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Morroblivion v065 Bug Reports

Submitted by ponyrider0 on

2020-June-26:

Morroblivion v065-RC4 (Release Candidate 4) has been uploaded.  Several bugfixes for v065-RC3 have been merged into RC4.  Please see Changelog for further details.

 

2020-June-10:
Morroblivion v065-RC3 (Release Candidate 3) has been uploaded.  It incorporates all bugfixes for v065-RC2.  Please update your Morroblivion installations.

 

Morroblivion v065-RC2 (Release Candidate 2) has been released!  Please post any issues you find with the Installation process or the actual gameplay here.  I will try to list all active known bugs in this first post.  The second post will list all bugs with bugfixes or work-arounds.

 

Known Issues

The character generation class quiz does not correctly show the results window with your assigned class. However, you can still check your assigned class on the Character Screen, and you can make modifications to Race, Class or Birthsign prior to leaving the Census Office.

Several cosmetic issues from v064 have not yet been fixed since they are not critical bugs that prevent finishing the game: landscape heightmaps will z-fight with water level in several areas, some distant object boulders appear with different textures from the ones currently used in the full resolution boulders.

If you speak with an NPC immediately after loading a savegame, there is a chance that the Morroblivion scripts will not be fully initialized.  This can result in NPCs saying something like: "Greetings, &sUActnQuick1;".  This is a known issue in Morroblivion related to script initialization speed.  If you wait 6-10 seconds after loading a savegame, this scripts will fully load and this problem will hopefully go away.

 

Bug List

  • Committing crime prior to full completion of character generation process may result in guard taking you to jail, which moves PC to Pelagiad and interrupts character generation.
  • Backpath can not be completed because Sunder, Keening, Ash Vampires are locked behind late-game main quest progression.
  • Carrying capacity does not correctly reset after using Hircine's Ring.  Temporary work-around: Saving your game and reloading while in humanoid form will reset carrying capacity.
  • The wrong enchantment or no enchantment is assigned for CWU items with "On Self" enchantments.
  • Mehra Milo may not be in the correct during Main Quest "Mehra Milo and the Lost Prophecies".  Workaround: If she is missing from the appropriate quest target marker, then type these two console commands:
    • prid 0184800b
    • moveto player
  • Galos Farethi may be found very far away from Dren Plantation due to being incorrectly assigned Sadrith Mora Telvanni Mouth AI Packages.
  • Many interior cells are not assigned ownership, allowing player to freely take items/unlock doors without committing a crime. Unfortunately, the solution is more complicated than just assigning ownership of interior cells, since the Radiant AI Packages may cause NPCs to violate ownership laws and result in many dead NPCs... I think it must be handled on a cell by cell basis with very rigorous testing of each individual cell to make sure that assigning ownership does not break AI routines or NPC/Object/Quest scripts.
  • NPC falling through stairs and platforms.  This is a known issue due to how the Havok physics engine interacts with the low-level processing script engine (For some reason, the NPCs are instantiated and physics applied to them but the platform/stairs are not yet instantiated, so they fall down and are knocked "unconscious".  If it is an essential quest NPC or transport NPC, then try waiting 3 days and they should reset to their original position... but there is still a chance that they will fall-through the platform/stairs unless you are directly in the same cell as the platform/stairs to ensure that they are instantiated and physics applied properly.  For Thieve's Guild quests by Sugar-Lips Habasi, use these commands: "prid 01859c7e", "moveto player".
  • Bodies and objects falling through Daedric Shrine: Ashalmimilkala.  Bodies and objects were falling through the platforms at base of stairs.  Similar Daedric Shrine collision bugs were previously fixed.  This is the same kind of bug related to collision object normals needing to be flipped to the correct side.  NIF file (morro\i\InDAEUconnectULcave.nif) now fixed; hotfix downloadable below.
  • Suryn Anthones' Slanders (Imperial Legion quest): quest can not be completed without all Ordinators attacking you and receiving bounty for murder.
  • More Daedric Shrine Collision Bugs: (morro\i\InUDAEUhallULU3wayU01.nif) affecting Ald Deadroth, Ald Sotha, Assurdirapal, Almurbalarammi, and several others.  Fix below.  (thanks to Bullfrog)

 

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Last edited by ponyrider0 on 27 Sep 2020 - 09:08.

So for whatever reason, I can't get Voiced Conversations to work. The NPC's have idle dialogue but no conversation dialogue.

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There definetley is something wrong with water color at dawn.

 

And before you ask it, the problem is not with my game in general. Cause it works just fine in Cyrodil proper

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Find the ID Number so it can Be Checked.

Does not Mean it is the Same Water as in Oblivion.

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Good Pic BUT Does Not Need Under Errors Their Other Section for Pics.

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Merged all of Bullfrog's fixes into one plugin.

Bullfrog_morro_fixes

Creatures:

  • changed Cliff Racer aggressiveness from 90 to 0/20/40 so only diseased and blighted Cliff Racers will attack the player

 

Changed intelligence of all types of the following creatures to 19, so they can't follow into interior cells:

  •     Cliff Racer
  •     Alit
  •     Wild Guar
  •     Kagouti
  •     Kwama
  •     Mud Crab
  •     Nixhound
  •     Rat
  •     Scrib
  •     Shalk

 

  • some creature leveled lists were missing the proper flags.

NPCs:

  • fixed issue with cultists and ordinators in and around Ald Daedroth. They were not fighting each other as they should be.

Items:

  • updated leveled list 0lUnUsoulSgem to contain empty soul gems and filled soul gems. This gives the player a chance to not only find crap soul gems.
  • Berandas Propylon Index is missing its proper ownership, so taking it counts as a crime despite Baladas Demnevanni allowing you to take it.
  • the unique sword "Magebane" had no enchantment and incorrect health, magic and value. This has been fixed and now it causes Silence for 15s on hit.

Quests:

  • Quest fbmwMQTelvanni could not be finished if all councilors were already dead
  • Quest fbmwHRGuardSarethi - assassins now attack the player as it should be
  • Quest fbmwilprotectentius - fixed ordinator refs, ordinatorSwanderUilpeU2REF.enable
  • Quest Pledge from Canctunian Ponius the dialogue is broken. The topics "Mossanon" and "Embezzled Funds" don't show up in the dialogue list when they should - Fixed now they should appear.

Dialogue:

  • dialogue topic fbmwMasterIndex1Andasreth2 had wrong conditions


Spells:

  • added visual and audio effects to Mark/Recall

 

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Using Vvanderfell portal spell near mudcrab  merchant causes this to happen. Portals and crabs don't mix so well as we all have learned back in 2004 

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I figured what the problem with mudcrab is. He seems to try and equip some of the items I sold to him. Crabs aren't meant to wear armor or weapons, so you can imagine how this turned out.

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That makes sense... the long extensions always have to do with mesh problems.

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So I advice to make a script that removes all items from crabs inventiry as soons as the transaction is over.

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Alternative Bug Reporting, Keeps it neat.

https://github.com/Morrofall/Morroblivion-Reports/issues

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what happened to the v66 bug reports thread? i dont have access to it anymore. i wanted to add that the night sky in seyda neen its pitch black - i couldnt see a damn thing. i fast travelled to balmora then back to seyda neen and then the game crashed.

https://morroblivion.com/forums/morroblivion-development/morroblivion-v066-bug-reports

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New Model No15

what happened to the v66 bug reports thread? i dont have access to it anymore. i wanted to add that the night sky in seyda neen its pitch black - i couldnt see a damn thing. i fast travelled to balmora then back to seyda neen and then the game crashed.

https://morroblivion.com/forums/morroblivion-development/morroblivion-v066-bug-reports

Sorry v066 Bug Reporting thread is supposed to be closed atm until v066 is released.... The pitch black night sky bug has been fixed in the upcoming v066...

Regarding the floating trees! Use the console ~ and type TDT write the coordinates down, So they can be found and planted :P

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thank you! xo

 

would the tdt tell me the coordinates or where do i find them?

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New Model No15

thank you! xo

 

would the tdt tell me the coordinates or where do i find them?

Yes! It'll tell you the coordinates and other information such as day, world location, region location etc etc it's a great debug tool ingame!
  1. Bring up console with ~
  2. TDT enter
  3. SDT 0 enter


Note: SDT 0 - 9 all have different debug options.

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Apparently this fix is not working for me or maybe partially working. 

I have Morroblivion v065-R64. Enjoying this mod immensely tbh. One might as well say that I bought Oblivion and Morrowind in order to be able to play Skyblivion and Skywind when they would come out. Anyways, I had the problem of some "on Self" enchantments being wrong. This includes Septim Ring and another Ring that is supposed to give me Divine Intervention but does something else.

There were probably others too and maybe downloading this file and installing it through Wrye Bash helped with those but quite a number of items such as those I mentioned continue to not work. Is this expected? Did I install my mod wrong or should I wait for some update?

Thanks :)

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ConsciousSpot

Apparently this fix is not working for me or maybe partially working. 

I have Morroblivion v065-R64. Enjoying this mod immensely tbh. One might as well say that I bought Oblivion and Morrowind in order to be able to play Skyblivion and Skywind when they would come out. Anyways, I had the problem of some "on Self" enchantments being wrong. This includes Septim Ring and another Ring that is supposed to give me Divine Intervention but does something else.

There were probably others too and maybe downloading this file and installing it through Wrye Bash helped with those but quite a number of items such as those I mentioned continue to not work. Is this expected? Did I install my mod wrong or should I wait for some update?

Thanks :)

It is expected at this time. The next release may address this.. Glad you are enjoying the mod so far :)
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Morroblivion_Unofficial_Patch_(v065.1.0) mod

Hey guys,

I am very happy that v066 is still being worked on by the talented modders involved in the project. I realize that v066 is probably still going to be a while before being released due to available free time of modders to work on it and unforeseen obstacles.

However I see there have been quite a few bug fixes released to the public since v065-RC4, both listed on this page :

......and also listed on Discord:

May I suggest that these bug fixes + additions get merged into a NEW Morroblivion_Unofficial_Patch_(v065.1.0) mod (MUP).

The benefits are:

  • It will help out the end user having less plugins.
  • It may be easier to integrate a working MUP into the master file rather than lots of individual mods.
  • You can test run everything that you plan to add to v066 and make sure everything is working together properly before the final removal of v065 and replacing it with v066.

.....But of course if you are on the verge of releasing v066, then don't worry about it ;)

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I`ve had trouble finding legion questgiver in Ebonheart, Frald the White in legion barracks. 

Turns out he`s inside the floor, I had to use tcl comand to no-clip into floor so I could interact with him.

[External image]

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AllisterHenderson

Morroblivion_Unofficial_Patch_(v065.1.0) mod

Hey guys,

I am very happy that v066 is still being worked on by the talented modders involved in the project. I realize that v066 is probably still going to be a while before being released due to available free time of modders to work on it and unforeseen obstacles.

However I see there have been quite a few bug fixes released to the public since v065-RC4, both listed on this page :

......and also listed on Discord:

May I suggest that these bug fixes + additions get merged into a NEW Morroblivion_Unofficial_Patch_(v065.1.0) mod (MUP).

The benefits are:

  • It will help out the end user having less plugins.
  • It may be easier to integrate a working MUP into the master file rather than lots of individual mods.
  • You can test run everything that you plan to add to v066 and make sure everything is working together properly before the final removal of v065 and replacing it with v066.

.....But of course if you are on the verge of releasing v066, then don't worry about it ;)

Everything above has been merged into v066, a public release can be anytime now. I'm the only one with the latest release.. :P
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Ohh wow.... that is great news!!!!!

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