also i wanted to comment somthing about cant wait to see see the kwama worker get a kwama worm crawl in his butt to become a kwama warrior whit the image from it... . .
but than i saw this from elder scroll online and wow it doesnt even look like the old kwama i like the old way beter
No1: Is that really how it works!? I never put that together before and that's crazy/disturbing! Morrowind is so cool lol.
Also, I loved the forager comic.
Alex: Dude, those teeth look terrible! (as in scary!) Well done! You've made that little leech of a thing seem even leechier! :D
creating some cool layer effects on the stomach, kinda make it look like natural armor, a think hide. making it unique from the other dog-like creatures
creating some cool layer effects on the stomach, kinda make it look like natural armor, a think hide. making it unique from the other dog-like creatures
here is a picture, the shape is really close to original, then a close up of my new hi detail diffuse.
I really like the body, but the mouth part is bugging me, The face is generally supposed to be like a Venetian doctors mask type nose that slopes down like an elephant's trunk, then it has a pair of mandibles underneath. (oh yeh buldging red mantis eyes)
managed to skin mr. Betty with out too many problems, now that the skin modifier is correct i can now skin him good. this is pic of him in ck. one form in game coming soon
in game screeens looks good. and i am sorry i cant release these yet, there is a few like "hole" and seam issues, and also a slight skinning issue, once i get it worked out then you can pollute the ascadian isles with their corpses.
to set up thier anim tabs. well hmm it might depend. do u have your dragonborn bsa unpacked. at top i think its Characters-then animations, did u set them up. mine didnt animate for me when i tested yours.
Okay, i messed up lighting shaders before export, so here you go. might wanna stiull download the zip right above this one, then replace the netch in meshes\actors\morrowind\netchbetty with this one.
Testing out your creatures and they are awesome! Only thing right now is idk if the bettys can take damage and idk if the scribs deal damage. But everything looks/works great so far. It really makes the world feel even more alive with all the cool new creatures. Thanks! Oh and a quick noob question: is it ok to weight something to a single bone(set something to 1)?
no its not okay. cause then it doesnt blend correctly, then u get stretched textures and stray verts, the only that can be 1 s the verts closest to the bone.
ya kwama cant wait to ficht that thing it looks realy good
good to hear u agian alexenderb
can't wait to smash their head ;)
here we go guys,
Ravanna's Ash Creatures, rigged by me :)
My how the worm has turned...get it...kwama...worm...no?...awww
also i wanted to comment somthing about cant wait to see see the kwama worker get a kwama worm crawl in his butt to become a kwama warrior whit the image from it... . .
but than i saw this from elder scroll online and wow it doesnt even look like the old kwama i like the old way beter
My rat ive started working on!
that rat make me think of cross breed of the monster mod rat and a skeever
but good we arnt going for a skeever as a rat those are ugly
Welcome back alex,great work on the forager.:)
thanks
hey im going to use this as my concept for the other kwamas, is that alright? ill change the face to look like the kwama forager we have.
oh wait thats nix hound
so use it as the concept for your nyx hound. DO IT
The forager and the ash slave and zombie have been merged. They will be available in the next public release :)
No1: Is that really how it works!? I never put that together before and that's crazy/disturbing! Morrowind is so cool lol.
Also, I loved the forager comic.
Alex: Dude, those teeth look terrible! (as in scary!) Well done! You've made that little leech of a thing seem even leechier! :D
started nixhound! gonna make this one look good, i gotta fix the legs but other than that its going pretty good.
got the dyna-mesh lowpoly done! gotta detail, color, make lowpoly, uv skin, then set up in nifskope then we r done with him!
creating some cool layer effects on the stomach, kinda make it look like natural armor, a think hide. making it unique from the other dog-like creatures
creating some cool layer effects on the stomach, kinda make it look like natural armor, a think hide. making it unique from the other dog-like creatures
Awesome Nix Hound, alexanderb; I'm really digging it!
Also: @Ice: You should check out some of Michael Kirkbride's other concept art. There's some really cool things.
im almost done! starting to look better!
k i created a hi res diffuse for it. just gotta apply the normals and diffuse to the model then its ready for skinning
here is a picture, the shape is really close to original, then a close up of my new hi detail diffuse.
nice
I know that we can't use models of creatures from Morrowind , but this is for example, i am rigged a Daedroth.
alexanderb wrote:
I really like the body, but the mouth part is bugging me, The face is generally supposed to be like a Venetian doctors mask type nose that slopes down like an elephant's trunk, then it has a pair of mandibles underneath. (oh yeh buldging red mantis eyes)
I have designed new guar textures (alternative) message me if you want it for preview
This is Work In Progress... it have few bugs and need some minor tweaks
managed to skin mr. Betty with out too many problems, now that the skin modifier is correct i can now skin him good. this is pic of him in ck. one form in game coming soon
in game screeens looks good. and i am sorry i cant release these yet, there is a few like "hole" and seam issues, and also a slight skinning issue, once i get it worked out then you can pollute the ascadian isles with their corpses.
Jelly :)
Can you please make textures lighter? Maybe it is the lighting on your screenshot, but even Dragonborn's netches are not that dark looking.
http://www.uesp.net/wiki/File:MW-creature-Betty_Netch.jpg
This adds Bull Netches and betty netches. it also fixes the leveled creature lists, now creatures can roam around and stuff like that.
note: these netches contain animations, zilav forgot to put the anims in his esp.
I did not change any animations, and dragonborn netches worked fine when I tested them, what exactly I forgot?
to set up thier anim tabs. well hmm it might depend. do u have your dragonborn bsa unpacked. at top i think its Characters-then animations, did u set them up. mine didnt animate for me when i tested yours.
almost have my rat done. just have to reskin
download this if you CTD. hmmm idk whats up.
download this if you CTD. hmmm idk whats up.
that doesnt fix it. let me check my shadersets
Thanks for the warning lol I was about to load up the whole package I put together from your other downloads
Okay, i messed up lighting shaders before export, so here you go. might wanna stiull download the zip right above this one, then replace the netch in meshes\actors\morrowind\netchbetty with this one.
Testing out your creatures and they are awesome! Only thing right now is idk if the bettys can take damage and idk if the scribs deal damage. But everything looks/works great so far. It really makes the world feel even more alive with all the cool new creatures. Thanks! Oh and a quick noob question: is it ok to weight something to a single bone(set something to 1)?
It's so purdy :) and they kick the snot out of you to boot lol
no its not okay. cause then it doesnt blend correctly, then u get stretched textures and stray verts, the only that can be 1 s the verts closest to the bone.
ummm happy its not supposed to look like that... did u alter it? or do i need to fix again?
he added a glow map or something, tried to duplicate the bullnetch fx
i dont knowe if it supost to be but it looks good in the night giving licht like a lantern
it give's that deep sea creature feeling to it
this is my last day to work for a few days so i have to finish with something big.
what u guys want new in game?
did you get the rat ingame? or isnt the rigging finished yet?
also a morrowind style mudcrab would be nice
my rat is having some difficulties. i cant figure out why
Pages