Quest Pledge from Canctunian Ponius the dialogue is broken. The topics "Mossanon" and "Embezzled Funds" don't show up in the dialogue list when they should - Fixed now they should appear.
Dialogue:
dialogue topic fbmwMasterIndex1Andasreth2 had wrong conditions
I figured what the problem with mudcrab is. He seems to try and equip some of the items I sold to him. Crabs aren't meant to wear armor or weapons, so you can imagine how this turned out.
what happened to the v66 bug reports thread? i dont have access to it anymore. i wanted to add that the night sky in seyda neen its pitch black - i couldnt see a damn thing. i fast travelled to balmora then back to seyda neen and then the game crashed.
what happened to the v66 bug reports thread? i dont have access to it anymore. i wanted to add that the night sky in seyda neen its pitch black - i couldnt see a damn thing. i fast travelled to balmora then back to seyda neen and then the game crashed.
Sorry v066 Bug Reporting thread is supposed to be closed atm until v066 is released.... The pitch black night sky bug has been fixed in the upcoming v066...
Regarding the floating trees! Use the console ~ and type TDT write the coordinates down, So they can be found and planted :P
The wrong enchantment or no enchantment is assigned for CWU items with "On Self" enchantments. Fixed: CWU-OnSelf-Hotfix-2020-08-11.7z
Apparently this fix is not working for me or maybe partially working.
I have Morroblivion v065-R64. Enjoying this mod immensely tbh. One might as well say that I bought Oblivion and Morrowind in order to be able to play Skyblivion and Skywind when they would come out. Anyways, I had the problem of some "on Self" enchantments being wrong. This includes Septim Ring and another Ring that is supposed to give me Divine Intervention but does something else.
There were probably others too and maybe downloading this file and installing it through Wrye Bash helped with those but quite a number of items such as those I mentioned continue to not work. Is this expected? Did I install my mod wrong or should I wait for some update?
The wrong enchantment or no enchantment is assigned for CWU items with "On Self" enchantments. Fixed: CWU-OnSelf-Hotfix-2020-08-11.7z
Apparently this fix is not working for me or maybe partially working.
I have Morroblivion v065-R64. Enjoying this mod immensely tbh. One might as well say that I bought Oblivion and Morrowind in order to be able to play Skyblivion and Skywind when they would come out. Anyways, I had the problem of some "on Self" enchantments being wrong. This includes Septim Ring and another Ring that is supposed to give me Divine Intervention but does something else.
There were probably others too and maybe downloading this file and installing it through Wrye Bash helped with those but quite a number of items such as those I mentioned continue to not work. Is this expected? Did I install my mod wrong or should I wait for some update?
Thanks :)
It is expected at this time. The next release may address this.. Glad you are enjoying the mod so far :)
I am very happy that v066 is still being worked on by the talented modders involved in the project. I realize that v066 is probably still going to be a while before being released due to available free time of modders to work on it and unforeseen obstacles.
However I see there have been quite a few bug fixes released to the public since v065-RC4, both listed on this page :
May I suggest that these bug fixes + additions get merged into a NEW Morroblivion_Unofficial_Patch_(v065.1.0) mod (MUP).
The benefits are:
It will help out the end user having less plugins.
It may be easier to integrate a working MUP into the master file rather than lots of individual mods.
You can test run everything that you plan to add to v066 and make sure everything is working together properly before the final removal of v065 and replacing it with v066.
.....But of course if you are on the verge of releasing v066, then don't worry about it ;)
I am very happy that v066 is still being worked on by the talented modders involved in the project. I realize that v066 is probably still going to be a while before being released due to available free time of modders to work on it and unforeseen obstacles.
However I see there have been quite a few bug fixes released to the public since v065-RC4, both listed on this page :
May I suggest that these bug fixes + additions get merged into a NEW Morroblivion_Unofficial_Patch_(v065.1.0) mod (MUP).
The benefits are:
It will help out the end user having less plugins.
It may be easier to integrate a working MUP into the master file rather than lots of individual mods.
You can test run everything that you plan to add to v066 and make sure everything is working together properly before the final removal of v065 and replacing it with v066.
.....But of course if you are on the verge of releasing v066, then don't worry about it ;)
Everything above has been merged into v066, a public release can be anytime now. I'm the only one with the latest release.. :P
So for whatever reason, I can't get Voiced Conversations to work. The NPC's have idle dialogue but no conversation dialogue.
And before you ask it, the problem is not with my game in general. Cause it works just fine in Cyrodil proper
Find the ID Number so it can Be Checked.
Does not Mean it is the Same Water as in Oblivion.
Good Pic BUT Does Not Need Under Errors Their Other Section for Pics.
Merged all of Bullfrog's fixes into one plugin.
Bullfrog_morro_fixes
Creatures:
Changed intelligence of all types of the following creatures to 19, so they can't follow into interior cells:
NPCs:
Items:
Quests:
Dialogue:
Spells:
Using Vvanderfell portal spell near mudcrab merchant causes this to happen. Portals and crabs don't mix so well as we all have learned back in 2004
I figured what the problem with mudcrab is. He seems to try and equip some of the items I sold to him. Crabs aren't meant to wear armor or weapons, so you can imagine how this turned out.
That makes sense... the long extensions always have to do with mesh problems.
So I advice to make a script that removes all items from crabs inventiry as soons as the transaction is over.
Alternative Bug Reporting, Keeps it neat.
https://github.com/Morrofall/Morroblivion-Reports/issues
what happened to the v66 bug reports thread? i dont have access to it anymore. i wanted to add that the night sky in seyda neen its pitch black - i couldnt see a damn thing. i fast travelled to balmora then back to seyda neen and then the game crashed.
https://morroblivion.com/forums/morroblivion-development/mor...
New Model No15 wrote:
Sorry v066 Bug Reporting thread is supposed to be closed atm until v066 is released.... The pitch black night sky bug has been fixed in the upcoming v066...Regarding the floating trees! Use the console ~ and type TDT write the coordinates down, So they can be found and planted :P
thank you! xo
would the tdt tell me the coordinates or where do i find them?
New Model No15 wrote:
Yes! It'll tell you the coordinates and other information such as day, world location, region location etc etc it's a great debug tool ingame!Note: SDT 0 - 9 all have different debug options.
Apparently this fix is not working for me or maybe partially working.
I have Morroblivion v065-R64. Enjoying this mod immensely tbh. One might as well say that I bought Oblivion and Morrowind in order to be able to play Skyblivion and Skywind when they would come out. Anyways, I had the problem of some "on Self" enchantments being wrong. This includes Septim Ring and another Ring that is supposed to give me Divine Intervention but does something else.
There were probably others too and maybe downloading this file and installing it through Wrye Bash helped with those but quite a number of items such as those I mentioned continue to not work. Is this expected? Did I install my mod wrong or should I wait for some update?
Thanks :)
ConsciousSpot wrote:
It is expected at this time. The next release may address this.. Glad you are enjoying the mod so far :)Morroblivion_Unofficial_Patch_(v065.1.0) mod
Hey guys,
I am very happy that v066 is still being worked on by the talented modders involved in the project. I realize that v066 is probably still going to be a while before being released due to available free time of modders to work on it and unforeseen obstacles.
However I see there have been quite a few bug fixes released to the public since v065-RC4, both listed on this page :
......and also listed on Discord:
May I suggest that these bug fixes + additions get merged into a NEW Morroblivion_Unofficial_Patch_(v065.1.0) mod (MUP).
The benefits are:
.....But of course if you are on the verge of releasing v066, then don't worry about it ;)
I`ve had trouble finding legion questgiver in Ebonheart, Frald the White in legion barracks.
Turns out he`s inside the floor, I had to use tcl comand to no-clip into floor so I could interact with him.
AllisterHenderson wrote:
Everything above has been merged into v066, a public release can be anytime now. I'm the only one with the latest release.. :POhh wow.... that is great news!!!!!
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