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EGL
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So for whatever reason, I can

So for whatever reason, I can't get Voiced Conversations to work. The NPC's have idle dialogue but no conversation dialogue.

Orksizdabest
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There definetley is something

There definetley is something wrong with water color at dawn.

 

And before you ask it, the problem is not with my game in general. Cause it works just fine in Cyrodil proper

Orksizdabest
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(No subject)

roxon_55
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Find the ID Number so it can

Find the ID Number so it can Be Checked.

Does not Mean it is the Same Water as in Oblivion.

roxon_55
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Good Pic BUT Does Not Need

Good Pic BUT Does Not Need Under Errors Their Other Section for Pics.

Daggers
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Merged all of Bullfrog's

Merged all of Bullfrog's fixes into one plugin.

Bullfrog_morro_fixes

Creatures:

  • changed Cliff Racer aggressiveness from 90 to 0/20/40 so only diseased and blighted Cliff Racers will attack the player

 

Changed intelligence of all types of the following creatures to 19, so they can't follow into interior cells:

  •     Cliff Racer
  •     Alit
  •     Wild Guar
  •     Kagouti
  •     Kwama
  •     Mud Crab
  •     Nixhound
  •     Rat
  •     Scrib
  •     Shalk

 

  • some creature leveled lists were missing the proper flags.

NPCs:

  • fixed issue with cultists and ordinators in and around Ald Daedroth. They were not fighting each other as they should be.

Items:

  • updated leveled list 0lUnUsoulSgem to contain empty soul gems and filled soul gems. This gives the player a chance to not only find crap soul gems.
  • Berandas Propylon Index is missing its proper ownership, so taking it counts as a crime despite Baladas Demnevanni allowing you to take it.
  • the unique sword "Magebane" had no enchantment and incorrect health, magic and value. This has been fixed and now it causes Silence for 15s on hit.

Quests:

  • Quest fbmwMQTelvanni could not be finished if all councilors were already dead
  • Quest fbmwHRGuardSarethi - assassins now attack the player as it should be
  • Quest fbmwilprotectentius - fixed ordinator refs, ordinatorSwanderUilpeU2REF.enable
  • Quest Pledge from Canctunian Ponius the dialogue is broken. The topics "Mossanon" and "Embezzled Funds" don't show up in the dialogue list when they should - Fixed now they should appear.

Dialogue:

  • dialogue topic fbmwMasterIndex1Andasreth2 had wrong conditions


Spells:

  • added visual and audio effects to Mark/Recall

 

Orksizdabest
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Using Vvanderfell portal

Using Vvanderfell portal spell near mudcrab  merchant causes this to happen. Portals and crabs don't mix so well as we all have learned back in 2004 

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I figured what's the problem

I figured what the problem with mudcrab is. He seems to try and equip some of the items I sold to him. Crabs aren't meant to wear armor or weapons, so you can imagine how this turned out.

oracus0
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That makes sense... the long

That makes sense... the long extensions always have to do with mesh problems.

Orksizdabest
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So I advice to make a script

So I advice to make a script that removes all items from crabs inventiry as soons as the transaction is over.

Daggers
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Alternative Bug Reporting,

Alternative Bug Reporting, Keeps it neat.

https://github.com/Morrofall/Morroblivion-Reports/issues

New Model No15
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what happened to the v66 bug

what happened to the v66 bug reports thread? i dont have access to it anymore. i wanted to add that the night sky in seyda neen its pitch black - i couldnt see a damn thing. i fast travelled to balmora then back to seyda neen and then the game crashed.

https://morroblivion.com/forums/morroblivion-development/mor...

Daggers
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New Model No15 wrote:

New Model No15 wrote:

what happened to the v66 bug reports thread? i dont have access to it anymore. i wanted to add that the night sky in seyda neen its pitch black - i couldnt see a damn thing. i fast travelled to balmora then back to seyda neen and then the game crashed.

https://morroblivion.com/forums/morroblivion-development/mor...

Sorry v066 Bug Reporting thread is supposed to be closed atm until v066 is released.... The pitch black night sky bug has been fixed in the upcoming v066...

Regarding the floating trees! Use the console ~ and type TDT write the coordinates down, So they can be found and planted :P

New Model No15
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thak you! xo

thank you! xo

 

would the tdt tell me the coordinates or where do i find them?

Daggers
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New Model No15 wrote:

New Model No15 wrote:

thank you! xo

 

would the tdt tell me the coordinates or where do i find them?

Yes! It'll tell you the coordinates and other information such as day, world location, region location etc etc it's a great debug tool ingame!
  1. Bring up console with ~
  2. TDT enter
  3. SDT 0 enter


Note: SDT 0 - 9 all have different debug options.

ConsciousSpot
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The wrong enchantment or no

Apparently this fix is not working for me or maybe partially working. 

I have Morroblivion v065-R64. Enjoying this mod immensely tbh. One might as well say that I bought Oblivion and Morrowind in order to be able to play Skyblivion and Skywind when they would come out. Anyways, I had the problem of some "on Self" enchantments being wrong. This includes Septim Ring and another Ring that is supposed to give me Divine Intervention but does something else.

There were probably others too and maybe downloading this file and installing it through Wrye Bash helped with those but quite a number of items such as those I mentioned continue to not work. Is this expected? Did I install my mod wrong or should I wait for some update?

Thanks :)

Daggers
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ConsciousSpot wrote:

ConsciousSpot wrote:

Apparently this fix is not working for me or maybe partially working. 

I have Morroblivion v065-R64. Enjoying this mod immensely tbh. One might as well say that I bought Oblivion and Morrowind in order to be able to play Skyblivion and Skywind when they would come out. Anyways, I had the problem of some "on Self" enchantments being wrong. This includes Septim Ring and another Ring that is supposed to give me Divine Intervention but does something else.

There were probably others too and maybe downloading this file and installing it through Wrye Bash helped with those but quite a number of items such as those I mentioned continue to not work. Is this expected? Did I install my mod wrong or should I wait for some update?

Thanks :)

It is expected at this time. The next release may address this.. Glad you are enjoying the mod so far :)
AllisterHenderson
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Morroblivion_Unofficial_Patch

Morroblivion_Unofficial_Patch_(v065.1.0) mod

Hey guys,

I am very happy that v066 is still being worked on by the talented modders involved in the project. I realize that v066 is probably still going to be a while before being released due to available free time of modders to work on it and unforeseen obstacles.

However I see there have been quite a few bug fixes released to the public since v065-RC4, both listed on this page :

......and also listed on Discord:

May I suggest that these bug fixes + additions get merged into a NEW Morroblivion_Unofficial_Patch_(v065.1.0) mod (MUP).

The benefits are:

  • It will help out the end user having less plugins.
  • It may be easier to integrate a working MUP into the master file rather than lots of individual mods.
  • You can test run everything that you plan to add to v066 and make sure everything is working together properly before the final removal of v065 and replacing it with v066.

.....But of course if you are on the verge of releasing v066, then don't worry about it ;)

tyr8338
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I`ve had trouble finding

I`ve had trouble finding legion questgiver in Ebonheart, Frald the White in legion barracks. 

Turns out he`s inside the floor, I had to use tcl comand to no-clip into floor so I could interact with him.

Daggers
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AllisterHenderson wrote:

AllisterHenderson wrote:

Morroblivion_Unofficial_Patch_(v065.1.0) mod

Hey guys,

I am very happy that v066 is still being worked on by the talented modders involved in the project. I realize that v066 is probably still going to be a while before being released due to available free time of modders to work on it and unforeseen obstacles.

However I see there have been quite a few bug fixes released to the public since v065-RC4, both listed on this page :

......and also listed on Discord:

May I suggest that these bug fixes + additions get merged into a NEW Morroblivion_Unofficial_Patch_(v065.1.0) mod (MUP).

The benefits are:

  • It will help out the end user having less plugins.
  • It may be easier to integrate a working MUP into the master file rather than lots of individual mods.
  • You can test run everything that you plan to add to v066 and make sure everything is working together properly before the final removal of v065 and replacing it with v066.

.....But of course if you are on the verge of releasing v066, then don't worry about it ;)

Everything above has been merged into v066, a public release can be anytime now. I'm the only one with the latest release.. :P
AllisterHenderson
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Ohh wow.... that is great

Ohh wow.... that is great news!!!!!

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