Hi! Looking forward to try your mod, and just finished installing it. But i have a question: Does the v055 Big File contains Eloth visual overhaul, or any other morroblivion additions for that matter?
Yes,the list below is a copy of the info on the complete install page.
This pack includes the following mods!!! THANK YOU to everyone who built these. This pack DOESN'T include mods that change how vanilla Morrowind was (i.e. new voice overs, additional player homes, etc.). My goal is staying as true to the original Morrowind as possible but taking advantage of the graphics capabilities of Oblivion). If you think I missed something, let me know.
Morroblivion Project Release by David Budreck (and countless others!) This is the main Morroblivion project release thread - this is where it all started and continues to be done! Everything on this page is integrated (core files, support files, Vvardenfell Imports, etc.).
Hi-Res Textures and Normal Maps by Hashmi A compilation of several popular Texture replacers for TES3:Morrowind, for example Connary and Qarl's work ... which have been made useable for Morroblivion (all textures also have Normal maps added).
Visual Overhaul by Eloth Adds Hi-Resolution textures, Normal Maps, Specular Maps and Parallax maps to Landscape and Statics (Buildings). Separate parts are available for Ingredients, Plants, Clutter and Soulgems etc.
Tree Replacer by Eloth Replaces the blocky and flat trees of Morrowind with equivalents from Oblivion and the Shivering Isles.
Clothing Replacer by Eloth Replaces dis-proportional, seamy, blocky and blurry Morrowind clothes with Oblivion clothes (robes get replaced by remade versions of the originals).
Weapons by HelpfulPerson Adds High-Resolution textures and normal maps to weapons (new textures by Helpfulperson).
Weapons by Darknut Adds High-Resolution textures and normal maps to weapons (uses Darknut's sharpened Textures).
Misc. Textures by HelpfulPerson Adds High-Resolution textures and normal maps to a variety to different objects (some clutter, some weapons, some ingredients)
Bloodmoon Texture Replacer by Helpfulperson Adds High Resolution textures to Statics (like Buildings and Caves) in Bloodmoon.
Collision Redone for Eloth's Visual Overhaul by Hashmi Collision meshes redone to solve some lag and stability issues ... with Parallax Mapping enabled and some texture paths re-directed so that it works with Eloth's Visual Overhaul.
Map replacer by Iceburg Adds a higher resolution World map for Vvardenfell\Solstheim\Mournhold. This map is actually a scanned version of the TES3:Morrowind 'Paper Maps'.
Chargen And Transport Modv9 by Thermador A more robust world transport mod; is compatible with Open Cities, gives you a choice of where to start, makes the journey cost time and money and lets you skip the tutorial levels etc.
Yes,the list below is a copy
Yes,the list below is a copy of the info on the complete install page.
This pack includes the following mods!!! THANK YOU to everyone who built these. This pack DOESN'T include mods that change how vanilla Morrowind was (i.e. new voice overs, additional player homes, etc.). My goal is staying as true to the original Morrowind as possible but taking advantage of the graphics capabilities of Oblivion). If you think I missed something, let me know.
Morroblivion Project Release by David Budreck (and countless others!)
This is the main Morroblivion project release thread - this is where it all started and continues to be done! Everything on this page is integrated (core files, support files, Vvardenfell Imports, etc.).
Hi-Res Textures and Normal Maps by Hashmi
A compilation of several popular Texture replacers for TES3:Morrowind, for example Connary and Qarl's work ... which have been made useable for Morroblivion (all textures also have Normal maps added).
Visual Overhaul by Eloth
Adds Hi-Resolution textures, Normal Maps, Specular Maps and Parallax maps to Landscape and Statics (Buildings). Separate parts are available for Ingredients, Plants, Clutter and Soulgems etc.
Tree Replacer by Eloth
Replaces the blocky and flat trees of Morrowind with equivalents from Oblivion and the Shivering Isles.
Clothing Replacer by Eloth
Replaces dis-proportional, seamy, blocky and blurry Morrowind clothes with Oblivion clothes (robes get replaced by remade versions of the originals).
Weapons by HelpfulPerson
Adds High-Resolution textures and normal maps to weapons (new textures by Helpfulperson).
Weapons by Darknut
Adds High-Resolution textures and normal maps to weapons (uses Darknut's sharpened Textures).
Misc. Textures by HelpfulPerson
Adds High-Resolution textures and normal maps to a variety to different objects (some clutter, some weapons, some ingredients)
Bloodmoon Texture Replacer by Helpfulperson
Adds High Resolution textures to Statics (like Buildings and Caves) in Bloodmoon.
Collision Redone for Eloth's Visual Overhaul by Hashmi
Collision meshes redone to solve some lag and stability issues ... with Parallax Mapping enabled and some texture paths re-directed so that it works with Eloth's Visual Overhaul.
Voiced Greetings and Combat by robertneville777
Adds back Morrowind's voiced greetings and combat taunts.
Map replacer by Iceburg
Adds a higher resolution World map for Vvardenfell\Solstheim\Mournhold. This map is actually a scanned version of the TES3:Morrowind 'Paper Maps'.
Better Morroblivion Water v1.2 by Eloth
Completely revamped exterior/dungeon/interior/cave water.
Morroblivion Grass mod (compatible with v33+) v3 by Eloth / speedyG
Adds trimmed grass all over Vvardenfell. Pretty much essential.
Chargen And Transport Mod v9 by Thermador
A more robust world transport mod; is compatible with Open Cities, gives you a choice of where to start, makes the journey cost time and money and lets you skip the tutorial levels etc.
Restored Faction Relationships by Thermador
Tweaks faction relationships to be more similar to Morrowind.
Morroblivion Silt Strider Overhaul by qwertyasdfgh
Improves textures and look of Silt Striders.
Universal Cast-When-Used System by qwertyasdfgh
Fixes many magic items in the game