I'd prefer more necessary mobs were worked on than rats and mudcrabs. We can configure them to be closer to the Morrowind style when the more important stuff is done.
mudcrabs and rats are everywhere tho, so it would be wise to work on those. we cant make our own anims. beth made sure they put a creature list in .spd form that is no where to be found, some stuff points to that dir. but we cant find that file. its the last we need i think. we have replace every other file that has directory to creature files.
Looks good, one suggestion is if you could give his butt end a bit more structure, maybe something like this? Just so rear end doesn't look so much like a poodle. Great job :)
Yeah the Nix Hound looks good, along with the butt his face could use more detail and modeling near the mandible region like in Happychappy's image, but otherwise its design is great!
me remodeling it would require a new skin, and since the skins i make in my 3ds barely ever work i dont know if i would want ot remodel just yet. so this is what ill do. ill release this one, then later if i can rework it and make a better skin i will.
me eloth and ravanna cracked the code on exporting materials to textures in zbrush, thansk to ravannas superior knowledge of how zbrush works we were able to do this. these materials add an insane amount of depth and realism, pushing this project further towards greatness. here are a few pics of what i mean. before and after pics of the shaders being applied to texture.
Alternative for the betty netch. Uses multilayer parallax for a refraction effect. The result is that the membrane looks more gelatinous and solid. But you lose the detail of the inner brane and the branes are much closer together. I think we can have both versions floating around in game, as they both look good for different reasons. In any case another brilliant job by alex to get a beloved creature into the game :)
From both pics atop, the first one seems to me just perfect. Probably the way they would have done it in Morrowind if the engine/performance would have allowed it...
So just a quickquestion? We had some big nice list of creature replacers or place holders right? Has anyone put all the placeholders we have permission for in the game yet? Did we ever get permission for the dwemer specter one? And is ravanna back?, he finish wicked awesome ash creatures for us? Eh eh?
I tried adding our goblin placeholder, but the goblins we got weren't compatible with the goblins that appear in Morrowind or Oblivion. Namely, they didn't support the right animation types for the weapons our goblins use.
here it is folks. me n eloth worked on it for hours... okay like 3 hours but anyways its morrowind mudcrabs
It looks pretty good but I think the mudcrabs in morrowind had the "jaws of life" (or death :P ) looking mouth that it used to attack you instead of the traditional crab pinchers. heres a picture of the original mudcrab
heres a picture of the "jaws of life" machine for kicks
But of course I could be wrong. In either case I like what you guys have done and its only really a suggestion. But I'm sure bones and skinning are being a pain so I don't really care if you guys take my comment into considuration.
ive been testing different things, trial and error till its correct lol.
work some super crazy magic and figure out how to make your own custom anims!!! :) lol i keed i keed
I'd prefer more necessary mobs were worked on than rats and mudcrabs. We can configure them to be closer to the Morrowind style when the more important stuff is done.
mudcrabs and rats are everywhere tho, so it would be wise to work on those. we cant make our own anims. beth made sure they put a creature list in .spd form that is no where to be found, some stuff points to that dir. but we cant find that file. its the last we need i think. we have replace every other file that has directory to creature files.
we can try, ill have to see if i can tweak some settings.
MUAHAHAHAHAH ALLL HAIL YOUR CREATURE MAKING OVERLORD!
DOWNLOAD COMING SOON!
making a few texture changes before release.
Looks good, one suggestion is if you could give his butt end a bit more structure, maybe something like this? Just so rear end doesn't look so much like a poodle. Great job :)
hmm i skinned it to wrong bone i guess.
Yeah the Nix Hound looks good, along with the butt his face could use more detail and modeling near the mandible region like in Happychappy's image, but otherwise its design is great!
me remodeling it would require a new skin, and since the skins i make in my 3ds barely ever work i dont know if i would want ot remodel just yet. so this is what ill do. ill release this one, then later if i can rework it and make a better skin i will.
looks good but only eye's need somthing more same for the coloursof his skin
but i would love to kill it
here. i darkend the red of its eyes. added contrast.
netch.
can i skin nixhound? :D
No.
oh u mean texture, yes. be my guest. lol
here is new nixhound download, it is skinned correcctly, needs new textures :P ready to be merged now
yeah thanks.... new skin is on the way
Good News... Great news!!!!!!
me eloth and ravanna cracked the code on exporting materials to textures in zbrush, thansk to ravannas superior knowledge of how zbrush works we were able to do this. these materials add an insane amount of depth and realism, pushing this project further towards greatness. here are a few pics of what i mean. before and after pics of the shaders being applied to texture.
Before looks like islands on a map :)
kwama Worker-download, extract, merge, should replace every worker in the game.
see kwama in action here
http://www.youtube.com/watch?v=wmruimUGM1k&feature=c4-overview&list=UU96N0SGdnl4I_cTwExKoaiw
You sir, are a tireless factory of creature making! It will be a sad day when you have to go back to school.
Can you make them a bit dirty? They live in mud in caves, but currently look so clear and shiny like if they are living in water.
Wow, that is a stuning contrast. Keep up the fabulous work. It was also awesome to see it in game with the animations and everything! Well done!
I love the creatures you make, they look awesome and fill the world with life! Life that needs to be exterminated...
oops forgot to upload the eps with it. there. merge lol
ill make dirty textures for it later.
Thanks man!
It is really good keep creating those wonders!
...But it´s just me or the kwama worker has lizard like scales in his legs?
Silvermodder wrote:
I thought I was the only one who saw it.
Alternative for the betty netch. Uses multilayer parallax for a refraction effect. The result is that the membrane looks more gelatinous and solid. But you lose the detail of the inner brane and the branes are much closer together. I think we can have both versions floating around in game, as they both look good for different reasons. In any case another brilliant job by alex to get a beloved creature into the game :)
[EDIT - fixed version]
https://docs.google.com/file/d/0B1vwmz6hbHGPakkzVDNFWVRwLTA/...
You can make it appear by using command console player.placeatme ??001A37
?? is the load order of the BettyNetchRefractionMembrane.esp
Did an alternate colour for inner brane texture. The uploaded version has a blue version instead. Both have their merits...
From both pics atop, the first one seems to me just perfect. Probably the way they would have done it in Morrowind if the engine/performance would have allowed it...
Dannnngg that is cool looking.
it looks good but... it looks like a big brain in a jar and that's creepy i want more jelly and less brain like the old 1
new betty textures/mesh. should look bettyer, lol
I tried adding our goblin placeholder, but the goblins we got weren't compatible with the goblins that appear in Morrowind or Oblivion. Namely, they didn't support the right animation types for the weapons our goblins use.
here it is folks. me n eloth worked on it for hours... okay like 3 hours but anyways its morrowind mudcrabs
ya mudcrabs that fit the region nowe i am wondering if u got stones laying around that look pretty much the same
Happy's parallex or wtf its called and my new textures in one folder so u dont have to download millions of things, just trying ti make it simpler.
replaces all betty netches with the new ones
progress on rat. this is like barely anythig to what it will look liek in game. still gotta make bottom teeth
alexanderb wrote:
It looks pretty good but I think the mudcrabs in morrowind had the "jaws of life" (or death :P ) looking mouth that it used to attack you instead of the traditional crab pinchers. heres a picture of the original mudcrab
heres a picture of the "jaws of life" machine for kicks
But of course I could be wrong. In either case I like what you guys have done and its only really a suggestion. But I'm sure bones and skinning are being a pain so I don't really care if you guys take my comment into considuration.
its not possible to do that, have to make a custom skeleton and new anims for that to happen
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