Scrib, Donwload Coming soon!
More Scamp. Only just started
More Scamp.
Only just started putting a bit of colour onto him..
Any thoughts on shape/proportions?
One issue I've run afoul of is seam lines where two subtools are joined (see the back of his ears). Anyone know a way to combat this with zbrush? My own research into the subject suggests that I'd need to use a program like Maya to merge the topography properly.
Try to smooth out his legs
Try to smooth out his legs
yeah, he`s got the hulk
yeah, he`s got the hulk thighs :P and his upperbody is too tall compared to the legs i think
Haha yes, I was trying to
Haha yes, I was trying to give it mottled fur texture but at this resolution its definitely Mr Universe vascularity stuff. I think you're very much right on both counts. New longer legs are needed and they need to start higher up.
Yeah, he actually needs to be
Yeah, he actually needs to be smoothed all around. Try to base him off an anthropomorphic rat.
alexanderb
alexanderbdfg
Something gone wrong?
nope just said "needs a
nope just said "needs a comment" or something like that
looking good i would totaly
looking good i would totaly kill it in skywind
please post it in the good
please post it in the good topic this 1 is for creatures
lol na i dont mind howe is it going on the armor and weapons part nowe the creatures topic is good alive i am wondering about that need something to defend and attack these things
Hmm, no offense Alex, but I
Hmm, no offense Alex, but I think we might want to have Eloth texture the netch. :)
yeah, i would rather have him
yeah, i would rather have him do it.
Here is a 3DsMax Opimizer
Here is a 3DsMax Opimizer plug-in.
Sorry can't remember for which version of 3DsMax it was.
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k guys, im going to FINISH
k guys, im going to FINISH cliffracer tonight!
alexanderb wrote: k guys, im
alexanderbk guys, im going to FINISH cliffracer tonight!
That's a pretty bold statement you're making there! Especially after all the nice friendly things Eloth said earlier about Beth's way of adding creatures. lol
If we can get basic
If we can get basic clothing/armor placeholders, working doors, most of the awesome landscape work, and Cliff Racers into .7, it's gonna be quite the release!
we cant get clothing and
we cant get clothing and armors in game at all until we have the outfits made
alexanderb wrote:we cant get
alexanderbWhich will be a BIG pain especially if no one can figure out a script to automate itwe cant get clothing and armors in game at all until we have the outfits made
AlexB - Ravanna and Eloth
AlexB - Ravanna and Eloth have been looking at Cliffy animations. They were hoping you could help, so might pay PM then if you don't catch them on char.
List of mobs
Done an up to date (I hope list) of what's done and what's not with pics: http://pastebin.com/feFRkmrU
Hopefully you can update that spreadsheet Chappy
So just now I decided that I
So just now I decided that I really wanted to make a really gross, corprus bloated, diseased Yagrum Bagarn.
But then I was thinking, how are we going to do the lip syncing/mouth movement?
Can that be done with anything other than a Dragon or a humanoid?
Because of Yagrum's unique Mechanical Spider walker, he was made technically a creature in the morrowind construction set. I don't think we can rig him to a humanoid skeleton.. We would most likely need to rig him to a Dwemer Mechanical Spider.
Is it possible to create mouth animations on a creature to line up when the lines are spoken?
SheepDogWoof wrote:So just
SheepDogWoofSo just now I decided that I really wanted to make a really gross, corprus bloated, diseased Yagrum Bagarn.
But then I was thinking, how are we going to do the lip syncing/mouth movement?
Well if we can't lip sync we could always put like a respirator or mask over his face as a work around, its not to much of a lore breaker seeing he has the corpus disease and is a technologically advanced dwemer.
Shushine wrote: SheepDogWoof
ShushineSheepDogWoofSo just now I decided that I really wanted to make a really gross, corprus bloated, diseased Yagrum Bagarn.
But then I was thinking, how are we going to do the lip syncing/mouth movement?
Well if we can't lip sync we could always put like a respirator or mask over his face as a work around, its not to much of a lore breaker seeing he has the corpus disease and is a technologically advanced dwemer.
I was thinking that perhaps his lips wouldn't move much as he is semi paralyzed.
And the voice actor would just need to make the voice sound VERY strained. Which in fact would make it more immersive in my opinion.
SheepDogWoof wrote: I was
SheepDogWoofI was thinking that perhaps his lips wouldn't move much as he is semi paralyzed.
And the voice actor would just need to make the voice sound VERY strained. Which in fact would make it more immersive in my opinion.
I like this idea
SheepDogWoof wrote: I was
SheepDogWoofI was thinking that perhaps his lips wouldn't move much as he is semi paralyzed.
And the voice actor would just need to make the voice sound VERY strained. Which in fact would make it more immersive in my opinion.
That feels just cheap, isn't it possible to just modify a skyrim head and add it on a scratch made body?
Cor Angars wrote: That feels
Cor AngarsThat feels just cheap, isn't it possible to just modify a skyrim head and add it on a scratch made body?
Well something like that would seems to be the best case scenario; however it's far beyond my know how so I really don't know how possible it is. I only suggested the mask/respirator as a work around to not being able to have lip-synching and because having a non-animated face really takes the life out of a character.
I'm not sure how possible
Yagrum Bagarn had some voice
Yagrum Bagarn had some voice acted lines. He talked like The Pillsbury Doughboy or as a hilarious YouTube comment said, "so i guess all dwarves talked like they had a jumble of balls in there mouth back in the day."
Here's a Youtube video of the Pillsbury Doughboy talking:
http://www.youtube.com/watch?v=ynrsuuDZcCg
Here's a video of Yagrum Bagarn:
http://www.youtube.com/watch?v=i9cGbah7z9s
stijmunkey wrote:I'm not sure
stijmunkeyI'm not sure how possible adding a head that can actually have lip files attached to it,
It's not about adding a head, I'd say it's replacing the body.
Wouldn't it also be possible to have the body as "clothing" over the invincible real npc body?
Your reference pic is a
Your reference pic is a warrior not a worker.
oh u know what i meant
oh u know what i meant
how come the
how come the scamp has huge legs shouldint they be smaller anyway besides that looks awesome
Shushine wrote: SheepDogWoof
ShushineSheepDogWoofSo just now I decided that I really wanted to make a really gross, corprus bloated, diseased Yagrum Bagarn.
But then I was thinking, how are we going to do the lip syncing/mouth movement?
Well if we can't lip sync we could always put like a respirator or mask over his face as a work around, its not to much of a lore breaker seeing he has the corpus disease and is a technologically advanced dwemer.
cant he just be an npc with an outfit that looks like yagram bagarn's body? I remember using this as a workaround in oblivion when I was trying to talk to creatures and oblivion didnt have support for talking creatures.
GendunDrup wrote: cant he
GendunDrupcant he just be an npc with an outfit that looks like yagram bagarn's body? I remember using this as a workaround in oblivion when I was trying to talk to creatures and oblivion didnt have support for talking creatures.
But if its just an NPC with a Yagram Bagarn outfit, then how could his legs be animated?
Jack Rendar wrote: GendunDrup
Jack RendarGendunDrupcant he just be an npc with an outfit that looks like yagram bagarn's body? I remember using this as a workaround in oblivion when I was trying to talk to creatures and oblivion didnt have support for talking creatures.
But if its just an NPC with a Yagram Bagarn outfit, then how could his legs be animated?
He never moves anyway, that doesn't matter.
GendunDrup wrote: He never
GendunDrupHe never moves anyway, that doesn't matter.
What about when the player kills him? Would he not fall over?
hikick8 wrote: GendunDrup
hikick8GendunDrupHe never moves anyway, that doesn't matter.
What about when the player kills him? Would he not fall over?
he would fall over if he was wearing a costume anyway
I found a mod with some
I found a mod with some decent Dwemer spectre models: http://steamcommunity.com/sharedfiles/filedetails/?id=73106656
I don't want to go above my head, so I'll leave it to you guys to discuss.
here is the kwama forager in
here is the kwama forager in game. hope you like, i still gotta do a few things with the skinning
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I think scrib's animation
I think scrib's animation from Dragonborn can be used for those, they are jumping while moving.
Glad to see you back, you work is outstanding as usual!
They look great! Cant wait to
They look great! Cant wait to use this stuff :) They look really squishy...
top2(diseased): Paler face,
top2(diseased): Paler face, bloody eyes, yellower sides
bottom2(Blighted): Cracked skin, ashy, bloody face, cuts
Download incoming.
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Kwama Forager Download, its
Kwama Forager Download, its not using its own sounds, it uses horker, but idk how to do that, so once all my creatures are released someone can fix that.
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goodnow
goodnow

Better than imgr
Better than imgr