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Morrowind Creatures Thread

Submitted by alexanderb on

Scrib, Donwload Coming soon!

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Last edited by grumpycat on 15 Mar 2014 - 01:54.

ya kwama cant wait to ficht that thing it looks realy good

good to hear u agian alexenderb

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can't wait to smash their head ;)

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here we go guys,

Ravanna's Ash Creatures, rigged by me :)

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My how the worm has turned...get it...kwama...worm...no?...awww

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[External image]

also i wanted to comment somthing about cant wait to see see the kwama worker  get a kwama worm crawl in his butt to become a kwama warrior whit the image from it... . .

but than i saw this from elder scroll online and wow it doesnt even look like the old kwama i like the old way beter

[External image]

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that rat make me think of cross breed of the monster mod rat and a skeever

but good we arnt going for a skeever as a rat those are ugly

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Welcome back alex,great work on the forager.:)

 

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thanks

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hey im going to use this as my concept for the other kwamas, is that alright? ill change the face to look like the kwama forager we have.[External image]

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oh wait thats nix hound

 

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so use it as the concept for your nyx hound. DO IT

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The forager and the ash slave and zombie have been merged. They will be available in the next public release :)

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No1: Is that really how it works!? I never put that together before and that's crazy/disturbing! Morrowind is so cool lol.
Also, I loved the forager comic.

Alex: Dude, those teeth look terrible! (as in scary!) Well done! You've made that little leech of a thing seem even leechier! :D

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started nixhound! gonna make this one look good, i gotta fix the legs but other than that its going pretty good.

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got the dyna-mesh lowpoly done! gotta detail, color, make lowpoly, uv skin, then set up in nifskope then we r done with him!

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creating some cool layer effects on the stomach, kinda make it look like natural armor, a think hide. making it unique from the other dog-like creatures

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creating some cool layer effects on the stomach, kinda make it look like natural armor, a think hide. making it unique from the other dog-like creatures

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Awesome Nix Hound, alexanderb; I'm really digging it!

Also: @Ice: You should check out some of Michael Kirkbride's other concept art. There's some really cool things.

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k i created a hi res diffuse for it. just gotta apply the normals and diffuse to the model then its ready for skinning

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here is a picture, the shape is really close to original, then a close up of my new hi detail diffuse.

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nice

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alexanderb

here is a picture, the shape is really close to original, then a close up of my new hi detail diffuse.

I really like the body, but the mouth part is bugging me, The face is generally supposed to be like a Venetian doctors mask type nose that slopes down like an elephant's trunk, then it has a pair of mandibles underneath. (oh yeh buldging red mantis eyes)

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I have designed new guar textures (alternative) message me if you want it for preview

This is Work In Progress... it have few bugs and need some minor tweaks

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managed to skin mr. Betty with out too many problems, now that the skin modifier is correct i can now skin him good. this is pic of him in ck. one form in game coming soon

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Untitled_1.png (external) 1.03 MB

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in game screeens looks good. and i am sorry i cant release these yet, there is a few like "hole" and seam issues, and also a slight skinning issue, once i get it worked out then you can pollute the ascadian isles with their corpses.

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Jelly :)

Can you please make textures lighter? Maybe it is the lighting on your screenshot, but even Dragonborn's netches are not that dark looking.

http://www.uesp.net/wiki/File:MW-creature-Betty_Netch.jpg

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This adds Bull Netches and betty netches. it also fixes the leveled creature lists, now creatures can roam around and stuff like that.

note: these netches contain animations, zilav forgot to put the anims in his esp.

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I did not change any animations, and dragonborn netches worked fine when I tested them, what exactly I forgot?

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to set up thier anim tabs. well hmm it might depend. do u have your dragonborn bsa unpacked. at top i think its Characters-then animations, did u set them up. mine didnt animate for me when i tested yours.

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almost have my rat done. just have to reskin

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download this if you CTD. hmmm idk whats up.

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that doesnt fix it. let me check my shadersets

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Thanks for the warning lol I was about to load up the whole package I put together from your other downloads

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Okay, i messed up lighting shaders before export, so here you go. might wanna stiull download the zip right above this one, then replace the netch in meshes\actors\morrowind\netchbetty with this one.

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Betty.nif (external) 195.35 KB

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Testing out your creatures and they are awesome! Only thing right now is idk if the bettys can take damage and idk if the scribs deal damage. But everything looks/works great so far. It really makes the world feel even more alive with all the cool new creatures. Thanks! Oh and a quick noob question: is it ok to weight something to a single bone(set something to 1)?

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It's so purdy :) and they kick the snot out of you to boot lol

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no its not okay. cause then it doesnt blend correctly, then u get stretched textures and stray verts, the only that can be 1 s the verts closest to the bone.

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ummm happy its not supposed to look like that... did u alter it? or do i need to fix again?

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he added a glow map or something, tried to duplicate the bullnetch fx

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i dont knowe if it supost to be  but it looks good in the night giving licht like a lantern 

it give's that deep sea creature feeling to it

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this is my last day to work for a few days so i have to finish with something big.

what u guys want new in game?

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did you get the rat ingame? or isnt the rigging finished yet?

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also a morrowind style mudcrab would be nice

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my rat is having some difficulties. i cant figure out why

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