development team, we have development releases to make sure that everybody has the latest version. These releases are regular.

If you are interested in helping with the project please read this thread.

 


Important Notes

  • REQUIRED: Skyrim and Morrowind Game of the Year (GOTY), or Morrowind plus the Tribunal and Bloodmoon expansions. These can be installed in any location of your choice, but they must be installed on your computer.
     
  • Originally, Morrowind had almost no voice acting, however if you wish to experience Skywind with voices, head on over to the Voice Acting Thread where you can download (or help create) some quality voices!
     
  • The changelog for all versions can be found on the Skywind Project History Thread.

 


Installation Steps

1: Download the latest Skywind Installer and run the contained SkywindInstaller.exe, then follow the onscreen instructions.

You may have to run the program as an administrator. This copies the required plugins to your Skyrim folder that you want to install Skywind to. They are separate from the Complete Skywind Installation Pack, because you are required to have Morrowind already installed on your PC.

The current file is dated 4 November 2013. (Fixed Windows 8 bug in installer)

1a: Download the Skywind Installer ( 0.9.0.1 )

 

1b: Download the Skywind Assets Pack ( 0.9.0.1 )

Extract the content ("textures", "meshes" etc...) of the both the complete installation and any update packs directly to your Skyrim/data folder.  All files should be placed in the same directory structure as the downloaded file, so look for the "Data" folder in the download and copy/merge to your Skyrim Data subfolders.

If you have "free-falling" issues its because you have not put the files in the correct place. You must have "...\data\meshes\morrowind\..." and "...\data\textures\morrowind\..." in your Skyrim folder.

Upgrading: The complete installation is now at v0.9.0.1. If you have previously installed an earlier complete install, please download the latest version and just let it overwrite your current install.

2: Enable Skywind.esm and Skywind - Patch.esp in your launcher or mod manager, and please make sure the Skywind - Patch.esp is at the bottom of your load order.

You can either start a new game where you will be given the option of beginning in Skyrim or Morrowind, or you can Download This Mod, which will place a Dragonborn style mapmarkers to allow you to travel back and forth between Morrowind and Skyrim.

And last but not least, check out the Official Skywind mods list

 


Notes on Future Updates

As updates happen over the course of the project we will have patches that you can download and install in sequence as they become available. Our complete package will be updated to include these updates, but for most users because it is such a large download, the patches will be more desirable. These patches will be based lined from Skywind 0.8.0 onwards. They will include the change log of what has been added or changed.

Keep in mind that this is an extreme alpha, and many things do not work at all. Right now what we can do is limited, so if you are good with anything in the CK, please let us know, and start working on something.  And once again, if you have a bug and wish to report it, please be as specific as possible, or your posts will be ignored.

That’s it!  Have fun.

Installation video tutorial: https://www.youtube.com/watch?v=fZyukMSzwf0

 


Working with Skywind in Creation Kit

Due to a large size of Skywind.esm, the Creation Kit can't load all of its records together with Skyrim.esm. This leads to "out of array handle" errors and random objects being removed from cells.

You need to download a stripped down version of Skyrim.esm which was originally from SureAI.de Resources.  It is from the authors of Nehrim conversion for Oblivion, and they most likely have the same problems with CK and large mods.

Before running CK replace skyrim.esm with this version, when starting the game restore the original back. If you are trying to load a saved game but it drops to desktop, you most likely forgot to restore the original master.

Also, here is small program to do the master switching automatically. It is basic, but it gets the job done: Download Skywind Exchanger.

Click here for a full tutorial on getting set up to work with Skywind in the Creation Kit.

 

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LASentry

And what does Eloth's main quest beautification actually do?

It enhances textures, lighting, etc... to the imperial ship and census office (and a bit seyda neen) etc.... So you know from the get go that we're not joking ! :P

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Yes, what happened to them?

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The Complete Installation Pack has been updated today 26th May 2013.

Please read the first post for details about updates.

 

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there are still lots of missing textures for plants and the tops/tentacles of mushrooms.

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hmm, i think will be better if thread's name will change when we release smth new)

for example: Skywind Project Release (Updated 05/26/2013)

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Done! good idea Inquity.

 

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First of all i'd like to thank the team for spending so much of their time to bring something this huge to the community.

I've been following Morroblivion since i first saw it on a forum, but i never registered due to the mod taking a lot of time to complete and because Oblivion is the worst TES i've ever played so it was very frustrating for me to finish the game which took a very long time. And by the time i've finished the mod had a lot to complete, so i've moved on.

Anyway, i'd like to ask two questions:

1: I've downloaded 0.6.3RC1 some days ago when it was posted on this thread (not main post), now i've noticed the file was posted on the first post but it has around 2GB and mine has 1.7GB and has a date of 25 May which was when i downloaded it.

So i'd like to know if i should download this file again.

2: After arriving into the first town using the map marker, some roofs have missing textures, they're purple, is this normal or am i missing something?

I've extracted the 25 May file to data and then i've run the installer and when i've arrived there some plants and the roofs were purple.

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The link on the first post for the Complete Install Package was updated early on the 26 May, so if you downloaded before that date,you might need to re-download just to be certain.

The uncompressed size is now about 5.8GB,but the download is a 7z file and is now at about 1.7GB compressed.

The size was about 1.5GB before the last update.

Sorry about the confusion,the actual file name has the 26 May in it`s name,but the next folder in still has the 25 May title.

The actual file name that is linked to in the first post is Skywind_v0.6.03_RC1_Complete_26thMay13.7z

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So what about the missing plant and Mushroom tentacle textures?

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Hey, trying to download the installation pack but getting a 404 error from google downloads. Is the package still live?

 

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Yes, it's just you I think. Or at least, it's working for me.

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I have the same problem. The download link for the complete installation pack is dead ! :/

I really appreciate your work, good luck !

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The link from step 1 is dead for me, too.

Link from step 2 works fine. Installed just that and, of course, everyone is floating.

I'm excited to try this out once the link is fixed :)

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Yeah sadly the link is dead for me as well.  Does anyone have the installation pack that they could email me? or repost a link for a public DL?

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Sorry, the file you have requested does not exist.

Make sure that you have the correct URL and that the owner of the file hasn't deleted it.

This error displays after I click the download link Complete Skywind folder, Please help me and do fix it soon please.

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The first link is dead for me as will, The second link if fine to me too.

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We're not going to fix it, because we're going to have a new public release in a day or so.

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How come my name changed to "MorroblivionROFM" ?

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.

Note: A new release will be uploaded over the next few days,and will be at a different download site.

 

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i prefer google docs this speed is only like 200kb/s

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LASentry

i prefer google docs this speed is only like 200kb/s


It's a lot faster than 200kb/s for me, it actually nearly maxs out my connection.
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mine is still downloading now... it's at 400+ but when it was on google docs it was at like 1.2 mb/s

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I just uploaded the new resource assets so the link should be posted soon. Once downloaded, it would be great if someone could post on another site for mirrors and share the link with the team.

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It was already posted, lookie at the OP thread.

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digitalparanoid,

I am at this time uploading the assets file to google,and will add a mirror link when it is done.

 

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I have added a mirror link to google for those that prefer to use google.

 

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Version 0.7 is up party people, have fun!

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Everyone is saying "Cover up!" even though my character is wearing Fine clothing.

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Okay, since this is bound to get lost in chat, I'll post it here. The following meshes seem to be missing

 

morrowind\landscape\molagamur\rocks\WG_Rockhuge11.nif

 

 

 

morrowind\landscape\molagamur\rocks\WG_Rockhuge07.nif

 

 

and morrowind\landscape\molagamur\rocks\0MAMountainSlab01.nif

 

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I know this is in alpha stage, but just want to confirm if its only me:

Anyone getting only male voices?  I'll walk by a female and it will be a guys voice. Makes me feel like I'm talking to a tranny...not my cup of tea.  lol!

Great work btw, I never would thought I would be chillin in Seyda Neen with uber Skyrim graphics!  And just looking over coast in Ebonheart with my ENB mod enabled just looks freakin beautiful. You guys are doing great work, and you are doing it at an efficient speed. An update once a month?  That's awesome.

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PLz help can't download cuz google says: exceeds the maximum size that Google can scan. Would you still like to download this file? And If I click download anyway nothing happens can you make a torrent of it???

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TripleH31

I know this is in alpha stage, but just want to confirm if its only me:

Anyone getting only male voices?  I'll walk by a female and it will be a guys voice. Makes me feel like I'm talking to a tranny...not my cup of tea.  lol!

Great work btw, I never would thought I would be chillin in Seyda Neen with uber Skyrim graphics!  And just looking over coast in Ebonheart with my ENB mod enabled just looks freakin beautiful. You guys are doing great work, and you are doing it at an efficient speed. An update once a month?  That's awesome.


That's normal, that'll be fixed when we start adding the voice actored stuff in. Oh, and yes, it creeps us all out.
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"PLz help can't download cuz google says: exceeds the maximum size that Google can scan. Would you still like to download this file? And If I click download anyway nothing happens can you make a torrent of it???"

 

I recommend you use J-downloader for files this big.  70% of the time when I download a huge file from my internet browser there is a hiccup in the downloading process and I have to start over. There are tricks (in firefox at least) to continue from a broken download, but I just use J-downloader because it will continue downloading after a "hiccup" happenns.

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Some more fixes that should be done with the next release, posting here to not get lost in chat:

1) search for "copy" in textures, there are 2 copy ashlands texture files not used.

2) search for "*.nif" in textures: com_fence01 and 03 should overwrite the same files in meshes since they are newer. Other nifs located with armor textures must be removed.

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Skywind assets 0.7.0 RC5, BSA repackaged

https://docs.google.com/file/d/0B4rR0C-Bcx_JUXliZmZZZ1Iwckk/edit

Made it for myself, but decided to share if anyone have troubles installing the full assets package. Instead of 5000+ files with a total size of over 7GB, there are 6 files to install and only 2.5Gb.

Changes compared to the full package:

- all textures were optimized, high res ones reduced to 1024 (I don't see a difference myself)

- 3 BSA files with 3 esp files. Activate esp files in your mod manager, they are empty and don't conflict with anything, so can be located anywhere in load order. Used to tell the game to load BSA archives.

- includes hotfixes from my post above, and proper "Morrowind" name for music folder.

Enjoy!

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This is so awesome, thanks so much. Is this what Skywind will end up as at the very end, a BSA and ESP?

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we will certainly improve the packaging. Although when reaching a stable state this is certainly better, it remains to be seen how practical this packaging is when it comes to smaller update.. Anyway, it's a great help as usual Zilav.

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I'm glad I'll finally be able to play Skywind. Cause I wasn't able to play Marrowind in is original graphical state. So glad this project is getting finished. :)

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Mehh

TripleH31

I know this is in alpha stage, but just want to confirm if its only me:

Anyone getting only male voices?  I'll walk by a female and it will be a guys voice. Makes me feel like I'm talking to a tranny...not my cup of tea.  lol!

Great work btw, I never would thought I would be chillin in Seyda Neen with uber Skyrim graphics!  And just looking over coast in Ebonheart with my ENB mod enabled just looks freakin beautiful. You guys are doing great work, and you are doing it at an efficient speed. An update once a month?  That's awesome.


That's normal, that'll be fixed when we start adding the voice actored stuff in. Oh, and yes, it creeps us all out.

Yeah... Way to alienate and insult trans people. >_<

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My two cents here:

- Upon leaving the prison ship I would love the guard to use the "untie hands animation", instead of the "come here" one.
- Bitter Coast is too beautiful as of now: it's killing my framerate!!! :)
- I don't understand the main quest: my level 1 PC keeps getting this from Caius Cosades "like I said pilgrim get some decent gear, etc etc" how can I get through this?

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Mursley_

My two cents here:

- Upon leaving the prison ship I would love the guard to use the "untie hands animation", instead of the "come here" one.
- Bitter Coast is too beautiful as of now: it's killing my framerate!!! :)
- I don't understand the main quest: my level 1 PC keeps getting this from Caius Cosades "like I said pilgrim get some decent gear, etc etc" how can I get through this?

I believe you need to be at least level 4 to start the main quest.

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Yeah, the Chargen is actually one of the harder quests to re-create. It's actually still being polished though.

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When you choose your birth sign is it possible to have the selection in a dialogue box or does it have to be in a popup box, I just think we should show off Morrowind in Skyrim's engine by making everything more dynamic.

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^I think that's still being worked on.

On topic for the new master(well it's not really new anymore, more like current
 master), can anyone who finds any floating benches or chairs report them here? Just hit ` on your keyboard, click on the bench and post the reference number.

Also, we'll probably need a few volunteers for an up coming task, and that task is to re-make every merchant in Morrowind. Digital is probably going to post up a thread in a day or so(if he doesn't forget again =p). Making a merchant looks confusing at first, but once you get it down, it takes like 3~5 minutes to finish a merchant, it's quite simple.

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Mursley_

- Upon leaving the prison ship I would love the guard to use the "untie hands animation", instead of the "come here" one.

Fair enough, what is the name of this animation ?

Mursley_


- I don't understand the main quest: my level 1 PC keeps getting this from Caius Cosades "like I said pilgrim get some decent gear, etc etc" how can I get through this?

You can discuss that on the quests thread. But here you need to be level 4 before he gives you orders. Go kill monsters (rats ;) ), read books, use the console and come back.

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LASentry

When you choose your birth sign is it possible to have the selection in a dialogue box or does it have to be in a popup box, I just think we should show off Morrowind in Skyrim's engine by making everything more dynamic.

For now the birthsign selection is pretty basic, you can't really navigate the menu. My plans were to make it more user friendly and have a description of the birthsign effects before validating.

Not sure what you mean by a dialog box. This is a dialog box, no ? [It's using the message system]

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Here's for the merchants

http://morroblivion.com/forums/skyrim/skywind-development/4900

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In Morrowind Main Quest I don't think you really needed to be level 4 for Caius to give you orders. If you are level <4 you just received the 200 gold.
However I am also OK with the fact that you need to be level 4 to start the main quest in Skywind.

As for the PC hands I think the animation I am thinking is the one that Hadvar and Ralof use to untie the Dragonborn in the first Skyrim quest.

What I mean is that the PC should be unable to touch anything unless he is unbound (just like skyrim first quest).

Actually in Skywind the PC is able to open the hatch to the exterior of the prison ship, even if his/her hands remained tied (although they are not really tied, you just untie them by equipping your fists)

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for the chargen, you can't actually activate anything before the guard escorts you to the hatch door. That's how I simulate the tied hands... I'll have a look at the animation

Re the level question, I did the same as in morrowind as far as I can tell in morrowind editor. If that's a big issue for everyone, I can remove.

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