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Skywind Project Release [Updated 4 November 2013]

Submitted by Shadow on

Skywind v0.9 Released!

Skywind is a remake of Morrowind in the Skyrim game. It is a large mod that really plays like an entirely new game. As such it is a very large download at about 3.5GB. It has several plugins (a master file and patch) and all the graphics and sounds to make up the world of Morrowind. Skywind is in an Alpha state, meaning you can move around the world, interact with a few things, but the full content of questing, gameplay and many other various elements are not part of the game yet. These Alpha releases are more for getting people interested, inspired and up-to-date with development so they can help with the project. This is truly one of the most open public forums for developing an Elder Scrolls mod and we rely on the the continuous addition of contributors for the success of a playable game. When you can finish the main quest line with much of the game elements in use, we will update the status of Skywind to Beta. Please consider how you can contribute in any small way when you see the potential of one of the best games being developed for 2013/2014.

Because we are introducing expanding content and code, bugs will occur between releases. You are as much our testers as anyone, so please report anything but be specific, otherwise your posts will be ignored.

We are also going to reduce the number of public releases we do. If you are interested in joining our development team, we have development releases to make sure that everybody has the latest version. These releases are regular.

If you are interested in helping with the project please read this thread.

 


Important Notes

  • REQUIRED: Skyrim and Morrowind Game of the Year (GOTY), or Morrowind plus the Tribunal and Bloodmoon expansions. These can be installed in any location of your choice, but they must be installed on your computer.
     
  • Originally, Morrowind had almost no voice acting, however if you wish to experience Skywind with voices, head on over to the Voice Acting Thread where you can download (or help create) some quality voices!
     
  • The changelog for all versions can be found on the Skywind Project History Thread.

 


Installation Steps

1: Download the latest Skywind Installer and run the contained SkywindInstaller.exe, then follow the onscreen instructions.

You may have to run the program as an administrator. This copies the required plugins to your Skyrim folder that you want to install Skywind to. They are separate from the Complete Skywind Installation Pack, because you are required to have Morrowind already installed on your PC.

The current file is dated 4 November 2013. (Fixed Windows 8 bug in installer)

1a: Download the Skywind Installer ( 0.9.0.1 )

 

1b: Download the Skywind Assets Pack ( 0.9.0.1 )

Extract the content ("textures", "meshes" etc...) of the both the complete installation and any update packs directly to your Skyrim/data folder.  All files should be placed in the same directory structure as the downloaded file, so look for the "Data" folder in the download and copy/merge to your Skyrim Data subfolders.

If you have "free-falling" issues its because you have not put the files in the correct place. You must have "...\data\meshes\morrowind\..." and "...\data\textures\morrowind\..." in your Skyrim folder.

Upgrading: The complete installation is now at v0.9.0.1. If you have previously installed an earlier complete install, please download the latest version and just let it overwrite your current install.

2: Enable Skywind.esm and Skywind - Patch.esp in your launcher or mod manager, and please make sure the Skywind - Patch.esp is at the bottom of your load order.

You can either start a new game where you will be given the option of beginning in Skyrim or Morrowind, or you can Download This Mod, which will place a Dragonborn style mapmarkers to allow you to travel back and forth between Morrowind and Skyrim.

And last but not least, check out the Official Skywind mods list

 


Notes on Future Updates

As updates happen over the course of the project we will have patches that you can download and install in sequence as they become available. Our complete package will be updated to include these updates, but for most users because it is such a large download, the patches will be more desirable. These patches will be based lined from Skywind 0.8.0 onwards. They will include the change log of what has been added or changed.

Keep in mind that this is an extreme alpha, and many things do not work at all. Right now what we can do is limited, so if you are good with anything in the CK, please let us know, and start working on something.  And once again, if you have a bug and wish to report it, please be as specific as possible, or your posts will be ignored.

That’s it!  Have fun.

Installation video tutorial: https://www.youtube.com/watch?v=fZyukMSzwf0

 


Working with Skywind in Creation Kit

Due to a large size of Skywind.esm, the Creation Kit can't load all of its records together with Skyrim.esm. This leads to "out of array handle" errors and random objects being removed from cells.

You need to download a stripped down version of Skyrim.esm which was originally from SureAI.de Resources.  It is from the authors of Nehrim conversion for Oblivion, and they most likely have the same problems with CK and large mods.

Before running CK replace skyrim.esm with this version, when starting the game restore the original back. If you are trying to load a saved game but it drops to desktop, you most likely forgot to restore the original master.

Also, here is small program to do the master switching automatically. It is basic, but it gets the job done: Download Skywind Exchanger.

Click here for a full tutorial on getting set up to work with Skywind in the Creation Kit.

 

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*Dialog haha, fail :P
I mean dialog box as in topic selection menu when talking to NPCs.

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Finally I found a solution for the problem of naked NPClaugh, except for those who use armorindecision(especially guards). Because all Morrowind armors  use models of iron armor from Skyrim, or just don't have a modelsad(I know that the work on models of armor in the process)

I am created outfit for all NPCs, now they're wearing armor that just were lying in them inventory.

But this is just testing version

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Wow nice work! i have yet to try it but I will try when I can.

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The main reason that we haven't put some generic clothing onto NPCs is that we need to make it obvious what has not been done. Nothing says I need a specific outfit like a naked girl on a winters day...this helps with people to get a grasp of what they can do to help the project.

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Still, it is pretty nice to have clothing now on a lot of the people :P.

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Downloaded and installed last night for the first time with no issues at all. Process was super easy and it runs great. Only problem now is I cant stop running around checking everything out! Easily the coolest thing going hands down. To everyone who's making this possible, you kick ass...

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I have been running around all silly fancy in Skywind for hours on end and I was wondering if/when I run into a consistent CTD area should I record what cell I am in when it happens and make a report? I have a magic book I got from nexus that tells me what cell Im in when i read it(although it mite not be the exact cell with the problem as I cant enter it Im assuming but it would be rite close to it) I think it works Im not sure. Maybe you could check for me?

I found a CTD in -36,35 elevation 492 in Solstheim

If this is a good way to go about keeping track of them I'll continue to log them and compile a report once in a while. Also while Im at it, if Im out in the boonies and find missing textures/ground anomalies/weird stuff should I record them in the same fashion- cell #s/elevation/area name/type of issue.

Just figured Id ask, maybe it could help IDK.

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Solstheim is buggy, but we haven't touched there yet, so don't be surprised if you ctd there.

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Roger that, just was out that way exploring a bit. I have since returned to the mainland and it runs really nice.

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Is it your first time playing Morrowind or is this your first time on Vvardenfell? :)

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Hey, I don't know if this is just me, but when I go to download the installer, I click on the button but nothing happens. Should I be waiting longer?

EDIT: Never mind, using a different browser works.

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I played Morrowind awhile back for only around 20 hours then I got into Morroblivion for about the same. So I am sort of familiar with it but I no where came close to making a dent in the game/quests/exploring. This Skywind though, hot damn is it sexy... I only swam to Solthsteim just to kind of see what it was like compared to Dragonborn. Any how now that I'm back on the main land areas if I am in an interior/exterior and come across something unusual do you want me to keep track of them? I basically run around doing nothing all day exploring everywhere inside and out so I mite come across stuff other people have not yet idk.

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Enjoy Vvardenfell. It may look small but it feels bigger than Skyrim's map. There is also the city of Mournhold in Skywind but you can only teleport there. :)

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what console command do you use to get to mournhold?

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Yeah what is it I would like to go check it out? And your rite when your actually on foot everywhere it seems so much bigger then the map view lets on.

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type coc mournholdmuseumofartifacts and then walk out from there. not much is done, lots of skyrim resources as a temporary fill in but it's still there :P

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Just to let people know that Solstheim (bloodmoon) and Mournhold (Tribunal) will be the last locations and quests that we do for Skywind. So it will look bad and be buggy really until we release vvardenfell beta

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It's all good just curious :) Speaking of curious, I found a place called Milk, but theres a giant bolder over the entrance. Is it supposed to have that for a later quest?

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any idea how long it'll be until 1.0?

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Just checked out Mournhold. Pretty good looking except for the missing items. The dwemer ruins below the city though look amazing. :)

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I looked up the Milk place and I don't think its supposed to be blocked off.

-11,14 (Elevation 3044) is the location just a heads up

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The download link to the tripped down version of Skyrim.esm is dead, could someone reupload it?

 

Edit: Thanks.

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still many npc dont wear clothes -in outfit.esp // no working silt strider transport in seyda neen ?? ///  no icarus near seyda neen ??

 

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lokis66

still many npc dont wear clothes -in outfit.esp

In progress, I guess

lokis66

no working silt strider transport in seyda neen

I think there's a misunderstanding... Did you talk to the caravaneer and ask her for directions ? (careful there are two topics named the same). Activating the strider will not work. You need to pay

 

lokis66

no icarus near seyda neen ??

not done yet.

 
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talking  to caravaner //silt strider is not there // - i have a clear instalation of morrowind , skyrim and skywind - i think is bug in my instalation hmm

 

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if the stilt strider doesn't appear it's because you don't have dragonborn.esm checked in your load order.

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stilt strider is here but still not work i pay for travel to vivec but nothing doing

 

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did you copy skywind.bsa to your data folder ?

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yes of course

 

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fixed i need wait one hour // pres t and 1 hour wait //

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Hi, great project but I have a problem, when I try to travel from skyrim to morrowind game crash, when I start new game in morrowind after talking with Jiub guard doesn't come.

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you have to wait for the guard to come.

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About the guard not coming, hopefully we have a fix in version 0.7.1

The prison ship wasn't nav-meshed properly, so the guard is probably getting stuck.

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Is that coming anytime soon?

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@LAsentry I will PM you the link

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When do you guys think you will hit the Beta stage. I'm interested on seeing the progress. But so far the mod looks fantastic.

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This is probably obvious but do you want us to re-texture armor from Morrowind so we can get that full feel of Morrowind. I'll be new to this but I can try and help in anyway. You should also add a lot of kids to the mod too so you can add to immersion I could try and get my little brother to do lines and stuff. 

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Even though it looks good there are lots of textures you could work on. From clutter, random stuff, plants, armor/weapons/clothes... pick something you want to make better and give it a shot! Before you get really serious maybe put up a sample/idea just to see if its clear for you to work on (many aspects are under construction, so it is best to always check first before going too nuts). Even if you only do one thing, hey that is one less thing to worry about.

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Hello! I am new here and skywind has brought me here. :D

I have been able to run Morrowind using Skyrim but have not been able to start a new character. Whenever I try to create a new game, the start screen just freezes. I tried disabling all the mods related to loading screen, character creation and start menu music but to now positive outcome.

FYI, I have placed the skywind-patch.esp at the bottom of my load order and I have also remembered to check it.

Is there anything else that I have missed checking? Please help me if you can; and forgive me if I have posted on the wrong section. As I said, I am new here. :)

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@Noori  have a look here : http://morroblivion.com/forums/skyrim/skywind-problems/4842#comment-33051

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i can't launch the installer, all that i get is a notice that says to see the log error log for details and i don't understand what the log means. This is what's in the log: 

Traceback (most recent call last):
  File "Skywind.py", line 42, in <module>
  File "shutil.pyo", line 117, in copy
  File "shutil.pyo", line 82, in copyfile
IOError: [Errno 2] No such file or directory: 'C:\\Users\\Mitch\\Desktop\\config\\contrib\\unrar.exe'
Traceback (most recent call last):
  File "Skywind.py", line 42, in <module>
  File "shutil.pyo", line 117, in copy
  File "shutil.pyo", line 82, in copyfile
IOError: [Errno 2] No such file or directory: 'C:\\Users\\Mitch\\Desktop\\config\\contrib\\unrar.exe'
Traceback (most recent call last):
  File "Skywind.py", line 42, in <module>
  File "shutil.pyo", line 117, in copy
  File "shutil.pyo", line 82, in copyfile
IOError: [Errno 2] No such file or directory: 'C:\\Users\\Mitch\\Desktop\\config\\contrib\\unrar.exe'
 
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I followed all of the installation instructions and put the correct load order in, but I get a CTD after the Bethesda logo and the Imperial Dragon logo at the beginning at launch. I just need to know how to fix this. I tried only loading Skywind mods and it still does it. Thank you.

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Go to your Users\xxxxxx\Local\AppData\Skyrim\ folder and check that SkyWind.esm is in the list in your plugins.txt file

If it is not listed add it to the bottom of the list and save the file. The xxxxxx is your username folder in win7. Hope that works.

 

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Thanks. I'll give that a try when I get home. 

Edit: It didn't work. Added it in and nothing has changed. I still get the crash just  after the imperial dragon logo appears.

 

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Have you enabled [ticked] the Skywind - Patch.esp and is it at the bottom of the load order.?

It might not work [but I hope it does]  try adding Skywind - Patch.esp to the bottom of the plugins.txt file too.

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@SuI1y:

Beta stage will probably hit by version 1.0, but that looks to be almost half a year away with the progress we're making. I will try recruiting from the nexus and see if we get anyone new.

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Just thought I'd let y'all know...Skywind.esm is pretty dirty. I cleaned it with TES5Edit, and it removed like 4884 ITMs if I remember correctly.

 

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It is not dirty, empty GRUP records are added by CK.

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Wait, so what did I just clean? Some vital parts of it?

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