Morroblivion visual overhaul:
[External image]
Other screenshots:
[External image]
[External image]
[External image]
[External image]
[External image]
[External image]
[External image]
Morroblivion visual overhaul:
[External image]
Other screenshots:
[External image]
[External image]
[External image]
[External image]
[External image]
[External image]
[External image]
Very Very Greatful
Kia Ora
I not like some sound will be very very greatful for all your hard work mate wish I knew how to make dds and normals
that good
Has the this mod been
Has the this mod been uploaded yet, I do not see a link, but the op said he was going to release it today(well yesterday now as of 15 mins ago).
tomorrow ^^
tomorrow ^^
Awesome can't wait for this^^
Awesome :)
can't wait for this^^
*crickets chirping*
Tomorrow never comes does it! maybe he meant that it actually was due to come out in 2 weeks hahaha. oh you crazy programmers and your cryptic codes
*horrible buzzing noise to indicate your wrongness*
No he's already released the first version of the overhaul.
Over here:
http://morroblivion.com/forums/morroblivion/mods/1449
If it still needs a 1gb
If it still needs a 1gb graphics card I won't be using this mod ....
I'm playing this mod on my
I'm playing this mod on my Macbook Air, which has a 256MB GDDR3 GPU. I just cannot use distant land, but I can set all the distances maxed out. Pretty much I have everything maxed out, except that the "Distant Land" option is toggled off.
It's definitely worth it though. Just try it, and mess with the settings.
I think it would be better to
I think it would be better to cut alot of other things(if you have to) than cut distance land, that has a massive visual impact.
No matter if I have
No matter if I have everything medium and distant land on, it's still laggy for me. I don't mind turning distant land off, reminds me of Morrowind's fog.
Eloth's_Visual_Overhaul_v1.0_Repack.rar
Eloth,
This archive has a bad nif (\meshes\morro\f\ActiveUdwrvUdynamo00b.nif) in it.
Hope this helps.
I agree with robert I get
On collision.
Hashmi is already looking into collision, as for misc items he mentioned something about there being largely excessive amounts of vertices in only one bottle. Here is what he said:
The Misc items are in need Geometric optimization more than collision optimization (there's are things like glass bottles with 20,442 vertices :O ... It takes my outdated workbench 5 minutes just to open them in blender).
He later gave an example of exactly how excessive that number is:
To put the vertex count into perspective:
- Oblivion's Silver Goblet is made of 474 vertices.
- Oblivion's Silver Carafe is made of 459 vertices.
- Oblivion's Xivilai is made of 5,438 vertices.
Bottles take up very less visual space and are barely noticed in normal Gameplay ... so they should take up less vertices than the Xivilai for sure.
Here is the topic he made for collision if you want to talk to him about the whole thing: http://morroblivion.com/forums/morroblivion/mods/1930
I thought that was the
Man, I wasn't in the mood to
Man, I wasn't in the mood to play Morroblivion.
I got on here to see the new posts.
I read the new posts.
I scrolled up.
I saw the visual overhaul pictures.
Now I want to play Morroblivion.
;D

Praise the nine, He's
Praise the nine, He's alive!
awesome work man, glad to hear its all coming together. Will you be including a readme to install or is it just pretty much install morrobilivion normally then add the visual overhaul after?